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| '' Inside the [[Shattered Sanctum]]:'' | | '' Inside the [[Shattered Sanctum]]:'' |
| * After moving with [[Priestess Gut]] to her "private chapel", allow Gut to feel around your head {{Approval|Karlach|+1}} | | * After moving with [[Priestess Gut]] to her "private chapel", allow Gut to feel around your head {{Approval|Karlach|+1}} |
| * Move in for the kill when speaking to [[Dror Ragzlin]] {{Approval|Karlach|+1}} | | * Tell [[Roah Moonglow]] that you killed her friends in the [[Zhentarim Hideout]]. {{Approval|Karlach|+1}} |
| | * Attack [[Dror Ragzlin]], straightaway or after interrogating the dead illithid {{Approval|Karlach|+1}} |
| | ** OR Don't object [[Dror Ragzlin|Ragzlin's]] orders to report to [[Minthara]] {{Approval|Karlach|+1}} |
| * Convince [[Minthara]] to spare [[Sazza]], saying the latter didn't know who you were. {{Approval|Karlach|+1}} | | * Convince [[Minthara]] to spare [[Sazza]], saying the latter didn't know who you were. {{Approval|Karlach|+1}} |
| ▶ '''''Note:''' This option is available if you have previously freed Sazza from the cage in Emerald Grove'' | | ▶ '''''Note:''' This option is available if you have previously freed Sazza from the cage in Emerald Grove'' |
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| '' In the [[Worg Pens]]:'' | | '' In the [[Worg Pens]]:'' |
| * Free the [[Halsin|bear]] and side with him against the goblins {{Approval|Karlach|+1}} | | * Free the [[Halsin|bear]] and side with him against the goblins {{Approval|Karlach|+1}} |
| * After freeing [[Halsin]], agree to [[Defeat the Goblins]] and tell Halsin to get to safety {{Approval|Karlach|+5}} | | * After freeing [[Halsin]], agree to kill goblin leaders to save the grove (either with or without him in bear form). {{Approval|Karlach|+5}} |
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| '''[[The Risen Road]]''' | | '''[[The Risen Road]]''' |
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| ''In the outer camp:'' | | ''In the outer camp:'' |
| * <u>Yell</u> "Boo, get off the stage!" at [[Volo]] as he performs. | | * Yell "Boo, get off the stage!" at [[Volo]] as he performs. {{Approval|Karlach|-1}} |
| * Tell [[Tracker Grikka]] that you will get answers from prisoners. {{Approval|Karlach|-1}} | | * Tell [[Tracker Grikka]] that you will get answers from prisoners. {{Approval|Karlach|-1}} |
| ** Playing as a {{Race|Dwarf}}, ask [[Tracker Grikka|Grikka]] to save a piece of dwarf meat for you. {{Approval|Karlach|-1}} | | ** Playing as a {{Race|Dwarf}}, ask [[Tracker Grikka|Grikka]] to save a piece of dwarf meat for you. {{Approval|Karlach|-1}} |
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| ''In the [[Shattered Sanctum]]'': | | ''In the [[Shattered Sanctum]]'': |
| * Promise [[Minthara]] to get information from the captive (i.e. [[Liam]]) {{Approval|Karlach|-1}} | | * Promise [[Minthara]] to get information from the captive (i.e. [[Liam]]) {{Approval|Karlach|-1}} |
| * Tell [[Torturer Spike]] to let you show him how it's done. {{Approval|Karlach|-1}} | | * Tell [[Torturer Spike]] to let you put the prisoner through paces. {{Approval|Karlach|-1}} |
| ** OR, playing as a {{Race|Drow}}, tell him that you don't try, you get results. {{Approval|Karlach|-1}} | | ** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to show Spike how it's done {{Approval|Karlach|-1}} |
| | ** OR, Playing as a {{Race|Drow}}, tell him that you don't try, you get results. {{Approval|Karlach|-1}} |
| ** Then torture [[Liam]] yourself. {{Approval|Karlach|-1}} | | ** Then torture [[Liam]] yourself. {{Approval|Karlach|-1}} |
| | * After questioning [[Liam]], leave him tied to the rack {{Approval|Karlach|-1}} |
| * Tell Minthara that [[Sazza]] was too stupid to understand you prior {{Approval|Karlach|-1}} | | * Tell Minthara that [[Sazza]] was too stupid to understand you prior {{Approval|Karlach|-1}} |
| ** OR, Playing as a {{Race|Lolth-Sworn Drow}}, tell Sazza she should have see a superior in you at once {{Approval|Karlach|-1}} | | ** OR, Playing as a {{Race|Lolth-Sworn Drow}}, tell Sazza she should have see a superior in you at once {{Approval|Karlach|-1}} |
| ▶ '''''Note:''' This option is available if you have previously freed Sazza from the cage in Emerald Grove'' | | ▶ '''''Note:''' These options are available if you have previously freed Sazza from the cage in Emerald Grove'' |
| * Agree to attack the Grove with [[Minthara]] with or without asking for a reward. {{Approval|Karlach|-5}} | | * Agree to attack the Grove with [[Minthara]] with or without asking for a reward. {{Approval|Karlach|-5}} |
| | * In the [[Worg Pens]], refuse [[Halsin]] to help him save the grove after freeing him {{Approval|Karlach|-1}} |
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| '''[[The Risen Road]]''' | | '''[[The Risen Road]]''' |
| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils.
