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Wyll/Banter: Difference between revisions
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== Location Remarks == | == Location Remarks == | ||
=== Prologue === | |||
{{SpoilerBox|nograd=1|unhide=1| | |||
{{UnderConstruction|section}} | |||
==== [[Nautiloid#Nursery|Nursery]] and [[Nautiloid#Surgery_room|Surgery]] ==== | |||
* ''(Climbed out from the [[Mind Flayer Pod]]):'' “Ngh - what did that illithid do to me?” | |||
** ''(Continuing remark):'' “Forget it - I've got a quarry to catch. Dammit, Karlach, where have you gotten to?” | |||
** ''(Responding remark 1):'' “Gods, I'm alive. Thought that mind flayer would kill me.” | |||
** ''(Responding remark 2):'' “Still in one piece. What did that thing do to me?” | |||
* ''(Interacted with his own pod, 1):'' “I'm not getting back in there.” | |||
** ''(Interacted with his own pod, 2):'' “Rather not see the insides of one of these things again.” | |||
* ''(Interacted with any other intact pod in the room, 1):'' “Glad to be out. Now let's get a move on.” | |||
** ''(Interacted with any other intact pod in the room, 2):'' “Made it out. Better get a move on.” | |||
** ''(Interacted with any other intact pod in the room, 3):'' “Glad I escaped.” | |||
** ''(Interacted with any other intact pod in the room, 4):'' “Hope I'm never stuck in one of those again.” | |||
* ''(Interacted with any other ruptured pod in the room, ):'' “Damn - not everyone made it out alive.” | |||
** ''(Interacted with any other ruptured pod in the room, ):'' “Damn - I hope I don't end up like this one.” | |||
** ''(Interacted with any other ruptured pod in the room, ):'' “Damn. Burnt to a crisp.” | |||
* ''(Looked out from the hull breach):'' “From the looks of it, I haven't left Avernus.” | |||
* ''(Looted a dead [[Mind Flayer]]):'' “Disgusting thing.” | |||
* ''(Used the [[Restoration]]):'' “Oh - I feel refreshed.” | |||
* ''(After the first fight with the [[Lesser Imp]]s):'' “Done. Time to move.” ''(triggers only if [[Lae'zel]] or [[Losiir]]{{ref|The githyanki [[Losiir]] appears only in case when one of the players has chosen [[Lae'zel]] as a character origin}} are not in the party, otherwise their line will be played)'' | |||
* ''(Saw a dragon on the way to upper deck):'' “I better hurry, before those dragon's bring the ship down - and me with it.” | |||
* ''(Interacting with the [[Tentacle Aquarium]] for the first time):'' “Ugh - brains.” | |||
** ''(After the first time):'' “They're almost cute. Almost...” | |||
* ''(Interacting with [[Cerebral Aquarium]] for the first time):'' “Plants. Not what I expected.” | |||
* ''(After the first time):'' “I don't recognise these plants. Wonder what planes they were snatched from.” | |||
==== [[Nautiloid#Ceremorphosis_chambers|Ceremorphosis Chamber]] ==== | |||
* ''(Upon entering the chamber, saw the control panel):'' “I wonder what these levers do.” ''(played only if Lae'zel hasn't entered the room with the avatar, otherwise her line will be played)'' | |||
* ''(Trying to read the central sigil, [[Arcana]] failed):'' “I can't figure out this symbol...” | |||
* ''(Trying to read the left sigil, Arcana failed):'' “No idea.” | |||
* ''(Trying to read the right sigil, Arcana failed):'' “I can't read this.” | |||
* ''(Used ‘Unleash’ button):'' “Dead already. Nothing to be done.” | |||
* ''(Used ‘Aggression’ button):'' “They've gone hostile. Did the machine do that?” | |||
* ''(Try to open the [[Elaborate Reliquary]] without a key):'' “Won't open without a key.” | |||
** ''(Found the [[Gold Key]]):'' “A key. But what's it unlock?” | |||
** ''(Found the key, already tried to open the chest):'' “I can guess what this opens.” | |||
* ''(Found a socket in [[Shadowheart|Shadowheart’s]] pod):'' “Interesting. Looks like it needs something to activate it.” | |||
** ''(Found the [[Eldritch Rune]]):'' “Hm - a perfect fit for those pod controls.” | |||
** ''(Found the Eldritch Rune, hasn’t spoken to Shadowheart):'' “What's this? Looks like it should be plugged in somewhere.” | |||
* ''(Saw dozens of pods in the Transformation room):'' “Holy hells - will you look at that?” ''(played only if Lae'zel hasn't entered the room with the avatar, otherwise her line will be played)'' | |||
* ''(Trying to read the button in Transformation room, Arcana failed):'' “This could mean anything.” | |||
* ''(Saw the woman in the pod transformed):'' “By Balduran's bones! Is that our fate?” | |||
* ''(Sat in one of the chairs surrounding the pod in Transformation room):'' “What are those voices?” | |||
** ''(Responding remark 1):'' “I don't hear any voices...” | |||
** ''(Responding remark 2):'' “It's the chair. Honestly, I'd get up off of it if I were you.” | |||
** ''(Responding remark 3):'' “Come on. They'll know we've broken out by now.” | |||
* ''(Picked up either [[Slave Mind]] or [[Dark Mind]]):'' “A brain. Whose was it, I wonder?” | |||
** ''(Picked up the second one of these two):'' “How many brains do they need?” | |||
==== [[Nautiloid#Helm|The Helm]] ==== | |||
* ''(In [[Multiplayer]] regime, if another player has entered the Helm, while avatar hasn’t yet):'' “Hells - I need to get to the helm before this ship falls apart.” | |||
* ''(On the third turn of the fight in the Helm):'' “We're in for a crash if I don't get out of here.” | |||
* ''(On the fifth turn of the fight in the Helm):'' “Almost there...” | |||
* ''(Mind Flayer turns on the party after killing [[Zhalk|Commander Zhalk]]):'' “The mind flayer's on to us. Get to the transponder!” | |||
* ''(Mind Flayer died in the fight with cambions):'' “Dead, thank the gods. Could be me next, if I don't jump ship.” | |||
* ''(Mind Flayer and cambions dead, avatar reminds themselves of the transponder):'' “Better move. The transponder's waiting.” | |||
* ''(Interacting with [[Nautiloid Tank]] 1):'' “Well isn't that something?” | |||
* ''(Interacting with Nautiloid Tank 2):'' “Another one of... those.” | |||
* ''(Interacting with Nautiloid Tank 3):'' “What's this thing do, anyway?” | |||
* ''(Interacting with Nautiloid Tank 4):'' “How many of these are there?” | |||
}} | |||
=== Act One === | === Act One === | ||
{{SpoilerBox|act=1|nograd=1|unhide=1| | {{SpoilerBox|act=1|nograd=1|unhide=1| | ||
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* ''(Encountering Intellect Devourers in the [[Nautiloid Wreck]]):'' "Those tentacles look nasty. One hit, and it's over." | * ''(Encountering Intellect Devourers in the [[Nautiloid Wreck]]):'' "Those tentacles look nasty. One hit, and it's over." | ||
