You'll have to confide in someone else. I'm spoken for.devnote
You'll have to look elsewhere for company - I already have an arrangement.
There's little I can say to you, I'm afraid.
Health and rest
At low health
A little help, please?
I'm not going to last much longer…
Fading fast. I need healing.
After a short rest
I can keep going a little longer, now.
That helped.
A welcome rest.
Just a brief respite.
Wanting to long rest
Time to pack it in for the day, I think.
Better make camp soon. Might be a while before there's another chance to rest.
Should get some rest - I need to keep sharp.
It's been a long day. Better stop to rest soon.
Attacked by party member
Stop that!
Watch it, oaf!
We're on the same side, last time I checked!
Did you do that on purpose?!
Downed in combat
I'm down.
My lady…
Healer!
I need help!
Ungh! I'm hit!
I need aid.
Please… help…
Ngh… no!
On character death
Player (Custom origin/The Dark Urge): No!
All other companions: [Name], no!
Interacting with environment
(The globe) So many places. It'd take more than a lifetime to visit them all.
(The astrolabe) So many worlds out there. You'd need a thousand lifetimes to see them all - more.
(The telescope) Useful for spying threats from afar, I suppose.
(Small hole) I don't think I'll fit through there...
(Tiny hole) No chance I'll fit through that.
Identified a mimic
A shapeshifter, lying in wait. It won't get the drop on me.
Surprised by mimic
Bloody mimics. More fool me for taking things at face value.
Hells, you can't trust anything, can you?
Looking into a mirror
Better stop gazing at myself before someone accuses me of vanity...
Not bad, all things considered.
I've looked worse. But I've definitely looked better.
First time seeing a wolf
Oh, no. I hate wolves.
(Failing a Saving Throw against a wolf) Keep away from me!
Interacting with an item
Referred in game devnotes as using something like a button, a lever or a book.
Out of combat
Better take a look.
What do we have here?
Hmm, let's see...
Worth a try.
Worth a shot.
I'll give it a try.
Better get to it.
Let's see what we have here.
Sneaking
Worth a look.
What do we have here?
Better take a look.
Hmm, let's see.
Worth a try.
I'll give it a try.
Better get to it.
Let's see what we have here.
In combat
Worth a try.
Huh. Let's see...
Worth a shot.
Better give it a try.
Better get to it.
Better give this a try.
No harm in trying.
Might as well.
Taking an item
Out of combat
Better fetch that.
Worth grabbing.
What do we have here?
I should take that.
Might be useful.
Might as well.
I'll grab that.
Better take that.
Sneaking
Better fetch that.
Worth taking.
Worth grabbing.
Might as well.
I'll grab that.
Might be useful.
What do we have here?
I should grab that.
In combat
Better fetch that.
Worth taking.
Worth grabbing.
I should fetch that.
Better take that.
What do we have here?
Might prove useful.
Might as well.
Can't use an item
Out of combat
Can't use this right now.
Maybe not the right time.
I'll have to try this later.
No use. Not right now, at least.
While in combat
Not the right moment.
Not exactly an opportune moment.
Can't use this right now.
Better finish the fight first.
Opening a container
Let's see what we have here.
Worth a rummage.
Might as well take a look.
Might find something useful.
Hmm, let's see...
Should check for anything useful.
I'd better take a peek.
Now what might you be hiding?
An empty crate
Thoroughly pilfered already.
All cleared out.
Nothing.
An empty box. If I were a cat, this would be a great find.
Found a locked item
Something that can be unlocked from elsewhere
Locked. Better take a look around.
Won't open. Perhaps there's something nearby that can help.
No use. There must be a way to get this open nearby...
Locked tight. Better look for the means to get this open.
Found an inactive item
Something that can be activated from elsewhere
I can do anything with this. Not from here, anyway.
I should look around for a way to activate this.
No use. There must be a way to activate it nearby.
Not working. Must be turned on elsewhere.
Picking a lock
Out of combat
Shar, guide my hand.
Let's get this thing open.
A lock? How tempting.
Let's get this lock to yield.
Let's see what my touch can do.
Now what are you hiding?
Let's pop you open, shall we?
I love the sound of lockpicking.
Sneaking
Let's get you open.
A lock? How tempting.
Shar, guide my hand.
Now what are you hiding?
Let's see what my touch can do.
I love the sound of lockpicking.
Worth locking? Worth opening.
Let's get this lock to yield.
Combat
Let's get you open.
Shar, guide my hand.
Now what are you hiding?
Let's pop this open.
I'll get this lock to yield.
Time to open you up.
Pickpocketing
Out of combat
What's theirs shall be mine.
Might as well help myself.
All for the taking.
Let's see what I can pilfer.
My need's greater, anyway.
Don't mind if I do.
Let's see what's to be had.
Worth a bit of finger work, perhaps.
Sneaking
Let's see what I can spirit away.
Gently does it.
Might as well help myself.
Simply begging to be robbed.
What's theirs shall be mine.
Time for a little pilfering.
My need's greater, anyway.
Don't mind if I do.
In combat
Might as well help myself.
Let's see what's on offer.
What's theirs shall be mine.
Might find something useful.
No harm in taking a peek.
Simply begging to be robbed.
Successfully picking a pocket
Sneaking
Shar cloaks me.
The Dark Lady rewards me.
Unseen. Perfect.
This'll do nicely.
Unnoticed. Good.
Almost too easy.
It pays to be light-fingered.
All mine.
In and out, like a ghost.
Unnoticed. Good.
Too easy.
A gentle touch pays off.
In combat
Unnoticed. Good.
All mine.
Almost too easy.
Shar cloaks me.
What have we got here?
What do we have here?
Dipping Weapon
Out of combat
This'll ruin someone's day.
This'll give me an edge.
Use every advantage.
This'll help.
Might prove useful.
This'll make things interesting.
Sneaking
Might make things interesting.
Worth a try.
This'll ruin someone's day.
Use every advantage.
Might help.
This'll give me an edge.
In combat
This'll ruin someone's day.
Might give me an edge.
Use every advantage.
This'll make things interesting.
Worth a shot.
This'll help.
Successful rolls
Investigation
Hmm. What do we have here?
I wonder how long this went overlooked?
Something's here. Almost missed it.
What's this?
Hidden away - but not hidden well enough.
Spotted a trap (Investigation)
Looks like a trap. Best tread carefully.
A trap. Better give it a wide berth.
A trap. Better watch my step.
Spotted a trap (Perception)
A trap.
Best avoid that trap.
Looks like a trap there.
Camp followers
Throwing Scratch's ball after he is dismissed
Still too soon. Scratch is dreaming of balls and buried bones, no doubt.
Lazy mutt… no, I shouldn't say that. He's a good boy.
Poor thing. He must still be tired.
It's too soon - Scratch needs his rest.
