Ad placeholder
Karlach/Approval: Difference between revisions
(Added and organized all of Karlach's greetings.) |
|||
Line 94: | Line 94: | ||
'''[[Emerald Grove]]/[[The Hollow]]''' | '''[[Emerald Grove]]/[[The Hollow]]''' | ||
* Convince [[Aradin]] and [[Zevlor]] to stop arguing (using [[Persuasion]] or [[Intimidation]]) {{Approval|Karlach|+1}} | * Convince [[Aradin]] and [[Zevlor]] to stop arguing (using [[Persuasion]] or [[Intimidation]]) {{Approval|Karlach|+1}} | ||
* Take a swing at [[Aradin]] during his argument with [[Zevlor]] {{Approval|Karlach|+1}} | ** Take a swing at [[Aradin]] during his argument with [[Zevlor]] {{Approval|Karlach|+1}} | ||
* Playing as a Cleric of Tempus and after talking to [[Aradin]], tell [[Remira]] that [[Liam]] earned a warriors' rest {{Approval|Karlach|+1}} | * Playing as a Cleric of Tempus and after talking to [[Aradin]], tell [[Remira]] that [[Liam]] earned a warriors' rest {{Approval|Karlach|+1}} | ||
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}} | * Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}} | ||
Line 100: | Line 100: | ||
* Playing as a [[Paladin]], [[Druid]], [[Cleric]] or [[Bard]], offer [[Pandirna]] to heal her (for free) {{Approval|Karlach|+1}} | * Playing as a [[Paladin]], [[Druid]], [[Cleric]] or [[Bard]], offer [[Pandirna]] to heal her (for free) {{Approval|Karlach|+1}} | ||
* Assist [[Guex]] in training (using [[Athletics]], [[Insight]] or [[Detect Thoughts]]) {{Approval|Karlach|+5}} | * Assist [[Guex]] in training (using [[Athletics]], [[Insight]] or [[Detect Thoughts]]) {{Approval|Karlach|+5}} | ||
* Convince [[Arka]] | * Convince [[Arka]] to spare [[Sazza]] (using [[Persuasion]], [[Intimidation]] or [[Detect Thoughts]]) {{Approval|Karlach|+1}} | ||
* Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}} | ** Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}} | ||
* When you first meet [[Dammon]] while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. {{Approval|Karlach|+10}} | * When you first meet [[Dammon]] while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. {{Approval|Karlach|+10}} | ||
* Agree to help [[Zevlor]] (in his cave) to try to convince [[Kagha]] to stop the ritual. (''<small>Note: This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by [[Aradin]]''</small>) {{Approval|Karlach|+5}} | * Agree to help [[Zevlor]] (in his cave) to try to convince [[Kagha]] to stop the ritual. (''<small>Note: This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by [[Aradin]]''</small>) {{Approval|Karlach|+5}} | ||
Line 121: | Line 121: | ||
'''[[Forest]]''' | '''[[Forest]]''' | ||
* Tell [[Scratch]] to follow your scent to the camp, using [[Speak with Animals]] . {{Approval|Karlach|+1}} | * Tell [[Scratch]] to follow your scent to the camp, using [[Speak with Animals]]. {{Approval|Karlach|+1}} | ||
* Playing as a [[Cleric]] of [[Helm]], [[Ilmater]], [[Oghma]], [[Tempus]] or [[Tyr]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there (''<small>Note:this scene appears only if Aradin has previously left the grove''</small>) {{Approval|Karlach|+1}} | * Playing as a [[Cleric]] of [[Helm]], [[Ilmater]], [[Oghma]], [[Tempus]] or [[Tyr]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there (''<small>Note:this scene appears only if Aradin has previously left the grove''</small>) {{Approval|Karlach|+1}} | ||
Line 130: | Line 130: | ||
'''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | '''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | ||
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to "Calm down", and then choose to either defend or question [[Auntie Ethel]]{{Approval|Karlach|+1}} | * When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to "Calm down", and then choose to either defend or question [[Auntie Ethel]]{{Approval|Karlach|+1}} | ||
* While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Karlach|+1}} | ** While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Karlach|+1}} | ||
