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Drilldown: creatures

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creatures > ac: 13-19 & strength: 13-16

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Fist Healer Darbonna (2) · Ghoul (2) · Sahuagin Hunter (2)
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race:
Human (51) · Githyanki (17) · Vampire spawn (16) · Dwarf (9) · Bugbear (8) · Undead (8) · Ghost (7) · Half-Elf (7) · None (6) · Aberration (6) · Gnome (6) · Goblin (6) · Drow (5) · Tiefling (5) · Dark Justiciar (4) · Dog (4) · Halfling (4) · Shadow Mastiff (4) · Skeleton (4)
resistances:
None (121) · Poison immunity (32) · Necrotic resistant full (28) · Bludgeoning resistant nm (25) · Piercing resistant nm (25) · Slashing resistant nm (25) · Fire resistant full (17) · Lightning resistant full (16) · Fire Resistance full (11) · Necrotic immunity (10) · Thunder resistant full (10) · Psychic resistance full (9) · Acid resistant full (8) · necrotic resistance full (7) · Lightning resistance full (6) · Acid resistance full (5) · Cold immunity (5) · Poison resistant full (5)
conditions:
None (180) · Death Ward (8) · Eternally Bound (7) · Astral Gravity (4) · Aura of Protection (Aura) (3) · Mage Armour (3) · Sacred Defiance Aura (3) · Drunk (2) · Mind Flayer Form (2) · Permanent Mind Sanctuary (2) · Sleeping (2)
passives:
Opportunity Attack (218) · Darkvision (82) · Extra Attack (59) · Sunlight Sensitivity (17) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (15) · Ethereal (11) · Evasion (11) · Dwarven Resilience (10) · Protection (10) · Githyanki War Magic (9) · Incorporeal Movement (9) · Tenacity (passive feature) (9)

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