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Druid: Difference between revisions
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[[Category:Classes]] | [[Category:Classes]] | ||
'''Druid''' is a character [[Class]] in [[Baldur's Gate 3]]. Druids are closely attuned with nature and the animals that live in it. They | '''Druid''' is a character [[Class]] in ''[[Baldur's Gate 3]]''. Druids are closely attuned with nature and the animals that live in it. They utilise the power of nature to cast [[Spells]] and have the ability to transform into various creatures. Druids use [[Wisdom]] as their primary ability score. | ||
The Druid Subclasses are: | The Druid Subclasses are: [[Circle of the Land]], [[Circle of the Moon]], [[Circle of the Spores]] | ||
{{TOC|limit=2}} | |||
{| class="wikitable nomobile" style="width: 100%;" | {| class="wikitable nomobile" style="width: 100%;" | ||
|- | |- | ||
! colspan="4" | | ! colspan="4" | Druid level progression | ||
! colspan="6" | [[Spells# | ! colspan="6" | [[Spells#Spell_slots|Spell slots]] per [[Spells#Spell_levels|spell level]] | ||
|- | |- | ||
! style="width: 6%;" | Level | ! style="width: 6%;" | Level | ||
! style="width: 8%;" | [[Proficiency | ! style="width: 8%;" | [[Proficiency bonus]] | ||
! Features | ! Features | ||
! style="width: 6%;" | | ! style="width: 6%;" | Cantrips known | ||
! style="width: 3%;" | 1st | ! style="width: 3%;" | 1st | ||
! style="width: 3%;" | 2nd | ! style="width: 3%;" | 2nd | ||
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|- | |- | ||
| [[#Level 6|6th]] | | [[#Level 6|6th]] | ||
| {{Icon|Class Druid Badge Icon.png|24|link=#Level 6}} [[#Level 6|Subclass | | {{Icon|Class Druid Badge Icon.png|24|link=#Level 6}} [[#Level 6|Subclass feature]] | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
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|- | |- | ||
| [[#Level 10|10th]] | | [[#Level 10|10th]] | ||
| {{Icon|Class Druid Badge Icon.png|24|link=#Level 10}} [[#Level 10|Subclass | | {{Icon|Class Druid Badge Icon.png|24|link=#Level 10}} [[#Level 10|Subclass feature]] | ||
| rowspan="3" style="text-align: center;" | 4 | | rowspan="3" style="text-align: center;" | 4 | ||
| 4 | | 4 | ||
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|} | |} | ||
== Class | == Class information == | ||
[[File:Default Druid Armor.png|250px|right|Druid's default armour]] | [[File:Default Druid Armor.png|250px|right|Druid's default armour]] | ||
; Hit points | ; Hit points | ||
: At level 1: {{InfoBlob|8 + | : At level 1: {{InfoBlob|8 + [[Constitution]] modifier}} | ||
: On level up: {{InfoBlob|5 + | : On level up: {{InfoBlob|5 + [[Constitution]] modifier}} | ||
; Key | ; Key ability scores | ||
: {{Ability|Wisdom}} for | : {{Ability|Wisdom}} for spells | ||
: {{Ability|Constitution}} for | : {{Ability|Constitution}} for hit points and {{Concentration}} checks | ||
: {{Ability|Dexterity}} for [[Armour Class]] | : {{Ability|Dexterity}} for [[Armour Class]] | ||
; Saving throw proficiencies | ; Saving throw proficiencies | ||
: {{Ability|Wisdom}}, {{Ability|Intelligence}} | : {{Ability|Wisdom}}, {{Ability|Intelligence}} | ||
; Equipment | ; Equipment proficiencies | ||
: {{WeaponType|Clubs}}, {{WeaponType|Daggers}}, {{WeaponType|Javelins}}, {{WeaponType|Maces}} | : {{WeaponType|Clubs}}, {{WeaponType|Daggers}}, {{WeaponType|Javelins}}, {{WeaponType|Maces}} | ||
: {{WeaponType|Quarterstaves}}, {{WeaponType|Scimitars}}, {{WeaponType|Sickles}}, {{WeaponType|Spears}} | : {{WeaponType|Quarterstaves}}, {{WeaponType|Scimitars}}, {{WeaponType|Sickles}}, {{WeaponType|Spears}} | ||
: {{LightArmour}}, {{MediumArmour}} | : {{LightArmour}}, {{MediumArmour}} | ||
: {{Shields}} | : {{Shields}} | ||
; Skills with | ; Skills with proficiency (choose 2) | ||
: {{Skill|Arcana}}, {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Medicine}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Religion}}, {{Skill|Survival}} | : {{Skill|Arcana}}, {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Medicine}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Religion}}, {{Skill|Survival}} | ||
You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2. | You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2. | ||
=== | === Spellcasting === | ||
{{Hatnote|For a list of spells available to | {{Hatnote|For a list of spells available to druids, see: [[Druid/Spells]].}} | ||
; Spellcasting | ; Spellcasting ability | ||
: {{Ability|Wisdom}} | : {{Ability|Wisdom}} | ||
; [[File:Prepared Spells Icon.webp|24px]] Prepared | ; [[File:Prepared Spells Icon.webp|24px]] Prepared spells | ||
: You may swap your | : You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots. | ||
: Number of Prepared Spells = {{InfoBlob|Druid Level + | : Number of Prepared Spells = {{InfoBlob|Druid Level + [[Wisdom]] Modifier}} ''(minimum of 1 spell.)'' | ||
