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(Added rowspans to summary table)
(Updated format)
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[[File:Default Druid Armor.png|250px|right|Druid's default armour]]
[[File:Default Druid Armor.png|250px|right|Druid's default armour]]


* '''Level 1 Maximum Hit Points:''' {{InfoBlob|8 + {{Ability|Constitution}} Modifier}}
; Hit points
** '''Hit points at higher levels:''' {{InfoBlob|5 + {{Ability|Constitution}} Modifier}}
: At level 1: {{InfoBlob|8 + {{Ability|Constitution}} modifier}}
* '''Important Ability Scores:''' {{Ability|Wisdom}} for Spells, {{Ability|Constitution}} for Hit Points and {{Concentration}} Checks, and {{Ability|Dexterity}} for [[Armour Class]].
: On level up: {{InfoBlob|5 + {{Ability|Constitution}} modifier}}
* '''[[Saving Throw]] Proficiencies:''' {{Ability|Wisdom}}, {{Ability|Intelligence}}
; Key Ability Scores
* Equipment Proficiencies:
: {{Ability|Wisdom}} for Spells
** {{WeaponType|Clubs}}, {{WeaponType|Daggers}}, {{WeaponType|Javelins}}, {{WeaponType|Maces}}
: {{Ability|Constitution}} for Hit Points and {{Concentration}} Checks
** {{WeaponType|Quarterstaves}}, {{WeaponType|Scimitars}}, {{WeaponType|Sickles}}, {{WeaponType|Spears}}
: {{Ability|Dexterity}} for [[Armour Class]]
** {{LightArmour}}, {{MediumArmour}}
; Saving throw proficiencies
** {{Shields}}
: {{Ability|Wisdom}}, {{Ability|Intelligence}}
* '''Skills with Proficiency''' ''(Choose 2):''
; Equipment Proficiencies
**  [[Arcana]], [[Animal Handling]], [[Insight]], [[Medicine]], [[Nature]], [[Perception]], [[Religion]], [[Survival]]
: {{WeaponType|Clubs}}, {{WeaponType|Daggers}}, {{WeaponType|Javelins}}, {{WeaponType|Maces}}
*** You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2.
: {{WeaponType|Quarterstaves}}, {{WeaponType|Scimitars}}, {{WeaponType|Sickles}}, {{WeaponType|Spears}}
: {{LightArmour}}, {{MediumArmour}}
: {{Shields}}
; Skills with Proficiency (Choose 3)
: {{Skill|Arcana}}, {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Medicine}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Religion}}, {{Skill|Survival}}
You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2.


=== [[Spells|Spellcasting]] ===
=== [[Spells|Spellcasting]] ===
''For a list of spells available to the Druid, see: [[Druid/Spells]]''
{{Hatnote|For a list of spells available to the Druid, see: [[Druid/Spells]].}}
* '''Spellcasting Ability:''' {{Ability|Wisdom}}
; Spellcasting Ability
* [[File:Prepared Spells Icon.webp|24px]] '''Prepared Spells:''' You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
: {{Ability|Wisdom}}
** '''Number of Prepared Spells''' = {{InfoBlob|Druid Level + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell.)''
; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells
: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
: Number of Prepared Spells = {{InfoBlob|Druid Level + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell.)''


== Level Progression ==
== Level Progression ==
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Through experience, you acquire new power. You gain the following traits.
Through experience, you acquire new power. You gain the following traits.


=== Level 1 ===
{{H3|Level 1}}
 
; Spellcasting
:; {{SpellSlot|1|2}} Level 1 Spell Slots Unlocked: 2
:: You gain two Level 1 Spell Slots.
:; {{SpellSlot|cantrip}} Cantrips Known: 2
:: Choose 2 Cantrips from the [[Druid/Spells|Druid Spell List]].
:; Prepared Spells
:: Choose a number of Spells = {{InfoBlob|1 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''


* {{SpellSlot|1|2}} '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 1 Spell Slots.)''
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* {{SpellSlot|cantrip}} '''Cantrips''' ''(Choose 2)''
 
; New Cantrips available
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Guidance|w=40|c=16}}
* {{SAI|Guidance|c=16}}
* {{SAI|Poison Spray|w=40}}
* {{SAI|Poison Spray}}
* {{SAI|Produce Flame|w=40}}
* {{SAI|Produce Flame}}
* {{SAI|Resistance (Cantrip)|Resistance|w=40|c=16}}
* {{SAI|Resistance (Cantrip)|Resistance|c=16}}
* {{SAI|Shillelagh|w=40}}
* {{SAI|Shillelagh}}
* {{SAI|Thorn Whip|w=40}}
* {{SAI|Thorn Whip}}
{{div col end}}
{{div col end}}
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* '''Choose a number of Prepared Spells''' = {{InfoBlob|1 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
 