* ''(Approaching the dying mind flayer in the Nautiloid Wreck):'' "Injured - but still dangerous. Be careful." | * ''(Approaching the dying mind flayer in the Nautiloid Wreck):'' "Injured - but still dangerous. Be careful." | ||
* ''(Saw | * ''(Saw [[Losiir|Losiir's]] dead body):'' “The gith from the nautiloid. Why did I survive, when he did not?” | ||
* ''(Approaching unstable rune - the point of [[Gale|Gale’s]] recruitment):'' “Look there, on the wall. Something's not right with that sigil.” | * ''(Approaching unstable rune - the point of [[Gale|Gale’s]] recruitment):'' “Look there, on the wall. Something's not right with that sigil.” | ||
* ''(Found a broken trap near the road):'' “Broken! Don't worry, it's safe.” | * ''(Found a broken trap near the road):'' “Broken! Don't worry, it's safe.” | ||
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* ''(Found dead tiefling children after goblins' attack on the grove):'' “Helm forgive me - what have I done?” | * ''(Found dead tiefling children after goblins' attack on the grove):'' “Helm forgive me - what have I done?” | ||
* ''(Found the vines all around the grove blocking the entrance):'' “Forget it. Even the Blade can't slice through those.” | * ''(Found the vines all around the grove blocking the entrance):'' “Forget it. Even the Blade can't slice through those.” | ||
* ''(Found the vines all around the grove, knows about [[Rite of Thorns]]):'' “Vines everywhere. They did it. They really did it.” | * ''(Found the vines all around the grove, knows about [[Rite of Thorns (ritual)|Rite of Thorns]]):'' “Vines everywhere. They did it. They really did it.” | ||
* ''(Tried to attack the vines):'' “Not even the Blade can hack through that mess.” | * ''(Tried to attack the vines):'' “Not even the Blade can hack through that mess.” | ||
==== The [[Forest]]==== | ==== The [[Forest]] and the [[Owlbear Nest]] ==== | ||
* ''(Dealt with [[Andrik]] and [[Brynna]], not knowing about the cult of [[Absolute]]):'' “Absolute, True Soul - what's all that about?” | * ''(Dealt with [[Andrik]] and [[Brynna]], not knowing about the cult of [[Absolute]]):'' “Absolute, True Soul - what's all that about?” | ||
** ''(Responding remark):'' “Sounds like a cult. And the Absolute is bending their ears.” | ** ''(Responding remark):'' “Sounds like a cult. And the Absolute is bending their ears.” | ||
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* ''(Found Exsanguinated Boar):'' “Strange - dead as a doorhinge, but nary a wound.” | * ''(Found Exsanguinated Boar):'' “Strange - dead as a doorhinge, but nary a wound.” | ||
* ''(Healed the [[Owlbear|Mother Owlbear]]):'' “She's still worked up - not even a nice 'thank you' grunt.” | * ''(Healed the [[Owlbear|Mother Owlbear]]):'' “She's still worked up - not even a nice 'thank you' grunt.” | ||
* ''(Found Mother Owlbear killed by goblins, if the party have spared her earlier):'' “Goblins got her. Hope she got a few of them before she went down.” | * ''(Found Mother Owlbear killed by goblins, if the party have spared her earlier):'' “Goblins got her. Hope she got a few of them before she went down.” | ||
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'''Elsewhere in the Wetlands/Bog:''' | '''Elsewhere in the Wetlands/Bog:''' | ||
* ''(Found a sword and a helmet in the middle of the bog):'' “Nice hat. Decent sword. Looks like someone's epic adventure took a turn for the worse.” | * ''(Found a sword and a helmet in the middle of the bog {{coords|-3|277}}):'' “Nice hat. Decent sword. Looks like someone's epic adventure took a turn for the worse.” | ||
* ''(Tried to pick a fruit from a [[Sunlit_Wetlands#Barbed_Bulrush|Barbed Bulrush]], pricked a finger):'' “Damn it - my finger!” | * ''(Tried to pick a fruit from a [[Sunlit_Wetlands#Barbed_Bulrush|Barbed Bulrush]], pricked a finger):'' “Damn it - my finger!” | ||
* ''(Found a slaughtered campsite on the riverbank):'' "Blood everywhere. Something made a mess of this place." | * ''(Found a slaughtered campsite on the riverbank):'' "Blood everywhere. Something made a mess of this place." | ||
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==== [[Blighted Village]] ==== | ==== [[Blighted Village]] ==== | ||
* ''(Spotted goblins upon entering the village)'' “Goblins are close. I'd know that stench anywhere.” | * ''(Spotted goblins' ambush upon entering the village):'' “Goblins are close. I'd know that stench anywhere.” | ||
* ''( | |||
* ''(Found blacksmith's blueprints)'' "A blacksmith's blueprints. Greatsword, dagger and… is that a sickle?" | '''At the [[Blighted_Village#Blacksmith's_Forge|blacksmith's house]] and cellar:''' | ||
** ''(Responding remark)'' "The sketching's rough. A work in progress, I reckon." | * ''(Picked up [[Selûnite Necklace]] in blacksmith’s house):'' “Ah ha! The symbol of the rising Moon - a Selûnite must have dropped it.” | ||
* ''(After climbing down the well rope, [[Survival]] check)'' | * ''(Found blacksmith's blueprints):'' "A blacksmith's blueprints. Greatsword, dagger and… is that a sickle?" | ||
** ''(Successful )'' "Those webs are huge. Tread lightly, or become dinner." | ** ''(Responding remark):'' "The sketching's rough. A work in progress, I reckon." | ||
** ''(Failed)'' "Lovely. The webs are ''everywhere''." | ** ''(Found another set of blueprints on the wall near the smithy):'' “The blacksmith's blueprints. Greatsword, dagger, and... a sickle, I think.” | ||
** ''(Touched the web ad heard | ** ''(Responding remark, if already knows about adding [[Sussur Tree Bark]]):'' “Seems the sussur bark was a later addition.” | ||
* ''( | * ''(Added sussur bark to the melting forge, has read blueprints):'' “Excellent. All I need now is to place a dagger, sickle, or greatsword inside.” | ||
** ''(Responding remark)'' | ** ''(Hasn’t seen blueprints):'' “Hmm - seems right. But I think there's another step...” | ||
* ''(Found a crumbling wall in the cellar):'' “Fragile wall. Tempting to charge through it, but look out.” | |||
* ''(Found the tome | |||
** ''( | '''In the [[Whispering Depths]]:''' | ||
* ''(Found the [[Curious Book]])'' “A bottle of wine? And a rare one at that. This book's owner had excellent taste.” | * ''(After climbing down the well rope, [[Survival]] check):'' | ||
** ''(Responding remark)'' “Although it's a shame about the book. No amount of wine is merrier than a roaring tale.” | ** ''(Successful ):'' "Those webs are huge. Tread lightly, or become dinner." | ||
** ''(Failed):'' "Lovely. The webs are ''everywhere''." | |||
** ''(Touched the web ad heard [[Ettercap|Ettercap's]] shriek):'' "Uh-oh. What is it they say about curiosity and cats?" | |||
* ''(Felt air motion from the deep pit):'' “There's something hiding in that deep unknown... Get behind me, I can look first.” | |||