The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Depending on her approval rating, Karlach may greet the player with:
Negative (<0):
- "Yeah?"
- "What?"
- "Out with it."
- "Hey."
Neutral (0 - 19):
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium and up (20+):
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
If spoken to by someone other than the player character:
- "Sorry - haven't fraternised with you much and not sure if I want to start."
- "Go get boss if you want to talk."
- "Tell it to the chief."
Flirting:
- "Hey, soldier."
- "Uh huh?"
- "What is it?"
Partnered:
- "Yeah, honey?"
- "Hmm?"
- "What's on your mind?"
Broken Up:
- "What?"
- "Yeah?"
- "Something on your mind?"
Medium and higher approval[edit | edit source]
Flirting:
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
Partnered:
- "Darling."
- "Hey!"
- "Soldier?"
- "What's on your mind?"
Broken up:
- "Hey, soldier."
- "Yeah?"
- "What's on your mind?"
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
Roadside Cliffs
Emerald Grove/The Hollow
In the Hollow
- Convince Aradin and Zevlor to stop arguing without punching either of them (using Persuasion or Intimidation) +1
- Take a swing at Aradin during his argument with Zevlor +1
- Promise Zevlor you will talk to Kagha about stopping the ritual +3 (after the scene at the entrance)
- OR Promise it if you first declined him +5 (speaking to him in his cave)
- Playing as a Cleric of Tempus and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest +1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
- Convince Nadira to give you her Soul Coin after saving her from the bugbear +1
- Convince Rolan, Lia and Cal to stay and help, using Persuasion or certain Class- or Race-based options. +1
- Playing as a Paladin, Druid, Cleric or Bard, offer Pandirna to heal her (for free) +1
- Assist Guex in training (using Athletics, Insight, Detect Thoughts or unique Githyanki, Barbarian, Monk lines) +5
- Convince Arka to spare Sazza (using Persuasion, Intimidation or Detect Thoughts) +1
- Promise Sazza that you will free her from her cage +1
▶ Note: This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by Aradin
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception check), and tell her to relax (either straightaway or after successful Insight check). +1
- In the confrontation with Barth about the locket, stand for Meli +1
- Agree to kill the goblin horde's leaders for Zevlor +5
In the Sacred Pool and druid caves:
- Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them +1
- Persuade Kagha to free Arabella +5
- After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood +5 (either option)
- OR, Playing as a Drow, say you don't threaten/kill children +5
- OR Attack Kagha +1
- Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) +5
- OR Choose to attack Kagha instead of persuading her +1 (gains approval regardless of whether you've been successful convincing her to go against them or not)
- Attack Kagha after speaking to Zevlor second time (about her demands) +1
- While dealing with Topaz the bird via Speak with Animals:
- Tell him that the key in its nest is dull, OR, playing as a Dwarf, that the metal is of bad quality +1 (either option)
- OR Playing as a Bard, choose the class-specific option about a song +1
- OR Kick the bird +1
- After Nettie poisons you, attack her (no need to kill her) +1
- Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals) +1
- Help Alfira finish her song +1
- After being confronted about stealing the Idol of Silvanus, return the idol and apologise +1
While the Emerald Grove is preparing for the goblin attack
▶ Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed to her the Grove's location
- Refuse to open the gate for Minthara +5
- Successfully defend the Grove and then talk to Zevlor +10
Forest
▶ Note: This scene appears only if Aradin has previously left the grove
Owlbear Nest
Sunlit Wetlands/Putrid Bog
- When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then tell them you know the woman +1 (immediately starts the fight with brothers)
- While talking to Demir and Johl after Ethel disappears, offer to help them find their sister +1
- After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them +1 (works twice)
- When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
- Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" +1
- OR tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) +1
- After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair +5
- Resurrect Connor Vinderblad, and then give Mayrina the Bitter Divorce wand +1
- (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection +1.
