Ad placeholder

Elerrathin's Home: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
 
(27 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{SpoilerWarning}}
{{Location page
[[File:Elerrathins Home.jpg|alt=Elerrathin's Home is a multi-story manor overlooking a busy street of Baldur's Gate.|thumb|Outside view of Elerrathin's Home.]]
| name = Elerrathin's Home
'''Elerrathin's Home''' is a manor [[location|located]] in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It serves as the home of [[Jaheira]] and her wards, who she considers to be her family. The basement of the building is a small lush cavern where Jaheira keeps supplies and her personal effects. Talk to Tate upstairs to get the {{SmItemIcon|Harp-Shaped Pin}}, which you can put in the slot in the desk in Jaheira's Desk to open the way to the basement.
| alt name =
| image = Elerrathins Home.jpg
| image description = Outside view of Elerrathin's Home.
| act = three
| summary = It is just south of the Baldur's Gate waypoint, in the northwest of the map. X: -209 Y: -54
| region prefix = the
| region = Lower City
| north =
| west = Lady Jannath's Estate
| east = Facemaker's Boutique
| south = The Lodge
}}
== Overview ==
It serves as the home of {{CharLink|Jaheira}} and her wards, who she considers to be her family. The basement of the building is a small lush cavern where Jaheira keeps supplies and her personal effects, including several very rare items.


== Jaheira's Basement ==
=== Jaheira's Desk ===
[[File:Jaheira's Basement.jpg|alt=A lush cavern with a wooden shack overlooking a pond.|thumb|Jaheira's Basement]]
The desk in Jaheira's office contains a pin-shaped hole that acts as the lock to her secret basement. The passage can be unlocked using a Harper pin, several of which can be found at throughout your journey:
The basement is a heavily trapped cavern. From the entrance there is a path to a small shed protected by various orbs. The traps won't go off if you have Jaheira present in your party. The basement is inhabited by the Postmaster Badger and his messenger rats, who will give information on certain happenings around Baldur's Gate if you can [[Speak with Animals|speak with animals]].


A key under a trapped bookcase unlocks a secret door hidden behind a bookcase. This is where Jaheira keeps some of her most private items. One of such is the Rite of the Timeless Body. After interacting with the scroll a dialogue with Jaheira is unlocked where she discusses her thoughts about duty, mortality, and her considerations of extending her life.
* {{MdRarityItem|Engraved Pin}} - Picked up from a Drow corpse in Grymforge, near {{CharLink|Murmath}}.
* {{MdRarityItem|Harp-Shaped Pin}} - Found in a pile of viscera in the [[Oubliette]] {{Coords|623|-99}}.
* {{MdRarityItem|Harp-Shaped Pin}} - Obtained by talking to {{CharLink|Tate}}, upstairs in this house.
* {{MdRarityItem|Harp-Shaped Pin}} - Found in a Mahogany Casket in the [[Lower City]] Mortuary {{Coords|40|29}}.
* {{MdRarityItem|Harp-Shaped Pin}} - Found in the Old Pouch {{coords|-217|-53}} on top of the roof of Jaheira's home.  


== Jaheira's Wards ==
[[File:Jaheira's Basement.jpg|alt=A lush cavern with a wooden shack overlooking a pond.|thumb|Jaheira's Basement]]
 
=== Fig ===
[[Fig]] acts as the home's "guard", stopping and questioning any new visitors. They spends their day practicing their swordsmanship against a dummy.


=== Jord ===
=== Jaheira's Basement ===
[[Jord]] watched over Jaheira's plants, letting the plants in her study grow unimpeded. Jaheira took Jord in as a ward when he was nine years old after a confrontation with a merchant.
The basement is a heavily trapped cavern. From the entrance there is a path to a small shed protected by various entrapped orbs. The traps won't go off if you have Jaheira present in your party, or can be disarmed by removing a crate from a nearby pressure plate or by hitting the orbs with damage of their respective elements.  


=== Rion ===
The basement is inhabited by the Postmaster Badger and his messenger rats, who will give information on certain happenings around Baldur's Gate if using {{SAI|Speak with Animals}}.
[[Rion]] is driven to taking action and has taken a role of leadership amongst the wards in Jaheira's absence.  


=== Jhessem ===
Moving a crate in the shed near the bookcase grants access to some loose planks. Under the loose planks is a key which opens the trapped bookcase revealing a secret entrance to a room hidden behind the bookcase. This is where Jaheira keeps some of her most private items. One of such is the {{SmRarityItem|Rite of the Timeless Body}}. After interacting with the scroll a dialogue with Jaheira is unlocked where she discusses her thoughts about duty, mortality, and her considerations of extending her life.
[[Jhessem]] is a small child that speaks with the decorum of nobility. They found a family tree of Jaheira that suggests that she may be royalty.