** ''(Responding remark):'' “I smell adventure! And rain water.” | |||
'''In the [[Apothecary's Cellar]]:''' | |||
* ''(Upon entering the secret cellar):'' “Well, well. The secrets this place must be hiding…” | |||
* ''(Found [[Necromancy of Thay|the tome]]):'' “A tome of necromancy? Best keep that thing shut.” | |||
** ''(If the party knows about [[Gale|Gale’s]] needs):'' “'The Necromancy of Thay'? I bet Gale could use this.” | |||
** ''(If the tome was destroyed):'' “Well played. Who knows what curses we might have unleashed?” | |||
'''The deal with [[Lump the Enlightened]]:''' | |||
* ''(Blowing [[Lump's War Horn]], if the ogres are dead):'' “What was I thinking? I can't summon a dead ogre!” | |||
** ''(Responding remark):'' “It's like I always sometimes say - you can't summon dead ogres no matter how hard you blow.” | |||
* ''(Blowing the horn, while staying at the camp):'' “No ogres. Good thing, too - they'd rip the camp to shreds.” | |||
* ''(Blowing the horn, if the ogres are too far away to hear it):'' “Yoo-hoo! Hellooooooo? Guess he can't hear me.” | |||
* ''(Blowing the horn, if deal with the ogres is done):'' “What's the point? The ogre's making new deals now.” | |||
** ''(Responding remark):'' “Forget it - the ogres are done with me.” | |||
'''Elsewhere in the village:''' | |||
* ''(Found a hopscotch game):'' “Oh, how sweet! I used to sneak out to play this with the Lower City kids.” | |||
* ''(After killing [[Grukkoh]] and [[Buthir]]):'' “An ogre and a... bugbear? An untraditional pairing, I reckon.” | |||
** ''(Responding remark):'' “It certainly set my heart to beating. A shame we had to still theirs.” | |||
* ''(Found the [[Curious Book]]):'' “A bottle of wine? And a rare one at that. This book's owner had excellent taste.” | |||
** ''(Responding remark):'' “Although it's a shame about the book. No amount of wine is merrier than a roaring tale.” | |||
==== [[Goblin Camp]] ==== | ==== [[Goblin Camp]] ==== | ||
* ''(After any party member | '''At the gate and in the outer camp:''' | ||
* ''( | * ''(After any party member [[Performance|knocked a rhythm]] on a [[War Drum]] near the outer gate):'' "Hells. Better a shrieking banshee than that racket." | ||
** ''( | * ''(After any party member smeared worg dung on their face):'' "It's a ''look'', I'll give you that." | ||
** ''( | * ''(Walking among the celebrating goblins):'' “The Dead Gods only know where these roaches stowed Halsin.” | ||
** ''( | ** ''(Responding remark):'' “We've got the matter well in hand. And if we make too big a splash, well... goblins are used to a ruckus or two.” | ||
* ''(Freed the [[Owlbear Cub]] and directed it to the camp):'' "Safe travels. See you at camp." | |||
* ''(Saw sleeping drunk goblins at the platform above the entrance):'' “Fast asleep. That's what hard drinking will get you.” | |||
** ''(Responding remark):'' “Keep your steps light. They could be the nasty sort of drunks.” | |||
* ''(Found a loose wall at the upper platform):'' “Something's off about that wall. Go on, give it a smack.” | |||
* ''(Found Shadowheart's dead body, knows her):'' “Shadowheart. What in Balduran's name happened to her?” | |||
** ''(Does not know her):'' “The woman with the artefact. At least she's at peace.” | |||
<!--* (Defended the grove and returned to the camp, Responding remark): “Stick close. One sight of us, and they'll lash out.”--> | |||
'''In the [[Shattered Sanctum]]:''' | |||
* ''(Noticed a [[Scrying Eye]]):'' “A scrying eye. Best to keep out of that little snitch's view.” | |||
* ''(Talked to either [[Dror Ragzlin]] or [[Minthara]], and they mentioned “the weapon”):'' “They're after a weapon. Surely, they don't mean that strange artefact of ours...” | |||
** ''(Responding remark):'' “Hells - as if the targets on our backs weren't already plain enough.” | |||
* ''(Found a blocked trapdoor in Ragzlin’s throne room):'' “Forget it - it's blocked.” | |||
* ''(Killed Minthara):'' “Good and dead. A monster like her deserves no better.” | |||
* ''(Killed [[Gut|Priestess Gut]]):'' “The goblin priestess, bled dry.” | |||
'''In [[Worg Pens]]:''' | |||
* ''([[Halsin]] died while in bear form and reshaped after death):'' “That living bear just changed into a dead elf - better take a closer look.” | |||
** ''(Halsin died, players spoke to him previously):'' “So much for Halsin. Maybe I can learn something from his corpse.” | |||
* ''(Halsin escaped Worg Pens on his own, the party hasn’t been to grove):'' “Dead goblins, empty cage. Looks like their captive had the last laugh.” | |||
** ''(the party does not know about Halsin missing):'' “Their prisoner's gone - one of those adventurers, maybe. Might've fled for the grove.” | |||
** ''(the party knows Halsin was missing):'' “Hells, they've been torn to shreds. Halsin's mess, I reckon - must've left for the grove.” | |||
** ''(the party met him afterwards):'' “It's where they kept Halsin. Scrappy fellow, judging by this mess.” | |||
** ''(the party knows only about the [[Aradin|adventurers]]):'' “Their prisoner left quite the mess. One of the adventurers, you think?” | |||
* ''(Trying to use the tunnel left after drawing out [[Taeglyn|Taeglyn's]] body):'' “Still blocked. But shouldn't take much effort to clear it.” | |||
'''While heading to the [[Underdark]]:''' | |||
* ''(Approaching Selûnite disc riddle, read the [[Dwarf's Poem]]):'' | |||
** ''(Successful [[Investigation]] check):'' "Moons and stars, like in dwarf's poem. And these plates can move." | |||
* ''( | ** ''(Failed):'' "Moons and stars, just like that poem said." | ||
* ''(Approaching the riddle, hasn't read the poem):'' | |||
* | ** ''(Successful Investigation check):'' "Rotating plates? Might as well give them a turn." | ||
* ''(Successful [[ | ** ''(Failed):'' "What's going on here?" | ||
* ''(Failed)'' | * ''(After the riddle is solved):'' "Wonder what's down there. Guess there's only one way to find out." | ||
* ''( | |||
** ''( | |||
** ''( | |||
* ''( | |||
====[[Underdark]]==== | ====[[Underdark]]==== | ||
* ''(Approaching portcullis | '''At the [[Selûnite Outpost]] and around:''' | ||
* ''(Felt the quake)'' "Hells. We're on shaky ground." | * ''(Approaching portcullis, saw a [[Minotaur]] killed by traps):'' "Watch your step!" | ||
* ''(Approaching myconid spore-guarded territory, [[Nature]] check):'' | ** ''(Responding remark):'' “Someone's laid out the unwelcome mat.” | ||
** ''(Successul)'' "Ugh. Fungal spores. And they're everywhere." | * ''(Felt the quake):'' "Hells. We're on shaky ground." | ||
** ''(Failed)'' "Ugh. There's dust ''everywhere''." | * ''(Approaching myconid [[Rapport Spores (Condition)|spore-guarded territory]], [[Nature]] check):'' | ||
* ''( | ** ''(Successul):'' "Ugh. Fungal spores. And they're everywhere." | ||
