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Druid: Difference between revisions
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[[File:Default Druid Armor.png|250px|right|Druid's default armour]] | [[File:Default Druid Armor.png|250px|right|Druid's default armour]] | ||
; Hit points | |||
: At level 1: {{InfoBlob|8 + {{Ability|Constitution}} modifier}} | |||
: On level up: {{InfoBlob|5 + {{Ability|Constitution}} modifier}} | |||
; Key Ability Scores | |||
: {{Ability|Wisdom}} for Spells | |||
: {{Ability|Constitution}} for Hit Points and {{Concentration}} Checks | |||
: {{Ability|Dexterity}} for [[Armour Class]] | |||
; Saving throw proficiencies | |||
: {{Ability|Wisdom}}, {{Ability|Intelligence}} | |||
; Equipment Proficiencies | |||
: {{WeaponType|Clubs}}, {{WeaponType|Daggers}}, {{WeaponType|Javelins}}, {{WeaponType|Maces}} | |||
: {{WeaponType|Quarterstaves}}, {{WeaponType|Scimitars}}, {{WeaponType|Sickles}}, {{WeaponType|Spears}} | |||
: {{LightArmour}}, {{MediumArmour}} | |||
: {{Shields}} | |||
; Skills with Proficiency (Choose 3) | |||
: {{Skill|Arcana}}, {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Medicine}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Religion}}, {{Skill|Survival}} | |||
You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2. | |||
=== [[Spells|Spellcasting]] === | === [[Spells|Spellcasting]] === | ||
{{Hatnote|For a list of spells available to the Druid, see: [[Druid/Spells]].}} | |||
; Spellcasting Ability | |||
: {{Ability|Wisdom}} | |||
; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots. | |||
: Number of Prepared Spells = {{InfoBlob|Druid Level + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell.)'' | |||
== Level Progression == | == Level Progression == | ||
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Through experience, you acquire new power. You gain the following traits. | Through experience, you acquire new power. You gain the following traits. | ||
= | {{H3|Level 1}} | ||
; Spellcasting | |||
:; {{SpellSlot|1|2}} Level 1 Spell Slots Unlocked: 2 | |||
:: You gain two Level 1 Spell Slots. | |||
:; {{SpellSlot|cantrip}} Cantrips Known: 2 | |||
:: Choose 2 Cantrips from the [[Druid/Spells|Druid Spell List]]. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|1 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New Cantrips available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Guidance | * {{SAI|Guidance|c=16}} | ||
* {{SAI|Poison Spray | * {{SAI|Poison Spray}} | ||
* {{SAI|Produce Flame | * {{SAI|Produce Flame}} | ||
* {{SAI|Resistance (Cantrip)|Resistance | * {{SAI|Resistance (Cantrip)|Resistance|c=16}} | ||
* {{SAI|Shillelagh | * {{SAI|Shillelagh}} | ||
* {{SAI|Thorn Whip | * {{SAI|Thorn Whip}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 1st Level Spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Animal Friendship | * {{SAI|Animal Friendship}} | ||
* {{SAI|Charm Person | * {{SAI|Charm Person|c=16}} | ||
* {{SAI|Create or Destroy Water | * {{SAI|Create or Destroy Water}} | ||
* {{SAI|Cure Wounds | * {{SAI|Cure Wounds}} | ||
* {{SAI|Enhance Leap | * {{SAI|Enhance Leap|r=16}} | ||
* {{SAI|Entangle | * {{SAI|Entangle|c=16}} | ||
* {{SAI|Faerie Fire | * {{SAI|Faerie Fire|c=16}} | ||
* {{SAI|Fog Cloud | * {{SAI|Fog Cloud|c=16}} | ||
* {{SAI|Goodberry | * {{SAI|Goodberry}} | ||
* {{SAI|Healing Word | * {{SAI|Healing Word}} | ||
* {{SAI|Ice Knife | * {{SAI|Ice Knife}} | ||
* {{SAI|Longstrider | * {{SAI|Longstrider|r=16}} | ||
* {{SAI|Speak with Animals | * {{SAI|Speak with Animals|r=16}} | ||
* {{SAI|Thunderwave | * {{SAI|Thunderwave}} | ||
