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{{PageSeo | |||
| description = Armour is a type of equipment that provides bonuses to Armour Class (AC), decreasing the wearer's chances of being hit by attacks. | |||
| image = Helldusk Armour Icon.png | |||
}} | |||
{{hatnote|For the non-armour equipment that occupies the same slot, see [[clothing]].}} | |||
'''Armour''' is a type of [[equipment]] that provides bonuses to the wearer's [[Armour Class]] (AC), decreasing their chance of being hit by attacks. | |||
== Categories of armour == | |||
Each armour has a type that, generally speaking, determines its Armour Class and appearance. Each armour type also belongs to one of three categories: ''light'', ''medium'' or ''heavy''. | |||
; {{SmallIcon|Light Armour Icon.png}} Light armour : Provides some protection without sacrificing mobility. Creatures wearing light armour add their full Dexterity modifier to their AC. | |||
Armour | ; {{SmallIcon|Medium Armour Icon.png}} Medium armour : Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give [[disadvantage]] on [[Stealth]] checks. | ||
; {{SmallIcon|Heavy Armour Icon.png}} Heavy armour : Provides maximum protection, but severely hinders mobility. Creatures wearing heavy armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks. | |||
In addition to these three categories, [[shields]] are a type of armour equipped in the character's off-hand. | |||
== | == Armour proficiency == | ||
In order to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and has disadvantage on all of its [[ability checks]], [[saving throws]], and [[attack rolls]]. | |||
Similarly to other armour, shields require the wearer to have proficiency with shields. | |||
Additionally, some [[helmets]], [[gloves]], and [[boots]] also require proficiency with a certain category of armour. | |||
=== Sources of armour proficiency === | |||
Armour proficiency is generally gained from starting [[class]], [[race]] or [[feats]]. | |||
; Light armour : Classes: [[Barbarian]], [[Bard]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warlock]]. | |||
: Races: [[Human]], [[Half-elf]]. | |||
: Feat: [[Lightly Armoured]]. | |||
; Medium armour : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]]. | |||
: Class features: [[College of Valour]], [[College of Swords]]. | |||
: Races: [[Dwarf#Shield_Dwarves|Shield dwarf]], [[Githyanki]]. | |||
: Feat: [[Moderately Armoured]]. | |||
; Heavy armour : Classes: [[Fighter]], [[Paladin]]. | |||
: Class features: [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]]. | |||
: Feat: [[Heavily Armoured]]. | |||
; Shields : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]]. | |||
: Class features: [[College of Valour]]. | |||
: Races: [[Human]], [[Half-elf]]. | |||
: Feat: [[Moderately Armoured]]. | |||
Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour. | |||
== List of light armour == | |||
{{ArmourTableHeader}} | {{ArmourTableHeader}} | ||
{{#cargo_query: tables = equipment | {{#cargo_query: tables = equipment | ||
| fields = name, | | fields = _pageName=page, name, uid, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special | ||
| order by = rarity_order, name | | order by = rarity_order, name | ||
| where = type = "Light Armour" | | where = type = "Light Armour" AND legacy IS NULL | ||
| default = {{ArmourTableEmpty}} | | default = {{ArmourTableEmpty}} | ||
| format = template | | format = template | ||
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{{ArmourTableFooter}} | {{ArmourTableFooter}} | ||
== | == List of medium armour == | ||
{{ArmourTableHeader}} | {{ArmourTableHeader}} | ||
{{#cargo_query: tables = equipment | {{#cargo_query: tables = equipment | ||
| fields = name, | | fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special | ||
| order by = rarity_order, name | | order by = rarity_order, name | ||
| where = type = "Medium Armour" | | where = type = "Medium Armour" AND legacy IS NULL | ||
| default = {{ArmourTableEmpty}} | | default = {{ArmourTableEmpty}} | ||
| format = template | | format = template | ||
Line 82: | Line 70: | ||
{{ArmourTableFooter}} | {{ArmourTableFooter}} | ||
== | == List of heavy armour == | ||
{{ArmourTableHeader}} | {{ArmourTableHeader}} | ||
{{#cargo_query: tables = equipment | {{#cargo_query: tables = equipment | ||
| fields = name, | | fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special | ||
| order by = rarity_order, name | | order by = rarity_order, name | ||
| where = type = "Heavy Armour" | | where = type = "Heavy Armour" AND legacy IS NULL | ||
| default = {{ArmourTableEmpty}} | | default = {{ArmourTableEmpty}} | ||
| format = template | | format = template | ||
Line 110: | Line 83: | ||
{{ArmourTableFooter}} | {{ArmourTableFooter}} | ||
{{ | == Legacy content == | ||
{{#cargo_query: tables = equipment | |||
| fields = _pageName=page, name, uid, legacy | |||
| order by = legacy | |||
| where = (type = "Light Armour" OR type = "Medium Armour" OR type = "Heavy Armour") AND (legacy = "unobtainable" OR legacy = "inaccessible") | |||
| format = template | |||
| template = Legacy item entry | |||
| intro = <ul> | |||
| outro = </ul> | |||
| named args = yes | |||
}} | |||
{{NavEquipment}} | |||
{{NavGameplay|state=collapsed}} | |||
[[Category:Equipment]] |
Latest revision as of 08:05, 2 September 2024
Armour is a type of equipment that provides bonuses to the wearer's Armour Class (AC), decreasing their chance of being hit by attacks.