** ''( | ** ''(Failed):'' "Ugh. There's dust ''everywhere''." | ||
** ''(Failed)'' | * ''(Approaching a group of petrified Drow):'' “Statues - but I don't think those were made by a sculptor...” | ||
* ''(Killed the [[Spectator]], Arcana check):'' | |||
** ''(Successful):'' “Odd - I didn't know a spectator could petrify its victims.” | |||
** ''(Failed):'' “Forever petrified. A fate I'm glad to have avoided.” | |||
* ''( | |||
* ''( | '''In the [[Ebonlake Grotto]] and [[Decrepit Village]]:''' | ||
*'' | * ''(Met the [[Myconid]]s for the first time, [[Intelligence]] check failed):'' “Giant mushrooms. They're like nothing I've ever seen.” | ||
* | * ''(Looking at [[Spaw]] planting spores into a corpse):'' “By Balduran's breath, what is that thing up to?” | ||
** | * ''(Saw a dead NPC revived as a Spore Servant):'' “I'd heard myconids were peaceful. I say it's time for a rethink.” | ||
** ''(Responding remark):'' “Looks like I'm swearing off mushroom soup.” | |||
* ''(Found the remains of duergar and myconids’ battle):'' “Those corpses - looks like there was a duergar attack.” | |||
* ''(Approached abandoned camp in the Decrepit Village):'' “No signs of life. This camp's long been abandoned.” | |||
* ''(Killed [[Glut]]):'' “The Blade always strikes true. There will be no 'Circle Glut'.” | |||
** ''(Responding remark):'' “Good riddance. No good could come of its reign.” | |||
* ''(On the shore of the [[Ebonlake]]):'' “Quite the lake, but I'm not up for a swim.” | |||
'''In the [[Dread Hollow]]:''' | |||
* ''(Found [[Hook Horror]] markings, [[Survival]] check):'' | |||
** ''(Successful):'' "Grooves and ridges here, still fresh. The marks of a monster." | |||
** ''(Failed):'' "Grooves and ridges here. Still fresh, too." | |||
* ''(Saw a Hook Horror up on the cliff, eating a gnome):'' “Hook horrors - there, on the cliff!” | |||
* ''(Heard Hook Horror calling for reinforcement in battle):'' “What in the... oh, that can't be good.” | |||
* ''(Saw [[Bulette|Bulette’s]] holes, [[Nature]] check):'' | |||
** ''(Successful):'' "Hells - these are bulette burrows. Land sharks." | |||
** ''(Failed):'' "Tunnels everywhere. Not sure I want to know what dug them." | |||
* ''(Bulette burrowing beneath):'' “What in the...” | |||
* ''(Bulette approaching, [[Nature]] check):'' | |||
** ''(Succeeded):'' "I think that was… a bulette! Never faced one. Not yet, anyway." | |||
** ''(Failed):'' "Whatever it was, I stand ready." | |||
* ''(Bulette reappeared after hiding underground):'' “Back again? Let's do this!” | |||
* ''(Approaching the Sussur Tree):'' "That tree - somehing is off. I can't say what." | |||
* ''(Feeling [[Sussur Antimagic Field (Condition)|Sussur Tree impact]]):'' "What in the… All my energy is draining away. Must be these flowers." | |||
* ''(Found Myrna's [[Myrna|dog collar]] after digging out the grave at {{coords|-41|-212}}):'' “Is this... a dog collar? There are runes all over it.” | |||
** ''(Responding remark, read [[Letter from Amarith]]):'' “Belonged to Lenore's dog, I bet. It must be magical, right?” | |||
** ''(Responding remark, hasn’t read the letter):'' “Odd. Wonder what it's for.” | |||
'''In the [[Arcane Tower]]:''' | |||
* ''(Approaching the entrance, saw scorched ground from [[Arcane Turret]]s):'' “Scorch marks? Watch your step, caution, tread lightly, and so forth.” | |||
* ''(Read any poem book in the tower):'' “Pleasant enough. But I'm partial to heroic sagas myself.” | |||
* ''(Felt Weave emanations from the [[Chest of the Mundane]], [[Arcana]] check):'' | |||
** ''(Successful):'' “Feel that tingle? That chest practically oozes magic.” | |||
** ''(Failed):'' “There's magic nearby - I can feel it.” | |||
* ''(Put an item IN the chest):'' “A chest of transformation. This could be fun.” | |||
* ''(Took an item OUT of the chest):'' “It - it transformed. Nice trick!” | |||
* ''(Interact with lights without activating [[Power generator]]):'' “Nothing. There must be some way to light them.” | |||
** ''(Activated Power generator):'' “Arcane flames. Handy.” | |||
* ''(Blocked lift in the Arcane tower, Arcana successful):'' | |||
** ''(Successful):'' “This thing runs on magic. There must be a way to get it working.” | |||
** ''(Failed):'' “Stuck. Annoying.” | |||
** ''(Try to trigger it second time):'' “Still stuck.” | |||
* ''(Pressed the strange button in [[Lenore De Hurst|Lenore’s]] bedroom, doesn’t have the collar):'' “Doesn't seem to do much. And why's it so low?” | |||
** ''(Pressed the button, has Myrna's [[Myrna|collar]] in inventory):'' “Ooh - I can feel that collar vibrating. What'd you do?” | |||
** ''(Pressed the button, a party member wears the collar):'' “Ooh, what did you do? The collar's vibrating.” | |||
** ''(Pressed the button, got a [[Raw Steak]]):'' “Oh - the collar buzzed, and the food came down. What a clever system.” | |||
** ''(Pressed the button second time):'' “Oh, it's stopped. Good news for my delicate figure.” | |||
* ''(Put on the [[Guiding Light|ring]] obtained from [[Bernard]]):'' “Is that a button there? I wager the ring exposed it.” | |||
* ''(Sat down on the [[Stool of Hill Giant Strength]]):'' "Holy... I feel powerful. Nice chair indeed." | |||
** ''(Got up from it):'' "And ''poof'' - the power's gone." | |||
** ''(Destroyed the stool and took the [[Club of Hill Giant Strength|leg club]]):'' “Hm - that chair leg might be good for smacking monsters around.” | |||
'''Collecting the lore on the [[Adamantine Forge]]:''' | |||
* ''(First learned about the adamantine forge):'' “An adamantine forge - the stuff of legends.” | |||
* ''(Looted [[Flumph Mating Rituals|disguised book]] from [[Xargrim]], Arcana check):'' | |||
** ''(Successful):'' “'Flumph Mating Rituals'? Not likely - this book's masked by magic.” | |||
** ''(Failed):'' “My my - 'Flumph Mating Rituals'?{{ref|Flumphs are a sentient race that inhabits the Underdark. They are known to reproduce themselves through a budding process, hence the bemusement of party members. More on these creatures can be found at {{FRWiki|Flumph|long}}}} The drow had peculiar taste.” | |||
** ''(If already interrogated Xargrim's corpse):'' “Must be the book the dead drow groaned about. Concealing spell's still holding strong.” | |||
** ''(The book transformed, the party knew it was disguised):'' “Just as I suspected - the book about flumphs has changed. Time for some light reading...” | |||
** ''(The party didn’t know):'' “I'll be - 'Flumph Mating Rituals' was more than it appeared. Time for some light reading.” | |||
* ''(Looted [[Filro|Filro’s]] records, not knowing about the forge):'' “'Protector'? 'Magma'? Doesn't make a lick of sense.” | |||