Throwing Scratch's ball after his death
I need to stop doing this to myself...
I didn't do this enough, when I had the chance.
I hope Scratch has a new ball to play with, wherever he is...
It's silly... part of me felt like Scratch might still show up for his ball.
Throwing Boo
Show no mercy, Boo!
Player character sits on the stool by her tent
Responses will vary based on Shadowheart's approval and relationship status with the player character.
Very Low / Low / Neutral
I don't recall inviting you over.
There's plenty of space at camp - no need to crowd me.
Did you want something…?
Medium / High / Very High / Exceptional
I'm glad you decided to join me.
You should come over more often.
You grace my stool? I'm honoured.
Take the weight off. You've earned it.
Flirting
I was hoping you'd come by.
Always a pleasure.
It's been too long.
People will start talking, with all the time we spend together…
Partnered
Aren't you a sight for sore eyes?
Tired, love?
I do enjoy our little sits together.
Yes, you sit right there and let me drink in the sight of you.
At the Epilogue party
Selûnite
Greeting
There you are! Keeping us all on tenterhooks so you could make a dramatic entrance, is it?
At the table
Withers has a keen eye for a fine vintage. Why were we scrounging in barrels and crates for supplies when he could source these?
Gods, I remember one evening we had to eat fourteen apples, some fish heads, and a stale loaf of bread just to get by…
Idle
All these familiar faces... it's good to see them again.
I'm glad the roads were kind - would hate to have missed this. At least I have my parents to take care of the animals - I'd never had made it in time with them in tow... (If she saved her parents)
Lucky thing I didn't decide to go to Amn yet - no way I'd have made it back in time then.(If she killed parents)
In another life, Shar would probably be trying to hurt me, for daring to enjoy myself. But no more. (If she killed parents)
Feeling her magical wound (saved parents)
Agh... you don't like me enjoying myself, do you, Shar? What a surprise.
Ngh... looking for attention, Shar? Pathetic.
Agh... I'm going to enjoy myself, and you can't stop me. Back to the shadows with you.
Feeling the player's ghost
Something's amiss. I feel a presence...
What was that...?
Sharran
Greeting
You made it. Lady Shar smiles on us.
At the table
Withers has quite a nose for fine vintages. Well - in a manner of speaking. His actual nose must be a distant memory by now...
Idle
Lady Shar has blessed us with a fine night. Just a little wickedness shy of being a Nightfall ritual...
I am glad I could escape my duties for tonight. The Dark Lady's crusade is all-consuming...
I must savour this, while I can. Eventually, it will all be taken away from me.
Feeling her magical wound (saved parents)
Agh... away, Shar. Back to the shadows with you.
Ngh... I will not allow you to ruin tonight for me, Shar.
Agh... have you nothing better to do, Shar? What a sad creature you are.
Feeling the player's ghost
I feel a presence. Not Lady Shar... something else.
Location Remarks
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
(Trying to recognize the ritual chanted by druids): “This is a druid ritual... but not as I know it. Something's off.”
(Responding remark): “Why, that's not at all foreboding.”
(If Arabella was killed by Teela during the trial): “They killed a child, for that...? Let's get in and out of this place before any vipers decide to bare their fangs at us.”
(Responding remark): “We... can't help everyone. Even if we want to.”
(Saw the mural in the druid’s caves): “That mural... they look like Dark Justiciars.”
(Saw the mural in the druid’s caves, suspects of Dark Justiciar activity in the region): “That mural shows Dark Justiciars. All these signs can't be a coincidence.”
(In Halsin’s chamber, saw dead drow): “A dead drow. These druids aren't to be tangled with lightly.”
(Responding remark 1): “There's a tadpole too, pickling in a jar.”
(Responding remark 2): “ Quite the statue. A formidable piece of stonework.”
(Responding remark 3): “Seems like the domain of a well-versed scholar - and not a squeamish one at that.”
(Read Halsin’s research on tadpoles): “This 'Halsin' person seems to know a lot about tadpoles.”
(Responding remark): “Got to find him then. See if he can help.”
(Read Halsin’s research on tadpoles, knows druid’s missing): “Halsin sounds like the best chance of finding a cure.”
(Responding remark 1): “Time to track him down and see what he knows.”
(Responding remark 2): “Assuming he's even still alive.”
(Responding remark 3): “He won't get off that easily. We can force his corpse to talk if it comes to that.”
(Opened the druids’ library with the magical circlet): “That did the trick.”
(Saw a magic-imbued glaive in druids’ library, knows the story): “This is the weapon mentioned in the notebook. Supposed to be cursed...”
(Haven’t read about the weapon’s story): “There's something off about this glaive. Touched with magic, or... something.”
(Read Kagha’s recruitment letter from Shadow Druids): “Shadow Druids... it seems Kagha's been keeping secrets.”
(Responding remark): “Useful information. Or dangerous. Both, likely.”
(Read the letter before meeting Kagha): “Seems like some Shadow Druids turned someone called 'Kagha' to their cause.”
(Noticed the knife-damaged tree bark): “There's a hollow in that tree... looks hand-carved.”
(Saw the damaged bark, knowing about Kagha’s letter): “This looks like the tree mentioned in Kagha's note.”
Elsewhere in the Wetlands/Bog:
(Found a sword and a helmet in the middle of the bog X: -3 Y: 277): “Rather fine blade and hat. Left behind by some unfortunate adventure-seeker, perhaps.”
(Tried to pick a fruit from a Barbed Bulrush, pricked a finger): “Owh! That smarts.”
(Found a slaughtered campsite on the riverbank): "Unlucky choice of campsite, judging by all the blood."
(Nature check, successful): “Redcaps. They certainly made a mess here…”
(Failed): “Whatever did this must've worked itself into quite a frenzy.”
(After defeating Gandrel, stood by Astarion): "Speaking truthfully, I'm a little surprised you chose to shield Astarion".
(Responding remark): “He's not without his uses - as long as we can keep him in line.”
(Betrayed Astarion to Gandrel): “Vampire spawn or not, I'm surprised you actually surrendered Astarion like that…”
(Responding remark): “He was interesting company, all things considered. Pretty, arrogant, and bitey. Like a cat.”
(After any party member knocked a rhythm on a War Drum near the outer gate): "That should alert a good few goblins to our presence. Not planning on discretion, then?"
(After any party member smeared worg dung on their face): "I'd rather have a second tadpole than do that."
(Walking among the celebrating goblins): “We have to find Halsin before it's too late. I doubt these goblins care much for their prisoners' welfare.”
(Responding remark): “Let's keep an eye out - and hope he's still drawing breath when we find him.”
(Freed the Owlbear Cub and directed it to the camp): "Not your typical pet. Hopefully it doesn't wreck the camp when it gets there."
(Saw sleeping drunk goblins at the platform above the entrance): “Blackout drunk, the lot of them. You can smell it from here.”
