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Lae'zel/Approval

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Lae'zel favors direct approaches and is not interested in wasting any time in finding a solution to the Tadpole infection.

Lae'zel dislikes acts of mercy and compassion, showing submission, respect or diplomacy over force and domination.

The actions and choices listed on this page will raise or lower Lae'zel's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on their approval rating, Lae'zel may greet the player with:

Negative (<0):

  • "Speak, and be done with it."

Neutral (0 - 19):

  • "Speak."

Medium (20-39):

  • "You must have questions."
  • "Greetings."

High and up (40+):

  • "Is something burdening you?"

If Tav/Durge is Githyanki:

  • "Yes kin, speak."

When spoken to by someone other than the player character:

  • "The pet speaks. Adorable. Now send over your owner, before you make a mess of things."

Romance

Flirting:

  • "Speak your mind. I'm listening."

Partnered:

  • "How can I assist?"

Partnered - following Act Three romance scene:

  • "A welcome face. How can I help?"

Partnered - Low approval:

  • "Go ahead."

Approval

As a Companion character, the interactions listed below will cause Lae'zel to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Roadside Cliffs

  • Refuse to dismiss Lae'zel from your party when Shadowheart demands doing so as a condition for recruiting her. Lae'zel approves +5
  • Fail to persuade or deceive Shadowheart when she refuses to be recruited because you have Lae'zel in your party. Lae'zel approves +5
  • Speaking to Gimblebock near Chapel Entrance, choose the 'Attack' dialogue option Laezel approves +1

Emerald Grove/The Hollow

In the Hollow:

  • Punch either Aradin or Zevlor after the goblins' attack Lae'zel approves +1
  • Refuse to help Zevlor persuade Kagha to let the tieflings stay Lae'zel approves +1
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves Lae'zel approves +1
  • Tell the tielfling kids trained by Asharak that they are going to die Lae'zel approves +1
  • Assist Guex in training (using Athletics, Insight or Detect Thoughts) Lae'zel approves +1
  • Tell Guex not to shout out his moves after helping him train Lae'zel approves +1
    • OR attack Lae'zel (no need to kill her) Lae'zel approves +1
  • Talk to Zorru Lae'zel approves +5
  • Let Lae'zel question Zorru, and say that she is good at interrogations afterwards Lae'zel approves +5
    • OR Take over the interrogation, let Zorru calm down and get information yourself Lae'zel approves +5
  • As a Barbarian, tell Pandirna to hush or you will snap her neck Lae'zel approves +1
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand Lae'zel approves +1
  • In the confrontation with Barth about the locket, tell Meli to return it, because "There's already one thief to bury today." Lae'zel approves +1

Note: This line is available only if Arabella has died.

In the Sacred Pool and druid caves:

  • Do nothing when Kagha is threatening Arabella Lae'zel approves +1
  • After resolving Arabella's fate, speak to Kagha and say you are protecting/protected your own Lae'zel approves +1
  • Swear to Nettie that you will take the wyvern poison if you start turning Lae'zel approves +1
  • Playing as a Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" Lae'zel approves +1
  • Take Alfira's lute out of her hands and smash it Lae'zel approves +1

While the Druid Grove is preparing for the goblin attack

  • If you start attacking the tieflings before Minthara arrives, betray her while speaking to her Lae'zel approves +1

Forest

  • Tell Brynna and Andrick to avenge Edowin Lae'zel approves +1
    • OR Tell them you're a survivor of the crash Lae'zel approves +1 (starts combat with both)

* Crush the tadpole that leaves Edowin's head (this cutscene is available only if you haven't found an alive tadpole yet) - you haven't this option anymore, only stow or let it go [Needs Verification]

Owlbear Nest

  • Choose to go closer to the Owlbear Cub or attack the mother Owlbear Lae'zel approves +1
  • After killing the mother Owlbear, kill the cub as well Lae'zel approves +1
  • Fail to persuade or intimidate Shadowheart into looting the Selunite chest Lae'zel approves +1