** ''(Deciphered the record scroll):'' “'Only in magma destroyed'. Whatever's protecting that forge, it'll take some fierce heat to crack it.” | |||
** ''(If learned about the forge first from Filro):'' “An adamantine forge, hidden deep in the Underdark - the stuff of legends.” | |||
*** ''(Responding remark, successfully deciphered drow’s records):'' “'Only in magma destroyed'. Whatever's protecting it, it'll take some fierce heat to crack it.” | |||
*** ''(Failed to decipher the record scroll):'' “But what's this about a 'hot hammer'? Doesn't make a lick of sense.” | |||
* ''(Second mention of the forge):'' “More forge talk? I figured it for a tall tale. Now I'm not so sure.” | |||
** ''(The party knows about it from Filro’s corpse):'' “The drow with the hook horrors - he was searching for this Adamantine Forge too.” | |||
** ''(The party knows about it from Filro’s notes):'' “Seems there's more than one searching for this forge. No word of its guardian this time, though.” | |||
** ''(The party knows about it from [[Dhourn]]/Dhourn’s corpse):'' “The Adamantine Forge. Our statuesque friend Dhourn was keen to find it.” | |||
** ''(The party knows about it from Dhourn’s [[Memory Shard]]):'' “So much talk of this Adamantine Forge - and the memory shard already showed us where to find it.” | |||
** ''(The party knows about it from Xargrim’s corpse):'' “The Adamantine Forge - our dead drow friend was searching for it.” | |||
** ''(The party knows about it from Xargrim’s disguised book):'' “This Adamantine Forge - the same that disguised journal mentioned, surely?” | |||
** ''(The party knows about it from [[Skarjall]]):'' “An Adamantine Forge - seems that duergar was on to something after all.” | |||
* ''(Third mention of the forge):'' “More mention of the Adamantine Forge - now to find out if it lives up to the legends.” | |||
'''Dealing with [[Mushroom Circle]]s in the Underdark and beyond:''' | |||
* ''(Found dead drow at the foot of the crag, [[Medicine]] check):'' | |||
** ''(Successful):'' “Ouch - this drow must've taken quite a fall.” | |||
** ''(Failed):'' “A dead drow? I wonder what happened.” | |||
* ''(Found illusory mushroom “ladder” leading toward crag top at {{coords|67|-256}}):'' “Can't something just be what it appears to be? Just once?” | |||
* ''(Found illusory wall on the top of the crag):'' “Nice illusion. Time to see what it was hiding.” | |||
* ''(Approaching a mushroom ring, knows its purpose):'' “These ones aren't glowing like the others. I wonder why.” | |||
** ''(Not knowing the purpose):'' “Hm - those mushrooms are arranged in a circle. Is that normal?” | |||
* ''(Entered a mushroom ring, knows its purpose):'' “Nothing? Well that was anticlimactic.” | |||
** ''(Not knowing the purpose):'' “Nothing. Not sure what I was expecting.” | |||
* ''(Activated the mushroom ring):'' “They changed colour. That's got to mean something.” | |||
* ''(Teleported from the Underdark into [[Overgrown Tunnel]], [[Ethel]] is dead):'' “The hag's lair. Glad I don't have to deal with her again.” | |||
* ''(Teleported from the Underdark into Overgrown Tunnel, Ethel survived):'' “The hag's lair. It's a bit brighter than the Underdark, anyway.” | |||
* ''(Teleported from the Overgrown Tunnel to the [[Putrid Bog]]):'' “Phew - from murk to muck. Not sure it's an improvement.” | |||
* ''(Teleported from the Overgrown tunnel into the Underdark, hasn’t been to Underdark earlier):'' “Suffocating shadows, dank musty air. This is the Underdark...” | |||
* ''(Teleported from the Overgrown tunnel into the Underdark, has been to Underdark):'' “Aaand I'm back in the Underdark. A shortcut worth remembering.” | |||
* ''(Teleported from the Putrid Bog into Overgrown Tunnel):'' “This place again? Can't wait to leave it behind for good.” ''(this line is the same regardless of Ethel was killed or survived)'' | |||
* ''(Teleported from the Underdark to the Putrid Bog):'' “Swamplands. Why couldn't it have been an inn, or a winery?” | |||
* ''(Teleported from the Underdark to the [[Sunlit Wetlands]] (Ethel’s illusion is still intact)):'' “To the wetlands, is it? Why couldn't it have been an inn, or a winery?” | |||
'''Elsewhere in the Underdark:''' | |||
<!--* (Looking at cave paintings, [[History]] check): | |||
** (Successful): '' “Mind flayers and driders at war. How old are these scribbles?” | |||
* (Failed):'' “A painting of creatures in battle? Art imitates life, I suppose.” - Couldn't find the place, probably another cut-out upon release--> | |||
* ''(Entering [[Zhentarim]] storehouse from the Underdark):'' "That mark - the Zhentarim are here. Thieves and murderers, the whole lot." | |||
* ''(Entering Zhentarim storehouse, descending from [[Zhentarim Hideout]]):'' "Quite a collection. Smugglers' stash, I wager. But so far down..." | |||
* ''(Found a drow resupply stash at {{coords|71|-220}}):'' “Must've been a drow supply cache. Nothing left but some empty boxes.” | |||
* ''(Heard [[Baelen Bonecloak|Baelen’s]] cries for help):'' “Cries for help. And I'm not about to ignore them.” | |||
* ''(Killed all [[Kuo-toa]] in [[Festering Cove]], thus dissipating [[BOOOAL|BOOOAL’s]] magic):'' “So much for the 'Lord of Murder'. Pretty fishy, if you ask me.” | |||
====[[Grymforge]]==== | |||
'''At the [[Clan Flameshade]] [[Grymforge#Duergar_encampment|camp]]:''' | |||
* ''(Arriving at the Grymforge):'' “Incredible stonework. Nothing like it topside - that I've seen, anyway.” | |||
* ''(Met a [[Scrying Eye]]):'' “That orb - a scrying eye. No telling who's watching through it.” | |||
** ''(If already seen one in the Goblin Camp):'' “A scrying eye, just like the goblins had. No telling who's looking through it.” | |||
** ''(Responding remark to both options):'' “Keep your distance. We don't want more trouble than we can handle.” | |||
** ''(Looted a dead Scrying Eye):'' “The eye's scrying days are over.” | |||
* ''(Saw drow corpses in cages near the pier):'' “Holy hells - drow corpses laid out to dry. Message received, loud and clear.” | |||
* ''(Looted the [[Engraved Pin]] from a drow corpse, [[History]] check):'' | |||
** ''(Successful):'' “A crescent and harp emblem - the drow was a Harper. Why was she here, of all places?” | |||
** ''(Failed):'' “This pin resembles a harp. I'm sure I've seen this symbol before...” | |||
* ''(After talking to [[Kith|Stonemason Kith]]):'' “Ancient history is overhead and underfoot. You just need to know where to look.” | |||