* After entering the [[Sunlit Wetlands]], pass the check to break the illusion, then say 'BAA' at the Redcaps when you speak to them {{Approval|Karlach|+1}} (up to 3 times) | * After entering the [[Sunlit Wetlands]], pass the check to break the illusion, then say 'BAA' at the Redcaps when you speak to them {{Approval|Karlach|+1}} (up to 3 times) | ||
* When talking to [[Auntie Ethel]] and [[Mayrina]] at the [[Riverside Teahouse]]: | * When talking to [[Auntie Ethel]] and [[Mayrina]] at the [[Riverside Teahouse]]: | ||
Line 138: | Line 138: | ||
* Give Ethel's [[Bitter Divorce]] wand to [[Mayrina]] {{Approval|Karlach|+1}} | * Give Ethel's [[Bitter Divorce]] wand to [[Mayrina]] {{Approval|Karlach|+1}} | ||
* Resurrect [[Mayrina]]'s husband, and then hand her the wand {{Approval|Karlach|+1}} | * Resurrect [[Mayrina]]'s husband, and then hand her the wand {{Approval|Karlach|+1}} | ||
* | * ''(If [[Astarion]] '''is not''' in your party)'' When talking to [[Gandrel]], tell him that [[Astarion]] is under your protection {{Approval|Karlach|+1}}. | ||
**Further in dialogue, refuse to help the hunter find your camp {{Approval|Karlach|+1}} | |||
'''[[Blighted Village]]''' | '''[[Blighted Village]]''' | ||
* Gain entrance to the village by [[Persuasion|Persuading]] or [[Performance|Performing]] for the booyahg guard on the roof near the southern gate {{Approval|Karlach|+1}} | * Gain entrance to the village by [[Persuasion|Persuading]] or [[Performance|Performing]] for the booyahg guard on the roof near the southern gate {{Approval|Karlach|+1}} | ||
* Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}} | * Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}} | ||
* Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Karlach|+1}} | ** Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Karlach|+1}} | ||
* Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Karlach|+1}} | * Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Karlach|+1}} | ||
* Convince [[Lump the Enlightened]] to fight alongside you, outbidding goblins {{Approval|Karlach|+1}} | * Convince [[Lump the Enlightened]] to fight alongside you, outbidding goblins {{Approval|Karlach|+1}} | ||
Line 157: | Line 158: | ||
* In the chicken-chasing game, [[Persuasion|convince]] the [[Owlbear Cub]] to run to the camp gate {{Approval|Karlach|+1}} | * In the chicken-chasing game, [[Persuasion|convince]] the [[Owlbear Cub]] to run to the camp gate {{Approval|Karlach|+1}} | ||
* Successfully [[Intimidation|Intimidate]] [[Crusher]] {{Approval|Karlach|+1}} | * Successfully [[Intimidation|Intimidate]] [[Crusher]] {{Approval|Karlach|+1}} | ||
* After defeating Crusher, choose mercy and help him up. {{Approval|Karlach|+1}} | ** OR After defeating Crusher, choose mercy and help him up. {{Approval|Karlach|+1}} | ||
* Tell [[Eight]] | * Tell [[Eight]] that you're sorry for his loss. {{Approval|Karlach|+1}} | ||
'' Inside the [[Shattered Sanctum]]:'' | '' Inside the [[Shattered Sanctum]]:'' | ||
* After moving with [[Priestess Gut]] to her "private chapel", allow Gut to feel around your head {{Approval|Karlach|+1}} | * After moving with [[Priestess Gut]] to her "private chapel", allow Gut to feel around your head {{Approval|Karlach|+1}} | ||
Line 176: | Line 177: | ||
'''[[Zhentarim Hideout]]''' | '''[[Zhentarim Hideout]]''' | ||
''When trying to enter the hideout:'' | ''When trying to enter the hideout:'' | ||
* Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]]. ''<small>(Note: if you've already found it, the "I know what became of Rugan" | * Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]]. ''<small>(Note: if you've already found it, the dialogue line "I know what became of Rugan" will not give approval.)</small>'' {{Approval|Karlach|+1}} | ||
* Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}} | ** OR Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}} | ||
* Use [[Intimidation]] to tell Zarys you "go where you please" {{Approval|Karlach|+1}} | ** OR Use [[Intimidation]] to tell Zarys you "go where you please" {{Approval|Karlach|+1}} | ||
* Refuse to kill [[Rugan]] when Zarys tells you to {{Approval|Karlach|+1}} | * Refuse to kill [[Rugan]] when Zarys tells you to {{Approval|Karlach|+1}} | ||