{{div col end}} | {{div col end}} | ||
{{H3|Level 2}} | |||
; Spellcasting | |||
:; {{SpellSlot|1|3}} Level 1 Spell Slots Unlocked: 3 | |||
:: You gain an additional Level 1 Spell Slot. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|2 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Wild Shape|w=40}} | |||
: New Wild Shape forms: | |||
:{{table list| | |||
:; {{SAI|Wild Shape: Badger|w=40}} | |||
:: Take the shape of a giant '''Badger''' that can burrow into the ground. | |||
:; {{SAI|Wild Shape: Cat|w=40}} | |||
:: Take the shape of a ragdoll [[:Category:Cats|Cat]] that can avoid attention and meow to distract your enemies. | |||
:; {{SAI|Wild Shape: Spider|w=40}} | |||
:: Take the shape of a giant '''Spider''' that can shoot webs to entangle enemies. | |||
:; {{SAI|Wild Shape: Wolf|w=40}} | |||
:: Take the shape of a '''Wolf''' that can leave enemies open to Critical Hits and increase allies' Movement Speed. | |||
}} | |||
; {{R|wldshp|icononly=yes}} Wild Shape Charges: 2 | |||
: The number of times you can use your Wild Shape. Replenished by [[Short Rest|Short]] or [[Long Rest]]. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Select a Subclass ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | ||
|- | |- | ||
! style="width: 250px;" | {{ | ! style="width: 250px;" | {{Class|Circle of the Land|40|noparent=yes}} | ||
! style="width: 250px;" | {{ | ! style="width: 250px;" | {{Class|Circle of the Moon|40|noparent=yes}} | ||
! style="width: 250px;" | {{ | ! style="width: 250px;" | {{Class|Circle of the Spores|40|noparent=yes}} | ||
|- | |- | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
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** {{SAI|Thorn Whip}} | ** {{SAI|Thorn Whip}} | ||
* {{SAI|Natural Recovery|w=40}} | * {{SAI|Natural Recovery|w=40}} | ||
** | ** {{R|natrec|icononly=yes}} [[Natural Recovery|Natural Recovery Charge]] (1) | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* {{SAI|Lunar Mend|w=40}} | * {{SAI|Lunar Mend|w=40}} | ||
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|} | |} | ||
{{H3|Level 3}} | |||
; Spellcasting | |||
:; {{SpellSlot|1|4}} Level 1 Spell Slots Unlocked: 4 | |||
:: You gain an additional Level 1 Spell Slot. | |||
:; {{SpellSlot|2|2}} Level 2 Spell Slots Unlocked: 2 | |||
:: You gain two Level 2 Spell Slots. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|3 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 2nd Level Spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Barkskin | * {{SAI|Barkskin|c=16}} | ||
* {{SAI|Darkvision (spell)|Darkvision | * {{SAI|Darkvision (spell)|Darkvision}} | ||
* {{SAI|Enhance Ability | * {{SAI|Enhance Ability|c=16}} | ||
* {{SAI|Flame Blade | * {{SAI|Flame Blade}} | ||
* {{SAI|Flaming Sphere | * {{SAI|Flaming Sphere|c=16}} | ||
* {{SAI|Gust of Wind | * {{SAI|Gust of Wind}} | ||
* {{SAI|Heat Metal | * {{SAI|Heat Metal|c=16}} | ||
* {{SAI|Hold Person | * {{SAI|Hold Person|c=16}} | ||
* {{SAI|Lesser Restoration | * {{SAI|Lesser Restoration}} | ||
* {{SAI|Moonbeam | * {{SAI|Moonbeam|c=16}} | ||
* {{SAI|Pass Without Trace | * {{SAI|Pass Without Trace|c=16}} | ||
* {{SAI|Protection from Poison | * {{SAI|Protection from Poison}} | ||
* {{SAI|Spike Growth | * {{SAI|Spike Growth|c=16}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* Gain 2nd level [[Circle of the Land|Circle Spells]] | * Gain 2nd level [[Circle of the Land|Circle Spells]] | ||
*Choose a land type, these spells are always prepared. | * Choose a land type, these spells are always prepared. | ||
