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Drilldown: creatures

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creatures > hp: 24-300 & strength: 14-16

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2)
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strength:
race:
Human (51) · Githyanki (16) · Vampire Spawn (16) · Dwarf (11) · Zombie (11) · Aberration (9) · Tiefling (9) · None (8) · Bugbear (8) · Undead (8) · Elf (7) · Ghost (7) · Gnome (6) · Half-Elf (5) · Werewolf (5) · Dark Justiciar (4) · Halfling (4)
resistances:
None (123) · Poison immunity (33) · Necrotic resistant full (29) · Bludgeoning resistant nm (25) · Piercing resistant nm (25) · Slashing resistant nm (25) · Fire resistant full (18) · Lightning resistant full (16) · Necrotic immunity (16) · fire resistance full (11) · Thunder resistant full (10) · Acid resistant full (9) · Lightning resistance full (9) · Poison resistant full (9) · necrotic resistance full (7) · Slashing resistance full (7) · Cold immunity (6) · Poison resistance full (5)
conditions:
None (180) · Undead Fortitude (10) · Eternally Bound (7) · Astral Gravity (4) · Aura of Protection (Aura) (3) · Mage Armour (3) · Sacred Defiance Aura (3) · Stench of Death (3) · dead (2) · Drunk (2) · Sanctuary (2) · Sleeping (2)
passives:
Opportunity Attack (236) · Darkvision (95) · Extra Attack (64) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Sunlight Sensitivity (13) · Dwarven Resilience (12) · Fey Ancestry (12) · Tenacity (passive feature) (12) · Evasion (11) · Ethereal (9) · Githyanki War Magic (9) · Hellish Resistance (9)

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