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{{PageSeo
{{PageSeo
| title = Strange Ox
| description = The Strange Ox is a recurring Beast that appears in all three acts of the game.
| description = The Strange Ox is a recurring Beast that appears in all three acts of the game.
| image = Strange Ox.png
| image = Strange Ox.png
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{{Infobox creature
{{Infobox creature
| name = Strange Ox
| name = Strange Ox
| image =  
| full name = Zlorb
<gallery>
| va =
| image = <gallery>
Strange Ox.png|In-game
Strange Ox.png|In-game
Portrait Ox.png|Portrait
Portrait Ox.png|Portrait
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| wis = 10
| wis = 10
| cha = 4
| cha = 4
| race = Beast
| role = [[Attached Follower]]
| type = Beast
| race = [[Beast]]
| type = [[Beast]]
| hp = 15
| hp = 15
| t hp = 15
| e hp = 15
| ac = 10
| ac = 10
| size = Large
| size = [[Large]]
| movement m = 9
| movement m = 9
| movement ft = 30
| movement ft = 30
Line 30: Line 35:
| passives = Blindsight, Darkvision, Opportunity Attack
| passives = Blindsight, Darkvision, Opportunity Attack
| t passives = Blindsight, Caustic Strikes, Darkvision, Extra Attack, Opportunity Attack
| t passives = Blindsight, Caustic Strikes, Darkvision, Extra Attack, Opportunity Attack
| uuid = 49eb5b4b-c6ed-4d37-8f68-97b1128b7d56
| uid = S_GLO_DevilishOx
| stats = HAV_Phasm
}}
}}
The '''Strange Ox''' is a mysterious ox first encountered in [[The Hollow]].
The '''Strange Ox''' is a mysterious ox first encountered in the [[Emerald Grove]] in [[Act One]].
{{DiQ|Moo!|Strange Ox}}
{{Q|Hail Cyric!|The real meaning of 'Moo'}}


==Interactions==
==Involvement==
=== Act One ===
=== Act One ===
Walking past the Strange Ox will prompt a {{Ability Check|Insight|10}} to notice its odd behavior. A character who passes the check can talk to the Strange Ox via {{SAI|Speak with Animals}} or {{SmRarityItem|Potion of Animal Speaking}} and make a {{Ability Check|Arcana|10}} to investigate further. Passing this check confirms the creature isn't what it appears to be.
Walking past the Strange Ox prompts a {{Ability Check|Insight|10}} to notice its odd behavior. A character who passes the check can talk to the Strange Ox via {{SAI|Speak with Animals}} or {{SmRarityItem|Potion of Animal Speaking}} and make a {{Ability Check|Arcana|10}} to investigate further. Passing this check confirms the creature is not what it appears to be.{{ref|If the player character is a [[Druid]], or possibly a [[Ranger]], speaking with the Strange Ox may reveal it was discriminating in its choice of what kind of animal to present as: a rare Red-Backed River Ox.}}
 
[[File:An_Authentic_Red-Backed_River_Ox.png|left|alt=A picture of The Strange Ox, standing in a stable at the Last Light Inn during Act Two. It is speaking with the player character, choosing to keep its secrets.|thumb|The mysterious creature presents as a rare Red-Backed River Ox.|250px]]


The party must then successfully pass a {{Ability Check|Persuasion|10}}, {{Ability Check|Intimidation|10}}, or {{Ability Check|Deception|10}} to pressure the Ox into revealing its secret. If the roll is successful, the Ox will tell the party that he is heading to Baldur's Gate but refuse to elaborate any further.
The party must successfully pass a {{Ability Check|Persuasion|10}}, {{Ability Check|Intimidation|10}}, or {{Ability Check|Deception|10}} to pressure the Ox into revealing its secret. On success, the Ox tells the party that it is heading to Baldur's Gate but refuses to elaborate further.


Attacking the Strange Ox in Act One will cause its caretaker, {{CharLink|Toron}}, and neighboring oxen to become hostile. The ox drops pools of [[acid]] when damaged; on death, it drops a {{SAI|Glyph of Warding: Acid}} that immediately explodes for {{DamageText|8d8|acid}} damage.
Attacking the Strange Ox in Act One causes its caretaker, {{CharLink|Toron}}, and neighboring oxen to become hostile. The ox drops pools of {{Area|acid}} when damaged. On death, it drops a {{SAI|Glyph of Warding: Acid}} that immediately explodes for {{DamageText|8d8|acid}} damage.