* New '''1st Level Spells:'''
; New 1st Level Spells
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Animal Friendship|w=40}}
* {{SAI|Animal Friendship}}
* {{SAI|Charm Person|w=40|c=16}}
* {{SAI|Charm Person|c=16}}
* {{SAI|Create or Destroy Water|w=40}}
* {{SAI|Create or Destroy Water}}
* {{SAI|Cure Wounds|w=40}}
* {{SAI|Cure Wounds}}
* {{SAI|Enhance Leap|w=40|r=16}}
* {{SAI|Enhance Leap|r=16}}
* {{SAI|Entangle|w=40|c=16}}
* {{SAI|Entangle|c=16}}
* {{SAI|Faerie Fire|w=40|c=16}}
* {{SAI|Faerie Fire|c=16}}
* {{SAI|Fog Cloud|w=40|c=16}}
* {{SAI|Fog Cloud|c=16}}
* {{SAI|Goodberry|w=40}}
* {{SAI|Goodberry}}
* {{SAI|Healing Word|w=40}}
* {{SAI|Healing Word}}
* {{SAI|Ice Knife|w=40}}
* {{SAI|Ice Knife}}
* {{SAI|Longstrider|w=40|r=16}}
* {{SAI|Longstrider|r=16}}
* {{SAI|Speak with Animals|w=40|r=16}}
* {{SAI|Speak with Animals|r=16}}
* {{SAI|Thunderwave|w=40}}
* {{SAI|Thunderwave}}
{{div col end}}
{{div col end}}


=== Level 2 ===
{{H3|Level 2}}


* {{SpellSlot|1|3}}'''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 1 Spell Slot.)''
; Spellcasting
 
:; {{SpellSlot|1|3}} Level 1 Spell Slots Unlocked: 3
==== {{SAI|Wild Shape|w=40}} ====
:: You gain an additional Level 1 Spell Slot.
* New Wild Shape forms:
:; Prepared Spells
** '''{{SAI|Wild Shape: Badger}}:''' Take the shape of a giant '''Badger''' that can burrow into the ground.
:: Choose a number of Spells = {{InfoBlob|2 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
** '''{{SAI|Wild Shape: Cat}}:''' Take the shape of a ragdoll [[:Category:Cats|Cat]] that can avoid attention and meow to distract your enemies.
** '''{{SAI|Wild Shape: Spider}}:''' Take the shape of a giant '''Spider''' that can shoot webs to entangle enemies.
** '''{{SAI|Wild Shape: Wolf}}:''' Take the shape of a '''Wolf''' that can leave enemies open to Critical Hits and increase allies' Movement Speed.
* [[File:Wild Shape Charges Icon.png|frameless|upright=0.1]] '''Wild Shape Charges: 2''' ''(The number of times you can use your Wild Shape. Replenished by [[Short Rest|Short]] or [[Long Rest]].)''


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


* '''Choose a number of Prepared Spells''' = {{InfoBlob|2 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
; {{SAI|Wild Shape|w=40}}
** Spells: No new spells this level, except those granted by your subclass
: New Wild Shape forms:
:{{table list|
:; {{SAI|Wild Shape: Badger|w=40}}
:: Take the shape of a giant '''Badger''' that can burrow into the ground.
:; {{SAI|Wild Shape: Cat|w=40}}
:: Take the shape of a ragdoll [[:Category:Cats|Cat]] that can avoid attention and meow to distract your enemies.
:; {{SAI|Wild Shape: Spider|w=40}}
:: Take the shape of a giant '''Spider''' that can shoot webs to entangle enemies.
:; {{SAI|Wild Shape: Wolf|w=40}}
:: Take the shape of a '''Wolf''' that can leave enemies open to Critical Hits and increase allies' Movement Speed.
}}
; {{R|wldshp|icononly=yes}} Wild Shape Charges: 2
: The number of times you can use your Wild Shape. Replenished by [[Short Rest|Short]] or [[Long Rest]].


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


<center><h4> Select a Subclass </h4></center>
==== Select a Subclass ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
|-
|-
! style="width: 250px;" | {{ImageLink|Class Druid Land Badge Icon.png|Circle of the Land|w=150|h=150}}
! style="width: 250px;" | {{Class|Circle of the Land|40|noparent=yes}}
! style="width: 250px;" | {{ImageLink|Class Druid Moon Badge Icon.png|Circle of the Moon|w=150|h=150}}
! style="width: 250px;" | {{Class|Circle of the Moon|40|noparent=yes}}
! style="width: 250px;" | {{ImageLink|Class Druid Spores Badge Icon.png|Circle of the Spores|w=150|h=150}}
! style="width: 250px;" | {{Class|Circle of the Spores|40|noparent=yes}}
|-
|-
| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 250px;"|
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** {{SAI|Thorn Whip}}
** {{SAI|Thorn Whip}}
* {{SAI|Natural Recovery|w=40}}  
* {{SAI|Natural Recovery|w=40}}  
** [[File:Natural Recovery Charges Icon.png|frameless|upright=0.1]] [[Natural Recovery|Natural Recovery Charge]] (1)
** {{R|natrec|icononly=yes}} [[Natural Recovery|Natural Recovery Charge]] (1)
| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 250px;"|
* {{SAI|Lunar Mend|w=40}}
* {{SAI|Lunar Mend|w=40}}
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|}
|}