** ''(Responding remark):'' “Incredible, when I think of it. So many legendary tales, lost to deep time.” | |||
* ''(Found Dark Justiciars’ skeletons):'' “Sharran corpses, remnants of battle. This is the stronghold Halsin mentioned.” | |||
* ''(Saw crates with old Sharran gear at {{coords|-668|400}}):'' “Abandoned to the elements. What a shame - this was quality gear.” | |||
* ''(Found a crossbow in an old crate, History check):'' | |||
** ''(Successful):'' “Remarkable crossbow. Sharran-made, if I'm not mistaken.” | |||
** ''(Failed):'' “Magnificent bow. Not of duergar make, I wager.” | |||
* ''(Looted [[Adamantine Slag|a piece of adamantine]], knows about the forge):'' “Hmm... something shiny in this stuff. Bits of adamantine, most like - hardest stuff in the world.” | |||
** ''(Doesn’t know about it):'' “Hunk of metal with shiny flecks. Hardly a collector's item.” | |||
* ''(Found defaced statue of [[Shar]] near Nere's cave-in, recognized the symbol of the [[Absolute]]):'' “This is the Absolute's symbol. Someone's been marking their territory.” | |||
** ''(Did not recognize the symbol):'' “Someone's defaced this Shar statue. Not sure what this is though.” | |||
* ''(If [[Nere]] died in the cave-in):'' “Everyone's gone - which means Nere's rotting back there. Might as well grab his head.” | |||
* ''(Looking at the [[Gauntlet of Shar|Shar temple]] down from the ruined bridge):'' “A dead end by the looks of it - but what a view!” | |||
'''Exploring the [[Grymforge#Abandoned_Temple|Sharran city]]:''' | |||
* ''(Found the traces of [[Thulla|Thulla’s]] escape, [[Perception]] check):'' | |||
** ''(Successful):'' “Footprints, I wager. I should look closer.” | |||
** ''(Failed):'' “Marks on the ground. I should look closer.” | |||
* ''(Interacting with chains or bloodied arrows, [[Survival]] check):'' | |||
** ''(Successful):'' “Arrows, shackles, and gnome-sized tracks. Someone left this place in a hurry.” | |||
** ''(Failed):'' “What's all this? Something shady was going on here.” | |||
* ''(Respond to Harper’s watchword from [[Undelivered Letter]], History check):'' | |||
** ''(Successful):'' “''Lux''? A Light spell should disarm the chest.” | |||
** ''(Failed):'' “Hells. That's no help at all.” | |||
* ''(Approaching the location of the [[Harper Stash]]):'' “This is the place, if that letter was right. Now where's that Harper's stash?” | |||
* ''(Saw the Harpers’ rune, hasn’t read the Undelivered Letter, Survival check):'' | |||
** ''(Successful):'' “A Harper rune? A supply cache must be near, unlikely as it seems.” | |||
** ''(Failed):'' “I've seen markings like this before. But I can't quite place where.” | |||
* ''(Saw [[Mimic|false chests]], [[Investigation]] check):'' | |||
** ''(Successful):'' “Out in the open, though? Not likely. I smell a trap.” | |||
** ''(Failed):'' “Well then. Let the search begin.” | |||
* ''(Entered a banquet hall, [[Religion]] check):'' | |||
** ''(Successful):'' “That smells rank. The remnants of a Shar ritual, I'm guessing. To eat and drink your fill before killing another...” | |||
** ''(Successful 2):'' “That smells rank. The remnants of a Nightfall feast, I'm guessing.” | |||
** ''(Responding remark):'' “To just eat and drink, then finish it all by murdering someone for Shar? These people were monsters.” | |||
** ''(Failed):'' “Not an ideal banquet location. I suppose the feast hall was already booked.” | |||
* ''(Found a loose stone at {{coords|-600|422}} through [[Perception]] check):'' “That stone looks mighty odd. Someone's been messing with it.” | |||
* ''(Found a place where [[Philomeen]] climbed up the ledge, knows about her escape):'' “Climbing gear? This must be how the gnome escapee climbed up.” | |||
** ''(Does not know about her):'' “Rope? Someone climbed up here. I'll wager a gnome got creative.” | |||
* ''(Found a [[Devilfoil Mask]]):'' “What a strange mask. Is it bronze? Gold, even?” | |||
** ''([[Arcana]] check successful):'' “A [[Merregon|merregon's]] mask, I wager. Hell's soldiers.” | |||
** ''(Failed):'' “Who would make a metal mask like this? Or wear it?” | |||
** ''(Arcana check successful, knows about merregons’ habits):'' “Wait. It's a merregon's - an infernal soldier's. And they don't fight without a commander...” | |||
** ''(Doubts whether the merregons’ commander is dead):'' “Whatever commanded the merregons, I hope it's long gone.” | |||
** ''(Tried to put on the mask):'' “It's surprisingly heavy. How would you secure it?” | |||
* ''(Found a second mask):'' “And another mask. How many are there?” | |||
* ''(Found the third mask (?)):'' “Creepy. I swear the eyes follow me around.” | |||
* ''(Found the [[Idol of Shar]], the party knows that [[Shadowheart]] is a Sharran):'' “An icon of Shar? Shadowheart will want to see it.” | |||
** ''(The party does not know):'' “An icon of Shar? This might fetch a few coins.” | |||
* ''(Found a bunch of rusty weapons):'' “How old are these weapons? They're as rusty as wet nails.” ''(triggers only for the first time interacting with those)'' | |||
* ''(Interacted with the [[Orb of Darkvision]]):'' “Hells. I can feel only... shadows. They're clouding my thoughts, my memories.” | |||
* ''(Read [[Abandoned Journal]]):'' “A grim fate. When devils give chase, you're living on borrowed time.” ''(triggers after finding at least one Devilfoil Mask)'' | |||
* ''(Stepped on a platform held by chains, leading to the Adamantine Forge):'' “This thing's falling apart. It can't be safe - can it?” | |||
'''In the [[Adamantine Forge]]:''' | |||
* ''(Coming closer to the Adamantine forge):'' “Whew - the heat's getting to me. This forge better be close.” | |||
* ''(Saw the forge for the first time):'' “Damn. This place is impressive - and impressively hot.” | |||
** ''(Saw the forge for the first time 2):'' “This must be the forge. Damn impressive - and impressively hot.” | |||
* ''(Filled the crucible with [[Mithral Ore]]):'' “All filled up.” | |||
* ''(Interacting with mould chamber, has at least one [[Mould]]):'' “There's an opening here. Looks like I found a home for that mould.” | |||
** ''(Doesn’t have any moulds):'' “There's a place for a mould here. I'll need one If I want to forge something.” | |||
** ''(Filled only crucible, hasn’t any moulds):'' “How does this thing work? Raw metal won't forge itself.” | |||
** ''(Filled only crucible):'' “Nice. Now for the mould.” | |||
** ''(Placed only mould):'' “In it goes. Now to find something to forge.” | |||
** ''(Filled and placed both, seeking how to activate):'' “The forge is ready to go. I just need to start it.” | |||
* ''(The platform moves down after activating):'' “Downwards it is - and a stylish ride, no less.” | |||