Note that if you choose to [[Raid the Emerald Grove]] and attack the refugees, the Strange Ox disappears along with the other oxen when the grove goes into siege preparation mode, and will survive to be encountered later on.
If completing {{Quest|Raid the Emerald Grove}} and attacking the refugees, the Strange Ox disappears with the other oxen when the grove prepares for the siege, and can be encountered later on.


=== Act Two ===
=== Act Two ===
Line 55: Line 65:
| wis = 15
| wis = 15
| cha = 14
| cha = 14
| race = [[Ooze]]
| race = [https://forgottenrealms.fandom.com/wiki/Phasm Phasm]
| type = Ooze
| type = [[Ooze]]
| hp = 132
| hp = 132
| e hp = 116
| e hp = 116
Line 68: Line 78:
| t passives = Blindsight, Caustic Strikes, Darkvision, Extra Attack, Opportunity Attack
| t passives = Blindsight, Caustic Strikes, Darkvision, Extra Attack, Opportunity Attack
}}
}}
Walking towards the Strange Ox in the stables of the [[Last Light Inn]] will prompt a {{Ability Check|Insight|10}} to recall whether you've seen it before; passing this check is not necessary to talk to the Strange Ox. With {{SAI|Speak with Animals}}, you can continue the conversation you started in the [[Druid Grove]]. Regardless of what option you choose, you will need to pass a {{Ability Check|Persuasion, Perception, Nature|14}} to continue.
Walking towards the Strange Ox in the stables of the [[Last Light Inn]] prompts a {{Ability Check|Insight|10}} to recall whether the player character has seen it before. Passing this check is not necessary to talk to the Strange Ox. With {{SAI|Speak with Animals}}, the party can continue the conversation from the [[Emerald Grove]]. Regardless, the interacting party member must pass a {{Ability Check|Persuasion, Perception, Nature|14}} to continue.


A successful roll results in the Ox telepathically showing you images of disfigured corpses with the sound of screaming in the background. Failing the check causes the conversation to end, but you are still able to continue speaking with the Ox, essentially skipping the check.  
On success, the Ox telepathically shows images of disfigured corpses with the sound of screaming in the background. Failing the check causes the conversation to end, but it is still possible to continue speaking with the Ox, essentially skipping the check.


Pressuring it to reveal its true identity results in the Ox threatening you. You can choose to either end the conversation here, or continue asking questions. Questioning the Ox further will result in it turning hostile, deforming into a cyan version of an [[Ochre Jelly]] and entering combat with your party. Before doing so he tells the player he was only looking for a simple life of hay and a clean stable to live in. Alternatively, telling the creature that its secrets are safe with you will end the conversation peacefully ({{Approval|Shadowheart|+1}} {{Approval|Astarion|+1}}).
Pressuring it to reveal its true identity results in the Ox threatening the party. The conversation can either end here or the interacting party member can continue asking questions. Questioning the Ox further causes it to deform into a cyan [[Ochre Jelly|Phasm Ooze]] and enter combat with the party {{ref|The Strange Ox has a hidden passive that generates a {{dist|m=3}} radius {{Area|Acid}} surface when struck.}}. Before doing so, it tells the player character that it was seeking a simple life of hay and a clean stable to live in. Alternatively, telling the creature its secrets are safe ends the conversation peacefully ({{Approval|Shadowheart|+1}} {{Approval|Astarion|+1}} {{Approval|Minthara|+1}}).


If the player character is [[The Dark Urge]], they will relate to the ox's revelations and have the option to tell it about their own murderous nature, to which it will remark that the player may be a kindred spirit, but it only wishes to be an ox. The player can either respect it or chastise it for not giving in to its bloodlust - the latter option will cause the player to brutally attack the creature mid-dialogue, killing it without initiating combat as it struggles to retain its ox form until the very end. Note: If you kill it using the the [[The Dark Urge]] option, you will not get any EXP aside from inspiration.
[[The Dark Urge]] may relate to the ox's revelations and can tell it about their own murderous nature, to which it remarks they may be a kindred spirit, but it only wishes to be an ox. The player character can either respect or chastise it for not giving in to its bloodlust - the latter option causes the Dark Urge to brutally attack the creature mid-dialogue, killing it without initiating combat as it struggles to retain its ox form until the very end.{{ref|If killing the Ox using [[The Dark Urge]], no XP is gained aside from inspiration.}}