Categories of armour[edit | edit source]
Each armour has a type that, generally speaking, determines its Armour Class and appearance. Each armour type also belongs to one of three categories: light, medium or heavy.
- Light armour
- Provides some protection without sacrificing mobility. Creatures wearing light armour add their full Dexterity modifier to their AC.
- Medium armour
- Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give disadvantage on Stealth checks.
- Heavy armour
- Provides maximum protection, but severely hinders mobility. Creatures wearing heavy armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks.
In addition to these three categories, shields are a type of armour equipped in the character's off-hand.
Armour proficiency[edit | edit source]
In order to wear an armour efficiently, the wearer needs proficiency with that armour's category. A creature that wears armour it lacks proficiency with cannot cast spells, and has disadvantage on all of its ability checks, saving throws, and attack rolls.
Similarly to other armour, shields require the wearer to have proficiency with shields.
Additionally, some helmets, gloves, and boots also require proficiency with a certain category of armour.
Sources of armour proficiency[edit | edit source]
Armour proficiency is generally gained from starting class, race or feats.
- Light armour
- Classes: Barbarian, Bard, Cleric, Druid, Fighter, Paladin, Ranger, Rogue, Warlock.
- Races: Human, Half-elf.
- Feat: Lightly Armoured.
- Medium armour
- Classes: Barbarian, Cleric, Druid, Fighter, Paladin, Ranger.
- Class features: College of Valour, College of Swords.
- Races: Shield dwarf, Githyanki.
- Feat: Moderately Armoured.
- Heavy armour
- Classes: Fighter, Paladin.
- Class features: Favoured Enemy (Ranger Knight), Life Domain, Nature Domain, Tempest Domain, War Domain.
- Feat: Heavily Armoured.
- Shields
- Classes: Barbarian, Cleric, Druid, Fighter, Paladin, Ranger.
- Class features: College of Valour.
- Races: Human, Half-elf.
- Feat: Moderately Armoured.
Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.
List of light armour[edit | edit source]
Armour | Armour Class | Stealth Disadvantage | Weight | Price | Special |
---|---|---|---|---|---|
11 | No |
3.6 kg
|
70 | ||
11 | No |
4.5 kg
|
40 | ||
11 | No |
4.5 kg
|
40 | ||
12 | No |
5.85 kg
|
130 | ||
11 | No |
4.5 kg
|
40 | ||
11 | No |
4.5 kg
|
40 | ||
11 | No |
4.5 kg
|
40 | ||
11 | No |
4.5 kg
|
40 | ||
11 | No |
4.5 kg
|
40 | ||
11 | No |
3.6 kg
|
30 | ||
11 | No |
3.6 kg
|
30 | ||
11 | No |
3.6 kg
|
30 | ||
11 | No |
4.5 kg
|
40 | ||
11 | No |
4.5 kg
|
40 | ||
12 | No |
5.9 kg
|
100 | ||
11 | No |
4.5 kg
|
160 |
|
|
12 | No |
4.5 kg
|
130 |
|
|
12 | No |
3.6 kg
|
105 |
|
|
12 | No |
4.5 kg
|
160 |
|
|
13 | No |
5.85 kg
|
260 |
|
|
12 | No |
5.85 kg
|
1000 |
|
|
13 | No |
4.5 kg
|
380 |
|
|
13 | No |
3.6 kg
|
310 |
|
|
12 | No |
5.85 kg
|
1000 |
|
|
12 | No |
4.5 kg
|
130 |
|
|
12 | No |
5.8 kg
|
1150 |
|
|
14 | No |
5.85 kg
|
770 |
|
|
13 | No |
4.5 kg
|
1700 |
|
|
11 | No |
4.5 kg
|
1400 |
|
|
13 | No |
4.5 kg
|
1050 |
|
|
14 | No |