**Arctic: {{SAI|Hold Person|c=12}},{{SAI|Spike Growth|c=12}} | ** Arctic: {{SAI|Hold Person|c=12}},{{SAI|Spike Growth|c=12}} | ||
** Coast: {{SAI|Mirror Image}}*, {{SAI|Misty Step}}* | ** Coast: {{SAI|Mirror Image}}*, {{SAI|Misty Step}}* | ||
** Desert: {{SAI|Blur|c=12}}*, {{SAI|Silence|c=12}} {{Icon|Ritual Spell Icon.png|12px}}* | ** Desert: {{SAI|Blur|c=12}}*, {{SAI|Silence|c=12}} {{Icon|Ritual Spell Icon.png|12px}}* | ||
** Forest: {{SAI|Barkskin|c=12}}, {{SAI|Hold Person|c=12}} | ** Forest: {{SAI|Barkskin|c=12}}, {{SAI|Hold Person|c=12}} | ||
**Grassland: {{SAI|Invisibility|c=12}}*, {{SAI|Pass Without Trace|c=12}} | ** Grassland: {{SAI|Invisibility|c=12}}*, {{SAI|Pass Without Trace|c=12}} | ||
**Mountain: {{SAI|Mirror Image}}*, {{SAI|Spike Growth|c=12}} | ** Mountain: {{SAI|Mirror Image}}*, {{SAI|Spike Growth|c=12}} | ||
**Swamp: {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness|c=12}}* | ** Swamp: {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness|c=12}}* | ||
**Underdark: {{SAI|Web|c=12}}*, {{SAI|Misty Step}}* | ** Underdark: {{SAI|Web|c=12}}*, {{SAI|Misty Step}}* | ||
| style="text-align:center; width: 250px;"| | | style="text-align:center; width: 250px;"| | ||
(none) | (none) | ||
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | <nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | ||
{{H3|Level 4}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New Wild Shape | |||
:; {{SAI|Wild Shape: Deep Rothé|w=40}} | |||
:: Take the shape of a Deep Rothé that can charge and impale enemies. | |||
{{HorizontalRuleImage}} | |||
; Spellcasting | |||
:; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked: 3 | |||
:: You gain an additional Level 2 Spell Slot. | |||
:; {{SpellSlot|cantrip}} Cantrips Known | |||
:: Choose 1 additional Cantrip from the [[Druid/Spells|Druid Spell List]]. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|4 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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|} | |} | ||
{{H3|Level 5}} | |||
; {{ProficiencyBonus}}: +3 | |||
: You gain +1 to your Proficiency Bonus. | |||
{{HorizontalRuleImage}} | |||
; {{SAI|Wild Strike|w=40}} | |||
: You can make an additional attack after making an unarmed strike while in wildshape. | |||
{{HorizontalRuleImage}} | |||
; Spellcasting | |||
:; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked: 2 | |||
:: You gain two Level 3 Spell Slots. | |||
:; Scaling Cantrips | |||
:: Your damaging cantrips gain an additional damage die. For example, {{SAI|Poison Spray}} now deals {{DamageText|2d12|Poison}}. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|5 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 3rd Level Spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Call Lightning | * {{SAI|Call Lightning|c=16}} | ||
* {{SAI|Daylight | * {{SAI|Daylight}} | ||
* {{SAI|Feign Death | * {{SAI|Feign Death}} | ||
* {{SAI|Plant Growth | * {{SAI|Plant Growth}} | ||
* {{SAI|Protection from Energy | * {{SAI|Protection from Energy|c=16}} | ||
* {{SAI|Sleet Storm | * {{SAI|Sleet Storm|c=16}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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* Choose a land type, these spells are always prepared. | * Choose a land type, these spells are always prepared. | ||