(Responding remark): “Easy to liberate some purses or slit a few throats... if you were so inclined.”
(Found a loose wall at the upper section of the outer camp): “Loose brickwork. Best not lean against it.”
Wandering around the outer camp:
(Recognized the ruins as a Selûnite temple):
(If the party doesn't know she's a Sharran, 1): "So many Selûne statues. But no worshippers."
(If the party doesn't know she's a Sharran, 2): "Some deluded fool actually took time to carve this."
(If the party doesn't know she's a Sharran, 3): "No Selûnites left to bow before this."
(If the party doesn't know she's a Sharran, 4): "More Selûne dedications. What happened, I wonder?"
(If the party doesn't know she's a Sharran, 5): "More Selûne idolatry. No sign of her followers though."
(If the party doesn't know she's a Sharran, 6): "Selûnites wouldn't have abandoned this place willingly. What happened?"
(If the party knows she's a Sharran, 1): "A disgusting waste of stonecraft."
(If the party knows she's a Sharran, 2): "All these blasted statues. At least the worshippers are long dead or gone."
(If the party knows she's a Sharran, 3): "All of these idols should be torn down. Another time, perhaps."
(If the party knows she's a Sharran, 4): "More vile idolatry. Makes my stomach turn. For once, the goblins' decorations are an improvement."
(Hasn't recognized the ruins as a Selûnite temple):
(The party doesn't know she's a Sharran, 1): "A statue of Selûne. This ruin must have been dedicated to her."
(The party doesn't know she's a Sharran, 2): "This ruin's dedicated to Selûne. What happened here...?"
(The party knows she's a Sharran, 1): "A statue of Selûne. This ruin must have been dedicated to her. And now it's a nest for some filthy goblins. A fitting end, heh."
(The party knows she's a Sharran, 2): "This ruin's dedicated to Selûne. Vile moon witch... For once, the goblins' decorations are an improvement."
(Saw a mural near the waypoint):
(If the party doesn't know she's a Sharran, 1): "Selûne's markings… she was worshipped here, once. (Also comes if Shadowheart is played as an avatar)
(If the party doesn't know she's a Sharran, 2): "More Selûnite markings. No worshippers left though."
(If the party knows she's a Sharran, 1): "More heretical symbols. Of course."
(If the party knows she's a Sharran, 2): "Her patronage couldn't spare this place from goblins, clearly. Heh."
(Conclusion, if Shadowheart is played as an avatar): "Now left to ruin and goblins. Good."
(Noticed a Scrying Eye): “A scrying eye. Better keep any mischief out of its view.”
(Talked to either Dror Ragzlin or Minthara, and they mentioned “the weapon”): “No prizes for guessing what this 'weapon' they're after really is. The artefact.”
(Responding remark): “They must not find out we have it.”
(Responding remark on avatar's comment on receiving "penance" from Abdirak): "Are you so easily entertained?"
(Found a blocked trapdoor in Ragzlin’s throne room): “Blocked on the other side.”
(Killed Minthara): “That's her finished. An impressive scalp to lay claim to.”
(Killed Priestess Gut): “Good riddance to that grimy wretch.”
(Found illusory wall on the top of the crag): “An illusion. Must be something worth hiding beyond it.”
(Approaching a mushroom ring, knows its purpose): “A fairy ring. It doesn't glow like the others though.”
(Not knowing the purpose): “Mushrooms growing in a perfectly neat circle? Curious.”
(Entered a mushroom ring, knows its purpose): “This fairy ring isn't working for some reason.”
(Not knowing the purpose): “Hmm. Thought that might've done something.”
(Activated the mushroom ring): “The ring's a different colour from what it was before...”
(Teleported from the Underdark into Overgrown Tunnel, Ethel is dead): “The hag's lair. She must've had dealings in the Underdark.”
(Teleported from the Underdark into Overgrown Tunnel, Ethel survived): “The hag's lair. Hardly an improvement on the Underdark...”
(Teleported from the Overgrown Tunnel to the Putrid Bog): “The swamp. Of course. Wouldn't want to be teleported anywhere pleasant, naturally.”
(Teleported from the Overgrown Tunnel into the Underdark, hasn’t been to Underdark earlier): “How in the... this looks like the Underdark!”
(Teleported from the Overgrown Tunnel into the Underdark, has been to Underdark): “A shortcut to the Underdark. Interesting.”
(Teleported from the Putrid Bog into Overgrown Tunnel, Ethel is dead): “The hag liked to save herself some walking, it seems.”
(Teleported from the Putrid Bog into Overgrown Tunnel, Ethel survived): “The hag's lair. Wonderful.”
(Teleported from the Underdark to the Putrid Bog): “Nothing like being dropped in a stinking bog in the blink of an eye...”
(Teleported from the Underdark to the Sunlit Wetlands (Ethel’s illusion is still intact)): “Nothing like being dropped in the wetlands in the blink of an eye...”
(Saw dead gnolls on the bridge to the Tollhouse): “Dead gnolls. Looks like someone toyed with them - made the pain last.”
(Saw rockfall and wreckage near the Tollhouse): “Collapsed tunnel. Looks like it claimed some victims as well.”
(Agreed to help Anders, but found out that his crew are Zariel’s servants): “You're not actually intending to waste time hunting this Karlach person, are you?”
(Responding remark): “I hope this proves to be worthwhile. We can hardly afford distractions.”
(Entering Tollhouse basement): "That corpse smells ripe. Enough time for its killer to have moved on."
(Stepped on a pressure plate in the tollhouse vault): “Hmm... there's something more to this. What am I missing?”
(Found the skeletal couple under the broken bridge): “It's been a while since these two breathed their last.”
(Successful History check): "A Harper and a druid, judging by the heraldry. Died together."
(Failed): “They're long past caring if we help ourselves to their belongings, at least.”
(Failed 2): “What's this heraldry on these two's armour? No matter, it might come in useful...”
(After one of hyenas fled): “That hyena's making a break for it.”
(Witnessed a birth of a gnoll from dying hyena, knows about gnolls’ presence in area): “The whole place is infested. There might be more blade-work ahead...”
(Responding remark 1): “Vile beasts. Nothing good is born from a corpse.”
(Responding remark 2): “Let's move. The smell of blood will draw trouble.”
(Witnessed a birth of a gnoll, seq 2): “Ugh. Anything that enters the world like that deserves to swiftly exit it again.”
(Responding remark): “Our tadpoles have competition for the most vile parasite, clearly.”
(Witnessed a birth of a gnoll, seq 3 - knows about gnolls’ presence in area): “Trust gnolls to enter this world in the most grotesque way possible.”
(Responding remark): “Vile creatures. Nothing that's born of a corpse should be allowed to live.”
(Found the missing shipment, Rugan dead, hasn’t met Zarys): “That's a curious-looking chest. I wonder what's inside.”