- Further in dialogue, refuse to help the hunter find your camp +1
Blighted Village
Goblin Camp
At the front gate:
- Fling worg dung at Sentinel Olak +5 (requires DC 10 Athletics check and triggers a fight with gate guards)
- If failed the check, wink and fling dung at all other guards +5 (triggers a fight, too)
- OR Smear the dung over your face +1
- Tap once on the war drum +1
In the outer camp:
Talking with Crusher:
- When he orders you to kiss his foot, obey -1, then start licking it +1
- OR Give his foot a long lick straightaway +1
- Steal the ring from Crusher's toe after you kneel in front of him. +1
- Make Crusher kneel and kiss your foot, using Intimidation. +1
- If Crusher attacks you, defeat him, then say you've made a point and help him up. +1
Inside the Shattered Sanctum:
▶ Note: This option is available if you have previously freed Sazza from the cage in Emerald Grove
- Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location +5
- OR Tell her that Liam told you everything and pass the Deception check +5
▶ Note: This option is available only if you spoke to Minthara before interrogating and freeing Liam
- OR, Playing as a Tiefling, answer that you won't betray your kind +5 (starts a fight with Minthara)
In the Worg Pens:
- Free the bear and side with him against the goblins +1
- After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). +5
The Risen Road
- When dealing with the dying hyena:
- Playing as a Good Cleric or a non-Oathbreaker Paladin, successfully bless the dying hyena +1
- Playing as a Ranger, mercy-kill the dying hyena +1
- Playing as a Druid, choose to "destroy the abomination" +1
Zhentarim Hideout
When trying to enter the hideout:
▶ Note: If you've already found the shipment, the dialogue line "I know what became of Rugan" will not give approval.
- Refuse to kill Rugan when Zarys tells you to +1
- OR Free Rugan, if he survived Zarys's torture and your fight against other Zentharim +1
When dealing with Brem and the artist Oskar Fevras:
- Intimidate Brem into lowering the price +1
- Buy Oskar. +1
- Give Oskar an additional 200 gold after freeing him +1
Waukeen's Rest
Underdark
▶ Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower
Grymforge
- Tell Ward Magmar that he disgusts you +1
- Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using Persuasion line) +1
- Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss +1
- Convince the Deep Rothé to give in to their rage and attack the duergar +1
- Promise the deep gnome slaves that you'll do what you can to help them +1
- After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on +1
- Stand up for the deep gnome slaves when Nere, once freed, is going to kill them +5
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere +5
- If failed to convince Brithwar, choose the line "I am freeing these gnomes. Just try and stop me." (immediately starts the fight with the rest of duergar) +5
- After freeing Barcus Wroot, bid him farewell and good luck +5
Mountain Pass
- Playing as a Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down. +1
- Allow Lae'zel to speak with the githyanki patrol and Kith'rak Voss +1
Crèche Y'llek
- Persuade Sa'varsh Kethk to let Youth Varrl go from training. +1
- Vandalise the portrait of Vlaakith +1
- Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
- that you'll take it to a better crèche +1
- OR that you'll raise it yourself +1
- OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer +1.