**Arctic: {{SAI|Sleet Storm|c=12}}, {{SAI|Haste|c=12}}* | ** Arctic: {{SAI|Sleet Storm|c=12}}, {{SAI|Haste|c=12}}* | ||
**Coast: {{SAI|Sleet Storm|c=12}}, {{SAI|Call Lightning|c=12}} | ** Coast: {{SAI|Sleet Storm|c=12}}, {{SAI|Call Lightning|c=12}} | ||
** Desert: {{SAI|Protection from Energy|c=12}}, {{SAI|Hypnotic Pattern|c=12}}* | ** Desert: {{SAI|Protection from Energy|c=12}}, {{SAI|Hypnotic Pattern|c=12}}* | ||
**Forest: {{SAI|Call Lightning|c=12}}, {{SAI|Plant Growth}} | ** Forest: {{SAI|Call Lightning|c=12}}, {{SAI|Plant Growth}} | ||
**Grassland: {{SAI|Daylight}}, {{SAI|Haste|c=12}}* | ** Grassland: {{SAI|Daylight}}, {{SAI|Haste|c=12}}* | ||
**Mountain: {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=12}}* | ** Mountain: {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=12}}* | ||
**Swamp: {{SAI|Stinking Cloud|c=12}}*, {{SAI|Vampiric Touch|c=12}}* | ** Swamp: {{SAI|Stinking Cloud|c=12}}*, {{SAI|Vampiric Touch|c=12}}* | ||
**Underdark: {{SAI|Gaseous Form|c=12}}*,{{SAI|Stinking Cloud|c=12}}* | ** Underdark: {{SAI|Gaseous Form|c=12}}*,{{SAI|Stinking Cloud|c=12}}* | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* (none) | * (none) | ||
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | <nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | ||
{{H3|Level 6}} | |||
; New Wild Shape forms: | |||
:; {{SAI|Wild Shape: Panther|w=40}} | |||
:: Take the shape of a Panther that can prowl around invisibly. | |||
:; {{SAI|Wild Shape: Owlbear|w=40}} | |||
:: Take the shape of an Owlbear that can rupture the ground and become enraged. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Spellcasting | |||
:; {{SpellSlot|3|3}} Level 3 Spell Slots Unlocked: 3 | |||
:: You gain an additional Level 3 Spell Slots. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|6 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* {{SAI|Fungal Infestation|w=40}} | * {{SAI|Fungal Infestation|w=40}} | ||
** | ** {{R|fnginf|icononly=yes}} Fungal Infestation Charges: 4 | ||
|} | |} | ||
{{H3|Level 7}} | |||
; Spellcasting | |||
:; {{SpellSlot|4|1}} Level 4 Spell Slots Unlocked: 1 | |||
:: You gain one Level 4 Spell Slot. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|7 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 4th Level Spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Blight | * {{SAI|Blight}} | ||
* {{SAI|Confusion | * {{SAI|Confusion|c=16}} | ||
* {{SAI|Conjure Minor Elemental | * {{SAI|Conjure Minor Elemental}} | ||
* {{SAI|Conjure Woodland Being | * {{SAI|Conjure Woodland Being}} | ||
* {{SAI|Dominate Beast | * {{SAI|Dominate Beast|c=16}} | ||
* {{SAI|Freedom of Movement | * {{SAI|Freedom of Movement}} | ||
* {{SAI|Grasping Vine | * {{SAI|Grasping Vine|c=16}} | ||
* {{SAI|Ice Storm | * {{SAI|Ice Storm}} | ||
* {{SAI|Polymorph | * {{SAI|Polymorph|c=16}} | ||
* {{SAI|Stoneskin | * {{SAI|Stoneskin|c=16}} | ||
* {{SAI|Wall of Fire | * {{SAI|Wall of Fire|c=16}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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|- | |- | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
*Gain 4th level [[Circle of the Land|Circle Spells]] | * Gain 4th level [[Circle of the Land|Circle Spells]] | ||
*Choose a land type, these spells are always prepared. | * Choose a land type, these spells are always prepared. | ||
**Arctic: {{SAI|Conjure Minor Elemental}}, {{SAI|Ice Storm}} | ** Arctic: {{SAI|Conjure Minor Elemental}}, {{SAI|Ice Storm}} | ||
**Coast: {{SAI|Freedom of Movement}}, {{SAI|Confusion|c=12}} | ** Coast: {{SAI|Freedom of Movement}}, {{SAI|Confusion|c=12}} | ||
** Desert: {{SAI|Blight}}, {{SAI|Wall of Fire|c=12}} | ** Desert: {{SAI|Blight}}, {{SAI|Wall of Fire|c=12}} | ||
**Forest: {{SAI|Conjure Minor Elemental}}, {{SAI|Grasping Vine|c=12}} | ** Forest: {{SAI|Conjure Minor Elemental}}, {{SAI|Grasping Vine|c=12}} | ||
**Grassland: {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=12}} | ** Grassland: {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=12}} | ||
**Mountain: {{SAI|Stoneskin|c=12}}, {{SAI|Dominate Beast|c=12}} | ** Mountain: {{SAI|Stoneskin|c=12}}, {{SAI|Dominate Beast|c=12}} | ||
**Swamp: {{SAI|Blight}}, {{SAI|Grasping Vine|c=12}} | ** Swamp: {{SAI|Blight}}, {{SAI|Grasping Vine|c=12}} | ||
**Underdark: {{SAI|Greater Invisibility|c=12}}*, {{SAI|Dominate Beast|c=12}} | ** Underdark: {{SAI|Greater Invisibility|c=12}}*, {{SAI|Dominate Beast|c=12}} | ||
| style="text-align:center; width: 250px;"| | | style="text-align:center; width: 250px;"| | ||
