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Drilldown: creatures

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creatures > constitution: 12-16 & charisma: 5-12

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race:
Human (138) · Dwarf (76) · Githyanki (58) · Gnome (32) · Tiefling (32) · Half-Elf (25) · Halfling (25) · Zombie (20) · None (18) · Elf (18) · Vampire spawn (16) · Wolf (15) · Undead (13) · Bugbear (12) · Drow (12) · Bear (10) · Skeleton (10) · Aberration (9) · Mephit (9) · Worg (9)
resistances:
None (439) · Poison immunity (56) · Poison resistant full (39) · Fire resistant full (33) · Bludgeoning resistant nm (30) · Piercing resistant nm (30) · Slashing resistant nm (30) · lightning resistant full (25) · Necrotic resistant full (25) · fire resistance full (23) · Poison resistance full (23) · Necrotic immunity (17) · necrotic resistance full (12) · acid resistant full (11) · bludgeoning vulnerability (11) · poison resistance nm (11) · Thunder resistant full (11) · Fire vulnerability (10) · Psychic resistance full (9)
conditions:
None (592) · Undead Fortitude (14) · Mage Armour (11) · Dead (10) · Death Ward (8) · Eternally Bound (7) · Stench of Death (4) · Death Wish (3) · Dominated Will (3) · Reconfigured: Undead (3) · Sleeping (3) · Astral Conduit (2) · Charmed (2) · Drunk (2) · Freedom of Movement (2) · See Invisibility (2) · Slightly Drunk (2) · Undead Ward Aura (2)
passives:
Opportunity Attack (665) · Darkvision (267) · Extra Attack (214) · Dwarven Resilience (79) · Fey Ancestry (50) · Sunlight Sensitivity (50) · Superior Darkvision (45) · Crossbow Expert: Point-Blank (42) · Duergar Resilience (34) · Gnome Cunning (33) · Hellish Resistance (33) · Shortened Stride (30) · Tenacity (passive feature) (27) · Brave (26) · Halfling Luck (26) · Pack Tactics (24) · Archery (22) · Land's Stride: Difficult Terrain (21) · Crossbow Expert: Wounding (20)

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