Sunlit Wetlands/Putrid Bog

  • * When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved or that this has nothing to do with you Lae'zel approves +1 (either option)
    • OR While talking to Demir and Johl after Ethel disappears, tell them that they're on their own.Lae'zel approves +1
  • Drink from the well outside the Riverside Teahouse Lae'zel approves +1
  • Chasing after Ethel in her lair, speak to Lorin and roar at him. Lae'zel approves +1
  • Ask the Gnarled Door whether there is another way in, then pass the Intimidation check Lae'zel approves +1
  • After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair Lae'zel approves +5
  • (If Astarion is not in your party) Tell Gandrel where he can find the spawn Lae'zel approves +1

Blighted Village

  • Gain entrance to the village by intimidating the the goblin booyahg at the southern gate Lae'zel approves +1
  • Attack Fezzerk and his gang Lae'zel approves +1
    • Deliver the final blow to Fezzerk when confronting him near the windmill Lae'zel approves +1
  • Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar Lae'zel approves +1

Goblin Camp At the front gate and in the outer camp:

  • Fling worg dung at Sentinel Olak Lae'zel approves +1 (the option is available after using Nature check or failing any other check-based option)
  • Tell Tracker Grikka that you will get answers from prisoners. Lae'zel approves +1
  • Yell "Boo, get off the stage!" at Volo as he performs Lae'zel approves +1
  • Keep insulting Crusher until he attacks Lae'zel approves +1
    • Demand that Crusher kiss your foot Lae'zel approves +1
    • Make Crusher kiss your foot Lae'zel approves +1
    • Continue to attack Crusher after he is defeated, if he attacks you. Lae'zel approves +1 This will make the whole camp hostile.
  • Successfully use Detect Thoughts on Crusher and say you'll let his boss know of his plans Lae'zel approves +1
  • Take Shadowheart to the chicken-chase and tell her not to be hasty

In the Shattered Sanctum:

  • Pick a fight with Priestess Gut in the throne room or in her chambers. Lae'zel approves +1
  • Tell Torturer Spike to let you show him how it's done Lae'zel approves +1
    • OR, playing as a Drow, tell him that you don't try, you get results Lae'zel approves +1
    • Then torture Liam yourself Lae'zel approves +1
  • Tell Brakkal (the Maglubiyet devotee in the cage) that the gods are fickle. Lae'zel approves +1
  • Tell Minthara that Sazza was too stupid to understand you prior Lae'zel approves +1

The Risen Road

  • Suggest Anders to help him. Lae'zel approves +1
  • Side with Karlach during Wyll's confrontation with her and recruit Karlach Lae'zel approves +2
  • At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. Lae'zel approves +1

Zhentarim Hideout

  • Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout Lae'zel approves +1
  • Intimidate or persuade Brem to give you Oskar Fevras for free or to lower his price Lae'zel approves +1
    • After purchasing the artist, speak to the him and call him a slave twice Lae'zel approves +1

Underdark

  • When Glut asks you to help him usurp Sovereign Spaw, refuse saying that you'll have no part of this OR that you'll kill the treacherous myconid instead. Lae'zel approves +1 (immediately starts fight with Glut)
  • In the Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power Lae'zel approves +1
  • Push Corsair Greymon off of the boat on your first voyage to Grymforge. Lae'zel approves +5

Grymforge

  • Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them Lae'zel approves +1 (immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)

When dealing with Ward Magmar:

    • Ask Magmar how to get a slave of your own. Lae'zel approves +1
    • When attempting to take the elevator, tell Magmar that saving Nere is a distraction Lae'zel approves +1
    • When talking about travelling to Moonrise Towers, say that Moonrise holds the answers you need. Lae'zel approves +1
    • Playing as a Drow or as a Githyanki, tell Magmar that he is squandering his slave on mundane tasks. Lae'zel approves +1
    • After killing Magmar and Pistle, tell Skickpit to use the elevator to surface (further options to convince him won't bring more approval). Lae'zel approves +1
  • Looking at skeletal remains of Dark Justiciars, say "Better off dead" OR "Die in filth" Lae'zel approves +1 (either)
  • Convince the Deep Rothé to give in to their rage and attack the duergar Lae'zel approves +1
  • Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere Lae'zel approves +1
    • After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. Lae'zel approves +1
  • After rescuing Nere, tell him to finish the slaves, OR choose to say nothing Lae'zel approves +1
  • Side with Elder Brithvar when confronting Nere Lae'zel approves +1