In captain's quarters and Inquisitor's chambers:
Camp/Conversation
- When Mizora first appears in the camp, tell her not to lay a finger on Karlach +5
- OR Threaten to kill Mizora during her first appearance +1
- When Shadowheart confesses about her being a Sharran, answer that you don't care, because you all have bigger problems +1
- After staking Astarion when he tried to bite you, say that bringing him to the camp was a mistake +1
- After having a romantic night, tell her you'd love to be able to touch her properly +5
▶ Note: This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval
- Pet Scratch when he first comes to the camp +1
- Feed the Owlbear Cub when it first comes to the camp +1 (requires food in the inventory)
- Successfully attend to the Owlbear Cub's wound when it appears again at the camp +1
- Pet the Owlbear Cub when it stays at the camp +1 (gains approval only the first time you do it)
- Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers +1
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
- Encourage Lae'zel to trust him +1
- OR tell Lae'zel you'll support any choice of hers +1
- OR tell Lae'zel you believe Kith'rak and she should too +1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, choose lines:
- "You're mad if you think I'll make a deal with a devil." +5 (If playing as Wyll: "... another devil")
- OR "Then fix it. Or die by my hand!" +5
- After first encounter with Raphael, speak with Shadowheart and choose dialogue option about distrusting Raphael twice +5
Any Area
- Playing as Astarion, confess to her that you are a vampire. +10
Personal quest
- After defeating Anders and his crew, and Karlach having rampaged in the Tollhouse, tell her she looks hot. +3
- If Karlach is recruited before Wyll, he will show up when ending this day in the camp. Talk him out of fighting Karlach. +5
- Agree to give Karlach a Soul Coin to power her up in combat +5
- When you first meet Dammon while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. +10
- After Dammon upgrades her heart first time tell her you still can't touch her, and then choose the line "Of course I do" +10
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
If entering the Shadow-Cursed Lands from the Grymforge:
- As a Wizard, tell Harper Lassandra that you can aid in traversing the darkness. +1
- As a Bard, tell Harper Lassandra that the best introductions are made while sitting around a fire. +1
- As The Dark Urge, decide to stay and help Harpers against shadows (instead of abandoning them) +1
- When the shadows warp Yonas, tell Harper Meygan, "Move. I'll take care of this." +1
- Free Dolly Thrice from the Moonlantern (no matter how you obtain it) +1
- When judging with He Who Was, ask Madeline what did the Dark Justiciar do, and then:
- Call her a coward +1, OR tell her it wasn't her fault +1, OR tell her you forgive her (class-based lines) +1
- OR after ordering her to stab herself, let her make a couple of strikes and then say it was enough +1, OR tell her that her readyness to hurt herself is enough to be forgiven +1
Last Light Inn
- Show Jaheira the Mysterious Artefact when you first meet her. +1
- Drink the spiked wine when talking to Jaheira inside. +1
- Pay Mattis extra for the Tower-Shaped Key +1
- Help Mol win the game against Raphael using the Sleight of Hand, Bard, Monk, or Wizard options, or following Gale's advice (if he is in party) +1
- Tell Raphael to stay away from Mol +3
▶ Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars.
Reithwin Town
- Agree to help Arabella find her parents. +1
- Agree to take Arabella in at your camp. +1
In the Reithwin Tollhouse:
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- Then persuade Malus Thorm to operate on himself. +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +2 (comes one point by another subsequently).
At The Waning Moon:
- Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total +1(each time)
- OR successfully imitate drinking (rolling Sleight of Hand) +1 (gains approval only in first round)
- Successfully entertain the brewer with your stories (through Performance roll) +1 (each time).
▶ Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.
- By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
House in Deep Shadows
- Agree to play hide-and-seek with Oliver. +1
- Convince Oliver to reunite with Thaniel. +5
Moonrise Towers
- Offer Fezzerk a fair fight. +1
- Sever the connection between Linsella and Barnabus +1
- Tell Araj Oblodra that Astarion is his own person. +1
- Invite Minthara to your camp after saving her.
- Invite Jaheira to fight with you in front of Moonrise Towers. +1
- After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against Ketheric Thorm.
- At the Moonrise Towers Rooftop, tell Ketheric Thorm that you can help, or that it isn't too late, or to come quietly +1 (either choice)
▶ Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
- Then tell Aylin to stand down, because Ketheric has surrendered.