''When dealing with [[Brem]] and the artist [[Oskar Fevras]]:'' | ''When dealing with [[Brem]] and the artist [[Oskar Fevras]]:'' | ||
Line 191: | Line 192: | ||
'''[[Underdark]]''' | '''[[Underdark]]''' | ||
* When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Karlach|+1}} | * When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Karlach|+1}} | ||
* Give an antidote to [[Thulla]] in the | * Give an antidote to [[Thulla]] in the Myconid Colony {{Approval|Karlach|+1}} | ||
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}} | * Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}} | ||
* Agree to help [[Baelen Bonecloak]] {{Approval|Karlach|+1}} | * Agree to help [[Baelen Bonecloak]] {{Approval|Karlach|+1}} | ||
Line 198: | Line 198: | ||
* Tell [[Gekh Coal]] that you're not going to help a slave-catcher.{{Approval|Karlach|+1}} | * Tell [[Gekh Coal]] that you're not going to help a slave-catcher.{{Approval|Karlach|+1}} | ||
* [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}} | * [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}} | ||
* Tell Sovereign [[Spaw]] that you've killed Sovereign [[Glut]] because the latter conspired to [[Avenge Glut's Circle|usurp]] Spaw's circle {{Approval|Karlach|+1}} | |||
* In the [[Dread Hollow]], place autumncrocus on Myrna’s grave ''<small>(Note: this option appears after uncovering Myrna's fate in the [[Arcane Tower]])''</small>{{verify}} {{Approval|Karlach|+1}} | * In the [[Dread Hollow]], place autumncrocus on Myrna’s grave ''<small>(Note: this option appears after uncovering Myrna's fate in the [[Arcane Tower]])''</small>{{verify}} {{Approval|Karlach|+1}} | ||
* In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}} | * In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}} | ||
'''[[Grymforge]]''' | '''[[Grymforge]]''' | ||
* Tell [[Ward Magmar]] | * Tell [[Ward Magmar]] that he disgusts you {{Approval|Karlach|+1}} | ||
* | * Convince [[Skickpit]] you're going to help him, then ask if he really wants you to kill his slavers (using [[Persuasion|Persuasion]] line) {{Approval|Karlach|+1}} | ||
* Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss {{Approval|Karlach|+1}} | * Pay respect to the heap of deep gnomes' corpses after killing or deceiving [[Brathwen]] and [[Viss]] {{Approval|Karlach|+1}} | ||
* [[Persuasion|Convince]] the deep rothé to give in to their rage and attack the duergar {{Approval|Karlach|+1}} | * [[Persuasion|Convince]] the deep rothé to give in to their rage and attack the duergar {{Approval|Karlach|+1}} | ||
* Promise the deep gnome slaves that you'll do what you can | * Promise the deep gnome slaves that you'll do what you can to help them {{Approval|Karlach|+1}} | ||
* After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on {{Approval|Karlach|+1}} | * After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on {{Approval|Karlach|+1}} | ||
* Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Karlach|+5}} | * Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Karlach|+5}} | ||
Line 228: | Line 229: | ||
* If Karlach is recruited before [[Wyll]], he will show up when ending this day in the camp. Talk him out of fighting Karlach. {{Approval|Karlach|+5}} | * If Karlach is recruited before [[Wyll]], he will show up when ending this day in the camp. Talk him out of fighting Karlach. {{Approval|Karlach|+5}} | ||
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance {{Approval|Karlach|+5}} | * Tell [[Mizora]] not to lay a finger on Karlach during her first appearance {{Approval|Karlach|+5}} | ||
* Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}} | ** OR Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}} | ||
* After staking [[Astarion]] when he tried to bite you, say bringing him to the camp was a mistake {{Approval|Karlach|+1}} | * After staking [[Astarion]] when he tried to bite you, say that bringing him to the camp was a mistake {{Approval|Karlach|+1}} | ||
