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Drilldown: creatures

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creatures > strength: 14-16 & intelligence: 7-20

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2)
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strength:
race:
Human (52) · Githyanki (27) · Vampire spawn (16) · Dwarf (11) · Bugbear (9) · Tiefling (9) · Aberration (7) · Elf (7) · Gnome (7) · Undead (7) · Goblin (6) · Half-Elf (6) · None (5) · Halfling (5) · Werewolf (5) · Dark Justiciar (4) · Worg (4) · Ghost (3) · Ghoul (3)
resistances:
None (130) · Necrotic resistant full (28) · bludgeoning resistant nm (21) · piercing resistant nm (21) · Slashing resistant nm (21) · Poison immunity (16) · fire resistant full (12) · fire resistance full (11) · Lightning resistant full (10) · necrotic resistance full (7) · poison resistant full (7) · lightning resistance full (6) · Necrotic immunity (5) · Poison resistance full (5) · Thunder resistant full (5) · Acid resistance full (4) · Acid resistant full (4) · poison resistance nm (4) · Radiant vulnerability (4)
conditions:
None (174) · Eternally Bound (7) · Astral Gravity (4) · Aura of Protection (Aura) (3) · Sacred Defiance Aura (3) · Sleeping (3) · Dead (2) · Drunk (2) · Mage Armour (2) · Sanctuary (2)
passives:
Opportunity Attack (218) · Darkvision (77) · Extra Attack (61) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (13) · Sunlight Sensitivity (13) · Tenacity (passive feature) (13) · Dwarven Resilience (11) · Evasion (11) · Githyanki War Magic (9) · Hellish Resistance (9)

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