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Karlach
Fury of Avernus | |||||||
Karlach Cliffgate | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 14 | ||||||
AC | 13 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 90kg / 120lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Class | |||||||
Background | Outlander | ||||||
Location | The Risen Road | ||||||
Enemies | Zariel, Enver Gortash | ||||||
In-game | |||||||
Karlach is an Origin character and Companion in Baldur's Gate 3. She is a Tiefling Barbarian with the Outlander background.
Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.
She can be recruited without triggering other events by going into Zevlor's Secluded Chamber in the Druid Grove and climbing up the ladder followed by the cragged rock to reach a chest. Jumping down from there will place you right next to her. There's an Ancient Sigil Circle directly north past the tollhouse.
Gameplay
Karlach is a Barbarian.
Passive Features
Martial Prodigy
A lifetime of relentless training gave you Armour Proficiency with Light and Medium Armour, as well as Proficiency with , , and .
Proficiencies
Equipment
Saving Throws
Skills
Spells Known
Cantrips Known
- Thaumaturgy (from Zariel Tiefling)
- 1st Level Spell: Searing Smite (Level 3; Recharge: Long rest) (from Zariel Tiefling)
- 2nd Level Spell: Branding Smite (Level 5; Recharge: Long rest) (from Zariel Tiefling)
Background
Karlach was a citizen of the Lower City of Baldur's Gate before being taken prisoner and forced to fight in the Blood War, the eternal conflict between demons and devils. She was a prisoner and champion of Zariel, Archdevil and ruler of Avernus, the first layer of the Nine Hells. Taking a risky chance on escape, Karlach boarded a hostile Mind Flayer ship when it appeared in the sky of Avernus. Using it, she made her escape from the Hells but was infected with a Mind Flayer Tadpole in the process. Now hunted, Karlach is a fugitive on the run from Zariel's forces, who seeks to have her warrior returned to her, and punished.
Personal Quest
Karlach's Companion Quest is: Our Fiery Friend.
Personality
Karlach is a foul-mouthed and brusque warrior. She's independent, but not afraid to accept outside help when necessary.
Interactions
Approval
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Act One
- [Bard][Speak With Dead] Ask the Abducted Nobleman on the Crashed Nautiloid ship if he wants you to write his story.
Roadside Cliffs
- Deceive or peacefully persuade the tieflings to leave (Requires specific classes for the persuasion option Monk) ( +1)
- Ask Lae'zel to say 'please' after rescuing her ( +1)
- Recruit Lae'zel ( +1)
- Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot.'
- Pass a [Paladin] Check to Bless the dying hyena
- Use Persuasion/Intimidation to get Aradin and Zevlor to stop fighting.
- Convince Nadira to give you her Soul Coin after saving her from the bugbear.
- Convince Rolan, Lia and Cal to stay and help.
- Use Athletics/Insight or Detect Thoughts to help Guex train ( +5)
- Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza ( +1)
- Tell Sazza that you will free her from her cage ( +1)
- Agree to help Zevlor (in his cave) to try to convince to Kagha to stop the ritual. (only if you previously decline to help / skip talking to Zevlor / knockout by Aradin)
- Agree with Zevlor to kill the goblin horde's leaders
- While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine or tell Silfy to relax.
- Tell Komira that you will talk to Kagha about Arabella
- Using the Bard interaction with the bird Topaz, while using Speak with Animals.
- Help Alfira finish her song.
- During first encounter with Kagha use Detect Thoughts follow by normal dialogue to convince Kagha to let Arabella go. (no approval if chosen Nature/Persuasion/Intimidation to resolve)
- Talking to Kagha after first encounter and calling her a monster.
- Let Silver smell you. (need Speak with Animals)
- Persuade Kagha to fight against the Shadow Druids
- Let Scratch sniff your scent. (may need Speak with Animals)
- Successfully deceive the ogres in the Blighted Village to get their horn.
- Save Barcus Wroot by the windmill in Blighted Village and tell him that he owe you nothing.
- Before entering the Sunlit Wetlands, during Demir and Johl arguing with Auntie Ethel, choose "calm down" option then follow by either defending or questioning Auntie Ethel.
- Talking to Demir and Johl after first encounter and offering to help them.
- When entering the Sunlit Wetlands, pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times).
- Tell Gandrel that Astarion is under your protection.
- Telling Mayrina that Auntie Ethel killed Demir and Johl
- Give Ethel's Bitter Divorce wand to Mayrina.
- Resurrect Mayrina's husband then hand her the wand.
- Tell Eight "sorry for your loss"
- Tap once on the War Drum at the front gate.
- Use Performance to play a rhytm on the War Drum at the front gate.
- Deceive the goblins, say 'you can't be serious', then fling poo at them.
- If you refuse to kill Rugan in the Zhentarim Hideout, available if you try to do a side deal with the missing shipment.
- If you purchase the artist Oskar Fevras in the Zhentarim Hideout.
- If you succeed with Persuasion/Intimidation to decrease the price for Oskar Fevras.
- If you agree to pay the extra 200 gold to the artist Oskar Fevras after you free him.
- Allow Lae'zel to speak with the Gith patrol.