=== Level 3 ===
{{H3|Level 3}}
 
; Spellcasting
:; {{SpellSlot|1|4}} Level 1 Spell Slots Unlocked&colon; 4
:: You gain an additional Level 1 Spell Slot.
:; {{SpellSlot|2|2}} Level 2 Spell Slots Unlocked&colon; 2
:: You gain two Level 2 Spell Slots.
:; Prepared Spells
:: Choose a number of Spells = {{InfoBlob|3 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''


* {{SpellSlot|1|4}} '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 4''' ''(You gain an additional Level 1 Spell Slot.)''
* {{SpellSlot|2|2}} '''Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 2 Spell Slots.)''
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* '''Choose a number of Prepared Spells''' = {{InfoBlob|3 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
 
* New '''2nd Level Spells:'''
; New 2nd Level Spells
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Barkskin|w=40|c=16}}
* {{SAI|Barkskin|c=16}}
* {{SAI|Darkvision (spell)|Darkvision|w=40}}
* {{SAI|Darkvision (spell)|Darkvision}}
* {{SAI|Enhance Ability|w=40|c=16}}
* {{SAI|Enhance Ability|c=16}}
* {{SAI|Flame Blade|w=40}}
* {{SAI|Flame Blade}}
* {{SAI|Flaming Sphere|w=40|c=16}}
* {{SAI|Flaming Sphere|c=16}}
* {{SAI|Gust of Wind|w=40}}
* {{SAI|Gust of Wind}}
* {{SAI|Heat Metal|w=40|c=16}}
* {{SAI|Heat Metal|c=16}}
* {{SAI|Hold Person|w=40|c=16}}
* {{SAI|Hold Person|c=16}}
* {{SAI|Lesser Restoration|w=40}}
* {{SAI|Lesser Restoration}}
* {{SAI|Moonbeam|w=40|c=16}}
* {{SAI|Moonbeam|c=16}}
* {{SAI|Pass Without Trace|w=40|c=16}}
* {{SAI|Pass Without Trace|c=16}}
* {{SAI|Protection from Poison|w=40}}
* {{SAI|Protection from Poison}}
* {{SAI|Spike Growth|w=40|c=16}}
* {{SAI|Spike Growth|c=16}}
{{div col end}}
{{div col end}}
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* '''Subclass Features:'''
 
==== Subclass Features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
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| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 250px;"|
* Gain 2nd level [[Circle of the Land|Circle Spells]]
* Gain 2nd level [[Circle of the Land|Circle Spells]]
*Choose a land type, these spells are always prepared.
* Choose a land type, these spells are always prepared.
**Arctic: {{SAI|Hold Person|c=12}},{{SAI|Spike Growth|c=12}}
** Arctic: {{SAI|Hold Person|c=12}},{{SAI|Spike Growth|c=12}}
** Coast: {{SAI|Mirror Image}}*, {{SAI|Misty Step}}*
** Coast: {{SAI|Mirror Image}}*, {{SAI|Misty Step}}*
** Desert: {{SAI|Blur|c=12}}*, {{SAI|Silence|c=12}} {{Icon|Ritual Spell Icon.png|12px}}*
** Desert: {{SAI|Blur|c=12}}*, {{SAI|Silence|c=12}} {{Icon|Ritual Spell Icon.png|12px}}*
** Forest: {{SAI|Barkskin|c=12}}, {{SAI|Hold Person|c=12}}
** Forest: {{SAI|Barkskin|c=12}}, {{SAI|Hold Person|c=12}}
**Grassland: {{SAI|Invisibility|c=12}}*, {{SAI|Pass Without Trace|c=12}}
** Grassland: {{SAI|Invisibility|c=12}}*, {{SAI|Pass Without Trace|c=12}}
**Mountain: {{SAI|Mirror Image}}*, {{SAI|Spike Growth|c=12}}
** Mountain: {{SAI|Mirror Image}}*, {{SAI|Spike Growth|c=12}}
**Swamp: {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness|c=12}}*
** Swamp: {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness|c=12}}*
**Underdark: {{SAI|Web|c=12}}*, {{SAI|Misty Step}}*
** Underdark: {{SAI|Web|c=12}}*, {{SAI|Misty Step}}*
| style="text-align:center; width: 250px;"|
| style="text-align:center; width: 250px;"|
(none)
(none)
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list.
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list.


===Level 4===
{{H3|Level 4}}


* Choose a [[Feat]].
* Choose a [[Feat]].


*New Wild Shape:
** '''{{SAI|Wild Shape: Deep Rothé}}:''' Take the shape of a Deep Rothé that can charge and impale enemies.
*{{SpellSlot|2|3}} '''Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 2 Spell Slot.)''
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* {{SpellSlot|cantrip}} '''Cantrips''' (Choose 1):
 
{{div col | style = column-width: 20em; list-style-type: none;}}
; New Wild Shape
* {{SAI|Guidance|w=40|c=16}}
:; {{SAI|Wild Shape: Deep Rothé|w=40}}
* {{SAI|Poison Spray|w=40}}
:: Take the shape of a Deep Rothé that can charge and impale enemies.
* {{SAI|Produce Flame|w=40}}
 
* {{SAI|Resistance (Cantrip)|Resistance|w=40|c=16}}
{{HorizontalRuleImage}}
* {{SAI|Shillelagh|w=40}}
 
* {{SAI|Thorn Whip|w=40}}
; Spellcasting
{{div col end}}
:; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked&colon; 3
{{HorizontalRuleImage}}
:: You gain an additional Level 2 Spell Slot.
*'''Choose a number of Prepared Spells''' = {{InfoBlob|4 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
:; {{SpellSlot|cantrip}} Cantrips Known
**Spells: No new spells this level
:: Choose 1 additional Cantrip from the [[Druid/Spells|Druid Spell List]].
:; Prepared Spells
:: Choose a number of Spells = {{InfoBlob|4 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
*'''Subclass Features:'''
 
==== Subclass Features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
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|}
|}


===Level 5===
{{H3|Level 5}}
 
; {{ProficiencyBonus}}&colon; +3
: You gain +1 to your Proficiency Bonus.
 