== Level | == Level progression == | ||
Through experience, you acquire new power. You gain the following traits. | Through experience, you acquire new power. You gain the following traits. | ||
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; Spellcasting | ; Spellcasting | ||
:; {{SpellSlot|1|2}} Level 1 | :; {{SpellSlot|1|2}} Level 1 spell slots unlocked: 2 | ||
:: You gain two Level 1 | :: You gain two Level 1 spell slots. | ||
:; {{SpellSlot|cantrip}} Cantrips Known: 2 | :; {{SpellSlot|cantrip}} Cantrips Known: 2 | ||
:: Choose 2 | :: Choose 2 cantrips from the [[Druid/Spells|druid spell list]]. | ||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared | :; [[File:Prepared Spells Icon.webp|24px]] Prepared spells | ||
:: Choose a number of Spells = {{InfoBlob|1 (Druid Level) + | :: Choose a number of Spells = {{InfoBlob|1 (Druid Level) + [[Wisdom]] Modifier}} ''(Minimum of 1 spell)'' | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New | ; New cantrips available | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Guidance|c=16}} | * {{SAI|Guidance|c=16}} | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 1st | ; New 1st level spells | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Animal Friendship}} | * {{SAI|Animal Friendship}} | ||
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; Spellcasting | ; Spellcasting | ||
:; {{SpellSlot|1|3}} Level 1 | :; {{SpellSlot|1|3}} Level 1 spell slots unlocked: 3 | ||
:: You gain an additional | :: You gain an additional level 1 spell slot. | ||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared | :; [[File:Prepared Spells Icon.webp|24px]] Prepared spells | ||
:: Choose a number of Spells = {{InfoBlob|2 (Druid Level) + | :: Choose a number of Spells = {{InfoBlob|2 (Druid Level) + [[Wisdom]] Modifier}} ''(Minimum of 1 spell)'' | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
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:: Take the shape of a giant '''Badger''' that can burrow into the ground. | :: Take the shape of a giant '''Badger''' that can burrow into the ground. | ||
:; {{SAI|Wild Shape: Cat|w=40}} | :; {{SAI|Wild Shape: Cat|w=40}} | ||
:: Take the shape of a ragdoll [[ | :: Take the shape of a ragdoll [[Cat]] that can avoid attention and meow to distract your enemies. | ||
:; {{SAI|Wild Shape: Spider|w=40}} | :; {{SAI|Wild Shape: Spider|w=40}} | ||
:: Take the shape of a giant '''Spider''' that can shoot webs to entangle enemies. | :: Take the shape of a giant '''Spider''' that can shoot webs to entangle enemies. | ||
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:: Take the shape of a '''Wolf''' that can leave enemies open to Critical Hits and increase allies' Movement Speed. | :: Take the shape of a '''Wolf''' that can leave enemies open to Critical Hits and increase allies' Movement Speed. | ||
}} | }} | ||
; {{R|wldshp|icononly=yes}} Wild Shape | ; {{R|wldshp|icononly=yes}} Wild Shape charges: 2 | ||
: The number of times you can use your Wild Shape. Replenished | : The number of times you can use your Wild Shape. Replenished with a [[Short Rest|Short]] or [[Long Rest]]. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
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{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | {{ImageLink|Class Druid Land Badge Icon.png|Circle of the Land|w=150|h=150}} | ||
! style="width: 250px;" | | ! style="width: 250px;" | {{ImageLink|Class Druid Moon Badge Icon.png|Circle of the Moon|w=150|h=150}} | ||
! style="width: 250px;" | | ! style="width: 250px;" | {{ImageLink|Class Druid Spores Badge Icon.png|Circle of the Spores|w=150|h=150}} | ||
|- | |- | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* Choose an additional | * Choose an additional cantrip: | ||
** {{SAI|Guidance|c=16}} | ** {{SAI|Guidance|c=16}} | ||
** {{SAI|Poison Spray}} | ** {{SAI|Poison Spray}} | ||
Line 261: | Line 263: | ||
** {{SAI|Thorn Whip}} | ** {{SAI|Thorn Whip}} | ||
* {{SAI|Natural Recovery|w=40}} | * {{SAI|Natural Recovery|w=40}} | ||
** {{ | ** {{Resource|nr}} (1) | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* {{SAI|Lunar Mend|w=40}} | * {{SAI|Lunar Mend|w=40}} | ||
Line 269: | Line 271: | ||
* {{SAI|Halo of Spores|w=40}} | * {{SAI|Halo of Spores|w=40}} | ||
* {{SAI|Symbiotic Entity|w=40}} | * {{SAI|Symbiotic Entity|w=40}} | ||
* Gain an additional | * Gain an additional cantrip: | ||
** {{SAI|Bone Chill}} | ** {{SAI|Bone Chill}} | ||
|} | |} |
Revision as of 03:54, 10 January 2024
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druid is a character Class in Baldur's Gate 3. Druids are closely attuned with nature and the animals that live in it. They utilise the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.