- Speak with Gith patrol instead of letting Lae'zel speak.
- If you give an antidote to Thulla in the Myconid Colony.
- Use Persuasion to convince Skickpit you're willing to kill his slavers.
- After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on.
- Stand up for the deep gnome slaves when they're threatened by Nere once he's freed.
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere.
Camp/Conversation
- Tell Raphael he's mad if he thinks you'll make a deal with a devil
- After first encounter with Raphael speak with Shadowheart and choose dialogue option to refuse to trust Raphael twice.
- Agree to use a Soul Coin on her to power up in combat.
- Tell Mizora not to lay a finger on Karlach during her first appearance
- Feed the Owlbear Cub when it arrives at the Camp.
- Successfully skill check to heal the Owlbear Cub when it appears again at the Camp.
- Pet Scratch.
- At camp, promise Barcus Wroot that you will find his friend Wulbren at Moonrise Towers
- At the next long rest after the events at the Creche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact.
Act Two
- Tell Harper Lassandra that you can aid in traversing the darkness (Wizard only).
- Tell Harper Meygan, "Move. I'll take care of this."
- Free Dolly from the Moonlantern carried by Kar'niss.
- Show Jaheira the Mysterious Artefact when you first meet her.
- Give her a hug when she has her second upgrade from Dammon at the Last Light Inn, allowing her to be touched.
- Drink the wine when talking to Jaheira inside.
- Help Mol win the game against Raphael using the Sleight of Hand, Bard, or Wizard options
- Tell Raphael to stay away from Mol.
- Ask Counsellor Florrick if the Flaming Fist are just going to stand around.
- Warn Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn.
- As The Dark Urge, tell Isobel that you have the urge to kill her, then deny the urge and ask her to forgive you.
- Play the Lute to wake up Art Cullagh.
- Tell Halsin "You can count on me" before he opens the portal.
- Successfully protect the portal Halsin enters.
- Agree to play hide-and-seek with Oliver.
- Make Malus Thorm have the Sisters test their skills against each other or offer himself up to them for 'practice'.
- Offer Fezzerk a fair fight.
Unsorted
Act Three
- Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
Disapproval
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Act One
Unsorted
- Disapproves of persuading/intimidating/deceiving Gimblebock and friends into leaving.
Roadside Cliffs
- Refuse to help Zevlor.
- Tell the Tielfling kids trained by Asharak that they are going to die ( -1)
- Make Zorru kneel before Lae'zel ( -1)
- After the conversation with Zorru tell Lae'zel that she is good at interrogations ( -1)
- Let Arka shoot Sazza ( -1)
- Free Sazza from her cage and tell her to follow you ( -1)
- Attack Findal after healing him ( -1)
- Swear to Nettie you will take the Wyvern poison.
- Letting Barth hit Meli for stealing his locket.
- Choose to attack the owlbear in dialog.
- Interrupt Buthir and Grukkoh's private moment by opening the doors to the barn north of the Blighted Village.
- Read the Necromancy of Thay.
- Yell "boo, get off the stage!" at Volo in the goblin camp.
- Convince Flind to attack the other Gnolls.
- Ask Ward Magmar how to get a slave of your own.
- Convince the Deep Rothé to excavate for Skarjall via the Persuasion check "Breathe. Focus.".
- Side with Elder Brithvar when confronting Nere.
- Side with Nere against Eldar Brithvar.
- Agree to Vlaakith's request to kill the person inside the Astral Prism.
- Compliment Mizora when she shows up.
- Ask Mizora if she will leave if you turn on Karlach.
- Letting Volo follow through with his attempt to remove the parasite.
Act Two
- Question her encouragement of 'scamming' towards Mattis.
- Give up all your gold to Gerringothe Thorm.
- Refuse the offer of Soul Coins from Lann Tarv in Moonrise Towers.
- Tell Shadowheart you will support her becoming a Dark Justiciar when in the Gauntlet of Shar.
- Agree to help Balthazar in the Gauntlet of Shar.
- Offer to fight Youth Varrl to the death when Sa'varsh Kethk asks for a challenger.
Act Three
Wyrm's Crossing
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
Sharess' Caress
- Pick "Delicious" after pointing out the two drow look alike.
Romance
Karlach can be romanced.
Romance Spoilers This section reveals details about romance and may contain mature themes.
- Her first scene can be during Chapter One. If the player has Medium approval[Needs Verification] you can drum up the courage to tell her how much you like her. This will lead to Karlach meeting you, once you went to bed and everybody else is asleep. Since you haven't been able to continue with The Hellion's Heart past the first step in Chapter One, you will not be able to touch her. You can convince her, however, to kiss you - which you can either end sooner or embrace the moment, only to burn your lips.
- Once you reach Chapter Two and arrive at the Last Light Inn, you can repair Karlachs Engine with the help of Dammon. During the next long rest (and if no other events are queued), the player can sleep with her.
Trivia
- Karlach is voiced by Samantha Béart.
- Karlach was originally voiced by Shala Nyx in Early Access.
- In Multiplayer, if Karlach is chosen as an Origin by one player, Wyll cannot be chosen by any other players, and vice versa.
Gallery
External Links
Karlach on the Forgotten Realms Wiki