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| image = Studded Shield Icon.png
| image = Studded Shield Icon.png
}}
}}
[[File:AdamantineShield.jpg|thumb|right|An example of a shield]]
[[File:AdamantineShield.jpg|thumb|right|{{Noexcerpt |An example of a shield}} ]]
[[Category:Equipment]]
'''Shields''' are a type of [[Equipment]] that provide bonuses to characters' {{ArmourClass}} and reduce the chance of being hit by enemies.
'''Shields''' are a type of [[Equipment]] that provide bonuses to characters' {{ArmourClass}} and reduce the chance of being hit by enemies.
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The following [[Races]] start with proficiency with {{Shields}}:
The following [[Races]] start with proficiency with {{Shields}}:
* {{Race|Half-Elf}}
* {{Race|Human}}
* {{Race|Human}}
* {{Race|Half-Elf}}
Taking the '''[[Feats#Moderately Armoured|Moderately Armoured]]''' [[Feat]] will grant you proficiency with both {{MediumArmour}} and {{Shields}}.
Taking the '''[[Feats#Moderately Armoured|Moderately Armoured]]''' [[Feat]] will grant you proficiency with both {{MediumArmour}} and {{Shields}}.
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{{ShieldsTableHeader}}
{{ShieldsTableHeader}}
{{#cargo_query: tables = equipment
{{#cargo_query: tables = equipment
| fields = name, image, rarity, armour_class_bonus, weight_kg, weight_lb, price, special
| fields = _pageName=page, name, uid, icon , rarity, armour_class_bonus, weight_kg, weight_lb, price, passives , special
| order by = rarity_order, name
| order by = rarity_order, name
| where = type = "Shields"
| where = type = "Shields" AND legacy IS NULL
| default = {{ShieldsTableEmpty}}
| default = {{ShieldsTableEmpty}}
| format = template
| format = template
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{{ShieldsTableFooter}}
{{ShieldsTableFooter}}
{{NavGameplay}}
=== Legacy content ===
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, legacy
| order by = legacy
| where = (type = "Shields") AND (legacy = "unobtainable" OR legacy = "inaccessible")
| format = template
| template = Legacy item entry
| intro = <ul>
| outro = </ul>
| named args = yes
}}
{{NavEquipment}}
{{NavGameplay|state=collapsed }}
[[Category:Equipment]]
Shields are a type of Equipment that provide bonuses to characters' Armour Class and reduce the chance of being hit by enemies.
Shields are always equipped in the character’s offhand.
Those who have trained to fight while wielding shields can use them effectively in combat.
Wielding a shield without Proficiency will impose Disadvantage on all Ability Checks , Saving throws , and Attack rolls , as well as prevent you from casting Spells .
Classes that have proficiency with Shields :
The following Races start with proficiency with Shields :
Taking the Moderately Armoured Feat will grant you proficiency with both Medium armour and Shields .
Shield
Armour Class Bonus
Weight
Price
Special
Broken Shield
+1
2.7 kg
5.4 lb
15
Fossilised Shell
+2
2.7 kg
5.4 lb
15
Iron-Banded Shield
+2
2.7 kg
5.4 lb
15
Metal Shield
+2
2.7 kg
5.4 lb
15
Organic Shield
+2
2.7 kg
5.4 lb
15
Rusty Studded Shield
+2
2.7 kg
5.4 lb
15
Scrapwood Shield
+2
2.7 kg
5.4 lb
15
Scrapwood Shield
+2
2.7 kg
5.4 lb
15
Scrapwood Shield
+2
2.7 kg
5.4 lb
15
Shield
+2
2.7 kg
5.4 lb
15
Shield
+2
2.7 kg
5.4 lb
15
Spiked Shield
+2
2.7 kg
5.4 lb
4
Studded Shield
+2
2.7 kg
5.4 lb
15
Training Shield
+1
0.5 kg
1 lb
3
Wooden Shield
+2
2.7 kg
5.4 lb
15
Wooden Shield
+2
2.7 kg
5.4 lb
15
Wooden Shield
+2
2.7 kg
5.4 lb
15
Absolute's Warboard
+2
2.7 kg
5.4 lb
70
Heroism ( )
Cast as a level 1 spell ( Recharge: Long rest .)
Absolute's Ward
If the wielder bears the Absolute's Brand , they gain a +1 bonus to Saving throws .
