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Drilldown: creatures

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creatures > strength: 14-16 & charisma: 5-14

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Gordis (2) · Zombie (2)
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strength:
race:
Human (50) · Githyanki (19) · Zombie (19) · Vampire Spawn (16) · Bugbear (9) · Dwarf (8) · Tiefling (8) · Elf (7) · Undead (7) · Aberration (6) · Gnome (6) · Half-Elf (6) · None (5) · Bear (5) · Ghost (5) · Goblin (5) · Halfling (5) · Skeleton (5) · Werewolf (5) · Worg (4)
resistances:
None (133) · Poison immunity (36) · Necrotic resistant full (27) · Bludgeoning resistant nm (22) · Piercing resistant nm (22) · Slashing resistant nm (22) · Fire resistant full (16) · Lightning resistant full (15) · Necrotic immunity (12) · fire resistance full (9) · Acid resistant full (7) · necrotic resistance full (7) · Thunder resistant full (7) · Poison resistant full (6) · Poison resistance full (5) · bludgeoning vulnerability (4) · Cold immunity (4) · Lightning resistance full (4) · Piercing resistant full (4) · Slashing resistance full (4)
passives:
Opportunity Attack (236) · Darkvision (88) · Extra Attack (66) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (12) · Tenacity (passive feature) (12) · Undead Fortitude (12) · Sunlight Sensitivity (11) · Evasion (10) · Danger Sense (9)

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