* After [[Dammon]] upgrades her heart first time tell her you still can't touch her, and then choose the line "Of course I do" {{Approval|Karlach|+10}} | * After [[Dammon]] upgrades her heart first time tell her you still can't touch her, and then choose the line "Of course I do" {{Approval|Karlach|+10}} | ||
* After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}} (''<small>Note: the line can be repeated but only the first time gives | * After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}} (''<small>Note: the line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval''</small>) | ||
* Agree to give Karlach a [[Soul Coin]] to power her up in combat {{Approval|Karlach|+5}} | * Agree to give Karlach a [[Soul Coin]] to power her up in combat {{Approval|Karlach|+5}} | ||
* Pet [[Scratch]] when he first comes to the camp {{Approval|Karlach|+1}} | * Pet [[Scratch]] when he first comes to the camp {{Approval|Karlach|+1}} | ||
* Feed the [[Owlbear Cub]] when it first comes to the [[Campsite|Camp]] ''(requires food in the inventory)'' | * Feed the [[Owlbear Cub]] when it first comes to the [[Campsite|Camp]] {{Approval|Karlach|+1}} ''(requires food in the inventory)'' | ||
* Successfully heal the [[Owlbear Cub]]'s paw when it appears again at the camp {{Approval|Karlach|+1}} | * Successfully heal the [[Owlbear Cub]]'s paw when it appears again at the camp {{Approval|Karlach|+1}} | ||
* Pet the [[Owlbear Cub]] after adopting it {{Approval|Karlach|+1}} | * Pet the [[Owlbear Cub]] after adopting it {{Approval|Karlach|+1}} | ||
Line 240: | Line 241: | ||
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (''after the events at the Crèche''): | * When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (''after the events at the Crèche''): | ||
** Encourage [[Lae'zel]] to trust him {{Approval|Karlach|+1}} | ** Encourage [[Lae'zel]] to trust him {{Approval|Karlach|+1}} | ||
** OR tell | ** OR tell Lae'zel you'll support any choice of hers {{Approval|Karlach|+1}} | ||
** OR tell | ** OR tell Lae'zel you believe Kith'rak and she should too {{Approval|Karlach|+1}} | ||
'''Raphael's Deal''' | '''Raphael's Deal''' | ||
Line 250: | Line 251: | ||
'''Any Area''' | '''Any Area''' | ||
* Playing as [[Astarion]], confess to her that you | * Playing as [[Astarion]], confess to her that you are a vampire. {{Approval|Karlach|+10}} | ||
}} | }} | ||
Revision as of 09:55, 4 June 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Template:CompanionTab Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils. The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on her approval rating, Karlach may greet the player with:
Negative (<0):
- "Yeah?"
- "What?"
- "Out with it."
- "Hey."
Neutral (0 - 29):
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium and up (30+):
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
If spoken to by someone other than the player character:
- "Sorry - haven't fraternised with you much and not sure if I want to start."
- "Go get boss if you want to talk."
- "Tell it to the chief."
Romance
Flirting - Low approval:
- "Hey, soldier."
- "Uh huh?"
- "What is it?"
Flirting - 20+ approval:
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
Partnered:
- "Darling."
- "Hey!"
- "Soldier?"
- "What's on your mind?"
Partnered, low approval:
- "Yeah, honey?"
- "Hmm?"
- "What's on your mind?"
Broken Up - 40+ approval:
- "Hey, soldier."
- "Yeah?"
- "What's on your mind?"
Broken Up - Low approval:
- "What?"
- "Yeah?"
- "Something on your mind?"
Approval
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One
Act Two
Act Three
Disapproval
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
Act One
Act Two
Act Three
- Tell News Hawker Luan that his salesmanship is terrible. -1
- Sell the Githyanki egg to the Society of Brilliance.
- Give Redhammer to Allandra Grey at the end of Avenge the Drowned -1
Note: It is possible to detach one of your party companions and foist them on Haarlep to play his 'game'. In that case, 'Clothes removal' point is lost always, while 'Vowing body' point distracts only sometimes, if Karlach stands too close to the scene.
- Intimidate Helsik to keep the gauntlets -1