Gauntlet of Shar
Shadowfell
- Tell Balthazar to leave or he's a dead man. +1
- Tell Shadowheart that she should spare the Nightsong because the aasimar may know something about her. +1
Mind Flayer Colony
▶ Note: This option is available only after successful passive DC 18 Insight check
Camp/Conversation
Personal quest
- After Dammon upgrades Karlach's engine second time at the Last Light Inn, prove it worked, giving her a hug (or kissing, if you romance her). +5
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
At the Sword Coast Couriers:
- Get more money out of Danzo Arkwright in return for the Zhentarim letters, using any check-based option. +1
In the kennels:
Dealing with Orin's guises:
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
- OR Tell her that you're going to report to the commanding officer +1
- OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer +1
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you care about. +1
- Try and help the Dying Stone Lord Thug. +1
▶ Note: This option is available only if Orin is not impersonating the Thug
In the Angleiron's Cellar:
- Tell Wulbren that the real enemy is Gortash, and not the Gondians +1
- OR That you'll talk with the Gondians and maybe they'll see reason. +1
- If contacting the Gondians, insist on refusing the bomb afterwards. +1
Elsewhere:
- Give Yenna some food. +1
- Tell Saer Grotpoll that his own accent sounds more Rivingtonian than Baldurian +1
▶ Note: This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not
Circus of the Last Days
Watching Dribbles's show:
- Say 'What a corny joke' +1
- Volunteer Karlach or any other companion to the stage. +1 (either) [Needs Verification]
- If going on stage yourself, say you're special because you treat the people around you with kindness. +1
When passing Zethino's trial, choose answers:
- First question: ★'Zariel' +1 OR ★'Gortash' +2
- Second question: ★'Bashing and sex' +2
- Third question: ★'Probably dead' +1 OR ★'Settled with partner and kids' +2
▶ Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.
Open Hand Temple
Wyrm's Crossing
- Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.
Wyrm's Rock Fortress
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
- When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry +1
Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):
- Successfully detect his thoughts and pretend to be a new recruit +1
- OR Tell him you've spotted Reynash on stealing +1
- Then Tell him not to be hard on Reynash +1
- Agree to leave barracks (or let him escort you out) +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
- That you have seen the army of the Absolute and no where's safe. +1
- That the Steel Watchers will eventually turn on everyone. +1
- Refuse to become allies with Gortash +1
- Tell Gortash that you have no interest in this sham of a coronation +1
Approaching Duke Ravengard after the coronation:
- Ask what has happened to the city's great hero +1 (a Baldurian option)
- Ask if the current state of the city is what they call tyranny +2
- Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location and tell him that Gortash is a tyrant +2
Talking to Karlach after the coronation:
- If you agreed to become allies with Gortash:
- When Karlach asks whether you intend an alliance, answer "No, but he need not to know it" +5
- OR Say that you need to avoid making enemies, and then that he wasn't a betrayer in pact with Ketheric and Orin +5
- If you declined Gortash 's offer:
- When Karlach asks what you'd make of him, call Gortash a fraud in a nice coat +5
- OR Say you can’t wait to flatten him. +5
Lower City
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Roadside Cliffs
Emerald Grove/The Hollow
In the Hollow:
- Take a swing at Zevlor during his argument with Aradin -1
- Refuse to help Zevlor persuade Kagha to let the tieflings stay. -1
- Tell the tiefling kids trained by Asharak that they are going to die -1
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves -1 (either)
- Dig out the recently made grave near the gate -1
▶ Note: The grave appears upon long rest after initial scene when approaching the grove. It might be made to bury Kanon, Aradin or Zevlor.
- While speaking with Arron, say the refugees will be fine due to their devilish powers. -1
- Talk to Strange Ox (without Speak with Animals) and call it a hideous cow -1
- Kick Timber the squirrel -1.
- If you miss, try to kick her again -1
- Playing as The Dark Urge, when you are confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp -1
- Make Zorru kneel before Lae'zel -1
- After Lae'zel has questioned Zorru, tell her she is good at interrogations. -1
- Offer to heal Pandirna for a price but pocket the money and leave -1
- OR Tell Pandirna to hush or you will snap her neck -1 (the line is available for all classes except Barbarian)
- Let Arka shoot Sazza -1
- Free Sazza from her cage and tell her to follow you -1
- During Meli and Barth's confrontation about the stolen locket
- Choose not to get involved -1
- Let Barth hit Meli for stealing his locket -1
- Tell Meli to return the trinket, because "There's already one thief to bury today." -1
▶ Note: This line is available only if Arabella has died.