(Responding remark): “No harm in taking a peek, surely.”
(Found the missing shipment, Rugan dead, has met Zarys): “Zarys was looking for this chest. If we want to bring it back to her, we should keep it intact.,”
(Responding remark): “She'll pay handsomely for its safe return... but what's inside that she cares about so much?”
(Found the missing shipment, conspired with Rugan, has met Zarys): “Zarys was looking for this chest. Surely there's something valuable inside.”
(Responding remark): “Whatever's inside belongs to us now.”
(Failed a Strength check to kick out the front door): “Worth looking for another way in before this place is reduced to ashes.”
(Walking near the burning door in the tavern): “That door feels like a furnace. Best be careful opening it.”
(Cannot lift the fallen beams off Benryn): “Damn thing's too heavy.”
(Found Mirileth’s corpse): “Looks like Benryn's wife.”
(Responding remark): “She's dead.”
(Saw the haystack with hidden dowry, Investigation check):
(Successful): “There's something hidden in here, in the hay.”
(Failed): “You'd think some starving beast would've eaten this hay by now...”
(Found a secret entrance to the Zhentarim Hideout): “Nicely designed. Secrecy always inspires ingenuity.”
(Illusory wall in the Zhentarim Hideout, successful Investigation check): “An illusion. There must be something worth being kept secret through there.”
(After the Flaming Fist guard refused to attack the Zhentarim): “If Flaming Fists shy away from a fight, then it's probably a fight best avoided.”
Meeting with the githyanki scouts near the Mountain Pass:
(Found giant scratches near Mountain Pass entrance): “Look at these gouges... tore through rock like it was butter.”
(Successful Arcana check): “Dragon claws. The marks look recent.”
(Failed): “Anything with claws that big is best avoided.”
(Saw a red dragon): “A dragon. Hells above - quite literally.”
(Responding remark): “It would be too much to hope that's nothing to do with us, wouldn't it?”
(Saw a red dragon, Frightened): “Hells. Not another dragon. Anything but a dragon.”
(Responding remark, Frightened): “The size of that thing. Looks so much bigger when it's flying above you...”
(Read a roadsign after dragon’s attack): “Whoever wrote this sign clearly didn't expect a dragon to wreck the detour.”
(Picked up dead mercenary’s shield): “Still warm, like it's fresh from the blacksmith's forge.”
(Responding remark): “Not much protection against dragon breath.”
(Leaving the area after Lae'zel went to speak with Voss): “Lae'zel might not be my warmest friend, but are we going to just abandon her like that?”
(Responding remark): “She made her choice. We have to do what's best for ourselves.”
(Reacting to the sight of Lae’zel’s dead body): “Those gith are a rabid lot - best we keep well clear of them.”
(Approaching the Moonshield around the inn): “Some sort of barrier. The shadows can't penetrate it.”
(Saw a stuffed bear upon entering the inn, Nature check):
(Successful): “That's Darkmaw the Wicked! Imagine meeting him in the flesh - or rather, in the hide and stuffing.”
(Responding remark to successful): “Everything from the Wood of Sharp Teeth to Cloakwood was his hunting ground, until a small army rallied to take him down.”
(Failed): “Look at the size of that thing. It could eat a person whole - or a double portion of children.”
(Looking at the graveyard behind the inn): “Hastily buried - but at least they were buried, I suppose.”
(Found rocks piled by Marcus, have spoken to him): “A dead Flaming Fist - buried by Marcus?”
(Not knowing the story): “A Flaming Fist. Someone took their anger out on her, clearly.”
(Too heavy to lift rocks, spoke to Marcus): “Too heavy. Whatever Marcus hid away, looks like it's staying a secret.”
(Too heavy to lift rocks, not knowing the story): “Too heavy.”
(Approaching Tollhouse): “Looks like a tollhouse.”
(Responding remark): “There might be something useful in there - seized goods and the like.”
(Approaching Tollhouse, saw Harpers’ prayers on the wall): “Protective charms, offerings, prayers... all left by Harpers, before they charged into battle.”
(Responding remark): “Their offerings didn't bring them victory - that's plain to see wherever you look.”
(Opened Dale Shipment Trunk): “Dalelands cheese. Very mature - ugh.”
(Opened Thayan Shipment Box): “From Thay. Whoever looted this must've been in a hurry - they missed a gem.”
(Blocked door to Tollhouse’s master room): “Blocked from the other side.”
(Interact with the ‘Confiscated’ room plaque): “Confiscated goods? Sounds promising... if there's a way to get inside.”
(Read Selûnite Prayer Book at the Tollhouse, knowing Shadowheart is Sharran): “Moonlight, guidance, tides... how fascinating. Consider me converted, Selûne.”
(Picked up the prayer book): “I'm sure there's better things you could find to read.”
(Read Selûnite Prayer Book, not knowing she is Sharran): “Rambling nonsense. Why someone would be drawn to this is beyond me.”
(Picked up the prayer book): “I didn't realise we had time to read childrens' stories.”
(Saw a pile of pet collars): “'Rascal.'? 'Jagoda.'? These belonged to somebody's pets - former pets, judging by the dried blood.”
(Have read the poster near the brewery): “Blood-stained collars. Looks like those missing pet posters were in vain.”
(Killed Gerringothe Thorm): “Dead. All the gold in the world can't keep your heart beating.”
(Upon entering The Waning Moon): “Looks like this used to be a distillery.”
(Responding remark): “I could use a drink after wandering these ruins.”
(Read the poster in front of the brewery): “'Missing: Rascal - brown puppy. Jagoda - black and white cat. Zola...' On it goes. What happened to these pets?”
(Already noticed the collars ner Tollhouse): “Missing pets - Zola, Rascal... Wait. Those are the names from those collars. Those blood-stained collars. Gods...”
(Starting a fight with Thisobald Thorm): “Damn thing's sozzled - might make for an unpredictable fight.”
(Killed Thisobald Thorm): “He's done for. I'll drink to that.”
(Found remains in the Waning Moon backroom): “I suppose there's worse things to drown in.”
(Found remains, having read Thisobald’s diary): “The reward for attempted blackmail, I think.”
(Looking at old graves near the mausoleum, Religion check):
(Successful): “Makeshift Selûnite graves. They were buried with some haste, it seems.”
(Failed): “Makeshift graves. Whoever laid these people to rest was in quite a hurry.”
(Knowing the story of the conflict): “Makeshift Selûnite graves. They picked the wrong fight, and lost.”
(If she has already spurned Shar): “Makeshift graves, with Selûnite markings. Fallen in battle against Shar's forces, all that time ago.”
(Upon approaching the entrance): “Sigils... attempts to restrain Lady Shar's power, perhaps. Failed attempts.”
(Found Dark Justiciar corpses near temple, knows the story): “All these Dark Justiciars, slain in battle... they must have had a stronghold nearby, or a temple.”