{{HorizontalRuleImage}}
 
; {{SAI|Wild Strike|w=40}}
: You can make an additional attack after making an unarmed strike while in wildshape.


* '''{{ProficiencyBonus}}: +3''' ''(You gain +1 to your Proficiency Bonus.)''
{{HorizontalRuleImage}}


==== {{SAI|Wild Strike|w=40}} ====
; Spellcasting
* You can make an additional attack after making an unarmed strike while in wildshape.
:; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked&colon; 2
:: You gain two Level 3 Spell Slots.
:; Scaling Cantrips
:: Your damaging cantrips gain an additional damage die. For example, {{SAI|Poison Spray}} now deals {{DamageText|2d12|Poison}}.
:; Prepared Spells
:: Choose a number of Spells = {{InfoBlob|5 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''


==== Spellcasting ====
* {{SpellSlot|3|2}} '''Level 3 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 3 Spell Slots.)''
* '''Scaling Cantrips:''' Your damaging cantrips gain an additional damage die. For example, {{SAI|Poison Spray}} now deals {{DamageText|2d12|Poison}}.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* '''Choose a number of Prepared Spells''' = {{InfoBlob|5 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
 
* New '''3rd Level Spells:'''
; New 3rd Level Spells
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Call Lightning|w=40|c=16}}
* {{SAI|Call Lightning|c=16}}
* {{SAI|Daylight|w=40}}
* {{SAI|Daylight}}
* {{SAI|Feign Death|w=40}}
* {{SAI|Feign Death}}
* {{SAI|Plant Growth|w=40}}
* {{SAI|Plant Growth}}
* {{SAI|Protection from Energy|w=40|c=16}}
* {{SAI|Protection from Energy|c=16}}
* {{SAI|Sleet Storm|w=40|c=16}}
* {{SAI|Sleet Storm|c=16}}
{{div col end}}
{{div col end}}
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
*'''Subclass Features:'''
 
==== Subclass Features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
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* Choose a land type, these spells are always prepared.
* Choose a land type, these spells are always prepared.
**Arctic: {{SAI|Sleet Storm|c=12}}, {{SAI|Haste|c=12}}*
** Arctic: {{SAI|Sleet Storm|c=12}}, {{SAI|Haste|c=12}}*
**Coast: {{SAI|Sleet Storm|c=12}}, {{SAI|Call Lightning|c=12}}
** Coast: {{SAI|Sleet Storm|c=12}}, {{SAI|Call Lightning|c=12}}
** Desert: {{SAI|Protection from Energy|c=12}}, {{SAI|Hypnotic Pattern|c=12}}*
** Desert: {{SAI|Protection from Energy|c=12}}, {{SAI|Hypnotic Pattern|c=12}}*
**Forest: {{SAI|Call Lightning|c=12}}, {{SAI|Plant Growth}}
** Forest: {{SAI|Call Lightning|c=12}}, {{SAI|Plant Growth}}
**Grassland: {{SAI|Daylight}}, {{SAI|Haste|c=12}}*
** Grassland: {{SAI|Daylight}}, {{SAI|Haste|c=12}}*
**Mountain: {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=12}}*
** Mountain: {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=12}}*
**Swamp: {{SAI|Stinking Cloud|c=12}}*, {{SAI|Vampiric Touch|c=12}}*
** Swamp: {{SAI|Stinking Cloud|c=12}}*, {{SAI|Vampiric Touch|c=12}}*
**Underdark: {{SAI|Gaseous Form|c=12}}*,{{SAI|Stinking Cloud|c=12}}*
** Underdark: {{SAI|Gaseous Form|c=12}}*,{{SAI|Stinking Cloud|c=12}}*
| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 250px;"|
* (none)
* (none)
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list.
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list.


=== Level 6 ===
{{H3|Level 6}}
 
; New Wild Shape forms:
:; {{SAI|Wild Shape: Panther|w=40}}
:: Take the shape of a Panther that can prowl around invisibly.
:; {{SAI|Wild Shape: Owlbear|w=40}}
:: Take the shape of an Owlbear that can rupture the ground and become enraged.