Gloomstrand Shield
+2
2.7 kg
5.4 lb
70
Glowing Shield
+2
2.7 kg
5.4 lb
70
Loving Protection
Once per Short Rest , if you are below 50% Hit Points and take damage, you gain 8 temporary hit points .
Ironvine Shield
+2
2.7 kg
5.4 lb
45
Ironvine
While the wielder is holding a weapon empowered with Shillelagh , and when they are hit by a melee attack, the attacker takes Piercing Damage equal to the wielder's Wisdom modifier.
Safeguard Shield
+2
2.7 kg
5.4 lb
55
The Real Sparky Sparkswall
+2
2.7 kg
5.4 lb
70
Lightning Aura ( )
Consume 3 Lightning Charges and release a blast of electricity that damages and Jolts nearby enemies. ( Recharge: Long rest .)
Watcher's Shield
+2
2.7 kg
5.4 lb
70
Wood Woad Shield
+2
2.7 kg
5.4 lb
115
Woad's Ensnaring Strike ( )
Cast as a level 1 spell ( Recharge: Short rest .)
Absolute's Protector
+2
2.7 kg
5.4 lb
300
Shield Blow ( )
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw . at will.
Fire Shield: Chill ( )
Cast as a level 4 spell ( Recharge: Long rest .)
Absolute's Aegis
If the wielder bears the Absolute's Brand , all damage received from spells is reduced by 1.
Adamantine Shield
+2
2.7 kg
5.4 lb
190
Shield Blow ( )
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw .
Adamantine Shield
When a melee attack misses you, the attacker is sent Reeling for 2 turns.
Iron-Banded Shield +1
+3
2.7 kg
5.4 lb
300
Justiciar's Greatshield
+2
2.7 kg
5.4 lb
300
Darkness Cloak ( )
Create a cloud of magical darkness and immediately attempt to Hide . ( Recharge: Short rest .)
Shield Blow ( )
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw .
Ketheric's Shield
+2
2.7 kg
5.4 lb
300
Shield Blow ( )
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw . at will.
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Sentinel Shield
+2
2.7 kg
5.4 lb
580
Shield Blow ( )
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw . at will.
Heightened Awareness
Gain a +3 bonus to Initiative rolls and Advantage on Perception checks .
Shield +1
+3
2.7 kg
5.4 lb
300
Shield of Scorching Reprisal
+2
2.7 kg
5.4 lb
190
Shield Blow ( )
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw . at will.
Blazing Retaliation ( )
Huddle behind your shield to increase your Armour Class by 1 and reap scorching retaliation upon attacks who miss you. ( Recharge: Short rest .)
Shield of Shielding
+2
2.7 kg
5.4 lb
190
Shield Blow ( )
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw .
Shield ( )
Cast as a level 1 spell ( Recharge: Long rest .)
Studded Shield +1
+3
2.7 kg
5.4 lb
300
Abdel's Trusted Shield
+2
2.7 kg
5.4 lb
570
Shield Blow ( )
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw .
Protection from Missiles ( )
Cast as a level 2 spell ( Recharge: Short rest .)
Shield of Devotion
+2
2.7 kg
5.4 lb
570
Shield Blow ( )
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw . at will.
Shield of Devotion: Aid ( )
Cast as a level 3 spell ( Recharge: Long rest .)
Additional Spell Slot
You gain 1 Level 1 Spell Slot .
Shield of the Undevout
+2
2.7 kg
5.4 lb
570
Shield Blow ( )
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw . at will.
Dreadful Hewer
Your foes have Disadvantage on Saving Throws to resist your spells or actions that inflict Fear .
Additional Spell Slot
You gain 1 Level 1 Spell Slot .
Swires' Sledboard
+2
2.7 kg
5.4 lb
360
Shield Blow ( )
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw .
Shield Conduit
The shield shrouds the wearer with Force Conduit at the start of its turn in combat.
Viconia's Walking Fortress
+3
2.7 kg
5.4 lb
760
Bulwark Rebuke ( )
When a foe hits you with a melee attack, deal it 2d4Force and possibly knock it Prone . at will.
Reflective Shell ( )
A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin. ( Recharge: Short rest .)
Warding Bond ( )
Cast as a level 2 spell ( Recharge: Long rest .)
Spellguard
You gain Advantage on Saving throws against spells. Spell Attack Rolls against you have Disadvantage .