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Drilldown: creatures

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creatures > strength: 14-16 & charisma: 8-30

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2)
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strength:
race:
Human (53) · Githyanki (27) · Vampire Spawn (16) · Undead (11) · Dwarf (10) · Bugbear (9) · Tiefling (9) · Aberration (8) · Gnome (8) · None (7) · Elf (7) · Half-Elf (7) · Goblin (6) · Halfling (6) · Werewolf (5) · Dark Justiciar (4) · Ghost (4) · Worg (4) · Mummy (3)
resistances:
None (136) · necrotic resistant full (28) · Bludgeoning resistant nm (24) · Piercing resistant nm (24) · Slashing resistant nm (24) · Poison immunity (17) · fire resistance full (15) · Fire resistant full (13) · Lightning resistant full (11) · necrotic resistance full (11) · Necrotic immunity (9) · poison resistant full (7) · Lightning resistance full (6) · Acid resistant full (5) · poison resistance full (5) · thunder resistant full (5) · Acid resistance full (4) · poison resistance nm (4) · Radiant vulnerability (4)
conditions:
None (184) · Eternally Bound (7) · Astral Gravity (4) · Aura of Protection (Aura) (3) · dead (3) · Mage Armour (3) · Sacred Defiance Aura (3) · Sleeping (3) · Drunk (2) · Sanctuary (2)
passives:
Opportunity Attack (230) · Darkvision (82) · Extra Attack (65) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (14) · Sunlight Sensitivity (13) · Tenacity (passive feature) (13) · Dwarven Resilience (12) · Evasion (11) · Githyanki War Magic (9) · Hellish Resistance (9)

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