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**Forest: {{IconLink|Call_Lightning_Icon.png|Call Lightning|size=25}}, {{IconLink|Plant Growth Icon.png|Plant Growth|size=25}} | **Forest: {{IconLink|Call_Lightning_Icon.png|Call Lightning|size=25}}, {{IconLink|Plant Growth Icon.png|Plant Growth|size=25}} | ||
**Grassland: {{IconLink|Daylight Icon.png|Daylight|size=25}}, {{IconLink|Haste_Icon.png|Haste|size=25}} | **Grassland: {{IconLink|Daylight Icon.png|Daylight|size=25}}, {{IconLink|Haste_Icon.png|Haste|size=25}} | ||
**Mountain: {{IconLink|Call_Lightning_Icon.png|Call Lightning|size=25}}, {{IconLink|Fly_Icon.png| | **Mountain: {{IconLink|Call_Lightning_Icon.png|Call Lightning|size=25}}, {{IconLink|Fly_Icon.png|Grant Flight|size=25}} | ||
**Swamp: {{IconLink|Stinking Cloud Icon.png|Stinking Cloud|size=25}}, {{IconLink|Vampiric Touch Icon.png|Vampiric Touch|size=25}} | **Swamp: {{IconLink|Stinking Cloud Icon.png|Stinking Cloud|size=25}}, {{IconLink|Vampiric Touch Icon.png|Vampiric Touch|size=25}} | ||
**Underdark: {{IconLink|Gaseous Form Icon.png|Gaseous Form|size=25}},{{IconLink|Stinking Cloud Icon.png|Stinking Cloud|size=25}} | **Underdark: {{IconLink|Gaseous Form Icon.png|Gaseous Form|size=25}},{{IconLink|Stinking Cloud Icon.png|Stinking Cloud|size=25}} |
Revision as of 11:50, 16 August 2023
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms. |
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druid is a character Class in Baldur's Gate 3. Druids are closely attuned with nature and the animals that live in it. They ultilize the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.
The Druid Subclasses are: Circle of the Land, Circle of the Moon, Circle of Spores
The Druid Class Progression | Spell Slots per Spell Level | ||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | Spellcasting | 2 | 2 | - | - | - | - | - |
2nd | +2 | Wild Shape, Choose a subclass | 2 | 3 | - | - | - | - | - |
3rd | +2 | - | 2 | 4 | 2 | - | - | - | - |
4th | +2 | Ability Score Improvement, Wild Shape improvement | 3 | 4 | 3 | - | - | - | - |
5th | +3 | - | 3 | 4 | 3 | 2 | - | - | - |
6th | +3 | Subclass Feature | 3 | 4 | 3 | 3 | - | - | - |
7th | +3 | - | 3 | 4 | 3 | 3 | 1 | - | - |
8th | +3 | Ability Score Improvement, Wild Shape improvement | 3 | 4 | 3 | 3 | 2 | - | - |
9th | +4 | - | 3 | 4 | 3 | 3 | 3 | 1 | - |
10th | +4 | Subclass Feature | 4 | 4 | 3 | 3 | 3 | 2 | - |
11th | +4 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 |
12th | +4 | Ability Score Improvement | 4 | 4 | 3 | 3 | 3 | 2 | 1 |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Important Ability Scores: for Spells, for Hit Points and Concentration Checks, and for Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- , , ,
- , , ,
- Light armour, Medium armour
- Shields
- Skills with Proficiency (Choose 2):
- Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival
Spellcasting
- Spellcasting Ability:
- Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Number of Prepared Spells = (Druid level) + Modifier (Minimum of 1 spell).
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Cantrips (Choose 2):
- Choose a number of Prepared Spells = 1 (Druid Level) + Modifier (Minimum of 1 spell)
- New 1st Level Spells:
Level 2
- Wild Shape
- Wild Shape Charges: 2 (The number of times you can use your Wild Shape. Replenished by Short or Long Rest.)
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Choose a number of Prepared Spells = 2 (Druid Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells this level, except those granted by your subclass
- Choose a subclass:
Circle of the Land | Circle of the Moon | Circle of Spores |
---|
- Subclass Features:
Circle of the Land | Circle of the Moon | Circle of Spores |
---|---|---|
|
|
Level 3
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- Choose a number of Prepared Spells = 3 (Druid Level) + Modifier (Minimum of 1 spell)
- New 2nd Level Spells:
- Subclass Features:
Circle of the Land | Circle of the Moon | Circle of Spores |
---|---|---|
|
(none) |
|
Level 4
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- Cantrips (Choose 1):
- Choose a number of Prepared Spells = 4 (Druid Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells this level
- Subclass Features:
Circle of the Land | Circle of the Moon | Circle of Spores |
---|---|---|
(none) |
(none) |
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Wild Strike: You can make an additional attack after making an unarmed strike while in Wild Shape.
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- Choose a number of Prepared Spells = 5 (Druid Level) + Modifier (Minimum of 1 spell)
- New 3rd Level Spells:
- Subclass Features:
Circle of the Land | Circle of the Moon | Circle of Spores |
---|---|---|
|
(none) |
|
Level 6
- Level 3 Spell Slots Unlocked: 1 (You gain one Level 3 Spell Slots.)
- Subclass Features:
Circle of the Land | Circle of the Moon | Circle of Spores |
---|---|---|
Level 7
- Level 4 Spell Slots Unlocked: 1 (You gain one Level 4 Spell Slot.)
- Choose a number of Prepared Spells = 5 (Druid Level) + Modifier (Minimum of 1 spell)
- New 4th Level Spells:
- Subclass Features:
Circle of the Land | Circle of the Moon | Circle of Spores |
---|---|---|
|
(none) |
|
Level 8
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
- Level 4 Spell Slots Unlocked: 1 (You gain one Level 4 Spell Slot.)
- Subclass Features:
Circle of the Land | Circle of the Moon | Circle of Spores |
---|---|---|
(none) |
(none) |
Level 9
- Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
- Level 4 Spell Slots Unlocked: 1 (You gain one Level 4 Spell Slot.)
- Level 5 Spell Slots Unlocked: 1 (You gain one Level 5 Spell Slot.)
Circle of the Land | Circle of the Moon | Circle of Spores |
---|---|---|
|
(none) |
|
Level 10
- Improved Wild Strike: You can make two additional attacks after making an unarmed strike while in Wild Shape.
- Level 5 Spell Slots Unlocked: 1 (You gain one Level 5 Spell Slot.)
- Cantrips (Choose 1):
- Choose a number of Prepared Spells =5 (Druid Level) + Modifier (Minimum of 1 spell)
Subclass Features:
Circle of the Land | Circle of the Moon | Circle of Spores |
---|---|---|
|
|
Level 11
- Level 6 Spell Slots Unlocked: 1 (You gain one Level 6 Spell Slot.)
- WIP
Level 12
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
Druid Spell List
Cantrips
Level 1 Spells
Level 2 Spells
Level 3 Spells
Level 4 Spells
Level 5 Spells
Level 6 Spells
- WIP
External Links
- Druid on the Forgotten Realms Wiki