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Drilldown: creatures

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creatures > strength: 14-16 & dexterity: 10-16

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name:
Act 2 differences (2)
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strength:
race:
Human (35) · Githyanki (19) · Vampire Spawn (16) · Undead (12) · Bugbear (9) · Dwarf (8) · Gnome (8) · Tiefling (8) · Elf (7) · Half-Elf (7) · None (6) · Aberration (6) · Goblin (6) · Halfling (6) · Bear (5) · Skeleton (5) · Werewolf (5)
resistances:
None (128) · Necrotic resistant full (27) · Bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · Poison immunity (22) · fire resistance full (15) · fire resistant full (14) · Lightning resistant full (12) · necrotic resistance full (11) · Necrotic immunity (9) · Poison resistant full (8) · acid resistant full (6) · lightning resistance full (6) · poison resistance full (5) · Thunder resistant full (5)
conditions:
None (184) · Eternally Bound (7) · Aura of Protection (Aura) (3) · dead (3) · Mage Armour (3) · Sleeping (3) · Drunk (2)
passives:
Opportunity Attack (219) · Darkvision (92) · Extra Attack (37) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (13) · Tenacity (passive feature) (12) · Dwarven Resilience (10) · Sunlight Sensitivity (10) · Brute (8) · Danger Sense (8) · Githyanki War Magic (8) · Gnome Cunning (8) · Hellish Resistance (8) · Shortened Stride (8) · Unarmoured Defence (Barbarian) (7) · Brave (6) · Halfling Luck (6) · Superior Darkvision (6)

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