- Make Barth pay you for his locket, if you get it back from Meli -1
- While talking to/trading with Mattis, either pocket his "lucky ring" straightaway OR tell him you've earned it. -1
- Then, catch Silfy trying to pickpocket you and grab her by the hand -1
- Threaten Mol when first meeting her in the Tiefling Hideout -1
- At the Tiefling Hideout, when Mirkon is trying to present you a story, say you've heard enough of his chatter -1
- After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself -1
- OR, Playing as a Rogue, advise her not to ask, just take -1
- Refuse Zevlor to kill the goblin horde's leaders -1
In the Sacred Pool and druid caves:
- After resolving Arabella's fate, tell Kagha that you you just wanted to see what would happen. -5
- OR Praise Kagha for protecting her own. -5
- OR Tell her that it was quite a show -5
- Tell Locke and Komira that they should have tried parenting Arabella and what's happened is their fault -1
- If Arabella has died, lie and tell Locke and Komira that Kagha will release her soon -1
- Prod Nettie's bird twice -1
- Swear to Nettie that you will take the wyvern poison if you start turning -1
- As a Rogue, pick Mirkon's pockets while he is distracted by the harpies -1
- After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return -1
- Playing as a Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" -1
- Steal Alfira's extra lute -1
- Take Alfira's lute out of her hands and smash it -1
- Tell Alfira she should give up on her song -1
While the Emerald Grove is preparing for the goblin attack
- Tell Mirkon you are not going to save him again OR that he's on his own. -1 (the formulation depends on whether you saved Mirkon from the harpies or not).
- Tell Pandirna that you are here for the show -1
- Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute -10
- OR That the horde is coming, led by the drow - and you are with them -10
- OR, Playing as The Dark Urge, tell Zevlor that the goblin horde is yours. -1
- Betray the Grove (open the gate) after blowing the horn -10
Forest
▶ Note: This scene appears only if Aradin has previously left the grove
Owlbear Nest
- Choose to go closer to the Owlbear Cub or attack the mother Owlbear -1
- After killing the mother Owlbear, kill the cub as well -1
Sunlit Wetlands/Putrid Bog
- When speaking to Gandrel:
- (if Astarion is not in the party) Tell the hunter where he can find him -1
- (if Astarion is in the party) Reveal Astarion's identity to Gandrel -1
- OR Don't turn Astarion in but further in the dialogue allow him kill the hunter -1
Blighted Village
- Read the Necromancy of Thay -1
- Interrupt the bugbear and ogre couple in the barn -1
- OR let Astarion interrupt them (if he is in party). -1
- Pay Fezzerk a lot of gold to let you pass -1
- OR Attack the gang, and when Fezzerk begs for mercy, deliver the final blow -1
Goblin Camp
In the outer camp:
▶ Note: These options are available if you have killed the Owlbear Cub in its nest.
- Playing a tour of chicken-chasing, tell the Owlbear Cub to run to the posts, using Speak with Animals -1
- When Crusher orders you to kiss his foot, obey -1
- If Crusher attacks you and begs for mercy, finish him -1 (triggers a fight with the entire camp)
In the Shattered Sanctum:
- Promise Minthara to get information from the captive (i.e. Liam) -1
- Tell Torturer Spike to let you put the prisoner through paces. -1
- OR, Playing as The Dark Urge, propose to show Spike how it's done -1
- OR, Playing as a Drow, tell him that you don't try, you get results. -1
- Then torture Liam yourself. -1
- After questioning Liam, leave him tied to the rack -1
- Tell Minthara that Sazza was too stupid to understand you prior -1
- OR, Playing as a Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once -1
▶ Note: These options are available if you have previously freed Sazza from the cage in Emerald Grove
- Agree to attack the Grove with Minthara with or without asking for a reward. -5
- In the Worg Pens, refuse Halsin to help him save the grove after freeing him -1
The Risen Road
- Order Flind to attack the other gnolls instead of you -1
Underdark
Grymforge
Mountain Pass
- Speak with githyanki patrol instead of letting Lae'zel do it -1 (any line of two available)
Crèche Y'llek
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole -1
Camp/Conversation
- If Karlach is recruited before Wyll, he will show up in camp after a long rest. Escalate the conversation into a fight with Wyll. -1
- Flirt with Mizora when she shows up -1
- Ask Mizora whether she leaves if you turn on Karlach -5
- Let Volo follow through with his attempt to remove the parasite
- Shoo the Owlbear Cub out of the camp when it comes wounded -1
Spoiler warning! This section reveals interactions with The Dark Urge.
