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===Level 10===
===Level 10===
*[[Divine Intervention]]: Once per ''Character.'' Invoke your God's aid.
*[[Divine Intervention]]: Once per ''Character.'' Invoke your God's aid.
**[[Sunder the Heretical]]: 8d10 Radiant damage to a group of enemies.
**[[File:Action DivineIntervention Attack.png|frameless|30x30px]] [[Sunder the Heretical]]: 8d10 Radiant damage to a group of enemies.
**[[Arm Thy Servant]]: Grants you a Legendary weapon.
**[[File:Action DivineIntervention Weapon.png|frameless|30x30px]] [[Arm Thy Servant]]: Grants you a Legendary weapon.
**[[Opulent Revival]]: Resurrect fallen Companions with half health and restore nearby allies as if they had [[Long Rest|Long Rested]].
**[[File:Action DivineIntervention Heal.png|frameless|30x30px]] [[Opulent Revival]]: Resurrect fallen Companions with half health and restore nearby allies as if they had [[Long Rest|Long Rested]].
**[[Golden Generosity]]: Provides a rich bounty of [[Potions]] and [[Camp Supplies]].
**[[File:Action DivineIntervention Supplies.png|frameless|30x30px]] [[Golden Generosity]]: Provides a rich bounty of [[Potions]] and [[Camp Supplies]].
*'''Level 5 [[Spells#Spell_Slots|Spell Slot]] Unlocked: 2''' ''(You gain an additional Level 5 Spell Slot)''{{HorizontalRuleImage}}
*'''Level 5 [[Spells#Spell_Slots|Spell Slot]] Unlocked: 2''' ''(You gain an additional Level 5 Spell Slot)''{{HorizontalRuleImage}}
*[[File:Cantrips Icon.png|frameless|upright=0.1]] '''Cantrips''' ''(Choose 1)''
*[[File:Cantrips Icon.png|frameless|upright=0.1]] '''Cantrips''' ''(Choose 1)''

Revision as of 21:14, 18 August 2023

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Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Cleric Class 300px.png
Cleric Class 300px.png
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.

Cleric is a character Class in Baldur's Gate 3. Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast Spells. Clerics use Wisdom as their primary ability score.

The Cleric Subclasses are: Life Domain Icon.pngLife Domain, Light Domain Icon.pngLight Domain, Trickery Domain Icon.pngTrickery Domain, Knowledge Domain Icon.pngKnowledge Domain, Nature Domain Icon.pngNature Domain, Tempest Domain Icon.pngTempest Domain, War Domain Icon.pngWar Domain

The Cleric Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Cantrips Known 1st 2nd 3rd 4th 5th 6th
1st +2 #Level 1 Spellcasting, #Level 1 Choose a subclass 3 2 - - - - -
2nd +2 #Level 2 Channel Divinity (x1), Turn Undead Turn Undead, #Level 2 Subclass feature 3 3 - - - - -
3rd +2 - 3 4 2 - - - -
4th +2 Feats#Available Feats Feat 4 4 3 - - - -
5th +3 #Level 5 Destroy Undead 4 4 3 2 - - -
6th +3 #Level 6 Channel Divinity (x2), #Level 6 Subclass feature 4 4 3 3 - - -
7th +3 - 4 4 3 3 1 - -
8th +3 Feats#Available Feats Feat, #Level 5 Destroy Undead Improvement, #Level 8 Subclass feature 4 4 3 3 2 - -
9th +4 - 4 4 3 3 3 1 -
10th +4 Divine Intervention 5 4 3 3 3 2 -
11th +4 #Level 5 Destroy Undead Improvement 5 4 3 3 3 2 1
12th +4 Feats#Available Feats Feat 5 4 3 3 3 2 1

Class Information

Cleric's default armour

Spellcasting

  • Spellcasting Ability: Wisdom Wisdom
  • Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
    • Number of Prepared Spells = Cleric level + Wisdom Wisdom Modifier (Minimum of 1 spell).