* ''(Trying to forge without lava):'' “No joy. Mould and metal, but it still needs something more.” | |||
** ''(If has already crafted one piece):'' “The hammer can't do much without a little heat to move things along. The lava.” | |||
* ''(Forged the first item, [[Grym]] appears):'' “Would you look at that? Someone's come to say hello.” | |||
* ''(Fighting Grym, the forge hammer doesn’t damage it):'' “Hardly dented the thing! Think, damn it, think...” | |||
** ''(Successfully damaged Grym with the hammer):'' “And... boom! Take that, you hunk of junk!” | |||
* ''([[Magma Mephit]]s appear during the fight):'' “Do you mind, you damned mephits? I'm a bit busy!” | |||
* ''(Defeated Grym):'' “Let the tale be told - we are victorious!” | |||
* ''(Approaching lava lake, [[Nature]] check):'' | |||
** ''(Successful):'' “I'm no expert, but this lava seems particularly... lively.” | |||
** ''(Failed):'' “I'll be. Is lava supposed to do that?” | |||
* ''(Noticed [[Lava Elemental]], Arcana check):'' | |||
** ''(Successful): “Balduran's breath, a lava elemental. It's stirred up the lake something fierce.” | |||
** ''(Failed):'' “A lava elemental? That thing could melt armour and flesh alike.”--> | |||
==== [[The Risen Road]] and [[Mountain Pass]]==== | |||
'''In and around the [[The_Risen_Road#Toll_House|Tollhouse]]:''' | |||
* ''(Saw dead gnolls on the bridge to the Tollhouse): “Dead gnolls. And is that... sulphur I smell?” | |||
* ''(Saw rockfall and wreckage near the Tollhouse):'' “What… a cave-in? No - that wouldn't explain the bodies.” | |||
* ''(Agreed to help [[Anders]], but found out that his crew are actually [[Zariel|Zariel’s]] servants):'' “We slay Karlach, and we save these souls from eternal damnation. Justice will be served.” ''(also serves as a Responding remark here)'' | |||
* ''(Entering Tollhouse basement):'' "I'll never get used to the stench of death." | |||
* ''(Stepped on a pressure plate in the tollhouse vault):'' “That did ''something'', all right. Just not sure what.” | |||
* ''(Found the skeletal couple under the broken bridge):'' “Soldiers at rest. I bet those bones have some stories to tell.” | |||
** ''(Successful [[History]] check):'' "That's Harper and druid gear. Old comrades, it seems." | |||
** ''(Failed):'' “Their gear might still be good. It'd be a shame to let it rot here.” | |||
** ''(Failed 2):'' "Soldiers at rest. Although maybe their armour's still good?" | |||
'''Fighting gnolls and dealing with [[Find the Missing Shipment|missing shipment]]:''' | |||
* ''(After one of hyenas fled):'' “This won't be quick - that hyena's run off for help.” | |||
* ''(Witnessed a birth of a gnoll from dying hyena, seq 1):'' “Well that's a sight I can never un-see.” | |||
** ''(Responding remark 1):'' “Gnolls. And I doubt we've seen the last of them.” | |||
** ''(Responding remark 2):'' “Gnolls. I wager they've infested the entire coast.” | |||
* ''(Witnessed a birth of a gnoll, seq 2 - knows about gnolls’ presence in area):'' “Gnolls are everywhere. And I do mean everywhere.” | |||
** ''(Responding remark 1):'' “They do have a way of popping up when least expected.” | |||
** ''(Responding remark 2):'' “I wager they've infested the entire coast.” | |||
* ''(Witnessed a birth of a gnoll from dying hyena, seq 3):'' “Well that's a sight I can never unsee.” | |||
** ''(Responding remark):'' “They erupted right out of there. Never saw the likes of it.” | |||
* ''(Witnessed a birth of a gnoll from dying hyena, seq 4 - knows about gnolls’ presence in area):'' “So much for the miracle of childbirth...” | |||
** ''(Responding remark):'' “A strange sight indeed - and I've seen a great many.” | |||
* ''(Found the missing shipment, [[Rugan]] dead, hasn’t met [[Zarys]]):'' “Now that's what I call a chest. More than just a few trinkets in there, I wager.” | |||
** ''(Responding remark):'' “Well - let's pry it open and have a look.” | |||
* ''(Found the missing shipment, Rugan dead, has met Zarys):'' “Zarys was looking for this chest. She will pay handsomely if I return it intact.” | |||
** ''(Responding remark):'' “Hm - but it does raise a question: what if its contents are more valuable than the reward?” | |||
* ''(Found the missing shipment, conspired with Rugan, has met Zarys):'' “Zarys' chest? I bet it holds all sorts of treasures.” | |||
** ''(Responding remark):'' “We could always return it. Or maybe...” | |||
'''At [[Waukeen's Rest]] and [[Zhentarim Hideout]]:''' | |||
* ''(Failed a [[Strength]] check to kick out the front door):'' “Hmm. Looks like I'll need to find another way in.” | |||
* ''(Walking near the burning door in the tavern):'' “Yank open that door and it's ''kaboom''. We need a plan.” | |||
* ''(Cannot lift the fallen beams off [[Benryn]]):'' “Ugh - it won't budge!” | |||
* ''(Found [[Mirileth|Mirileth’s]] corpse):'' “It's Miri - it's got to be.” | |||
** ''(Responding remark):'' “I... I don't think she made it.” | |||
* ''(Saw the haystack with hidden dowry, [[Investigation]] check):'' | |||
** ''(Successful):'' “Something's hidden in that hay.” | |||
** ''(Failed):'' “How has this hay not gone up in flames?” | |||
* ''(Found a secret entrance to the [[Zhentarim Hideout]]):'' “Nice.” | |||
* ''(Illusory wall in the hideout, successful Investigation check):'' “Ooh - an illusory wall. Wonder what's hiding back there.” | |||
* ''(After the [[Flaming Fist]] guard refused to attack the Zhentarim):'' “Flaming Fist letting Zhent run free? Never thought I'd see the day.” | |||
'''Meeting with the githyanki scouts near the [[Mountain Pass]]:''' | |||
* ''(Found giant scratches near Mountain Pass entrance):'' “What's this? Something's slashed up that rock.” | |||
** ''(Successful [[Arcana]] check):'' “The work of a dragon, no doubt in my mind.” | |||
** ''(Failed):'' “Whatever made those scratches, it's big. Very big.” | |||
* ''(Saw a [[Qudenos|red dragon]]):'' “A red dragon - here? What a thrill!” | |||
** ''(Responding remark):'' “I tangled with a dragon once. Never forgot it.” | |||
** ''(Saw a red dragon, [[Frightened (Condition)|Frightened]]):'' “A red dragon? That can only mean trouble.” | |||
** ''(Responding remark, Frightened 1):'' “By the dead gods - it's so much bigger than I remember.” | |||
** ''(Responding remark, Frightened 2):'' “Let's hope we don't catch its eye.” | |||
** ''(Responding remark, Frightened 3):'' “Try not to catch its eye. Unless you fancy an inside view of its gullet.” | |||
* ''(Read a roadsign after dragon’s attack)'' “So much for the detour.” | |||
* ''(Picked up dead mercenary’s shield 1):'' “They didn't stand a chance. The shield is still glowing from the heat.” | |||