(Not knowing the story): “So many Dark Justiciars, fallen in battle... their source must be nearby.”
Inside the Mausoleum:
(Heard Balthazar’s warning from the skull): “Balthazar - Ketheric Thorm's pet necromancer.”
(Responding remark 1): “Who knows what that corpse-botherer will have in store for us.”
(Responding remark 2): “Better stay alert.”
(Looking around the place): “Curious. Part of me thought there'd be more to this place...”
(Suspecting Dark Justiciar actions in the region): “There has to be more to this place. There has to be a reason I came to be here.”
(If told the avatar about her dreams of becoming a Dark Justiciar): “There's more to this place, I'm sure of it. Lady Shar's presence is near...”
(Saw Balthazar’s bone decorations): “All these bones. Seems there's been a graverobber at work here, and an artful one at that.”
(Found the tomb open, before reading the plaque): “An open tomb. Something tells me this wasn't plundered by graverobbers.”
(Haven’t met Isobel yet): “Ketheric Thorm had a daughter? I wonder what happened.”
(Met Isobel, does not know her parentage): “Isobel... the Selûnite cleric from Last Light?”
(Responding remark): “Does this mean she is Ketheric Thorm's daughter? But she's alive...”
(Knowing both): “Isobel's not-so-final resting place. Ketheric Thorm has a problem with letting things die.”
(Triggered a disarmed trap around Isobel’s tomb): “I thought my luck had run out for a moment. Trap must be disarmed.”
(Looking at the mural depicting Moonrise Tower, haven’t visited it): “Impressive. What is that place?”
(Already been to Moonrise): “Moonrise Towers. It must have been quite a sight in its heyday.”
(Looking at the mural depicting grieving Ketheric, haven’t met him): “An elven warrior, mourning. But who is he?”
(Has met Ketheric): “Ketheric Thorm. Looks like he's mourning his daughter.”
(Looking at the mural depicting Ketheric with his army, not knowing the story): “That elf is leading an army of Dark Justiciars. Who is he?”
(Knows the story): “Ketheric Thorm leading a Dark Justiciar army. He fully embraced Shar.”
At the entrance to the temple itself:
(Spotted the transporting disc to the temple): “Those are statues of Lady Shar... what lies down here?”
(Suspecting Dark Justiciar actions in the region): “Carefully hidden. This must lead to somewhere precious to the Dark Lady.”
(Told the avatar about her dreams of becoming a Dark Justiciar): “This must be it. This must lead to where the Dark Justiciars came from.”
(Responding remark): “We should see where it brings us.”
(First time entering the temple): “A temple to Lady Shar. It almost seems like... no, surely it can't be.” Shadowheart passes Religion check here automatically
(Suspecting Dark Justiciar actions in the region): “I suspected there was something to be found, but this... the Gauntlet of Shar. I can scarcely believe my own eyes...”
(Told the avatar about her dreams of becoming a Dark Justiciar): “The Gauntlet of Shar, before my very eyes... the Dark Lady guided me here. She wanted me to find this place.”
(Heard the statue talking): “Lady Shar speaks...? But just some echo, surely. A guiding voice in stone.”
(Response to the voice of Shar): “I hear you, Lady Shar. I shall not fail.”
(Heard Shar speaking again, elsewhere in the temple): “That voice... is that Lady Shar...?”
(Trying to open a magically-sealed door): “Sealed with magic. It'll take more than nimble fingers and a lockpick to get past this...”
(Pushed off by force field around the statue): “Well that left me winded.”
(Saw any of the glowing rings around the statue): “Repulsed again... but that glowing ring I saw may show the way.”
(Responding remark): “The Dark Lady's path lies in darkness. Perhaps that is how I can proceed.”
(Pushed off by force field of the outer ring): “I can't just blunder forward - need to find a way around this ring...”
(Pushed off by force field of the inner ring): “Ugh, need to be more careful. I'm almost there...”
Elsewhere in the inner temple:
(Saw the giant statue of Shar): “Lady Shar... so many must have toiled to make a visage so grand. It's beautiful...”
(Wondering why dead Sharrans attack the party): “Why do Lady Shar's dead attack? Am I being tested...?”
(Spotted a Cloaker): “A cloaker! We walked right into its trap!”
(Looking at orthon’s corpse installations in the temple, knowing about his presence): “The orthon's been having a little too much fun with these corpses, I think...”
(Not knowing about him): “There's a grim sort of artistry in how these remains are laid out. Someone has a creative streak...”
(Entering orthon’s lair): “You could almost row a boat through here, with all the blood that was spilled. What happened?”
(Felt orthon’s ambush, Perception check successful): “Something's wrong - this feels like a trap.”
(Looking at orthon’s bed): “A bed made of severed heads? That can't be good for your back.”
(Killed orthon, knows Raphael’s demand): “Looks like we've done Raphael's dirty work for him.”
(Not knowing Raphael’s demand): “Good riddance. That devil had no right to be here.”
(Joking at rats gathered near altar to Shar): “Even the rats have the good sense to pay homage to Lady Shar.”
(An infernal circle near the rat altar, Arcana check):
(Successful): “A ritual circle - and an infernal one at that. What's it doing here...?”
(Failed): “Some sort of ritual circle... but not one that belongs here.”
(Found a scroll near the altar): “This spell... it claims to divide an individual into a whole crowd.”
(Fighting rats, between waves): “More vermin. Fine - they can keep coming, and I'll just keep on killing.”
(Entering the hall of Gauntlet Trials): “Countless initiates walked these halls once, seeking to become Dark Justiciars. I will follow in their path. I will succeed.”
(Starting Soft-Step Trial and read the hint book in the Silent Library): “It's like the book mentioned - get through the maze without being caught or setting off a trap... easier said than done.”
(Spotted by a Shadow during the trial): “Blast it. Got to try again - and not be seen this time.”
(Don’t have a hint from the book): “Lady Shar values those that can remain unseen and can still obtain what they want. Stealth is a virtue derived from her very essence.”
(Starting Self-Same Trial, read the hint book): “The book said I've to fight myself - a familiar foe, at least.”
(Don’t have a hint from the book): “The Dark Lady teaches us that we are our own worst enemy, much of the time. Her embrace will elude us until we shed that which holds us back.”
(Starting Faith-Leap Trial, read the hint book): “I'll need to remember where each platform is if I'm to get across - like the book described.”
(Don’t have a hint from the book): “The Dark Justiciars were said to be sure of foot in even the darkest recesses of Lady Shar's embrace. I must remember where to step, and have faith that she will guide me.”
(Trying to activate the altar, not having a single Umbral Gem in inventory): “Something should fit in here. Better find it.”
(Spotted the first Umbral Gem, not knowing its purpose): “A gem? It may be important.”