Level 1 Subclass

Clerics choose subclass (Domain) at level 1 and get domain-specific features:

Domain Features Spells and cantrips Proficiencies
Life Domain Life Disciple of Life Disciple of Life Cure Wounds Cure Wounds, Bless Bless Heavy armour
Light Domain Light Warding Flare Warding Flare Light Light, Burning Hands Burning Hands, Faerie Fire Faerie Fire -
Trickery Domain Trickery Blessing of the Trickster Blessing of the Trickster Charm Person Charm Person, Disguise Self Disguise Self -
Knowledge Domain Knowledge - Command Command, Sleep Sleep Choose 2: Arcana x2, History x2, Nature, Religion
Nature Domain Nature Acolyte of Nature Acolyte of Nature Heavy armour;

Choose 1: Animal Handling, Nature, Survival

Tempest Domain Tempest Wrath of the Storm Wrath of the Storm Thunderwave Thunderwave, Fog Cloud Fog Cloud Heavy armour, Martial weapons
War Domain War War Priest War Priest Divine Favour Divine Favour, Shield of Faith Shield of Faith Heavy armour, Martial weapons

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

  • Select Deity:
      Selune Icon.png Selune
      Helm Icon.png Helm
      Kelemvor Icon.png Kelemvor
      Yondalla Icon.png Yondalla
      Eilistraee Icon.png Eilistraee
      Mielikki Icon.png Mielikki
      Ilmater Icon.png Ilmater
      Moradin Icon.png Moradin
      Tiamat Icon.png Tiamat
      Lathander Icon.png Lathander
      Tempus Icon.png Tempus
      Mystra Icon.png Mystra
      Corellon Larethian Icon.png Corellon Larethian
      Bahamut Icon.png Bahamut
      Talos Icon.png Talos
      Tyr Icon.png Tyr
      Oghma Icon.png Oghma
      Garl Glittergold Icon.png Garl Glittergold
      Gruumsh Icon.png Gruumsh
      Tymora Icon.png Tymora
      Lolth Icon.png Lolth
      Vlaakith Icon.png Vlaakith

Note that choice of deity is restricted by the race and subrace of the cleric. Only Githyanki have the option to choose Vlaakith as a deity, only Duergar Dwarves have the option to choose Laduguer as a deity, Lolth-Sworn Drow may only choose Lolth as a deity, and Seldarine Drow cannot choose Lolth as a deity.

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  • 2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
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  • Cantrips Icon.png Cantrips (Choose 3)
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  • Choose a number of Prepared Spells = 1 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell.)
  • New 1st Level Spells:
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Select a Subclass

Life Domain Subclass 300px.png
Life Domain
Light Domain Subclass 300px.png
Light Domain
Trickery Domain Subclass 300px.png
Trickery Domain
Knowledge Domain Icon.png
Knowledge Domain
The Life domain is an aspect of many good deities, offering spells that protect and restore the mind, body, and soul.
The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.
A domain shared by wicked, chaotic, and mischievous deities alike, those who channel Trickery specialise in deception and illusion magic.
Adaptable and adroit in all manner of languages and skills, your mind is an intellectual cup brimming with exquisite knowing.
Nature Domain Icon.png
Nature Domain
Tempest Domain Icon.png
Tempest Domain
War Domain Icon.png
War Domain
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury. Your faith has made you the very thunder that quakes the black firmament, the lightning coursing through the veins of a terrible storm. Fortified by holy zeal, you brandish an arsenal of sacremental savagery to use against those you deem unrighteous.

Level 2

  • Channel Divinity Charges Icons.png Channel Divinity Charges: 1 (You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by Short or Long Rest.)
  • Channel Divinity Action: Turn Undead Icon.png Turn Undead
  • 3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
  • Choose a number of Prepared Spells = 2 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell.)
    • Spells: No new spells at this level
  • Subclass Features:
Life Domain Subclass 300px.png Life Domain Light Domain Subclass 300px.png Light Domain Trickery Domain Subclass 300px.png Trickery Domain Knowledge Domain Icon.png Knowledge Domain
  • Channel Divinity Action:

Preserve Life Icon.png Preserve Life

  • Channel Divinity Action:

Radiance Of The Dawn Icon.png Radiance of the Dawn

  • Channel Divinity Action:

Invoke Duplicity Icon.png Invoke Duplicity

  • Channel Divinity Action:

Knowledge of the Ages.png Knowledge of the Ages

Nature Domain Icon.pngNature Domain Tempest Domain Icon.pngTempest Domain War Domain Icon.pngWar Domain
  • Channel Divinity Action:

Action CharmAnimalsAndPlants.pngCharm Animals and Plants

  • Channel Divinity Action:

PassiveFeature DestructiveWrath.pngDestructive Wrath

  • Channel Divinity Action:

Guided Strike Icon.pngGuided Strike

Level 3

  • 4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
  • 2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
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  • Choose a number of Prepared Spells = 3 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell.)
  • New 2nd Level Spells:
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  • Subclass Features:
Life Domain Subclass 300px.png Life Domain Light Domain Subclass 300px.png Light Domain Trickery Domain Subclass 300px.png Trickery Domain Knowledge Domain Icon.png Knowledge Domain
Nature Domain Icon.pngNature Domain Tempest Domain Icon.pngTempest Domain War Domain Icon.pngWar Domain