* New Wild Shape forms:
** '''{{SAI|Wild Shape: Panther}}:''' Take the shape of a Panther that can prowl around invisibly.
** '''{{SAI|Wild Shape: Owlbear}}:''' Take the shape of an Owlbear that can rupture the ground and become enraged.
* {{SpellSlot|3|3}} '''Level 3 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 3 Spell Slots.)''
{{HorizontalRuleImage}}
*'''Choose a number of Prepared Spells''' = {{InfoBlob|6 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
** Spells: No new spells at this level
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


* '''Subclass Features''':
; Spellcasting
:; {{SpellSlot|3|3}} Level 3 Spell Slots Unlocked&colon; 3
:: You gain an additional Level 3 Spell Slots.
:; Prepared Spells
:: Choose a number of Spells = {{InfoBlob|6 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''


==== Subclass Features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
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| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 250px;"|
* {{SAI|Fungal Infestation|w=40}}
* {{SAI|Fungal Infestation|w=40}}
** [[File:Fungal Infestation Charge Icon.png|frameless|upright=0.1]] Fungal Infestation Charges: 4
** {{R|fnginf|icononly=yes}} Fungal Infestation Charges: 4
|}
|}


=== Level 7 ===
{{H3|Level 7}}
 
; Spellcasting
:; {{SpellSlot|4|1}} Level 4 Spell Slots Unlocked&colon; 1
:: You gain one Level 4 Spell Slot.
:; Prepared Spells
:: Choose a number of Spells = {{InfoBlob|7 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''


* {{SpellSlot|4|1}} '''Level 4 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 1''' ''(You gain one Level 4 Spell Slot.)''
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


*'''Choose a number of Prepared Spells''' = {{InfoBlob|7 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
; New 4th Level Spells
* New '''4th Level Spells:'''
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Blight|w=40}}
* {{SAI|Blight}}
* {{SAI|Confusion|w=40|c=16}}
* {{SAI|Confusion|c=16}}
* {{SAI|Conjure Minor Elemental|w=40}}
* {{SAI|Conjure Minor Elemental}}
* {{SAI|Conjure Woodland Being|w=40}}
* {{SAI|Conjure Woodland Being}}
* {{SAI|Dominate Beast|w=40|c=16}}
* {{SAI|Dominate Beast|c=16}}
* {{SAI|Freedom of Movement|w=40}}
* {{SAI|Freedom of Movement}}
* {{SAI|Grasping Vine|w=40|c=16}}
* {{SAI|Grasping Vine|c=16}}
* {{SAI|Ice Storm|w=40}}
* {{SAI|Ice Storm}}
* {{SAI|Polymorph|w=40|c=16}}
* {{SAI|Polymorph|c=16}}
* {{SAI|Stoneskin|w=40|c=16}}
* {{SAI|Stoneskin|c=16}}
* {{SAI|Wall of Fire|w=40|c=16}}
* {{SAI|Wall of Fire|c=16}}
{{div col end}}
{{div col end}}
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


* '''Subclass Features:'''
==== Subclass Features ====
 
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*Gain 4th level [[Circle of the Land|Circle Spells]]
* Gain 4th level [[Circle of the Land|Circle Spells]]


*Choose a land type, these spells are always prepared.
* Choose a land type, these spells are always prepared.
**Arctic: {{SAI|Conjure Minor Elemental}}, {{SAI|Ice Storm}}
** Arctic: {{SAI|Conjure Minor Elemental}}, {{SAI|Ice Storm}}
**Coast: {{SAI|Freedom of Movement}}, {{SAI|Confusion|c=12}}
** Coast: {{SAI|Freedom of Movement}}, {{SAI|Confusion|c=12}}
** Desert: {{SAI|Blight}}, {{SAI|Wall of Fire|c=12}}
** Desert: {{SAI|Blight}}, {{SAI|Wall of Fire|c=12}}
**Forest: {{SAI|Conjure Minor Elemental}}, {{SAI|Grasping Vine|c=12}}
** Forest: {{SAI|Conjure Minor Elemental}}, {{SAI|Grasping Vine|c=12}}
**Grassland: {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=12}}
** Grassland: {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=12}}
**Mountain: {{SAI|Stoneskin|c=12}}, {{SAI|Dominate Beast|c=12}}
** Mountain: {{SAI|Stoneskin|c=12}}, {{SAI|Dominate Beast|c=12}}
**Swamp: {{SAI|Blight}}, {{SAI|Grasping Vine|c=12}}
** Swamp: {{SAI|Blight}}, {{SAI|Grasping Vine|c=12}}
**Underdark: {{SAI|Greater Invisibility|c=12}}*, {{SAI|Dominate Beast|c=12}}
** Underdark: {{SAI|Greater Invisibility|c=12}}*, {{SAI|Dominate Beast|c=12}}
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list.
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list.


=== Level 8 ===
{{H3|Level 8}}


* Choose a [[Feat]].
* Choose a [[Feat]].
*{{SpellSlot|4|2}} '''Level 4 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain an additional Level 4 Spell Slot.)''
 
{{HorizontalRuleImage}}
; Spellcasting
*'''Choose a number of Prepared Spells''' = {{InfoBlob|8 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
:; {{SpellSlot|4|2}} Level 4 Spell Slots Unlocked&colon; 2
** Spells: No new spells at this level
:: You gain an additional Level 4 Spell Slot.
:; Prepared Spells
:: Choose a number of Spells = {{InfoBlob|8 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
 
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


*'''Subclass Features:'''
==== Subclass Features ====
 
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|}


=== Level 9 ===
{{H3|Level 9}}
 
; {{ProficiencyBonus}}&colon; +4
: You gain +1 to your Proficiency Bonus.