Mountain Pass

  • Playing as a Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down Lae'zel approves +1
  • Encounter with Voss and the patrol:
  • After the githyanki patrol departs, persuade her to calm down

Rosymorn Monastery Trail

Crèche Y'llek

Upon entering the Crèche:

  • Let Lae'zel speak for the group when you enter the Crèche and are questioned by Gish Far'aag Lae'zel approves +1

At the infirmary:

  • Let her speak for the group when talking to Ghustil Stornugoss about trying to remove the tadpoles. Lae'zel approves +1
  • Approach the zaith'isk Lae'zel approves +5
  • Demand to use the zaith'isk first, reminding her that she would not be here without your guidance Lae'zel approves +8
  • Endure three phases of zaith'isk purification by any means Lae'zel approves +1 (each phase, up to +3 total)
  • Let Lae'zel use the zaith'isk Lae'zel approves +10, and then either:
    • Save her from the device during the first phase Lae'zel approves +1 (to do this, succeed a passive DC 14 Perception check, then succeed a DC 30 Wisdom check or DC 30 Persuasion check).
    • Let her proceed to the second phase Lae'zel approves +1, then stop the purification Lae'zel approves +1 (succeed a DC 21 Wisdom check, and then DC 21 Persuasion check or DC 30 Deception check) This choice will permanently lower Lae'zel's INT by 2.
    • Let her proceed to the third phase Lae'zel approves +1 and endure it Lae'zel approves +1 (getting her out of the device during the third stage will not give the second approval point, but will permanently lower Lae'zel's INT and WIS by 2.

In the classroom:

  • Playing as a Githyanki, tell Sa'varsh Kethk that he should kill Varrl himself if the youth won't fight Lae'zel approves +1
  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger Lae'zel approves +1, and then indeed kill him Lae'zel approves +1
  • Successfully deceive, intimidate, or persuade Varrl to obtain his book about Orpheus Lae'zel approves +5
    • Ask Lae'zel about the disk Lae'zel approves +3

At the hatchery:

  • Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • That you'll take it to a better crèche Lae'zel approves +1
    • OR That you'll raise it yourself Lae'zel approves +1
    • OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer Lae'zel approves +1

In captain's quarters and Inquisitor's chamber

Astral Plane

Camp/Conversation

  • Say that illithid powers to manipulate others can't be trusted even if they're useful. Lae'zel approves +1

Note: This dialogue is available only after using them for the first time in a conversation.

  • Say that you will find the cure after she describes ceremorphosis Lae'zel approves +3
  • Ask her if she's sure the Créche is the only way for a cure, then tell her that their information is valuable Lae'zel approves +3
  • When Wyll comes to the camp searching for Karlach, tell him she's not a threat and he knows it. Laezel approves +1
  • When Lae'zel intends to kill everyone to prevent them transforming, talk her out of it Lae'zel approves +5
  • After the first visit of the Dream Guardian, tell her that it should be ignored at all costs.Laezel approves +1
  • After the 2nd Dream Guardian visit, say you distrust the visitor too Laezel approves +1
  • When Shadowheart threatens to kill Lae'zel during the long rest, Persuade her to spare the gith.Laezel approves +10
  • After visiting the classroom in Crèche Y'llek, praise Lae'zel for killing her own classmates Lae'zel approves +3
  • After visiting the hatchery in Crèche Y'llek, speak to Lae'zel about the single egg you saw (or took) there Laezel approves +1
    • Then, ask Lae'zel for details about githyanki reproduction Lae'zel approves +3
  • After being marked as a traitor by Ch'r'ai W'wargaz, praise her for her show of faith to Vlaakith still
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
    • Encourage Lae'zel to trust him Lae'zel approves +1
    • OR Tell Lae'zel you'll support any choice of hers Lae'zel approves +1
    • OR Tell Lae'zel to kill him Lae'zel approves +1 (starts the fight with the githyanki knight)
  • Accept her offer to have sex in the future Lae'zel approves +5
    • Have sex with her when she visits you at night Lae'zel approves +3
  • Playing as Astarion, confess that you are a vampire (by succeeding a DC 10 Charisma check). Lae'zel approves +1
    • Then promise her to try no "githyanki meal". Lae'zel approves +3