(Knowing its purpose): “That gem must fit upon the altar from earlier. Lady Shar guides me.”
(Found another Gem, not knowing its purpose): “Another gem. No coincidence, surely. They must have a purpose.”
(Knowing its purpose): “Another gem. One step closer to proving my worth to Lady Shar.”
(Collected all needed Umbral Gems): “That's the last one. The inner sanctum is within reach now.”
(In the Silent Library, pressed the correct button): “That worked. The door's open.”
(Picked up the Spear of Night, not knowing its purpose): “This is no ordinary spear... it may be important. Best keep it close.”
(Knowing its purpose): “This has to be it. This has to be the Spear of Night. The weapon Lady Shar bid me to wield.”
(Using the second transporting disc, knowing about Trials): “The disc is moving. One step closer to finishing Lady Shar's Gauntlet.”
(Not knowing): “That disc has started moving. Might be a quicker way to get around than the stairs.”
(Found Balthazar’s book in his secret room, seq 1): “This 'Nightsong' sounds like the source of Ketheric Thorm's invulnerability.”
(Responding remark 1): “Something that powerful could be turned against Thorm.”
(Responding remark 2): “We'd need to find it, first of all. No simple feat.”
(Found Balthazar’s book in his secret room, seq 2): “This 'Nightsong' sounds like the source of Ketheric Thorm's invulnerability.”
(Responding remark 1): “That name... not the first thing you'd think to call an artefact of the Absolute.”
(Responding remark 2): “If we find it, we can use it against Thorm, perhaps.”
(Responding remark 3): “Finding it may be easier said than done.”
(Found Balthazar’s book in his secret room, seq 3): “This 'Nightsong' must be the source of Ketheric Thorm's invulnerability. But perhaps it could be turned against him.”
(Responding remark 1): “We'd have to find it, first of all. Doesn't sound easy.”
(Found Ritual circle in Balthazar’s secret room): “A ritual circle? Looks like it's what empowers the Moonlanterns.”
(If Gale already knows about it): “This looks like a matter for Gale.”
(Approaching the prison): “Prisoners. Not long for this world.”
(Responding remark): “I don't want to end up like them. Let's behave - or at least pretend to behave.”
(Found themselves in the prison after coming too close to the army): “I suppose standing up to an entire army wasn't my most cunning move.”
(Responding remark): “As a general rule, I try to avoid confrontations where my opponents number in the thousands.”
(Entered the Oubliette for the first time): “So much blood. I'm almost dizzy with the smell of it.”
(Returned to the Oubliette): “This place again. I'd rather not put my stomach to the test.”
(Investigating Oubliette, saw the colony through a flesh-wrought window): “Looks like there's something through there. Can't reach it from here, though.”
(Heard a screech in the Oubliette, has seen Hook Horrors): “A hook horror, by the sounds of it.”
(Hasn’t seen Hook Horrors before): “Sounds like something's angry - or maybe hungry. Best steer clear.”
(Climbing up from the Oubliette): “Ugh, I need a bath. Or several.”
(At the Necrotic Laboratory, near ritual circle, Arcana check):
(Successful): “Looks like necromancy - smells like it too. Turning people into undead.”
(Failed): “Not sure what this is... but I don't think I'm in a rush to find out.”
(Solved the mind puzzle): “Unlocked. I hope that was worth the effort.”
(Leaving the puzzle vault, answers Gale’s question): “I don't know. I'm just glad it fell.”
(Reading illithid manuscripts, Arcana check):
(Successful): “Mind flayer script - and it makes sense. Must be the tadpole acting as translator.”
(Failed): “This language is just gibberish... and yet strangely familiar also?”
(Found Mol’s eyepatch, met her): “Mol's eyepatch. This doesn't bode well for her...”
(Never met her): “An eyepatch. Not quite my style.”
(Feeling the effect of the Resonance Stone): “Strange, I almost feel like I've just, um... I feel good.”
(The effect ended): “Oh, well that didn't last long.”
(Entering the colony’s Morgue): “Smells like blood and tears. This place saw a lot of suffering.”
(Saw a blood pool in the Morgue): “Hells. How many lives where snuffed out to spill that much blood?”
(If the party has already been to the Oubliette): “So much blood. You could row a boat through it.”
(Splattered with blood from a morgue chute): “Wonderful. Now I'm splattered like a sloppy butcher.”
(Looking at the corpse that fell out with blood from the chute): “Leftovers from Moonrise. Not a peaceful death...”
Final fight with Ketheric Thorm:
(Before descending to Ketheric, saw nautiloid fleet): “ A whole fleet of nautiloids. Enough for an army of True Souls.”
(Activating the elevator while it’s at the same level): “Not much point when the platform's already here.”
(Taking the elevator down to Ketheric): “Ngh... anyone else feel like their tadpole is set to burst?”
(Responding remark): “It's almost like it's excited by something. Drawn to it.”
(Started a final fight with Ketheric, Nightsong captured again): “Pointless attacking Ketheric while the Nightsong's bound to him - she must be freed!”
(Killed Ketheric Thorm, remained loyal to Shar): “Ketheric Thorm is dead - really dead, this time. Lady Shar's justice has been delivered.”
(Killed Ketheric Thorm, spurned Shar): “Ketheric Thorm is no more. And may he stay dead, this time.”
(Took Ketheric’s Netherstone after killing him as Apostle of Myrkul): “Hells, I could sleep for a tenday after that.”
(Entering Infiltration Training) "All these disguises...we were taught that Lady Shar's warriors had to be able to hide in plain sight, wherever we went... I think this was my favourite part - losing myself in here. Being someone else, even just for a while."
(Entering Interrogation Training) "I learned how to inflict pain here, for Lady Shar. I can't remember the faces...but I think I can still hear the screams. A disquietening place...but you must inflict pain in order to end pain. Lady Shar's embrace can soothe all mortal torments."
(Approaching the main chamber) "The Mother Superior raised all of this from nothing, in secret. It took years. Soon it'll be mine. And with Lady Shar's blessing, it will become even greater."
(Entering the Night Orchid Cave) "My old haunt. Strange...I don't remember it, but its comforting to be here."
(Opening Jewellery Box) "Mother Superior's jewels - a gift from the queen of Suldanessellar... I suppose they're mine now. Curious. I could never tell if she was proud of them or not."
(Picking up Shar Headwear) "A Dark Justiciar helm. I wanted one of my own so badly...and the Mother Superior would always deny me."
(Entering Chamber of Loss) "Prisoners...? Is this my final task for Lady Shar?"
Non-Sharran
(Entering the Cloister of Sombre Embrace)"I remember this place now. A whole stolen childhood, spent in these halls. The Mother Superior must be close. Soon this will all be over."
(Entering Infiltration Training) "A cunning disguise can serve a warrior of the Dark Lady better than any armour. That's what they always told us. I think this was my favourite part - putting these on, pretending to be someone else. I suppose that's been my whole life."
