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Jaheira/Approval: Difference between revisions
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* At the entrance gate, consent to be arrested by the [[Steel Watcher]]. {{Approval|Jaheira|+1}} | * At the entrance gate, consent to be arrested by the [[Steel Watcher]]. {{Approval|Jaheira|+1}} | ||
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Jaheira|+1}} | * Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Jaheira|+1}} | ||
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Jaheira|+1}} | * At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"Correct. But nobody likes Naaber"'' line. {{Approval|Jaheira|+1}} | ||
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to | ** When he tries to imitate a bard, ask him to never sing again {{Approval|Jaheira|+1}} | ||
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines'' | |||
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Jaheira|+1}} ''(either option)'' | * At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Jaheira|+1}} ''(either option)'' | ||
* At [[Fraygo's Flophouse]], tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore. {{Approval|Jaheira|+1}} | * At [[Fraygo's Flophouse]], tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore. {{Approval|Jaheira|+1}} | ||
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''At the [[Flymm Cargo]]:'' | ''At the [[Flymm Cargo]]:'' | ||
* After returning from the [[Iron Throne]], tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Jaheira|+1}} | * After returning from the [[Iron Throne]], tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Jaheira|+1}} | ||
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Jaheira|+1}} | |||
▶''''' Note:''' This dialogue will happen if you come close to the gate without having all three Netherstones '' | |||
''In [[Cazador's Dungeon]]:'' | ''In [[Cazador's Dungeon]]:'' | ||
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** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Jaheira|+1}} | ** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Jaheira|+1}} | ||
''Talking to [[Golbraith Stredivas]]:'' | |||
* Ask him whether his son needs any help {{Approval|Jaheira|+1}} ''(A {{Race|Duergar}} character will have a unique line here)'' | |||
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Jaheira|+1}} | |||
** OR, Playing as a {{Class|Ranger}}, tell Golbraith you see the mark of a true hunter about him {{Approval|Jaheira|+1}} | |||
** OR, Playing as a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true warrior about him {{Approval|Jaheira|+1}} | |||
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Jaheira|+1}} | |||
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Jaheira|+1}} | |||
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Jaheira|+1}} | |||
** OR, Playing as a Good/Neutral {{Class|Cleric}}, say you'll pray for his son swift return {{Approval|Jaheira|+1}} | |||
** OR, Playing as an Evil {{Class|Cleric}}, say you'll pray that her son murdered the mind flayer brutally and swiftly {{Approval|Jaheira|+1}} | |||
''Talking to [[Big Huido]] at the docks:'' | |||
** Succeed the {{Ability check|Deception|15}} to pretend a Guild representative {{Approval|Jaheira|+1}} ''({{Class|Bard}} and {{Class|Rogue}} characters will have unique lines here)'' | |||
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment {{Approval|Jaheira|+1}} ''({{Class|Barbarian}} and {{Class|Fighter}} characters will have unique lines here)'' | |||
'''In the [[Guildhall]]''' | |||
* When talking with [[Nine-Fingers Keene]] the first time, say you are Jaheira's friend, OR call yourself a passer-by looking for good food, OR that you're exploring the local sewer-life. {{Approval|Jaheira|+2}} ''(either option)'' | |||
** Then tell Nine-Fingers that Jaheira is not alone, OR ask her if she really thinks that this will stop Jaheira, OR tell her you can handle it. {{Approval|Jaheira|+2}} ''(either option)'' | |||
* Make [[Tut Thistlebog]] reveal the location of the ambush against [[Stone Lord]]. {{Approval|Jaheira|+2}} | |||
* Convince [[Uktar]] to give you a hint about the Stone Lord {{Approval|Jaheira|+2}} | |||
* When talking with Nine-Fingers with [[Minsc]] in the party, use any skill-based check to convince him that she isn't an enemy. {{Approval|Jaheira|+10}} | |||
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* {{Coords|-166|-75}} Play with the children. | * {{Coords|-166|-75}} Play with the children. | ||
:* Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". {{Approval|Jaheira|+1}} | :* Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". {{Approval|Jaheira|+1}} | ||
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* Refuse your father's gift. {{Approval|Jaheira|+10}} | * Refuse your father's gift. {{Approval|Jaheira|+10}} | ||
'''Camp/Conversation''' | |||
* When you ask how she's faring without her harpers, tell her that her "experience will be an asset" or "try to keep up." {{Approval|Jaheira|+2}} | * When you ask how she's faring without her harpers, tell her that her "experience will be an asset" or "try to keep up." {{Approval|Jaheira|+2}} | ||
* When you ask about her past experience with the Dead Three, say "Please. You're only one of those things." {{Approval|Jaheira|+3}} | * When you ask about her past experience with the Dead Three, say "Please. You're only one of those things." {{Approval|Jaheira|+3}} |
Revision as of 21:31, 14 December 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter |
Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense. She approves of good deeds no matter how small they are.
Greetings
Depending on their approval rating, Jaheira may greet the player with:
Negative (<0):
- "Speak, so long as you have something sensible to say."
- "What."
Neutral and Medium (0 - 39):
- "Speak."
- "Yes?"
- "Well - are we ready for the road once more?" (in camp)
High (40+):
- "The cub speaks."
- "What is it, cub?"
Approval
The following story and dialogue choices will cause Jaheira to gain approval.
Act Two
Act Three
Disapproval
The following story and dialogue choices will cause Jaheira to lose approval.