Raphael's deal

  • When Raphael briefly takes you to the House of Hope, choose the lines:
    • "I need to think this over" Lae'zel approves +1
    • OR "You're mad if you think I'll make a deal with a devil" Lae'zel approves +1
    • OR "Then fix it. Or die by my hand!" Lae'zel approves +1

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield If entering the Shadow-Cursed Lands from the Grymforge:

  • When Lassandra asks who's there, say you're a nightmare in the dark.Lae'zel approves +1

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

Last Light Inn

  • Refuse to drink the spiked wine when talking to Jaheira inside.Lae'zel approves +1
  • Hiss back at His Majesty, tell him he's in your territory, and order to get out Lae'zel approves +2
  • Tell Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn.
    • Playing as The Dark Urge, tell Isobel that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you.

Reithwin Town In the Reithwin Tollhouse:

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Lae'zel approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Lae'zel approves +1 (comes one point by another subsequently).

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total Lae'zel approves +1(each time)
    • OR successfully imitate drinking (rolling Sleight of Hand) Lae'zel approves +1 (gains approval only in first round)
  • Successfully entertain the brewer with your stories (through Performance roll), up to two times Lae'zel approves +1 (each time) .

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Lae'zel approves +1

Moonrise Towers

Gauntlet of Shar

Note: The Insight check is not needed when playing as a Bard or a Warlock

Mind Flayer Colony

  • In Morgue, ask Chop the bugbear whether he wants you to kill him Lae'zel approves +1

Camp/Conversation

  • Accept her challenge for a duel further along in her romance

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna:

  • Tell Yenna to get lost. Lae'zel approves +1
  • OR Give Yenna coin. Lae'zel approves +1
  • OR Playing as a Ranger, offer Yenna to track down her mother.
  • OR Playing as a Cleric, tell her to try and find help in the nearest temple.Lae'zel approves +1

Dealing with Orin's guises:

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Lae'zel approves +1
    • OR, Playing as The Dark Urge, propose to kill and kill again Lae'zel approves +1
  • If Orin is impersonating Gyldro Angleiron, tell her you would kill someone close to you without hesitation. Lae'zel approves +1

Circus of the Last Days

Watching Dribbles's show:

  • Yell 'Boo! Get off the stage!' OR say 'What a corny joke' Lae'zel approves +1 (either)
  • Volunteer any other companion to the stage, except Lae'zel herself Lae'zel approves +1, and then cheer them, telling "Go on!" Lae'zel approves +1.

Note: If volunteering Jaheira, the latter line will have unique formulation

  • If going on stage yourself, say you're special because you treat the people around you with kindness. Lae'zel approves +1.

When passing Zethino's trial, choose answers:

  • First question: ★'To ascend' Lae'zel approves +2 (if she remained loyal to Vlaakith) OR ★'To find the truth about Orpheus' Lae'zel approves +1(if she denied Vlaakith)
  • Second question: ★'Spilling cousins' blood'Lae'zel approves +1, OR ★'Tearing the limbs'Lae'zel approves +2, OR 'Our night' Lae'zel approves +2 (the latter gives approval only if you're romancing her)
  • Third question: ★'Kith'rak on a dragon' Lae'zel approves +2 (if she remained loyal to Vlaakith), OR ★'Liberator of her people' Lae'zel approves +1 (if she denied Vlaakith), OR ★'Monster of legend' Lae'zel approves +1

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

Open Hand Temple

Wyrm's Crossing

  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.Lae'zel approves +1
  • Agree to deliver the gnome leader's head to Manip Falcäo Lae'zel approves +1
  • At Fraygo's Flophouse, tell Adventurer Drim that the word 'adventurer' doesn't mean anything anymore. Lae'zel approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. Lae'zel approves +1

Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.