Level 4

  • 4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
  • 3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
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  • Choose a number of Prepared Spells = 4 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
    • Spells: No new spells at this level
  • Subclass Features: None at this level

Level 5

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  • Choose a number of Prepared Spells = 5 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
  • New 3rd Level Spells:
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  • Subclass Features:
Life Domain Subclass 300px.png Life Domain Light Domain Subclass 300px.png Light Domain Trickery Domain Subclass 300px.png Trickery Domain Knowledge Domain Icon.png Knowledge Domain
Nature Domain Icon.pngNature Domain Tempest Domain Icon.pngTempest Domain War Domain Icon.pngWar Domain
  • Cantrip Damage Boost: Damage rolls for cantrips roll an additional die.

Level 6

  • Channel Divinity Charges Icons.png Channel Divinity Charges: 2 (Replenished by Short or Long Rest)
  • Level 3 Spell Slot Unlocked: 3 (You gain one Level 3 Spell Slot)
Life Domain Subclass 300px.png Life Domain Light Domain Subclass 300px.png Light Domain Trickery Domain Subclass 300px.png Trickery Domain Knowledge Domain Icon.png Knowledge Domain
Blessed Healer
  • Regain 2 + Spell Level hit points when casting a healing spell on another creature.
Improved Warding Flare
  • Use your reaction when an enemy attacks an ally to impose Disadvantage on the attack.
No feature. No feature.
Nature Domain Icon.pngNature Domain Tempest Domain Icon.pngTempest Domain War Domain Icon.pngWar Domain
No feature. Thunderbolt Strike
  • When you deal Thunder or Lightning damage to a size Large or smaller creature, you may push it up to 10ft.
War God's Blessing
  • Give a nearby ally +10 to their attack roll.

Level 7

  • Level 4 Spell Slot Unlocked: 1 (You gain one Level 4 Spell Slot)
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  • Subclass Features:
Life Domain Subclass 300px.png Life Domain Light Domain Subclass 300px.png Light Domain Trickery Domain Subclass 300px.png Trickery Domain Knowledge Domain Icon.png Knowledge Domain
Nature Domain Icon.pngNature Domain Tempest Domain Icon.pngTempest Domain War Domain Icon.pngWar Domain

Level 8

  • Level 4 Spell Slot Unlocked: 2 (You gain an additional Level 4 Spell Slot)

Level 9

  • Level 4 Spell Slot Unlocked: 3 (You gain an additional Level 4 Spell Slot)
  • Level 5 Spell Slot Unlocked: 1 (You gain a Level 5 Spell Slot)
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  • Subclass Features:
Life Domain Subclass 300px.png Life Domain Light Domain Subclass 300px.png Light Domain Trickery Domain Subclass 300px.png Trickery Domain Knowledge Domain Icon.png Knowledge Domain
Nature Domain Icon.pngNature Domain Tempest Domain Icon.pngTempest Domain War Domain Icon.pngWar Domain


Level 10

Level 11

  • Level 6 Spell Slot Unlocked: 1 (You gain one Level 6 Spell Slot)

Level 12

Cleric Spell List

* Spells marked with a domain indicates that the spell is considered a domain spell for that domain. These spells are always prepared for Clerics belonging to that domain.

Cantrips

Level 1 Spells


Light Domain Light Domain only:


Trickery Domain Trickery Domain only:


Knowledge Domain Knowledge Domain only:


Nature Domain Nature Domain only:


Tempest Domain Tempest Domain only:


War Domain War Domain only:

Level 2 Spells


Light Domain Light Domain only:


Trickery Domain Trickery Domain only:


Nature Domain Nature Domain only:


Tempest Domain Tempest Domain only:


War Domain War Domain only:

Level 3 Spells


Light Domain Light Domain only:


Trickery Domain Trickery Domain only:


Knowledge Domain Knowledge Domain only:


Nature Domain Nature Domain only:


Nature Domain Nature Domain only:


War Domain War Domain only:

Level 4 Spells


Light Domain Light Domain only:


Trickery Domain Trickery Domain only:


Knowledge Domain Knowledge Domain only:


Nature Domain Nature Domain only:


Tempest Domain Tempest Domain only:


War Domain War Domain only:

Level 5 Spells


Light Domain Light Domain only:


Trickery Domain Trickery Domain only:


Knowledge Domain Knowledge Domain only:


Nature Domain Nature Domain only:


Tempest Domain Tempest Domain only:


War Domain War Domain only:

Level 6 Spells

External Links