* '''{{ProficiencyBonus}}: +4''' ''(You gain +1 to your Proficiency Bonus.)''
* {{SpellSlot|4|3}} '''Level 4 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 4 Spell Slot.)''
* {{SpellSlot|5|1}} '''Level 5 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 1''' ''(You gain one Level 5 Spell Slot.)''
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


*'''Choose a number of Prepared Spells''' = {{InfoBlob|9 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
; Spellcasting
* New '''5th Level Spells:'''
:; {{SpellSlot|4|3}} Level 4 Spell Slots Unlocked&colon; 3
:: You gain an additional Level 4 Spell Slot.
:; {{SpellSlot|5|1}} Level 5 Spell Slots Unlocked&colon; 1
:: You gain one Level 5 Spell Slot.
:; Prepared Spells
:: Choose a number of Spells = {{InfoBlob|9 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
 
{{HorizontalRuleImage}}
 
; New 5th Level Spells
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Conjure Elemental|w=40}}
* {{SAI|Conjure Elemental}}
* {{SAI|Contagion|w=40}}
* {{SAI|Contagion}}
* {{SAI|Greater Restoration|w=40}}
* {{SAI|Greater Restoration}}
* {{SAI|Insect Plague|w=40|c=16}}
* {{SAI|Insect Plague|c=16}}
* {{SAI|Mass Cure Wounds|w=40}}
* {{SAI|Mass Cure Wounds}}
* {{SAI|Planar Binding|w=40|c=16}}
* {{SAI|Planar Binding|c=16}}
* {{SAI|Wall of Stone|w=40|c=16}}
* {{SAI|Wall of Stone|c=16}}
{{div col end}}
{{div col end}}
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


*'''Subclass Features:'''
==== Subclass Features ====
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*Gain 5th level [[Circle of the Land|Circle Spells]]
* Gain 5th level [[Circle of the Land|Circle Spells]]


*Choose a land type, these spells are always prepared.
* Choose a land type, these spells are always prepared.
**Arctic: {{SAI|Cone of Cold}}*, {{SAI|Contagion}}
** Arctic: {{SAI|Cone of Cold}}*, {{SAI|Contagion}}
**Coast: {{SAI|Conjure Elemental}}, {{SAI|Greater Restoration}}
** Coast: {{SAI|Conjure Elemental}}, {{SAI|Greater Restoration}}
** Desert: {{SAI|Wall of Stone|c=12}}, {{SAI|Insect Plague|c=12}}
** Desert: {{SAI|Wall of Stone|c=12}}, {{SAI|Insect Plague|c=12}}
**Forest: {{SAI|Mass Cure Wounds}}, {{SAI|Contagion}}
** Forest: {{SAI|Mass Cure Wounds}}, {{SAI|Contagion}}
**Grassland: {{SAI|Greater Restoration}}, {{SAI|Insect Plague|c=12}}
** Grassland: {{SAI|Greater Restoration}}, {{SAI|Insect Plague|c=12}}
**Mountain: {{SAI|Wall of Stone|c=12}}, {{SAI|Conjure Elemental}}
** Mountain: {{SAI|Wall of Stone|c=12}}, {{SAI|Conjure Elemental}}
**Swamp: {{SAI|Insect Plague|c=12}}, {{SAI|Cloudkill|c=12}}*
** Swamp: {{SAI|Insect Plague|c=12}}, {{SAI|Cloudkill|c=12}}*
**Underdark: {{SAI|Contagion}}, {{SAI|Cloudkill|c=12}}*
** Underdark: {{SAI|Contagion}}, {{SAI|Cloudkill|c=12}}*
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<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list.
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list.


=== Level 10 ===
{{H3|Level 10}}
 
; New Wild Shape
:; {{SAI|Wild Shape: Dilophosaurus|w=40}}
:: Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour class.


* New Wild Shape:
{{HorizontalRuleImage}}
** '''{{SAI|Wild Shape: Dilophosaurus}}:''' Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour class.


==== {{SAI|Improved Wild Strike|w=40}} ====
; {{SAI|Improved Wild Strike|w=40}}
* You can make two additional [[Attack Roll|attacks]] after making an unarmed strike while in [[Wild Shape]].
: You can make two additional [[Attack Roll|attacks]] after making an unarmed strike while in [[Wild Shape]].