(none) | (none) | ||
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | <nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | ||
{{H3|Level 8}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
; Spellcasting | |||
:; {{SpellSlot|4|2}} Level 4 Spell Slots Unlocked: 2 | |||
:: You gain an additional Level 4 Spell Slot. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|8 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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|} | |} | ||
{{H3|Level 9}} | |||
; {{ProficiencyBonus}}: +4 | |||
: You gain +1 to your Proficiency Bonus. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Spellcasting | |||
:; {{SpellSlot|4|3}} Level 4 Spell Slots Unlocked: 3 | |||
:: You gain an additional Level 4 Spell Slot. | |||
:; {{SpellSlot|5|1}} Level 5 Spell Slots Unlocked: 1 | |||
:: You gain one Level 5 Spell Slot. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|9 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | |||
; New 5th Level Spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Conjure Elemental | * {{SAI|Conjure Elemental}} | ||
* {{SAI|Contagion | * {{SAI|Contagion}} | ||
* {{SAI|Greater Restoration | * {{SAI|Greater Restoration}} | ||
* {{SAI|Insect Plague | * {{SAI|Insect Plague|c=16}} | ||
* {{SAI|Mass Cure Wounds | * {{SAI|Mass Cure Wounds}} | ||
* {{SAI|Planar Binding | * {{SAI|Planar Binding|c=16}} | ||
* {{SAI|Wall of Stone | * {{SAI|Wall of Stone|c=16}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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|- | |- | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
*Gain 5th level [[Circle of the Land|Circle Spells]] | * Gain 5th level [[Circle of the Land|Circle Spells]] | ||
*Choose a land type, these spells are always prepared. | * Choose a land type, these spells are always prepared. | ||
**Arctic: {{SAI|Cone of Cold}}*, {{SAI|Contagion}} | ** Arctic: {{SAI|Cone of Cold}}*, {{SAI|Contagion}} | ||
**Coast: {{SAI|Conjure Elemental}}, {{SAI|Greater Restoration}} | ** Coast: {{SAI|Conjure Elemental}}, {{SAI|Greater Restoration}} | ||
** Desert: {{SAI|Wall of Stone|c=12}}, {{SAI|Insect Plague|c=12}} | ** Desert: {{SAI|Wall of Stone|c=12}}, {{SAI|Insect Plague|c=12}} | ||
**Forest: {{SAI|Mass Cure Wounds}}, {{SAI|Contagion}} | ** Forest: {{SAI|Mass Cure Wounds}}, {{SAI|Contagion}} | ||
**Grassland: {{SAI|Greater Restoration}}, {{SAI|Insect Plague|c=12}} | ** Grassland: {{SAI|Greater Restoration}}, {{SAI|Insect Plague|c=12}} | ||
**Mountain: {{SAI|Wall of Stone|c=12}}, {{SAI|Conjure Elemental}} | ** Mountain: {{SAI|Wall of Stone|c=12}}, {{SAI|Conjure Elemental}} | ||
**Swamp: {{SAI|Insect Plague|c=12}}, {{SAI|Cloudkill|c=12}}* | ** Swamp: {{SAI|Insect Plague|c=12}}, {{SAI|Cloudkill|c=12}}* | ||
**Underdark: {{SAI|Contagion}}, {{SAI|Cloudkill|c=12}}* | ** Underdark: {{SAI|Contagion}}, {{SAI|Cloudkill|c=12}}* | ||
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | <nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | ||
{{H3|Level 10}} | |||
; New Wild Shape | |||
:; {{SAI|Wild Shape: Dilophosaurus|w=40}} | |||
:: Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour class. | |||
