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Drilldown: creatures

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creatures > hp: 20-200 & movement m: 9 & strength: 13-16

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Dream Guardian (2) · Fist Healer Darbonna (2) · Sahuagin Hunter (2) · Zombie (2)
movement m:
race:
Human (48) · Vampire Spawn (16) · Zombie (14) · Githyanki (10) · Aberration (8) · Bugbear (8) · Dwarf (8) · Tiefling (8) · Elf (7) · Ghoul (7) · Half-Elf (7) · None (6) · Undead (6) · Dark Justiciar (4) · Drow (4) · Sahuagin (4) · Worg (4)
type:
Human (48) · Vampire Spawn (16) · Zombie (14) · Githyanki (10) · Aberration (8) · Bugbear (8) · Dwarf (8) · Tiefling (8) · Elf (7) · Ghoul (7) · Half-Elf (7) · None (6) · Undead (6) · Dark Justiciar (4) · Drow (4) · Sahuagin (4) · Worg (4)
resistances:
None (112) · Poison immunity (31) · Necrotic resistant full (29) · Bludgeoning resistant nm (21) · piercing resistant nm (21) · Slashing resistant nm (21) · fire resistance full (11) · fire resistant full (10) · Psychic resistance full (9) · Lightning resistance full (8) · necrotic resistance full (7) · Necrotic immunity (6) · Poison resistant full (6) · slashing resistance full (6) · poison resistance nm (5)
conditions:
None (161) · Undead Fortitude (9) · Death Ward (8) · Eternally Bound (7) · Sacred Defiance Aura (3) · Aura of Protection (Aura) (2) · dead (2) · Drunk (2) · Mage Armour (2) · Reconfigured: Undead (2) · Sanctuary (2) · Sleeping (2) · Stench of Death (2)
passives:
 Opportunity Attack (153) · Opportunity Attack (63) · Darkvision (55) ·  Extra Attack (38) ·  Darkvision (29) ·  Fey Ancestry (18) · Extra Attack (18) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) ·  Sunlight Sensitivity (14) · Mobile: Evade Difficult Terrain (14) ·  Tenacity (passive feature) (11) ·  Dwarven Resilience (9) ·  Hellish Resistance (8)

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