==== Spellcasting ====
* {{SpellSlot|5|2}} '''Level 5 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain an additional Level 5 Spell Slot.)''
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


* {{SpellSlot|cantrip}} '''Cantrips''' (Choose 1):
; Spellcasting
{{div col | style = column-width: 20em; list-style-type: none;}}
:; {{SpellSlot|5|2}} Level 5 Spell Slots Unlocked&colon; 2
* {{SAI|Guidance|w=40|c=16}}
:: You gain an additional Level 5 Spell Slot.
* {{SAI|Poison Spray|w=40}}
:; {{SpellSlot|cantrip}} Cantrips Known
* {{SAI|Produce Flame|w=40}}
:: Choose 1 additional Cantrip from the [[Druid/Spells|Druid Spell List]].
* {{SAI|Resistance (Cantrip)|Resistance|w=40|c=16}}
:; Scaling Cantrips
* {{SAI|Shillelagh|w=40}}
:: Your damaging cantrips gain an additional damage die. For example, {{SAI|Poison Spray}} now deals {{DamageText|3d12|Poison}}.
* {{SAI|Thorn Whip|w=40}}
:; Prepared Spells
{{div col end}}
:: Choose a number of Spells = {{InfoBlob|10 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
{{HorizontalRuleImage}}
 
* '''Scaling Cantrips:''' Your damaging cantrips gain an additional damage die. For example, {{SAI|Poison Spray}} now deals {{DamageText|3d12|Poison}}.
*'''Choose a number of Prepared Spells''' = {{InfoBlob|10 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
** Spells: No new spells at this level
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


'''Subclass Features''':
==== Subclass Features ====
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=== Level 11 ===
{{H3|Level 11}}
* {{SpellSlot|6|1}} '''Level 6 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 1''' ''(You gain one Level 6 Spell Slot.)''
 
; Spellcasting
:; {{SpellSlot|6|1}} Level 6 Spell Slots Unlocked&colon; 1
:: You gain one Level 6 Spell Slot.
:; Prepared Spells
:: Choose a number of Spells = {{InfoBlob|11 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* '''Choose a number of Prepared Spells''' = {{InfoBlob|11 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
 
* New '''6th Level Spells''' available:
; New 6th Level Spells available
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Heal|w=40}}
* {{SAI|Heal}}
* {{SAI|Heroes' Feast|w=40}}
* {{SAI|Heroes' Feast}}
* {{SAI|Sunbeam|w=40|c=16}}
* {{SAI|Sunbeam|c=16}}
* {{SAI|Wall of Thorns|w=40|c=16}}
* {{SAI|Wall of Thorns|c=16}}
* {{SAI|Wind Walk|w=40}}
* {{SAI|Wind Walk}}
{{div col end}}
{{div col end}}
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


=== Level 12 ===
{{H3|Level 12}}


* Choose a [[Feat]].
* Choose a [[Feat]].
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* '''Choose a number of Prepared Spells''' = {{InfoBlob|12 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
 
** Spells: No new spells at this level
; Prepared Spells
: Choose a number of Spells = {{InfoBlob|12 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)''
 
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}



Revision as of 10:17, 19 December 2023

Template:Up to date

Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Class Druid Badge Icon.png
Class Druid Badge Icon.png
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.

Druid is a character Class in Baldur's Gate 3. Druids are closely attuned with nature and the animals that live in it. They utilize the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.

The Druid Subclasses are: Circle of the Land Circle of the Land, Circle of the Moon Circle of the Moon, Circle of the Spores Circle of the Spores

The Druid Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Cantrips Known 1st 2nd 3rd 4th 5th 6th
1st +2 #Level 1 Spellcasting 2 2 - - - - -
2nd Wild Shape Wild Shape, #Level 2 Choose a subclass 3 - - - - -
3rd - 4 2 - - - -
4th Feat Feat, Wild Shape Improvement Wild Shape Improvement 3 4 3 - - - -
5th +3 Wild Strike Wild Strike 4 3 2 - - -
6th #Level 6 Subclass Feature 4 3 3 - - -
7th - 4 3 3 1 - -
8th Feat Feat, Wild Shape Improvement Wild Shape Improvement 4 3 3 2 - -
9th +4 - 4 3 3 3 1 -
10th #Level 10 Subclass Feature 4 4 3 3 3 2 -
11th - 4 3 3 3 2 1
12th Feat Feat 4 3 3 3 2 1

Class Information

Druid's default armour
Hit points
At level 1: 8 + Constitution Constitution modifier
On level up: 5 + Constitution Constitution modifier
Key Ability Scores
Wisdom Wisdom for Spells
Constitution Constitution for Hit Points and Concentration Concentration Checks
Dexterity Dexterity for Armour Class
Saving throw proficiencies
Wisdom Wisdom, Intelligence Intelligence
Equipment Proficiencies
Clubs Clubs, Daggers Daggers, Javelins Javelins, Maces Maces
Quarterstaves Quarterstaves, Scimitars Scimitars, Sickles Sickles, Spears Spears
Light armour, Medium armour
Shields
Skills with Proficiency (Choose 3)
Arcana Arcana, Animal Handling Animal Handling, Insight Insight, Medicine Medicine, Nature Nature, Perception Perception, Religion Religion, Survival Survival

You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.

Spellcasting

For a list of spells available to the Druid, see: Druid/Spells.
Spellcasting Ability
Wisdom Wisdom
Prepared Spells Icon.webp Prepared Spells
You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
Number of Prepared Spells = Druid Level + Wisdom Wisdom Modifier (Minimum of 1 spell.)

Level Progression

Through experience, you acquire new power. You gain the following traits.