{{HorizontalRuleImage}} | |||
; {{SAI|Improved Wild Strike|w=40}} | |||
: You can make two additional [[Attack Roll|attacks]] after making an unarmed strike while in [[Wild Shape]]. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Spellcasting | |||
:; {{SpellSlot|5|2}} Level 5 Spell Slots Unlocked: 2 | |||
:: You gain an additional Level 5 Spell Slot. | |||
:; {{SpellSlot|cantrip}} Cantrips Known | |||
:: Choose 1 additional Cantrip from the [[Druid/Spells|Druid Spell List]]. | |||
:; Scaling Cantrips | |||
:: Your damaging cantrips gain an additional damage die. For example, {{SAI|Poison Spray}} now deals {{DamageText|3d12|Poison}}. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|10 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
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|} | |} | ||
{{H3|Level 11}} | |||
; Spellcasting | |||
:; {{SpellSlot|6|1}} Level 6 Spell Slots Unlocked: 1 | |||
:: You gain one Level 6 Spell Slot. | |||
:; Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|11 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 6th Level Spells available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Heal | * {{SAI|Heal}} | ||
* {{SAI|Heroes' Feast | * {{SAI|Heroes' Feast}} | ||
* {{SAI|Sunbeam | * {{SAI|Sunbeam|c=16}} | ||
* {{SAI|Wall of Thorns | * {{SAI|Wall of Thorns|c=16}} | ||
* {{SAI|Wind Walk | * {{SAI|Wind Walk}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
{{H3|Level 12}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Prepared Spells | |||
: Choose a number of Spells = {{InfoBlob|12 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
Revision as of 10:17, 19 December 2023
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druid is a character Class in Baldur's Gate 3. Druids are closely attuned with nature and the animals that live in it. They utilize the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.
The Druid Subclasses are:
, ,The Druid Class Progression | Spell Slots per Spell Level | ||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | Spellcasting | 2 | 2 | - | - | - | - | - |
2nd | Choose a subclass | ,3 | - | - | - | - | - | ||
3rd | - | 4 | 2 | - | - | - | - | ||
4th | , | 3 | 4 | 3 | - | - | - | - | |
5th | +3 | 4 | 3 | 2 | - | - | - | ||
6th | Subclass Feature | 4 | 3 | 3 | - | - | - | ||
7th | - | 4 | 3 | 3 | 1 | - | - | ||
8th | , | 4 | 3 | 3 | 2 | - | - | ||
9th | +4 | - | 4 | 3 | 3 | 3 | 1 | - | |
10th | Subclass Feature | 4 | 4 | 3 | 3 | 3 | 2 | - | |
11th | - | 4 | 3 | 3 | 3 | 2 | 1 | ||
12th | 4 | 3 | 3 | 3 | 2 | 1 |
Class Information
- Hit points
- At level 1: 8 + modifier
- On level up: 5 + modifier
- Key Ability Scores
- for Spells
- for Hit Points and Concentration Checks
- for Armour Class
- Saving throw proficiencies
- ,
- Equipment Proficiencies
- , , ,
- , , ,
- Light armour, Medium armour
- Shields
- Skills with Proficiency (Choose 3)
- , , , , , , ,
You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
Spellcasting
- Spellcasting Ability
- Prepared Spells
- You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Number of Prepared Spells = Druid Level + Modifier (Minimum of 1 spell.)
Level Progression
Through experience, you acquire new power. You gain the following traits.
- Spellcasting
-
- Level 1 Spell Slots Unlocked: 2
- You gain two Level 1 Spell Slots.
- Cantrips Known: 2
- Choose 2 Cantrips from the Druid Spell List.
- Prepared Spells
- Choose a number of Spells = 1 (Druid Level) + Modifier (Minimum of 1 spell)
- New Cantrips available
- New 1st Level Spells
- Spellcasting
-
- Level 1 Spell Slots Unlocked: 3
- You gain an additional Level 1 Spell Slot.