The Druid Subclasses are: Circle of the Land, Circle of the Moon, Circle of the Spores
Druid level progression | Spell slots per spell level | ||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Proficiency bonus | Features | Cantrips known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | Spellcasting | 2 | 2 | - | - | - | - | - |
2nd | Choose a subclass | ,3 | - | - | - | - | - | ||
3rd | - | 4 | 2 | - | - | - | - | ||
4th | , | 3 | 4 | 3 | - | - | - | - | |
5th | +3 | 4 | 3 | 2 | - | - | - | ||
6th | Subclass feature | 4 | 3 | 3 | - | - | - | ||
7th | - | 4 | 3 | 3 | 1 | - | - | ||
8th | , | 4 | 3 | 3 | 2 | - | - | ||
9th | +4 | - | 4 | 3 | 3 | 3 | 1 | - | |
10th | Subclass feature | 4 | 4 | 3 | 3 | 3 | 2 | - | |
11th | - | 4 | 3 | 3 | 3 | 2 | 1 | ||
12th | 4 | 3 | 3 | 3 | 2 | 1 |
Class information
- Hit points
- At level 1: 8 + Constitution modifier
- On level up: 5 + Constitution modifier
- Key ability scores
- for spells
- for hit points and Concentration checks
- for Armour Class
- Saving throw proficiencies
- ,
- Equipment proficiencies
- , , ,
- , , ,
- Light armour, Medium armour
- Shields
- Skills with proficiency (choose 2)
- , , , , , , ,
You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
Spellcasting
- Spellcasting ability
- Prepared spells
- You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots.
- Number of Prepared Spells = Druid Level + Wisdom Modifier (minimum of 1 spell.)
Level progression
Through experience, you acquire new power. You gain the following traits.
- Spellcasting
-
- Level 1 spell slots unlocked: 2
- You gain two Level 1 spell slots.
- Cantrips Known: 2
- Choose 2 cantrips from the druid spell list.
- Prepared spells
- Choose a number of Spells = 1 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New cantrips available
- New 1st level spells
- Spellcasting
-
- Level 1 spell slots unlocked: 3
- You gain an additional level 1 spell slot.
- Prepared spells
- Choose a number of Spells = 2 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New Wild Shape forms:
- Take the shape of a giant Badger that can burrow into the ground.
- Take the shape of a ragdoll Cat that can avoid attention and meow to distract your enemies.
- Take the shape of a giant Spider that can shoot webs to entangle enemies.
- Take the shape of a Wolf that can leave enemies open to Critical Hits and increase allies' Movement Speed.
- Wild Shape charges: 2
- The number of times you can use your Wild Shape. Replenished with a Short or Long Rest.
Select a subclass
|
|
- Spellcasting
- New 2nd Level Spells
Subclass features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
- Choose a Feat.
- New Wild Shape
-
- Take the shape of a Deep Rothé that can charge and impale enemies.
- Spellcasting
-
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Cantrips Known
- Choose 1 additional Cantrip from the Druid Spell List.
- Prepared Spells
- Choose a number of Spells = 4 (Druid Level) + Modifier (Minimum of 1 spell)
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
(none) |
|
(none) |
- Proficiency Bonus: +3
- You gain +1 to your Proficiency Bonus.
- You can make an additional attack after making an unarmed strike while in wildshape.
- Spellcasting
- New 3rd Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
|
*Denotes a spell not otherwise part of the Druid spell list.
- New Wild Shape forms
-
- Take the shape of a Panther that can prowl around invisibly.
- Take the shape of an Owlbear that can rupture the ground and become enraged.
- Spellcasting
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
|
- Spellcasting
- New 4th Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
- Choose a Feat.
- Spellcasting
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
(none) |
|
(none) |
- Proficiency Bonus: +4
- You gain +1 to your Proficiency Bonus.
- Spellcasting
- New 5th Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
- New Wild Shape
-
- Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour class.
- You can make two additional attacks after making an unarmed strike while in Wild Shape.
- Spellcasting
-
- Level 5 Spell Slots Unlocked: 2
- You gain an additional Level 5 Spell Slot.
- Cantrips Known
- Choose 1 additional Cantrip from the Druid Spell List.
- Scaling Cantrips
- Your damaging cantrips gain an additional damage die. For example, 3d12Poison. now deals
- Prepared Spells
- Choose a number of Spells = 10 (Druid Level) + Modifier (Minimum of 1 spell)
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
|
- Spellcasting
- New 6th Level Spells available
- Choose a Feat.
External Links
- Druid on the Forgotten Realms Wiki