===Attacks and Abilities (Act 2)===
Alternatively, The Dark Urge can, after sharing its violent visions, choose to respect its wishes by answering, "I don't care what you might be behind it all; you're an ox to me." The Strange Ox responds to the Urge's discretion by regurgitating an {{SmRarityItem|Onyx}} as a gift.
{{Feature box|Ochre Sputum}}


=== Act Three ===
=== Act Three ===
{{Q|Hail Cyric!|The real meaning of 'Moo'}}
If the Strange Ox survives into [[Act Three]], it can be encountered in [[Rivington]] at {{Coords|36|-149}} on a hill west of the requisitioned barn. Approaching it triggers a {{Ability Check|Insight|10}} check to confirm its likeness. This time, the Ox is glad to see the party. It was worried about the party's mental health since the previous encounter, but perhaps it is just faking it because it needs something from them.
If you didn't kill the strange ox during [[Act Two]], then you can find him again at the beginning of [[Act Three]] in {{Coords|36|-149|Rivington}} on a hill west of the requisitioned barn. Approaching him will again trigger a {{Ability Check|Insight|10}} check to confirm his likeness. This time, the Ox is glad to see you. He was worried about your mental health since your last encounter with him, but perhaps he's just faking it because he needs something from you.


Just like in Act Two, you can question the Ox about his true nature and just like the last time, this will trigger him to become hostile and deform into his natural shape. Any other conversation path will lead to you obtaining the quest [[Help the Devilish Ox]]. If you decide to actually help the Ox, he will turn into an apple on the stable floor that can be picked up. The moment you enter the [[Lower City]] with him inside your inventory the quest ends and he disappears, leaving behind his {{SmRarityItem|Shapeshifter's Boon Ring}} and a {{SmRarityItem|Slightly Slimy Note}}.
As previously, the Ox can be questioned about its true nature and, like before, doing so causes it to deform into his natural shape and become hostile. Any other conversation path leads to initiating {{Quest|Help the Devilish Ox}}. If deciding to help, it turns into an apple on the stable floor that can be picked up. The moment the party enter the [[Lower City]] with it inside a party member's inventory, the quest ends and it disappears, leaving behind his {{SmRarityItem|Shapeshifter's Boon Ring}} and a {{SmRarityItem|Slightly Slimy Note}}. If entering the Lower City before speaking to the Ox, it disappears and the quest cannot be started. If the quest was not previously started, the Ox cannot be recruited for {{Quest|Gather Your Allies}}.


Completing [[Help the Devilish Ox]], allows you to summon him using [[Gather Your Allies (Class Action)]] during [[Confront the Elder Brain]]. Here he reveals his true form as an [[Ooze]] named '''Zlorb''' who can shift into a variety of different monsters with unique abilities during combat.
Completing {{Quest|Help the Devilish Ox}} allows the party to summon it using a {{SAI|Gather Your Allies (class action)}} during {{Quest|Confront the Elder Brain}}. It reveals its true form as [https://forgottenrealms.fandom.com/wiki/Phasm Phasm], a type of [[Ooze]] with a true form similar to an [[Ochre Jelly]] which can shapeshift into different monsters with unique abilities during combat.{{ref|The tooltip on the summoning action {{SAI|An Apple a Day}} reveals the Phasm's name to be '''Zlorb'''.}}


{{Infobox creature
{{Infobox creature
Line 97: Line 105:
| wis = 15
| wis = 15
| cha = 14
| cha = 14
| race = Ooze
| race = [https://forgottenrealms.fandom.com/wiki/Phasm Phasm]
| type = Ooze
| type = [[Ooze]]
| hp = 212
| hp = 212
| e hp = 196
| e hp = 196
Line 111: Line 119:
}}
}}


===Attacks and Abilities (Act 3)===
== Combat ==
{{Feature box|Ochre Sputum}}
=== Attacks and abilities (Act 2) ===
{{Feature box|Ochre Sputum (acid)}}
 
=== Attacks and abilities (Act 3) ===
{{Feature box|Alternate Form: Dire Wolf}}
{{Feature box|Alternate Form: Minotaur}}
{{Feature box|Alternate Form: Phase Spider}}
{{Feature box|Alternate Form: Shadow Mastiff}}
{{Feature box|Ochre Sputum (acid)}}
{{Feature box|Pseudopod}}
{{Feature box|Pseudopod}}