- Prepared Spells
- Choose a number of Spells = 2 (Druid Level) + Modifier (Minimum of 1 spell)
- New Wild Shape forms:
- Take the shape of a giant Badger that can burrow into the ground.
- Take the shape of a ragdoll Cat that can avoid attention and meow to distract your enemies.
- Take the shape of a giant Spider that can shoot webs to entangle enemies.
- Take the shape of a Wolf that can leave enemies open to Critical Hits and increase allies' Movement Speed.
- Wild Shape Charges: 2
- The number of times you can use your Wild Shape. Replenished by Short or Long Rest.
Select a Subclass
|
|
|
- Spellcasting
-
- Level 1 Spell Slots Unlocked: 4
- You gain an additional Level 1 Spell Slot.
- Level 2 Spell Slots Unlocked: 2
- You gain two Level 2 Spell Slots.
- Prepared Spells
- Choose a number of Spells = 3 (Druid Level) + Modifier (Minimum of 1 spell)
- New 2nd Level Spells
Subclass Features
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
- Choose a Feat.
- New Wild Shape
-
- Take the shape of a Deep Rothé that can charge and impale enemies.
- Spellcasting
-
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Cantrips Known
- Choose 1 additional Cantrip from the Druid Spell List.
- Prepared Spells
- Choose a number of Spells = 4 (Druid Level) + Modifier (Minimum of 1 spell)
Subclass Features
(none) |
|
(none) |
- Proficiency Bonus: +3
- You gain +1 to your Proficiency Bonus.
- You can make an additional attack after making an unarmed strike while in wildshape.
- Spellcasting
- New 3rd Level Spells
Subclass Features
|
|
|
*Denotes a spell not otherwise part of the Druid spell list.
- New Wild Shape forms
-
- Take the shape of a Panther that can prowl around invisibly.
- Take the shape of an Owlbear that can rupture the ground and become enraged.
- Spellcasting
-
- Level 3 Spell Slots Unlocked: 3
- You gain an additional Level 3 Spell Slots.
- Prepared Spells
- Choose a number of Spells = 6 (Druid Level) + Modifier (Minimum of 1 spell)
Subclass Features
|
|
|
- Spellcasting
-
- Level 4 Spell Slots Unlocked: 1
- You gain one Level 4 Spell Slot.
- Prepared Spells
- Choose a number of Spells = 7 (Druid Level) + Modifier (Minimum of 1 spell)
- New 4th Level Spells
Subclass Features
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
- Choose a Feat.
- Spellcasting
-
- Level 4 Spell Slots Unlocked: 2
- You gain an additional Level 4 Spell Slot.
- Prepared Spells
- Choose a number of Spells = 8 (Druid Level) + Modifier (Minimum of 1 spell)
Subclass Features
(none) |
|
(none) |
- Proficiency Bonus: +4
- You gain +1 to your Proficiency Bonus.
- Spellcasting
-
- Level 4 Spell Slots Unlocked: 3
- You gain an additional Level 4 Spell Slot.
- Level 5 Spell Slots Unlocked: 1
- You gain one Level 5 Spell Slot.
- Prepared Spells
- Choose a number of Spells = 9 (Druid Level) + Modifier (Minimum of 1 spell)
- New 5th Level Spells
Subclass Features
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
- New Wild Shape
-
- Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour class.
- You can make two additional attacks after making an unarmed strike while in Wild Shape.
- Spellcasting
-
- Level 5 Spell Slots Unlocked: 2
- You gain an additional Level 5 Spell Slot.
- Cantrips Known
- Choose 1 additional Cantrip from the Druid Spell List.
- Scaling Cantrips
- Your damaging cantrips gain an additional damage die. For example, 3d12Poison. now deals
- Prepared Spells
- Choose a number of Spells = 10 (Druid Level) + Modifier (Minimum of 1 spell)
Subclass Features
|
|
|
- Spellcasting
-
- Level 6 Spell Slots Unlocked: 1
- You gain one Level 6 Spell Slot.
- Prepared Spells
- Choose a number of Spells = 11 (Druid Level) + Modifier (Minimum of 1 spell)
- New 6th Level Spells available
- Choose a Feat.
- Prepared Spells
- Choose a number of Spells = 12 (Druid Level) + Modifier (Minimum of 1 spell)
External Links
- Druid on the Forgotten Realms Wiki