(Passing 0-1 of 4 History Checks on an Outfit) "Strange. I thought for a moment I remembered these mannequins... But no."
(Passing 2-3 of 4 History Checks on an Outfit) "I don't think I ever wore this one. Shame - the colour might have suited me."
(Entering Interrogation Training) "I... I think I might have hurt people in here. Learned how to break their bodies, their spirits... Quiet in here now. But it wasn't always so. Screams rang off these walls. I swear I can almost hear them."
(Torture Rack) "How many people did I help break upon this thing...?"
(Torture Bench) "There's so much I can't remember, yet I picked up these implements... I'd know exactly what to do."
(Entering the Night Orchid Cave) "A little hideaway... why does this place seem so familiar?"
(Removing the black diamond from the altar) "The disc rose up... after I moved something on the altar?"
(Patriar's Loss) 'Only a Patriar's Loss can open this door.' If there's anything this city's nobility would hate to lose, it's their wealth."
(Reading the Interrogation Log in the Dormitory) "Githyanki. Research into the hunt for the Astral Prism, I'll wager."
(Opening Jewellery Box) "These jewels... why do I remember these, of all things? A gift from Suldanssellar, Mother Superior said. Curious. I could never quite tell if she was proud of them or not."
(Picking up Shar Headwear) "A Dark Justiciar helm. I wanted one of my own so badly... hard to imagine, now."
(Entering Chamber of Loss) "I... I see them. I see my parents. Gods... what's been done to them?"
(Bookshelves in the Dormitory) "These are all about me...forty years of my life, documented like I was some sort of specimen."
Shadowheart: This must have been quite a place, in its heyday. Could you ever picture yourself living here, Astarion? You know, assuming the riff-raff were cleared out?
Astarion: Tempting, but it's not really for me.
Shadowheart: Really? Even with all these chambers, and the commanding views? You could live like a lord.
Astarion: But I'd have to climb so many stairs. Anyway, I already have my eye on a palace in Baldur's Gate.
Shadowheart: Why must the Dead Three be so obvious and ugly with their decor? Blood and bones. Bones and blood. Pointy nonsense. Now Lady Shar - she has panache.
(If Shadowheart no longer loyal to Shar)
Shadowheart: Why must the Dead Three be so obvious and ugly with their decor? Blood and bones. Bones and blood. Pointy nonsense. At least Shar had some panache.
Gale: As did Mystra's home on Elysium. Her ribbed vaults and buttresses created a magic entirely of their own. Not to mention her pleasure domes...
Shadowheart: Heh. 'Pleasure dome'.
Gale: It's a perfectly legitimate architectural feature!
Karlach: Never knew Sharrans to be so... military.
Shadowheart: It shouldn't surprise you. We have been at war with Selûne since before most of history was written. An eternal conflict, from the viewpoint of mortals...
Shadowheart: Shar's entire creed revolves around waging war against Selûne. Imagine all the generations of mortals, sacrificed in an eternal conflict between sisters.
Karlach: Problem with eternal wars is they never end.
Karlach: Take it from me, a short, sharp personal vendetta is far less time-intensive.
Shadowheart: All those locked cells. A girl could cause all sorts of mischief with skilled fingers and a hairpin...
Lae'zel: You have done mischief enough with hairpins, if your tresses are an indication. The prisoners would be a hindrance.
(If Shadowheart was there when you saved Lae'zel from the cage, at the start of act 1)
Shadowheart: A hindrance, you say? Remind me, where did we fetch you from again? Oh that's right - a cage, caught by a couple of tieflings. Interesting.
(Else)
Shadowheart: I'd rather an extra burden than extra enemies. Anyone the Absolute has captive is one tadpole away from taking up arms against us.
Shadowheart: You know, I'm starting to remember that Wyrm's Crossing has a bit of a reputation, doesn't it? A tad mercenary, a tad sordid. Anything and anyone for a price...
Wyll: Ah, but to little harm. Shouldn't we all be allowed to stoke a few fires from time to time?
Shadowheart: You sound like you're speaking from experience, Wyll. Perhaps you'll have to give me a tour - refresh my memory.
Wyll: Heh - I'm afraid you'd find my own stories rather tight-laced, Shadowheart. I was never one to sow my wild oats.
(At Basilisk Gate)
Shadowheart: A gallows? Nooses are for amateurs - that's what I was taught in the Grotto. Do you know how badly those things can go wrong?
Wyll: I'd rather not think of it, Shadowheart...
Shadowheart: You could strangle them by accident, use too much rope and break their legs... and if it goes really badly, you could wrench their heads right off.
Wyll: What a picture you pain. Quite detailed, quite colourful. Quite unnecessary.
Wyll: Spent a lot of time in this park as a boy battling imaginary monsters.
Shadowheart: So before you were Blade of the Frontiers, you were Pointy Stick of the Park? How did the imaginary monsters compare with the real thing?
Wyll: The monsters of my play-fights were strong, vicious. Trolls with hulking muscles, werewolves with sharpened fangs.
Wyll: But the greatest villains I've faced as the Blade? They look more like you and me than they do the beasts of my fantasies.
(At Harborview Park)
Shadowheart: Amazing how the city can seem almost peaceful at times, knowing all that goes on out there.
Wyll: 'All that goes on'?
(If Shadowheart is still loyal to Shar)
Shadowheart: Consider the numbers. Someone out there must be having the worst day of their life. Being robbed, evicted, widowed, who knows? Then, easy prey for Lady Shar.
(If Shadowheart no longer loyal to Shar)
Shadowheart: Consider the numbers. Someone out there must be having the worst day of their life. Robbed, evicted, widowed, who knows? No wonder Shar thrives, with such misery...
Wyll: If that's true, then so must be the opposite: there are people out there celebrating their lives' best moment.
Wyll: A wedding to their betrothed, a new baby, a windfall... the taste of an exquisite pudding...
Shadowheart: Umberlee - a brutal goddess, from what I understand. Without even the slightest touch of subtlety to her.
Wyll: Subtlety isn't exactly your forte, given how you've strolled about wearing a circlet inset with Shar's symbol.
(If Shadowheart is still loyal to Shar)
Shadowheart: That's different. You'd be surprised how easily Lady Shar can hide in plain sight. People go around blinkered, caught up in their own lives.
Shadowheart: Besides... it suits me.
(If Shadowheart no longer loyal to Shar)
Shadowheart: You'd be surprised how people can miss what's in plain sight. I missed the fact that Shar was deceiving me. Besides, I have a new look now. Suits me, I think.
Wyll: On that matter, you'll hear no argument from me.
(If the player is romancing Wyll; after act 1 romance scene)
Shadowheart: Someone of your... social stature, Wyll. Are they typically allowed to pursue their heart's whims as they like?
