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Drilldown: creatures

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creatures > hp: 24-110 & strength: 14-16

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2)
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strength:
race:
Human (49) · Vampire Spawn (16) · Githyanki (15) · Undead (12) · Zombie (11) · Dwarf (10) · Tiefling (9) · None (8) · Aberration (8) · Bugbear (8) · Elf (7) · Ghost (7) · Gnome (6) · Half-Elf (5) · Werewolf (5) · Halfling (4) · Mummy (3) · Ooze (3) · Shadow Mastiff (3) · Worg (3)
resistances:
None (120) · Poison immunity (31) · Necrotic resistant full (27) · Bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · Fire resistant full (17) · Lightning resistant full (16) · fire resistance full (15) · Necrotic immunity (15) · necrotic resistance full (11) · Acid resistant full (9) · Poison resistant full (9) · Thunder resistant full (9) · Lightning resistance full (8) · Cold immunity (6) · Slashing resistance full (6) · Poison resistance full (5)
passives:
Opportunity Attack (229) · Darkvision (88) · Extra Attack (63) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Dwarven Resilience (12) · Fey Ancestry (11) · Sunlight Sensitivity (11) · Tenacity (passive feature) (11) · Evasion (10) · Ethereal (9) · Githyanki War Magic (9) · Hellish Resistance (9) · Danger Sense (8) · Incorporeal Movement (8)

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