Wyrm's Rock Fortress

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Lae'zel approves +1
    • OR, If failed to convince, attack her Lae'zel approves +1

At the Flaming Fist barracks: When you spot Fist Reynash trying to open a chest, find out that he needs gold, and then:

    • Tell him to get a grip Lae'zel approves +1
    • OR Intimidate or blackmail him into giving you his stash Lae'zel approves +1
    • OR Fail the Intimidation check to make him surrender his stash Lae'zel approves +1

Speaking to Manip Bakshi afterwards (regardless if you succeeded a check to discover Reynash's thieving attempt or not):

  • Successfully detect his thoughts and pretend to be a new recruit Lae'zel approves +1
  • Tell him you've spotted another guard on stealing Lae'zel approves +1
    • Then ask whether it is Fists' job to catch criminals Lae'zel approves +1
    • OR Ask a reward for turning Reynash in Lae'zel approves +1
  • Attack Bakshi Lae'zel approves +1
    • OR Agree to leave barracks (or let him escort you out) Lae'zel approves +1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. Lae'zel approves +1
  • Pass the Steel Watcher that confronts you at the coronation Lae'zel approves +1

Note: This dialogue appears only if Karlach is not in the party

Lower City

  • Refuse to hand over the Githyanki egg to Havkelaag while at the Society of Brilliance's lodge. Lae'zel approves +1
  • Tell Silfy that he's not a good salesperson when he tries to sell a copy of Baldur's Mouth Gazette to you. Lae'zel approves +1

Camp/Conversation

  • After Lae'zel renounces Vlaakith, pass the Insight or Wisdom check and say she's grieving for the future she'll never have Lae'zel approves +3
    • Then, tell her she was quick to pledge yourself to Orpheus' cause Lae'zel approves +3

Disapproval

As a Companion character, the interactions listed below will cause Lae'zel to lose approval. This list is most likely incomplete.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Demand more than apologies from Astarion when meeting him Lae'zel disapproves -1

Emerald Grove/The Hollow In the Hollow:

  • Successfully persuade or deceive Shadowheart when she refuses to be recruited because you have Lae'zel in your party. Lae'zel disapproves -1
  • Order Lae'zel to stand down when talking to Zorru Lae'zel disapproves -5
    • OR Playing as a Halfling, let Lae'zel interrogate Zorru, then tell the gith not to be so rough with everyone Lae'zel disapproves -1
    • OR Playing as a Good Cleric, interrupt Lae'zel and call her cruel and cold after she threatens you. Lae'zel disapproves -1
  • Recruit Wyll Lae'zel disapproves -1
  • Convince Arka to spare Sazza (using Persuasion, Intimidation or Detect Thoughts) Lae'zel disapproves -1
  • Promise Sazza that you will free her Lae'zel disapproves -1
  • Free Sazza and tell her to follow you Lae'zel disapproves -1
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception check), and tell her to relax (either straightaway or after successful Insight check). Lae'zel disapproves -1
  • After being confronted about stealing the Idol of Silvanus, return the idol and apologise Lae'zel disapproves -1

In the Sacred Pool and druid caves:

  • Convince Kagha to free Arabella Lae'zel disapproves -1
  • Tell Kagha that she killed a child in cold blood OR call her a monster Lae'zel disapproves -1
  • Playing as a Drow, say you don't threaten/kill children Lae'zel disapproves -1

Forest

  • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister Lae'zel disapproves -1

Owlbear Nest

  • Convince the Owlbear to let you go without fighting Lae'zel disapproves -1
  • Agree with Shadowheart when she asks not to loot the Selûnite chest Lae'zel disapproves -1

Sunlit Wetlands/Putrid Bog

Blighted Village

  • Gain entrance to the village by persuading or performing for the guard at the South gate Lae'zel disapproves -1
  • Pay Fezzerk a lot of gold to let you pass Lae'zel disapproves -1

Goblin Camp

  • Kiss Crusher's foot Lae'zel disapproves -1
    • OR After defeating Crusher, choose mercy and help him up. Lae'zel disapproves -1
  • Tell Eight you are sorry for his loss Lae'zel disapproves -1
  • Tell Minthara that Sazza didn't know who you were. Lae'zel disapproves -1

Zhentarim Basement

Grymforge

  • When attempting to take the elevator, tell Magmar that you need to save Nere to obtain a Moonlantern Lae'zel disapproves -1
  • Side with Nere against Elder Brithvar Lae'zel disapproves -1
  • After defeating Nere, ask Brithvar about the gnome slaves and tell him that they are a valuable asset. Lae'zel disapproves -1

Mountain Pass

  • Speak with githyanki patrol instead of letting Lae'zel do it Lae'zel disapproves -1 (any line of two available)