{{IconLink|Polymorph Icon.png|Alternate Form: Dire Wolf|w=40}}
=== Notable loot ===
* Assume the form of a dire wolf. (100 turns)
* {{MdRarityItem|Hat of Fire Acuity}} (only if killed in Act Two or Act Three)
* Gain abilities of a dire wolf.
* {{MdRarityItem|Shapeshifter's Boon Ring}} (if killed or traded with in any Act or as a reward in Act Three)
{{Action|bonus}}
 
{{IconLink|Polymorph Icon.png|Alternate Form: Minotaur|w=40}}
* Assume the form of a minotaur. (100 turns)
* Gain abilities of a minotaur.
{{Action|bonus}}
 
{{IconLink|Polymorph Icon.png|Alternate Form: Phase Spider|w=40}}
* Assume the form of a phase spider. (100 turns)
* Gain abilities of a phase spider.
{{Action|bonus}}
 
{{IconLink|Polymorph Icon.png|Alternate Form: Shadow Mastiff|w=40}}
* Assume the form of a shadow mastiff. (100 turns)
* Gain abilities of a shadow mastiff.
{{Action|bonus}}


== Notable Loot ==
== Related literature ==
* {{RarityItem|Hat of Fire Acuity}} (only if killed in Act Two or Act Three)
* {{MdRarityItem|Slightly Slimy Note}}
* {{RarityItem|Shapeshifter's Boon Ring}} (if killed in any Act or as a reward in Act Three)


== Notes ==
== Notes ==
* The Strange Ox has a hidden passive that generates a {{c|3m / 10ft}} radius {{Area|Acid (surface)}} surface when struck.
{{notebegin}}
{{reflist}}
{{noteend}}


{{Emerald Grove}}
{{Emerald Grove}}
Line 154: Line 155:
[[Category:Beasts]]
[[Category:Beasts]]
[[Category:Oozes]]
[[Category:Oozes]]
[[Category:Attached Followers]]

Latest revision as of 03:19, 25 January 2025

The Strange Ox is a mysterious ox first encountered in the Emerald Grove in Act One.

Hail Cyric!
The real meaning of 'Moo'


Involvement[edit | edit source]

Act One[edit | edit source]

Walking past the Strange Ox prompts a DC 10 Insight check to notice its odd behavior. A character who passes the check can talk to the Strange Ox via Speak with Animals Speak with Animals or Potion of Animal Speaking and make a DC 10 Arcana check to investigate further. Passing this check confirms the creature is not what it appears to be.[1]

A picture of The Strange Ox, standing in a stable at the Last Light Inn during Act Two. It is speaking with the player character, choosing to keep its secrets.
The mysterious creature presents as a rare Red-Backed River Ox.

The party must successfully pass a DC 10 Persuasion check, DC 10 Intimidation check, or DC 10 Deception check to pressure the Ox into revealing its secret. On success, the Ox tells the party that it is heading to Baldur's Gate but refuses to elaborate further.

Attacking the Strange Ox in Act One causes its caretaker, Toron Toron, and neighboring oxen to become hostile. The ox drops pools of Acid Acid when damaged. On death, it drops a Glyph of Warding: Acid Glyph of Warding: Acid that immediately explodes for 8d8Damage Typesacid damage.

If completing Raid the Emerald Grove Raid the Emerald Grove and attacking the refugees, the Strange Ox disappears with the other oxen when the grove prepares for the siege, and can be encountered later on.

Act Two[edit | edit source]

Walking towards the Strange Ox in the stables of the Last Light Inn prompts a DC 10 Insight check to recall whether the player character has seen it before. Passing this check is not necessary to talk to the Strange Ox. With Speak with Animals Speak with Animals, the party can continue the conversation from the Emerald Grove. Regardless, the interacting party member must pass a DC 14 Persuasion, Perception, or Nature check to continue.

On success, the Ox telepathically shows images of disfigured corpses with the sound of screaming in the background. Failing the check causes the conversation to end, but it is still possible to continue speaking with the Ox, essentially skipping the check.

Pressuring it to reveal its true identity results in the Ox threatening the party. The conversation can either end here or the interacting party member can continue asking questions. Questioning the Ox further causes it to deform into a cyan Phasm Ooze and enter combat with the party [2]. Before doing so, it tells the player character that it was seeking a simple life of hay and a clean stable to live in. Alternatively, telling the creature its secrets are safe ends the conversation peacefully (Shadowheart approves +1 Astarion approves +1 Minthara approves +1).

