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Cleric

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Cleric is a character Class in Baldur's Gate 3. Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast Spells. Clerics use Wisdom as their primary ability score.

The Cleric Subclasses, or Domains, are:

Cleric Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Subclass Channel Divinity Charges Cantrips Known 1st 2nd 3rd 4th 5th 6th
1st +2 #Level 1 Spellcasting Choose a subclass Choose a subclass - 3 2 - - - - -
2nd Turn Undead Turn Undead Channel Divinity use Channel Divinity use 1 3 - - - - -
3rd - 2 Domain spells 2 Domain spells 4 2 - - - -
4th Feat Feat - 4 4 3 - - - -
5th +3 Destroy Undead Destroy Undead 2 Domain spells 2 Domain spells 4 3 2 - - -
6th - Subclass feature Subclass feature 2 4 3 3 - - -
7th - 2 Domain spells 2 Domain spells 4 3 3 1 - -
8th Feat Feat Subclass feature Subclass feature 4 3 3 2 - -
9th +4 - 2 Domain spells 2 Domain spells 4 3 3 3 1 -
10th Divine Intervention Divine Intervention - 5 4 3 3 3 2 -
11th - - 4 3 3 3 2 1
12th Feat Feat - 4 3 3 3 2 1

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class information

Cleric's default armour
Hit points
At level 1: 8 + Constitution Constitution modifier
On level up: 5 + Constitution Constitution modifier
Key abilities
Wisdom Wisdom for Spells
Constitution Constitution for Hit Points and Concentration checks
Dexterity Dexterity for Armour Class.
Saving throw proficiencies
Wisdom Wisdom, Charisma Charisma
Equipment proficiencies
Simple weapons, Flails Flails, Morningstars Morningstars
Light armour, Medium armour
Shields
Skill proficiencies (Choose 2)
History History, Insight Insight, Medicine Medicine, Persuasion Persuasion, Religion Religion
You receive a bonus to every skill that you are proficient in. At character level 1, this proficiency bonus is +2.
Starting equipment
Mace, Chain Shirt, Studded Shield, Leather Boots

Spellcasting

For a list of spells available to the Cleric, see: List of Cleric spells.
Spellcasting ability
Wisdom Wisdom
Prepared Spells Icon.webp Prepared spells
You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots.
Number of prepared spells
= Cleric level + Wisdom Wisdom modifier (Minimum of 1 spell.)

Level progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Select Deity

A Cleric's choice of deity provides access to some unique conversation options throughout the game. Some Cleric spells have visual effects that incorporate the chosen deity's symbol.

Note that choice of deity is restricted by the race and subrace of the cleric. Only Githyanki have the option to choose Vlaakith as a deity, only Duergar have the option to choose Laduguer as a deity, Lolth-Sworn Drow may only choose Lolth as a deity, and Seldarine Drow cannot choose Lolth as a deity.

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Spellcasting

2 Level 1 Spell Slots.png Level 1 spell slots unlocked: 2
You gain two level 1 spell slots.
Cantrips Icon.png Cantrips known: 3
Choose 3 cantrips from the Cleric Spell List.
Prepared Spells Icon.webp Prepared spells
Choose a number of spells = 1 (Cleric level) + Wisdom Wisdom modifier (Minimum of 1 spell.)
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New cantrips available
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New 1st level spells
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Select a subclass (Domain)

Domain Features Domain spells and cantrips Proficiencies
Disciple of Life Disciple of Life
Cure Wounds Cure Wounds
Bless Bless
Heavy armour
Warding Flare Warding Flare
Light Light
Burning Hands Burning Hands*
Faerie Fire Faerie Fire*
-
Blessing of the Trickster Blessing of the Trickster
Charm Person Charm Person*
Disguise Self Disguise Self*
-
Blessings of Knowledge Blessings of Knowledge
Command Command
Sleep Sleep*

Choose 2 skills with double the bonus:

Arcana Arcana
History History
Nature Nature
Religion Religion
Acolyte of Nature Acolyte of Nature
Speak with Animals Speak with Animals*
Animal Friendship Animal Friendship*

Choose 1 cantrip:

Poison Spray Poison Spray*
Produce Flame Produce Flame
Shillelagh Shillelagh*
Thorn Whip Thorn Whip*
Heavy armour

Choose 1 skill

Animal Handling Animal Handling
Nature Nature
Survival Survival
Wrath of the Storm Wrath of the Storm
Thunderwave Thunderwave*
Fog Cloud Fog Cloud*
Heavy armour
Martial weapons
War
War Priest War Priest
Divine Favour Divine Favour*
Shield of Faith Shield of Faith
Heavy armour
Martial weapons

*Denotes a spell not otherwise part of the Cleric spell list.