Wyll: I don't have to ask for permission, if that's what you mean.
Shadowheart: Really? I'm surprised. I thought dowries, alliances and old blueblood feuds might have to be balanced against your desires.
Wyll: I'm my own man, Shadowheart... in this sense, at least.
(If the player is romancing Shadowheart; after act 1 romance scene)
Wyll: Shadowheart - the way you paint around your eyes, they look permanently cloaked in shadow.
(If it is known that Shadowheart is a follower of Shar)
Shadowheart: It brings me closer to Lady Shar. One day, all of our eyes will feast on her endless darkness.
(If it is not known that Shadowheart is a follower of Shar)
Shadowheart: No harm in a little mystery...
Shadowheart: Besides, I think it suits my bone structure.
Wyll: And yet your bed-pillow bears barely a smudge. You are a woman of many talents.
(If the player is romancing Shadowheart; after act 2 romance scene)
Wyll: I saw you pressing a bunch of flowers the other day in a book.
Wyll: Not like you to keep something forever.
Shadowheart: They'll crumble away in time... but no harm in appreciating their beauty until then.
(If the player is romancing Shadowheart, and Shadowheart chose Selune)
Wyll: Even if you and our friend ended up having werewolf cubs, they'd be so adorable.
Shadowheart: Ahem. I've shown no signs of lycanthropy, thank you very much... but should that change, I'll take it you're volunteering to be child-minder.
Wyll: Hm. Buy me some protective gloves, and I'm all for it.
(If the player is romancing Shadowheart, and Shadowheart chose Shar)
Wyll: I think it's a true shame, that your goddess doesn't allow for love.
Wyll: Do you regret it?
Shadowheart: I could never regret fulfilling my life's purpose. Besides, Lady Shar may afford me a little... wiggle room.
Shadowheart: So this is where you interred Ketheric Thorm, Halsin? Couldn't you have done a little more to prevent his return...?
Halsin: We did the best we could, under dire circumstances. You would suggest otherwise?
Shadowheart: All I'm saying is that it's more difficult to come back from the dead if you were chopped up and had the pieces delivered to different corners of the realm.
Jaheira: Wyrm's Crossing. This place has been a haven, when Harpers were less than welcome in the city proper.
(If Shadowheart is still loyal to Shar)
Shadowheart: It is always wise to have another redoubt, another escape route. Though I assumed your lot's antics would have secured you the love of the masses.
Jaheira: Oh, a Harper does not go in for public acclaim. We work in shadow and secrecy, tragically unacknowledged by the ungrateful herd.
Shadowheart: Lady Shar's children toil similarly... but we know there is no need to seek the favour of others. Our lady's love is all we need.
(If Shadowheart no longer loyal to Shar)
Shadowheart: Seems hard to imagine your efforts haven't always been appreciated.
Jaheira: Oh, a Harper does not go in for public acclaim. We work in shadow and secrecy, tragically unacknowledged by the ungrateful herd.
Jaheira: And now another 'final' battle. This small band has gone further than any army could have in its place.
Shadowheart: You didn't seek to gather the Harpers for one last charge? Fodder for heroic ballads yet to be written, perhaps.
Jaheira: Not at all - Harpers fight dirty. A well-timed strike, with the knowledge of just where to place it, and suddenly superior numbers count for nothing.
(If Shadowheart is still loyal to Shar)
Shadowheart: You must have been following the example of Lady Shar's children then - they do say imitation is a form of flattery.
(If Shadowheart no longer loyal to Shar)
Shadowheart: Sounds much like the Sharrans - hopefully that's where the similarities end.
(If the player is romancing Shadowheart, and Shadowheart chose Selûne)
Jaheira: Shadowheart. You should know - Viconia was not half so heartless as she liked to appear.
Shadowheart: I knew her well enough. You might have travelled with her for a time, but she trained me. What's your point?
Jaheira: Only that I find it hard to believe that she could have raised you, and felt nothing for you.
Shadowheart: Perhaps she took some pride in her work, forming me to Shar's liking. She certainly relished wielding the rod..
Shadowheart: ... but who knows. Perhaps someone else made her that way, as she tried to do to me.
(If the player is romancing Shadowheart, and Shadowheart chose Shar)
Jaheira: Tell me, Shadowheart - how does Shar's favour feel? Does it fill you up, bring you joy?
Shadowheart: A nice vintage or a comfortable bed bring me joy. This is much more than that. This brings me purpose.
Jaheira: So humbly spoken. Perhaps you are a different breed than the last Mother Superior.
Shadowheart: Time shall tell. At the very least, I can learn from her mistakes.
Shadowheart and Minsc
Shadowheart: Hey Minsc, what was it like, being a statue?
Minsc: Dark. Lonely. Helpless.
Shadowheart: The dark is Shar's domain. You wouldn't have been lonely if you embraced her.
Minsc: Evil! Never!
Shadowheart: Hey Minsc, How do you judge what's evil?
Minsc: Enough trick questions! Evil is clearly evil.
Shadowheart: Am I evil? You called my goddess so.
Minsc: If I decide you are evil, my blade will inform you of the fact.
(If the player is romancing Shadowheart, and Shadowheart chose Selune)
Minsc: Shadowheart. I saw you pluck Boo from the ground, when you thought no one was watching.
Minsc: It pleases you, to hold him? And you have truly cleansed yourself of Shar?
Shadowheart: I suppose you're right. On both counts.
Minsc: HMMMMMMMM. Then for one day only, you may carry him in your pocket. So long as it is clean. Padded. Well-aired.
Minsc: And full of nuts!
(If the player is romancing Shadowheart, and Shadowheart chose Shar)
Minsc: Boo will not permit himself to be held by you any longer, Shadowheart.
Minsc: He fears you will sacrifice him in some Sharran ritual of dark oils and leather.
Shadowheart: Oh, he's far too precious for that. I'll go find a comely barmaid or guardsman instead.
Notes
↑These banter lines appear in certain episodes while the party is in non-teleportable areas. In other similar cases, an attempt to speak with Shadowheart prompts a single-line cinematic dialogue
↑These lines appear if Shadowheart is another avatar's companion
↑The githyanki Losiir appears only in case when the player (or one of the players) has chosen Lae'zel as a character origin
↑Flumphs are a sentient race that inhabits the Underdark. They are known to reproduce themselves through a budding process, hence the bemusement of party members. Also, flumphs express their emotions by changing body colour, which is probably the point of Shadowheart's ironic remark when the disguise magic is dispelled. More on these creatures can be found at Flumph on the Forgotten Realms Wiki
↑As long as Shadowheart remains a follower of Shar, the Shadow Curse does not affect her, unless the party wanders into a deeper curse domain (Reithwin Town and further). However, the curse will start affecting her just as badly as any other character, if (and when) the player acting for Shadowheart takes the decision to spurn Shar.