=== Tate ===
== Notable characters ==
[[Tate]] is described as a little "Sneak Thief" by Jaheira. They keep to themselves upstairs, eavesdropping on conversations. Tate has the Pin needed to access Jaheira's Basement.
=== Jaheira's Wards ===
* {{MdCharLink|Fig}} - acts as the home's "guard", stopping and questioning any new visitors. She spends her day practicing her swordsmanship against a dummy
* {{MdCharLink|Jhessem}} - a small child that speaks with the decorum of nobility. She found a family tree of Jaheira that suggests that she may be royalty
* {{MdCharLink|Jord}} - watched over Jaheira's plants, letting the plants in her study grow unimpeded. Jaheira took Jord in as a ward when he was nine years old after a confrontation with a merchant
* {{MdCharLink|Rion}} - driven to taking action and has taken a role of leadership amongst the wards in Jaheira's absence
* {{MdCharLink|Tate}} - described as a little "Sneak Thief" by Jaheira. He keep to himself upstairs, eavesdropping on conversations. Tate has the Pin needed to access Jaheira's Basement


== Notable Loot ==
== Notable Loot ==
* {{MdRarityItem|Belm}}
* {{MdRarityItem|Khalid's Gift}}
* {{MdRarityItem|Rite of the Timeless Body}}
* {{MdRarityItem|Staff of the Ram}}


* {{RarityItem|Staff of the Ram}}
== Notes ==
* {{RarityItem|Belm}}
{{notebegin}}
* {{RarityItem|Khalid's Gift}}
* If Jaheira dies before joining the party at the end of [[Act Two]], the house will be empty, with neither her wards nor the animals in the basement present. This means the {{SmRarityItem|Harp-Shaped Pin}} cannot be obtained from Tate and instead can be found in the large wardrobe on the upper floor of the house.
{{noteend}}
{{Lower City}}
[[Category:Locations]]
[[Category:Act Three Locations]]

Latest revision as of 18:35, 29 August 2024

Lower City
Lady Jannath's Estate Elerrathin's Home Facemaker's Boutique
The Lodge
Elerrathin's Home is a Location within the Lower City in Act Three of Baldur's Gate 3. It is just south of the Baldur's Gate waypoint, in the northwest of the map. X: -209 Y: -54

Overview[edit | edit source]

It serves as the home of Jaheira Jaheira and her wards, who she considers to be her family. The basement of the building is a small lush cavern where Jaheira keeps supplies and her personal effects, including several very rare items.

Jaheira's Desk[edit | edit source]

The desk in Jaheira's office contains a pin-shaped hole that acts as the lock to her secret basement. The passage can be unlocked using a Harper pin, several of which can be found at throughout your journey:

A lush cavern with a wooden shack overlooking a pond.
Jaheira's Basement

Jaheira's Basement[edit | edit source]

The basement is a heavily trapped cavern. From the entrance there is a path to a small shed protected by various entrapped orbs. The traps won't go off if you have Jaheira present in your party, or can be disarmed by removing a crate from a nearby pressure plate or by hitting the orbs with damage of their respective elements.

The basement is inhabited by the Postmaster Badger and his messenger rats, who will give information on certain happenings around Baldur's Gate if using Speak with Animals Speak with Animals.

Moving a crate in the shed near the bookcase grants access to some loose planks. Under the loose planks is a key which opens the trapped bookcase revealing a secret entrance to a room hidden behind the bookcase. This is where Jaheira keeps some of her most private items. One of such is the Rite of the Timeless Body. After interacting with the scroll a dialogue with Jaheira is unlocked where she discusses her thoughts about duty, mortality, and her considerations of extending her life.

Notable characters[edit | edit source]

Jaheira's Wards[edit | edit source]

  • Fig Fig - acts as the home's "guard", stopping and questioning any new visitors. She spends her day practicing her swordsmanship against a dummy
  • Jhessem Jhessem - a small child that speaks with the decorum of nobility. She found a family tree of Jaheira that suggests that she may be royalty
  • Jord Jord - watched over Jaheira's plants, letting the plants in her study grow unimpeded. Jaheira took Jord in as a ward when he was nine years old after a confrontation with a merchant
  • Rion Rion - driven to taking action and has taken a role of leadership amongst the wards in Jaheira's absence
  • Tate Tate - described as a little "Sneak Thief" by Jaheira. He keep to himself upstairs, eavesdropping on conversations. Tate has the Pin needed to access Jaheira's Basement

Notable Loot[edit | edit source]

Notes[edit | edit source]

  • If Jaheira dies before joining the party at the end of Act Two, the house will be empty, with neither her wards nor the animals in the basement present. This means the Harp-Shaped Pin cannot be obtained from Tate and instead can be found in the large wardrobe on the upper floor of the house.