  • Domain Spells are always prepared.

Level 2

Channel Divinity Charges: 1
You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by Short or Long Rest.
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Spellcasting
3 Level 1 Spell Slots.png Level 1 spell slots unlocked: 3
You gain an additional level 1 spell slot.
Prepared Spells Icon.webp Prepared spells
Choose a number of spells = 2 (Cleric level) + Wisdom Wisdom modifier (Minimum of 1 spell.)
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Turn Undead Turn Undead
Channel Divinity action
As an action, present your holy symbol and cause undead creatures to flee.
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Subclass feature

Life Light Trickery Knowledge Nature Tempest War
Preserve Life Preserve Life
Radiance of the Dawn Radiance of the Dawn
Invoke Duplicity Invoke Duplicity
Knowledge of the Ages Knowledge of the Ages
Charm Animals and Plants Charm Animals and Plants
Destructive Wrath Destructive Wrath
Guided Strike Guided Strike

Level 3

Spellcasting
4 Level 1 Spell Slots.png Level 1 spell slots unlocked: 4
You gain an additional level 1 spell slot.
2 Level 2 Spell Slots.png Level 2 spell slots unlocked: 2
You gain two level 2 spell slots.
Prepared Spells Icon.webp Prepared spells
Choose a number of spells = 3 (Cleric level) + Wisdom Wisdom modifier (Minimum of 1 spell.)
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New 2nd level spells
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Subclass feature - Domain Spells:

Life Light Trickery Knowledge Nature Tempest War
Aid Aid
Lesser Restoration Lesser Restoration
Flaming Sphere Flaming Sphere*
Scorching Ray Scorching Ray*
Mirror Image Mirror Image*
Pass Without Trace Pass Without Trace*
Calm Emotions Calm Emotions
Hold Person Hold Person
Spike Growth Spike Growth*
Barkskin Barkskin*
Shatter Shatter*
Gust of Wind Gust of Wind*
Spiritual Weapon Spiritual Weapon
Magic Weapon Magic Weapon*

*Denotes a spell not otherwise part of the Cleric spell list.

Level 4

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Spellcasting
3 Level 2 Spell Slots.png Level 2 spell slots unlocked: 3
You gain an additional level 2 spell slot.
Cantrips Icon.png Cantrips known: 4
Choose 1 cantrip from the Cleric Spell List.
Prepared Spells Icon.webp Prepared spells
Choose a number of spells = 4 (Cleric level) + Wisdom Wisdom modifier (Minimum of 1 spell.)

Level 5

Destroy Undead Destroy Undead
When you successfully Turn Turn an Undead creature, it also takes 4d6Damage TypesRadiant damage.
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Spellcasting
2 Level 3 Spell Slots.png Level 3 spell slots unlocked: 2
You gain two level 3 spell slots.
Prepared Spells Icon.webp Prepared spells
Choose a number of spells = 5 (Cleric level) + Wisdom Wisdom modifier (Minimum of 1 spell)
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New 3rd level spells
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Subclass feature - Domain Spells:

Life Light Trickery Knowledge Nature Tempest War
Revivify Revivify
Beacon of Hope Beacon of Hope
Daylight Daylight
Fireball Fireball*
Bestow Curse Bestow Curse
Fear Fear*
Slow Slow*
Speak with Dead Speak with Dead
Plant Growth Plant Growth*
Sleet Storm Sleet Storm*
Call Lightning Call Lightning*
Sleet Storm Sleet Storm*
Spirit Guardians Spirit Guardians
Crusader's Mantle Crusader's Mantle*

*Denotes a spell not otherwise part of the Cleric spell list.

