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Druid: Difference between revisions
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! [[#Level 5|5th]] | ! [[#Level 5|5th]] | ||
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| style="text-align: left;" | {{ | | style="text-align: left;" | {{Pass|Wild Strike}} | ||
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! [[#Level 10|10th]] | ! [[#Level 10|10th]] | ||
| style="text-align: left;" | {{Icon|Class Druid Badge Icon.png|24|link=#Level 10}} [[#Level 10|Subclass feature]], {{ | | style="text-align: left;" | {{Icon|Class Druid Badge Icon.png|24|link=#Level 10}} [[#Level 10|Subclass feature]], {{Pass|Improved Wild Strike}} | ||
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{{Level header|5}} | {{Level header|5}} | ||
; {{ | ; {{Pass|Wild Strike|w=40}} | ||
: You can make an additional attack after making an unarmed strike while in wildshape. | : You can make an additional attack after making an unarmed strike while in wildshape. | ||
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* {{ | * {{Pass|Land's Stride: Difficult Terrain|w=40}} | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
* {{ | * {{Pass|Primal Strike|w=40}} | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* {{SAI|Fungal Infestation|w=40}} | * {{SAI|Fungal Infestation|w=40}} | ||
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; {{ | ; {{Pass|Improved Wild Strike|w=40}} | ||
: You can make two additional [[Attack Roll|attacks]] after making an unarmed strike while in [[Wild Shape]]. | : You can make two additional [[Attack Roll|attacks]] after making an unarmed strike while in [[Wild Shape]]. | ||
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* {{ | * {{Pass|Nature's Ward|w=40}} | ||
| style="vertical-align:top; width: 250px;" | | | style="vertical-align:top; width: 250px;" | | ||
* Gain a Wild Shape: | * Gain a Wild Shape: | ||
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** {{SAI|Wild Shape: Water Myrmidon|w=40}} | ** {{SAI|Wild Shape: Water Myrmidon|w=40}} | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* {{SAI | * {{SAI|Spreading Spores|w=40}} | ||
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Revision as of 21:51, 15 May 2024
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druid is a character Class in Baldur's Gate 3. Druids are closely attuned with nature and the animals that live in it. They utilise the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.
The druid subclasses are:
Druid Class Progression | Spell Slots per Spell Level | ||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Cantrips known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | Spellcasting | 2 | 2 | - | - | - | - | - |
2nd | Choose a subclass | ,3 | - | - | - | - | - | ||
3rd | - | 4 | 2 | - | - | - | - | ||
4th | , | 3 | 4 | 3 | - | - | - | - | |
5th | +3 | 4 | 3 | 2 | - | - | - | ||
6th | Subclass feature | 4 | 3 | 3 | - | - | - | ||
7th | - | 4 | 3 | 3 | 1 | - | - | ||
8th | , | 4 | 3 | 3 | 2 | - | - | ||
9th | +4 | - | 4 | 3 | 3 | 3 | 1 | - | |
10th | Subclass feature, | 4 | 4 | 3 | 3 | 3 | 2 | - | |
11th | - | 4 | 3 | 3 | 3 | 2 | 1 | ||
12th | 4 | 3 | 3 | 3 | 2 | 1 |
Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.
Class information
- Hit points
- At level 1: 8 + Constitution modifier
- On level up: 5 + Constitution modifier
- Key ability scores
- for spells
- for hit points and Concentration checks
- for Armour Class
- Saving throw proficiencies
- ,
- Equipment proficiencies
- , , ,
- , , ,
- Light armour, Medium armour
- Shields
- Skills with proficiency (choose 2)
- , , , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Druid Quarterstaff, Druid Leather Armour, Grovetender Boots
Spellcasting
- Spellcasting ability
- Prepared spells
- You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots.
- Number of Prepared Spells = Druid Level + Wisdom Modifier (minimum of 1 spell.)
Level progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Spellcasting
-
- Level 1 spell slots unlocked: 2
- You gain two Level 1 spell slots.
- Cantrips Known: 2
- Choose 2 cantrips from the druid spell list.
- Prepared spells
- Choose a number of Spells = 1 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New cantrips available
- New 1st level spells
Level 2
- Spellcasting
-
- Level 1 spell slots unlocked: 3
- You gain an additional level 1 spell slot.
- Prepared spells
- Choose a number of Spells = 2 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New Wild Shape forms:
- Take the shape of a giant Badger that can burrow into the ground.
- Take the shape of a ragdoll Cat that can avoid attention and meow to distract your enemies.
- Take the shape of a giant Spider that can shoot webs to entangle enemies.
- Take the shape of a Wolf that can leave enemies open to Critical Hits and increase allies' Movement Speed.
- Wild Shape charges: 2
- The number of times you can use your Wild Shape. Replenished with a Short or Long Rest.
Select a subclass
|
|
Level 3
- Spellcasting
- New 2nd Level Spells
Subclass features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 4
- Choose a Feat.
- New Wild Shape
-
- Take the shape of a Deep Rothé that can charge and impale enemies.
- Spellcasting
-
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Cantrips Known 3
- Choose 1 additional Cantrip from the Druid Spell List.
- Prepared Spells
- Choose a number of Spells = 4 (Druid Level) + Modifier (Minimum of 1 spell)
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
(none) |
|
(none) |
Level 5
- You can make an additional attack after making an unarmed strike while in wildshape.
- Spellcasting
- New 3rd Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 6
- New Wild Shape forms
-
- Take the shape of a Panther that can prowl around invisibly.
- Take the shape of an Owlbear that can rupture the ground and become enraged.
- Spellcasting
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
|
Level 7
- Spellcasting
- New 4th Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 8
- Choose a Feat.
- Spellcasting
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
(none) |
|
(none) |
Level 9
- Spellcasting
- New 5th Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 10
- New Wild Shape
-
- Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour class.
- You can make two additional attacks after making an unarmed strike while in Wild Shape.
- Spellcasting
-
- Level 5 Spell Slots Unlocked: 2
- You gain an additional Level 5 Spell Slot.
- Cantrips Known 4
- Choose 1 additional Cantrip from the Druid Spell List.
- Prepared Spells
- Choose a number of Spells = 10 (Druid Level) + Modifier (Minimum of 1 spell)
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
|
Level 11
- Spellcasting
- New 6th Level Spells available
Level 12
- Choose a Feat.
External Links
- Druid on the Forgotten Realms Wiki