Crèche Y'llek

In the infirmary:

In the classroom:

At the hatchery:

  • Tell Varsh Ko'kuu that the last githyanki egg is clearly a dud Lae'zel disapproves -1
  • Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings Lae'zel disapproves -1 and immediately starts the fight with Ko'kuu and hatchery guards) Lae'zel disapproves -1
  • Crush the githyanki egg Lae'zel disapproves -3 (This option is not available if playing as a Githyanki; starts the fight with Ko'kuu and hatchery guards)

In the captain's quarters and Inquisitor's chambers:

  • Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon Lae'zel disapproves -1
  • Politely wave at Vlaakith or remain standing before her, instead of kneeling Lae'zel disapproves -1 (either)
  • Refuse Vlaakith's demands to enter the Mysterious Artefact Lae'zel disapproves -10
  • After returning from inside the Astral Prism, if you spared the Dream Guardian, tell Lae'zel that she is stupid to still stand to Vlaakith Lae'zel disapproves -1
  • Steal the Blood of Lathander from the Secret Chamber Lae'zel disapproves -1

Camp/Conversation

  • Ask her if she's sure the Crèche is the only way for a cure, then tell her that their library is utter nonsense Lae'zel disapproves -3
  • Say "Yuck" when she shows sexual interest in you Lae'zel disapproves -2
  • Panic after she describes ceremorphosis Lae'zel disapproves -3
  • In camp on the first night, after speaking with her first, talk to Shadowheart and say you agree with her
  • After the first visit of the Dream Guardian, disagree with her on utilizing the Illithid Powers Lae'zel disapproves -1
  • Let Volo follow through with his attempt to remove the parasite
  • After attempting to persuade her to utilize the Illithid Powers, attempt to persuade her a second time.
  • After being marked as a traitor by Ch'r'ai W'wargaz, tell her she's stupid to still have any faith in Vlaakith
  • When talking about Raphael's deal, say that he is impressive or show your respect towards the devil Lae'zel disapproves -1
  • Playing as Astarion, after confessing that you are a vampire, tell her that you'll do your very best to fight the hunger. Lae'zel disapproves -10

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

  • Free Dolly Thrice from the Moonlantern carried by Kar'niss
  • When judging with He Who Was, ask Madeline what did the Dark Justiciar do, and then:
    • Tell her it wasn't her fault Lae'zel disapproves -1
    • OR after ordering her to stab herself, let her make a couple of strikes and then say it was enough Lae'zel disapproves -1
  • Find Oliver 2nd time playing hide and seek Lae'zel disapproves -1

("Cheating" using Volo's Ersatz Eye [Needs Verification]).

Last Light Inn

Gauntlet of Shar

  • Agree to peace with the rats after interacting with the broken effigy. Lae'zel disapproves -1
  • Tell Lyrthindor there's no need for more violence or apologize.

Mind Flayer Colony

Note: Both options are available only after successful passive DC 18 Insight check

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington In the kennels of the Sword Coast Couriers:

Elsewhere:

Circus of the Last Days

Watching Dribbles's show:

  • Volunteer Lae'zel or any other companion to the stage.Lae'zel disapproves -1
  • Playing as a Bard, interrupt Dribbles with your own pun.

When passing Zethino's trial, choose answers:

  • First question: 'Attention', OR 'Independence', OR 'Annoying Shadowheart' Lae'zel disapproves -1 (either)
  • Second question: 'Closeness of her kin' OR 'Our night together' Lae'zel disapproves -1 (either; the latter ones gives disapproval if you are not romancing her)
  • Third question: 'None' Lae'zel disapproves -2, OR ★'Liberator of her people' Lae'zel disapproves -1 (if she remained loyal to Vlaakith), OR ★' Kith'rak on a dragon' Lae'zel disapproves -2 (if she denied Vlaakith), OR 'She'll be the queen' Lae'zel disapproves -2

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test, even if they bring disapproval.

Wyrm's Crossing

  • Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. Lae'zel disapproves -1

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry Lae'zel disapproves -1
  • Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not), let him arrest you Lae'zel disapproves -1

Lower City

Murder Tribunal

Bhaal Temple

  • Tell Orin that Baldur's Gate deserves a fate she describes. Lae'zel disapproves -1

House of Hope