Level 6

Channel Divinity Charges: 2
Replenished by Short or Long Rest.
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Spellcasting
3 Level 3 Spell Slots.png Level 3 spell slot unlocked: 3
You gain one level 3 spell slot.
Prepared Spells Icon.webp Prepared spells
Choose a number of spells = 6 (Cleric level) + Wisdom Wisdom modifier (Minimum of 1 spell)
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Subclass features

Life Light Trickery Knowledge Nature Tempest War
Blessed Healer Blessed Healer
Improved Warding Flare Improved Warding Flare
Cloak of Shadows Cloak of Shadows
Read Thoughts Read Thoughts
Speak with Animals Speak with Animals
Dampen Elements Dampen Elements
Thunderbolt Strike Thunderbolt Strike
War God's Blessing War God's Blessing

Level 7

Spellcasting
1 Level 4 Spell Slots.png Level 4 spell slot unlocked: 1
You gain one level 4 spell slot.
Prepared Spells Icon.webp Prepared spells
Choose a number of prepared spells = 7 (Cleric level) + Wisdom Wisdom modifier (Minimum of 1 spell)
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New 4th level spells
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Subclass feature - Domain Spells:

Life Light Trickery Knowledge Nature Tempest War
Guardian of Faith Guardian of Faith
Death Ward Death Ward
Guardian of Faith Guardian of Faith
Wall of Fire Wall of Fire*
Polymorph Polymorph*
Dimension Door Dimension Door*
Confusion Confusion*
Otiluke's Resilient Sphere Otiluke's Resilient Sphere*
Dominate Beast Dominate Beast*
Grasping Vine Grasping Vine*
Freedom of Movement Freedom of Movement
Ice Storm Ice Storm*
Freedom of Movement Freedom of Movement
Stoneskin Stoneskin*

*Denotes a spell not otherwise part of the Cleric spell list.

Level 8

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Spellcasting
2 Level 4 Spell Slots.png Level 4 spell slot unlocked: 2
You gain an additional level 4 spell slot.
Prepared Spells Icon.webp Prepared spells
Choose a number of prepared spells = 8 (Cleric level) + Wisdom Wisdom modifier (Minimum of 1 spell)

Subclass features

Life Light Trickery Knowledge Nature Tempest War
Divine Strike: Radiant Divine Strike: Radiant
Potent Spellcasting Potent Spellcasting
Divine Strike: Poison Divine Strike: Poison
Potent Spellcasting Potent Spellcasting
Divine Strike: Elemental Fury Divine Strike: Elemental Fury
Divine Strike: Thunder Divine Strike: Thunder
Divine Strike: Weapon Divine Strike: Weapon

Level 9

Spellcasting
3 Level 4 Spell Slots.png Level 4 spell slot unlocked: 3
You gain an additional level 4 spell slot.
1 Level 5 Spell Slots.png Level 5 spell slot unlocked: 1
You gain a level 5 spell slot.
Prepared Spells Icon.webp Prepared spells
Choose a number of spells = 9 (Cleric level) + Wisdom Wisdom modifier (Minimum of 1 spell)
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New 5th level spells
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Subclass feature - Domain Spells:

Life Light Trickery Knowledge Nature Tempest War
Greater Restoration Greater Restoration
Mass Cure Wounds Mass Cure Wounds
Destructive Wave Destructive Wave*
Flame Strike Flame Strike
Dominate Person Dominate Person*
Seeming Seeming*
Dominate Person Dominate Person*
Telekinesis Telekinesis*
Insect Plague Insect Plague
Wall of Stone Wall of Stone*
Destructive Wave Destructive Wave*
Insect Plague Insect Plague
Flame Strike Flame Strike
Hold Monster Hold Monster*

*Denotes a spell not otherwise part of the Cleric spell list.

Level 10

Divine Intervention Divine Intervention
Once per Character. Invoke your God's aid.
Sunder the Heretical Sunder the Heretical
8d10Damage TypesRadiant damage to a group of enemies.
Arm Thy Servant Arm Thy Servant
Grants you a legendary weapon.
Opulent Revival Opulent Revival
Resurrect fallen Companions with half health and restore nearby allies as if they had Long Rested.
Golden Generosity Golden Generosity
Provides a rich bounty of Potions and Camp Supplies.
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Spellcasting
2 Level 5 Spell Slots.png Level 5 spell slot unlocked: 2
You gain an additional level 5 spell slot.
Cantrips Icon.png Cantrips known: 5
Choose 1 cantrip from the Cleric Spell List.
Prepared Spells Icon.webp Prepared spells
Choose a number of spells = 10 (Cleric level) + Wisdom Wisdom modifier (Minimum of 1 spell)

Level 11

Spellcasting
1 Level 6 Spell Slots.png Level 6 spell slot unlocked: 1
You gain one Level 6 spell slot.
Prepared Spells Icon.webp Prepared spells
Choose a number of spells = 11 (Cleric level) + Wisdom Wisdom modifier (Minimum of 1 spell)
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New 6th level spells

Level 12

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Spellcasting
Prepared Spells Icon.webp Prepared spells
Choose a number of spells = 12 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)

External links