5.85 kg
|
2000 |
|
|
14 | No |
5.85 kg
|
2000 |
|
List of medium armour[edit | edit source]
Armour | Armour Class | Stealth Disadvantage | Weight | Price | Special |
---|---|---|---|---|---|
14 | No |
9 kg
|
100 | ||
14 | No |
9 kg
|
100 | ||
13 | No |
9 kg
|
50 | ||
13 | No |
9 kg
|
50 | ||
13 | No |
9 kg
|
50 | ||
12 | Yes |
12 kg
|
25 | ||
15 | Yes |
12 kg
|
180 | ||
15 | Yes |
12 kg
|
180 | ||
15 | Yes |
12 kg
|
180 | ||
15 | Yes |
12 kg
|
180 | ||
15 | Yes |
12 kg
|
180 | ||
12 | No |
5.4 kg
|
60 | ||
14 | Yes |
12 kg
|
65 | ||
14 | Yes |
12 kg
|
65 | ||
14 | Yes |
12 kg
|
65 | ||
14 | Yes |
12 kg
|
65 | ||
15 | No |
9 kg
|
200 |
|
|
14 | No |
9 kg
|
130 |
|
|
13 | No |
9 kg
|
280 |
|
|
16 | Yes |
12 kg
|
360 |
|
|
16 | Yes |
12 kg
|
360 |
|
|
13 | No |
5.4 kg
|
130 |
|
|
13 | No |
5.4 kg
|
105 |
|
|
15 | No |
9 kg
|
250 |
|
|
15 | Yes |
12 kg
|
160 |
|
|
13 | No |
9 kg
|
130 |
|
|
13 | No |
5.4 kg
|
130 |
|
|
12 | No |
5.4 kg
|
420 |
|
|
16 | No |
9 kg
|
600 |
|
|
15 | No |
9 kg
|
210 |
|
|
16 | No |
12 kg
|
1450 |
|
|
14 | No |
9 kg
|
510 |
|
|
17 | Yes |
12 kg
|
1100 |
|
|
14 | No |
5.4 kg
|
310 |
|
|
15 | Yes |
12 kg
|
1450 |
Whenever the wearer succeeds on a Saving throw against a spell, they regain 1d4hit points. |
|
16 | Yes |
12 kg
|
480 |
|
|
14 | No |
9 kg
|
510 |
|
|
16 | No |
12 kg
|
640 |
|
|
15 | No |
12 kg
|
640 |
|
|
16 | Yes |
12 kg
|
1300 |
|
|
17 | No |
12 kg
|
2900 |
|
|
17 | No |
12 kg
|
2900 |
|
|
16 | Yes |
12 kg
|
2900 |
|
|
14 | No |
5.4 kg
|
830 |
|
List of heavy armour[edit | edit source]
Armour | Armour Class | Stealth Disadvantage | Weight | Price | Special |
---|---|---|---|---|---|
16 | Yes |
18 kg
|
130 | ||
18 | Yes |
20 kg
|
400 | ||
14 | Yes |
17 kg
|
100 | ||
17 | Yes |
19 kg
|
240 | ||
17 | Yes |
18 kg
|
260 |
|
|
19 | Yes |
20 kg
|
800 |
|
|
18 | No |
20 kg
|
1000 |
|
|
15 | Yes |
17 kg
|
200 |
|
|
18 | Yes |
19 kg
|
480 |
|
|
18 | Yes |
20 kg
|
3200 |
|
|
18 | Yes |
20 kg
|
3200 |
|
|
18 | Yes |
18 kg
|
770 |
|
|
19 | Yes |
19 kg
|
1900 |
|
|
18 | Yes |
20 kg
|
3200 |
|
|
20 | Yes |
20 kg
|
2400 |
|
|
16 | Yes |
17 kg
|
600 |
|
|
17 | Yes |
18 kg
|
1000 |
|
|
19 | Yes |
19 kg
|
1450 |
|
|
18 | Yes |
19 kg
|
3800 |
|
|
20 | Yes |
20 kg
|
6400 |
|
|
19 | Yes |
20 kg
|
6400 |
|
|
19 | Yes |
20 kg
|
6400 |
|
|
19 | Yes |
20 kg
|
6400 |
|
|
21 | No |
20 kg
|
8000 |
|
Legacy content[edit | edit source]
- Chain of Liberation - inaccessible
- Padded Armour +2 - inaccessible
- Githyanki Breastplate - inaccessible
- Druidic Armour - inaccessible
- Druidic Armour - inaccessible
- Druidic Armour - inaccessible
- Druidic Armour - inaccessible
- Ironwood Breastplate - inaccessible
- Nightsinger's Half-Plate - inaccessible
- Torment Drinker Armour - inaccessible
- Githyanki Half Plate - inaccessible
- Githyanki Half Plate - inaccessible
- Githyanki Half Plate - inaccessible
- Sarevok's Wretched Armour - inaccessible
- Drow Studded Leather Armour - inaccessible
- Robust Chain Shirt - inaccessible
- Nightsong's Armour - inaccessible
- Bandit's Armour - inaccessible
- Scale Mail - inaccessible
- Scale Mail Armour +1 - unobtainable