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Drilldown: creatures

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creatures > ac: 10-18 & strength: 14-16

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name:
Act 2 differences (2) · Ghoul (2)
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strength:
race:
Human (38) · Githyanki (26) · Vampire spawn (16) · Dwarf (11) · Bugbear (9) · Tiefling (9) · Undead (8) · Elf (7) · Ghost (7) · Gnome (7) · Half-Elf (7) · Aberration (6) · Goblin (6) · None (5) · Bear (5) · Halfling (5) · Skeleton (5) · Werewolf (5)
resistances:
None (136) · poison immunity (32) · Necrotic resistant full (27) · Bludgeoning resistant nm (25) · Piercing resistant nm (25) · Slashing resistant nm (25) · Fire resistant full (19) · Lightning resistant full (16) · Necrotic immunity (12) · fire resistance full (11) · Poison resistant full (10) · Thunder resistant full (10) · Acid resistant full (8) · Necrotic resistance full (7) · Lightning resistance full (6) · Cold immunity (5) · Poison resistance full (5)
conditions:
None (198) · Eternally Bound (7) · Astral Gravity (3) · Aura of Protection (Aura) (3) · Dead (3) · Mage Armour (3) · Sacred Defiance Aura (3) · Sleeping (3) · Drunk (2)
passives:
Opportunity Attack (240) · Darkvision (103) · Extra Attack (48) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (13) · Dwarven Resilience (12) · Sunlight Sensitivity (11) · Tenacity (passive feature) (11) · Danger Sense (9) · Ethereal (9) · Evasion (9) · Githyanki War Magic (9) · Hellish Resistance (9) · Brute (8) · Incorporeal Movement (8) · Unarmoured Defence (Barbarian) (8)

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