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
- Side with the convoy against the Harpers. -1
- Traversing Shadow-Cursed Lands with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern. -1 (Taking this course starts the fight with ambushing Harpers immediately).
- When judging with He Who Was, order Madeline to stab herself -1, then to continue -1, and finally succeed a Persuasion roll to keep her going -1.
- Give up all your gold to Gerringothe Thorm. -1
Last Light Inn
- When Marcus assaults the inn, concert with him telepathically, then tell Isobel that she's going to meet Ketheric. -10
- After Mol is taken, tell Mattis she's probably dead already. -1
- Question Karlach's encouragement of Mattis' 'scamming with the greats'. -5
- Playing as The Dark Urge, give in to your urge to kill the Strange Ox. -1
- Playing as The Dark Urge, tell Isobel that your blood orders you to kill her, and then give in to your urge -10 (Choosing this course immediately starts a fight with Isobel, and any Harper or Fist who notice this will side with Isobel)
Moonrise Towers
- Refuse to take Soul Coins from Lann Tarv in exchange for hearing about the souls inside them -5
▶ Note: This line appears only if Karlach is in the party.
- Kill Fezzerk without combat (through dialogue options) -1
- When speaking with Minthara after the battle, propose to take the place of Orin once she's dead. -1
Gauntlet of Shar
- Tell Shadowheart you will support her becoming a Dark Justiciar.
- Agree to help Balthazar.
- Offer to search the Gauntlet of Shar to help Yurgir.
Mind Flayer Colony
▶ Note: This option is available only after successful passive DC 18 Insight check
Camp/Conversation
- Sleep with Karlach, tell her that it was a mistake, then confirm it -100
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
- After successfully deceiving Saer Grotpoll that you're a Baldurian (if you actually are not), stand for his rumblings about refugees -1
- Take the bomb from Wulbren OR tell him that this is too messy.
- If contacting the Gondians, accept the bomb anyway.
Dealing with Orin's guises:
- If Orin is impersonating the Dying Stone Lord Thug, say that you'll enjoy watching him die slowly -1
- If Orin is impersonating Gyldro Angleiron, tell her you would kill someone close to you without hesitation. -1
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
- Tell Farlin that you're happy to help them against Cairos and his thugs. -1
When passing Zethino's trial, choose answers:
- First question: 'Raphael' -1 OR 'Me' -2
- Second question: 'Going shopping' -1 OR 'Reading' -2
- Third question: 'Worshipping Selûne' -1
Wyrm's Crossing
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. -1
- Agree to deliver the gnome leader's head to Manip Falcäo. -1
- At Sharess' Caress, point out how the two Drow look alike, and then call them 'delicious'.
Wyrm's Rock Fortress
At the Flaming Fist barracks:
When you spot Fist Reynash trying to open a chest:
- Intimidate or blackmail him into giving you his stash -1
- OR Fail the Intimidation check to make him surrender his stash -1
- Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not), choose to attack him OR let him arrest you -1 (either)
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you feel safer -1
- OR, Playing as a Drow or a Half-Orc, say that you feel safer than with some -1
- Agree to become allies with Gortash and slay Orin -1
- Tell Gortash that you coudn't dream of missing his coronation. -1
Talking to Karlach after the coronation:
- If you agreed to become allies with Gortash:
- When Karlach asks whether you intend an alliance, answer that it is your decision, not hers -5
- OR Say you'll do whatever to save the city, and then that Gortash had a pact with Ketheric and Orin OR that you wanted to see where it takes -5 (either option)
- If you declined Gortash 's offer:
- When Karlach asks what you'd make of him, say you're impressed how he wormed his way up -5
Lower City
Devil's Fee
- Upon returning from House of Hope, intimidate Helsik saying that you've just killed a devil in his own home. -1
House of Hope
▶ Note: It is possible to detach one of your party companions and foist them on Haarlep to play his 'game'. In that case, 'Clothes removal' point is lost always, while 'Vowing body' point distracts only sometimes, if Karlach stands too close to the scene.
Camp/Conversation
- If Jaheira leaves the team, tell Karlach she can go with her, if it means so much to her. -1
Personal quest
- Kill Gortash without having Karlach in the Party -20