The Dark Urge may relate to the ox's revelations and can tell it about their own murderous nature, to which it remarks they may be a kindred spirit, but it only wishes to be an ox. The player character can either respect or chastise it for not giving in to its bloodlust - the latter option causes the Dark Urge to brutally attack the creature mid-dialogue, killing it without initiating combat as it struggles to retain its ox form until the very end.[3]

Alternatively, The Dark Urge can, after sharing its violent visions, choose to respect its wishes by answering, "I don't care what you might be behind it all; you're an ox to me." The Strange Ox responds to the Urge's discretion by regurgitating an Onyx as a gift.

Act Three[edit | edit source]

If the Strange Ox survives into Act Three, it can be encountered in Rivington at X: 36 Y: -149 on a hill west of the requisitioned barn. Approaching it triggers a DC 10 Insight check check to confirm its likeness. This time, the Ox is glad to see the party. It was worried about the party's mental health since the previous encounter, but perhaps it is just faking it because it needs something from them.

As previously, the Ox can be questioned about its true nature and, like before, doing so causes it to deform into his natural shape and become hostile. Any other conversation path leads to initiating Help the Devilish Ox Help the Devilish Ox. If deciding to help, it turns into an apple on the stable floor that can be picked up. The moment the party enter the Lower City with it inside a party member's inventory, the quest ends and it disappears, leaving behind his Shapeshifter's Boon Ring and a Slightly Slimy Note. If entering the Lower City before speaking to the Ox, it disappears and the quest cannot be started. If the quest was not previously started, the Ox cannot be recruited for Gather Your Allies Gather Your Allies.

Completing Help the Devilish Ox Help the Devilish Ox allows the party to summon it using a Gather Your Allies (class action) Gather Your Allies (class action) during Confront the Elder Brain Confront the Elder Brain. It reveals its true form as Phasm, a type of Ooze with a true form similar to an Ochre Jelly which can shapeshift into different monsters with unique abilities during combat.[4]

Combat[edit | edit source]

Attacks and abilities (Act 2)[edit | edit source]

Generic Acid.webp
Ochre Sputum Ochre Sputum ()
Damage: 2~12
D6 Acid.png
2d6Damage TypesAcid

Spit out an acidic substance and create an Acid Acid surface on impact.

 Range: 18 m / 60 ft

Attacks and abilities (Act 3)[edit | edit source]

Polymorph.webp
Alternate Form: Dire Wolf Alternate Form: Dire Wolf ()
Assume the form of a Dire Wolf.
Recharge: Per Turn
Polymorph.webp
Alternate Form: Minotaur Alternate Form: Minotaur ()
Assume the form of a Minotaur.
Recharge: Per Turn
Polymorph.webp
Alternate Form: Phase Spider Alternate Form: Phase Spider ()
Assume the form of a Phase Spider.
Recharge: Per Turn
Polymorph.webp
Alternate Form: Shadow Mastiff Alternate Form: Shadow Mastiff ()
Assume the form of a Shadow Mastiff.
Recharge: Per Turn
Generic Acid.webp
Ochre Sputum Ochre Sputum ()
Damage: 2~12
D6 Acid.png
2d6Damage TypesAcid

Spit out an acidic substance and create an Acid Acid surface on impact.

 Range: 18 m / 60 ft
Generic Damage.webp
Pseudopod Pseudopod ()
Damage: 8~28
D6 Bludgeoning.pngD6 Acid.png
+ 1d6Damage TypesAcid

Lash out with a slimy grey tentacle.

 Melee: 1.5 m / 5  ft

Notable loot[edit | edit source]

Related literature[edit | edit source]

Notes[edit | edit source]

  1. If the player character is a Druid, or possibly a Ranger, speaking with the Strange Ox may reveal it was discriminating in its choice of what kind of animal to present as: a rare Red-Backed River Ox.
  2. The Strange Ox has a hidden passive that generates a 3 m / 10 ft radius Acid Acid surface when struck.
  3. If killing the Ox using The Dark Urge, no XP is gained aside from inspiration.
  4. The tooltip on the summoning action An Apple a Day An Apple a Day reveals the Phasm's name to be Zlorb.