Template:H3

Spellcasting
2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Cantrips Icon.png Cantrips Known: 2
Choose 2 Cantrips from the Druid Spell List.
Prepared Spells
Choose a number of Spells = 1 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
Bg3 content hr.png
New Cantrips available
Bg3 content hr.png
New 1st Level Spells

Template:H3

Spellcasting
3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
Prepared Spells
Choose a number of Spells = 2 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
Bg3 content hr.png
Wild Shape Wild Shape
New Wild Shape forms:
Wild Shape: Badger Wild Shape: Badger
Take the shape of a giant Badger that can burrow into the ground.
Wild Shape: Cat Wild Shape: Cat
Take the shape of a ragdoll Cat that can avoid attention and meow to distract your enemies.
Wild Shape: Spider Wild Shape: Spider
Take the shape of a giant Spider that can shoot webs to entangle enemies.
Wild Shape: Wolf Wild Shape: Wolf
Take the shape of a Wolf that can leave enemies open to Critical Hits and increase allies' Movement Speed.
Wild Shape Charges: 2
The number of times you can use your Wild Shape. Replenished by Short or Long Rest.
Bg3 content hr.png

Select a Subclass

40 40 40 40 40 40

Template:H3

Spellcasting
4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Prepared Spells
Choose a number of Spells = 3 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
Bg3 content hr.png
New 2nd Level Spells
Bg3 content hr.png

Subclass Features

40 40 40 40 40 40

(none)

*Denotes a spell not otherwise part of the Druid spell list.

Template:H3

Bg3 content hr.png
New Wild Shape
Wild Shape: Deep Rothé Wild Shape: Deep Rothé
Take the shape of a Deep Rothé that can charge and impale enemies.
Bg3 content hr.png
Spellcasting
3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Cantrips Icon.png Cantrips Known
Choose 1 additional Cantrip from the Druid Spell List.
Prepared Spells
Choose a number of Spells = 4 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
Bg3 content hr.png

Subclass Features

40 40 40 40 40 40

(none)

(none)

Template:H3

Proficiency Bonus Proficiency Bonus: +3
You gain +1 to your Proficiency Bonus.
Bg3 content hr.png
Wild Strike Wild Strike
You can make an additional attack after making an unarmed strike while in wildshape.
Bg3 content hr.png
Spellcasting
2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Scaling Cantrips
Your damaging cantrips gain an additional damage die. For example, Poison Spray Poison Spray now deals 2d12Damage TypesPoison.
Prepared Spells
Choose a number of Spells = 5 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
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New 3rd Level Spells
Bg3 content hr.png

Subclass Features

40 40 40 40 40 40
  • (none)

*Denotes a spell not otherwise part of the Druid spell list.

Template:H3

New Wild Shape forms
Wild Shape: Panther Wild Shape: Panther
Take the shape of a Panther that can prowl around invisibly.
Wild Shape: Owlbear Wild Shape: Owlbear
Take the shape of an Owlbear that can rupture the ground and become enraged.
Bg3 content hr.png
Spellcasting
3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3
You gain an additional Level 3 Spell Slots.
Prepared Spells
Choose a number of Spells = 6 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)

Subclass Features

40 40 40 40 40 40

Template:H3

Spellcasting
1 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 1
You gain one Level 4 Spell Slot.
Prepared Spells
Choose a number of Spells = 7 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
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New 4th Level Spells
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Subclass Features

40 40 40 40 40 40

(none)

*Denotes a spell not otherwise part of the Druid spell list.

Template:H3

Spellcasting
2 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 2
You gain an additional Level 4 Spell Slot.
Prepared Spells
Choose a number of Spells = 8 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
Bg3 content hr.png

Subclass Features

40 40 40 40 40 40

(none)

(none)

Template:H3

Proficiency Bonus Proficiency Bonus: +4
You gain +1 to your Proficiency Bonus.
Bg3 content hr.png
Spellcasting
3 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 3
You gain an additional Level 4 Spell Slot.
1 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 1
You gain one Level 5 Spell Slot.
Prepared Spells
Choose a number of Spells = 9 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
Bg3 content hr.png
New 5th Level Spells
Bg3 content hr.png

Subclass Features

40 40 40 40 40 40

(none)

*Denotes a spell not otherwise part of the Druid spell list.

Template:H3

New Wild Shape
Wild Shape: Dilophosaurus Wild Shape: Dilophosaurus
Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour class.
Bg3 content hr.png
Improved Wild Strike Improved Wild Strike
You can make two additional attacks after making an unarmed strike while in Wild Shape.
Bg3 content hr.png
Spellcasting
2 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 2
You gain an additional Level 5 Spell Slot.
Cantrips Icon.png Cantrips Known
Choose 1 additional Cantrip from the Druid Spell List.
Scaling Cantrips
Your damaging cantrips gain an additional damage die. For example, Poison Spray Poison Spray now deals 3d12Damage TypesPoison.
Prepared Spells
Choose a number of Spells = 10 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
Bg3 content hr.png

Subclass Features

40 40 40 40 40 40

Template:H3

Spellcasting
1 Level 6 Spell Slots.png Level 6 Spell Slots Unlocked: 1
You gain one Level 6 Spell Slot.
Prepared Spells
Choose a number of Spells = 11 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
Bg3 content hr.png
New 6th Level Spells available
Bg3 content hr.png

Template:H3

Bg3 content hr.png
Prepared Spells
Choose a number of Spells = 12 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
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External Links