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Drilldown: creatures

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creatures > ac: 13-20 & movement m: 8-9 & strength: 12-16

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movement m:
race:
Human (89) · Dwarf (32) · Goblin (32) · Halfling (18) · Vampire spawn (16) · Tiefling (15) · Half-Elf (12) · Githyanki (11) · Elf (9) · None (8) · Bugbear (8) · Aberration (7) · Undead (7) · Dark Justiciar (6) · Gnoll (6) · Gnome (6) · Drow (5) · Skeleton (4)
resistances:
None (213) · Necrotic resistant full (28) · Bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · Poison resistant full (19) · Poison immunity (18) · Fire resistance full (16) · Fire resistant full (16) · Psychic resistance full (10) · poison resistance full (8) · poison resistance nm (8) · necrotic resistance full (7) · Lightning resistance full (6) · Radiant vulnerability (6) · Acid resistance full (5) · Thunder resistant full (5)
conditions:
None (284) · Death Ward (8) · Eternally Bound (7) · Slightly Drunk (4) · Aura of Protection (Aura) (3) · Sacred Defiance Aura (3) · Charmed (2) · Drunk (2) · Freedom of Movement (2) · Mage Armour (2) · Sanctuary (2) · See Invisibility (2) · Sleeping (2)
passives:
Opportunity Attack (332) · Darkvision (142) · Extra Attack (119) · Dwarven Resilience (35) · Fey Ancestry (29) · Sunlight Sensitivity (26) · Crossbow Expert: Point-Blank (23) · Archery (21) · Brave (18) · Halfling Luck (18) · Land's Stride: Difficult Terrain (18) · Superior Darkvision (17) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Duergar Resilience (15) · Hellish Resistance (15) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Tenacity (passive feature) (11)

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