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Drilldown: creatures

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creatures > strength: 14-16 & charisma: 7-14

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2)
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strength:
race:
Human (51) · Githyanki (19) · Vampire spawn (16) · Bugbear (9) · Dwarf (8) · Tiefling (8) · Elf (7) · Half-Elf (7) · Undead (7) · Aberration (6) · Gnome (6) · None (5) · Bear (5) · Ghost (5) · Goblin (5) · Halfling (5) · Werewolf (5) · Worg (4) · Dark Justiciar (3) · Mummy (3)
resistances:
None (122) · Necrotic resistant full (26) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Slashing resistant nm (21) · Poison immunity (17) · fire resistant full (14) · Lightning resistant full (13) · Fire resistance full (10) · Necrotic immunity (9) · necrotic resistance full (7) · Acid resistant full (6) · Cold immunity (6) · Lightning resistance full (5) · Thunder resistant full (5) · Poison resistance full (4) · poison resistant full (4)
passives:
Opportunity Attack (203) · Darkvision (76) · Extra Attack (60) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (12) · Tenacity (passive feature) (12) · Sunlight Sensitivity (11) · Evasion (10)

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