* ''(Picked up dead mercenary’s shield 2):'' “Poor fellow. This shield was no match for a red dragon's breath.” | |||
** ''(Responding remark):'' “A single shield could never withstand a red dragon's breath.” | |||
* ''(Leaving the area after [[Lae'zel]] ran off to speak with [[Voss]]):'' “Oh hells - Lae'zel is still back there. Should I just leave her?” | |||
** ''(Responding remark):'' “And miss what happens next? I wouldn't dream of it.” | |||
* ''(Reacting to the sight of Lae’zel’s dead body):'' “Let's... let's just keep going, all right?” | |||
==== [[Rosymorn Monastery]] | |||
'''Walking down the [[Rosymorn Monastery Trail]]:''' | |||
* ''(Looking at the valley vista from the viewpoint {{coords|-30|-100}}):'' “Pretty enough to paint. Too bad I don't have a canvas. Or paints. Or the skills.” | |||
* ''(Looking at the monastery ruins from afar):'' “The ''state'' of this place. Why would the githyanki build a crèche here?” | |||
** ''(Responding remark): “I reckoned it might look a little more... gith-y.” | |||
* ''(Recognizing [[Lathander]] depiction in the statue at {{coords|-63|-133}}, [[Religion]] check successful):'' “Lathander, god of dawn and renewal.” | |||
* ''(Tried to use the cable car, [[Strength]] check):'' | |||
** ''(Successful):'' “Ugh - that took some doing. Mechanism must be corroded.” | |||
** ''(Failed):'' “Ugh - it's stuck. It can never be easy, can it?” | |||
* ''(Found [[Ketheric|Ketheric’s]] orders on capturing [[Ulder Ravengard]], the party doesn’t know the latter is Wyll’s father):'' “Grand Duke Ravengard - abducted to Moonrise Towers? Hells - we need to talk.” | |||
** ''(The party knows of Wyll's lineage):'' “Hells - the Absolute's forces have taken father to Moonrise Towers.” | |||
** ''(Continuing remark):'' “It's settled, then. I must make my way to Moonrise.” | |||
* ''(Came up to a broken bridge at {{coords|-106|-184}}):'' “No getting through that way, is there?” | |||
'''Exploring the ruined monastery:''' | |||
* ''(Came up to the body of a [[Corliss Undertump|cultist]] killed by the [[Add'ath|gith guard]]):'' “The enemy of my enemy is my friend, they say. But I'm not so sure they're right.” | |||
* ''(Approaching the statue of Lathander at {{coords|73|4}}):'' “The undead, smashed to bone. Lathander's sun does not rise on the soulless.” | |||
* ''(Heard the warning from speaking bust, [[Arcana]] check):'' | |||
** ''(Successful):'' “A Magic Mouth{{ref|An [[Illusion School|illusion]] spell that allows to transfer a voice message to anyone who activates a certain trigger. It is not available to cast or learn within the game. Apart from the monastery, active spells can also be found in the [[Thorm Mausoleum]] and in the [[Undercity Ruins]], on the path to the [[Bhaal Temple]]. More on it at {{FRWiki|Magic mouth|long}}}} spell? Whoever spoke those words is long dead, I wager.” | |||
** ''(Failed):'' “A talking statue. Now was that a warning - or a command?” | |||
* ''(Found the corpse with a longsword in the chest, [[History]] check):'' | |||
** ''(Successful):'' “That's one outlandish blade. Githyanki, I reckon.” | |||
** ''(Failed):'' “That's one sharp blade. Made for a quick kill, at least.” | |||
* ''(Found active [[Guardian of Faith]] spell):'' “Guardian of Faith? That's one powerful spell.” | |||
* ''(In the [[Rosymorn_Monastery#Dawnmasters_memorial|Ceremonial room]], removed the weapon from the altar):'' “The glowing's stopped, whatever that means.” | |||
* ''(Placed a non-Ceremonial weapon on altar):'' “Oh - a perfect fit. That's unexpected.” | |||
* ''(Heard [[Gremishka]] meowlings):'' “I hear weeping. And not the happy kind.” | |||
* ''(Recognized Gremishkas, ? check successful):'' “Gremishkas? Magic's out of the question, then - no telling how they'll react.” | |||
* ''(Used magic close to a Gremishka):'' “Those things are trouble. The less magic, the better.” | |||
* ''(Entered a combat with drunk [[Kobold]]s):'' “That kobold smells like it's been swimming in wine. One spark, and things could get... heated.” | |||
* ''(Pass by an inactive Lathander's Lance on the roof, knows the where crèche is):'' “This weapon is massive. Is this what obliterated those gith?” | |||
** ''(Doesn’t know the crèche location):'' “This thing's massive. Would hate to have it pointed at me.” | |||
* ''(Found a githyanki skeleton at {{coords|45|19}}, has been to the crèche):'' “All that's left of this githyanki are bones and armour. One of the temple's raiders from long ago?” | |||
** ''(Hasn’t found the crèche yet):'' “Githyanki armour. Githyanki bones too, I'd wager.” | |||
* ''(The [[Giant Eagle]] calling for help in combat):'' “Hells - the damn bird's screeching for its chums!” | |||
====[[Crèche Y'llek]] ==== | |||
* ''(Entered the [[Crèche_Y'llek#Infirmary_and_Dormitory|Dormitory]]):'' “Communal sleeping. I presume the githyanki don't value privacy.” | |||
* ''(Read the parchment with the rules on the dormitory wall):'' “Even more rules than a Flaming Fist outpost. Who could keep track?” | |||
* ''(Set Gremishka loose from the [[Zel'i|gith kids’]] chest):'' “What in the Nine Hells...” | |||
** ''(Responding remark):'' “So that's what they were harassing. Cheeky little imps. The children, I mean.” | |||
* ''(Looking at the devices in [[Stornugoss|Stornugoss’]] laboratory):'' “Quite the collection. I wonder what all these contraptions even do.” | |||
* ''(Breathed in the [[Strange Gas]] in the [[Crèche_Y'llek#Hatchery|Hatchery]]):'' “Ugh, what's that smell? It's enough to cripple a kraken.” | |||
* ''(Looking around in the Hatchery):'' “I'm not sure what bothers me more - the smell or the humidity.” | |||
* ''(Saw anatomical diagrams in the [[Crèche_Y'llek#Classroom|Classroom]]):'' “Oh, well, that is a lot more of the illithid anatomy than I'd ever hoped to see.” | |||
* ''(Hit a training dummy in the Classroom):'' “Mind flayer training dummy? Makes sense. The githyanki despise all things illithid.” | |||
* ''(Started a fight with [[Kethk|sa'varsh Kethk]] and his students):'' “Watch it. The students are as fanatical as their teacher.” | |||
* ''(Opened the apple crate in the corridor):'' “I would've thought the githyanki prefer fresh meat to fruit.” | |||
* ''(Read the map in [[Crèche_Y'llek#Captain's_Quarters|Captain’s Quarters]]):'' “A map of the Sword Coast? The githyanki are planning something...” | |||
* ''(Killed [[Therezzyn]], reminding themselves about the Inquisitor):'' “One target down - but we're not done yet. Time to find this 'inquisitor'.” | |||
* ''(Interacted with the deactivated barrier):'' “Wouldn't you know - the barrier's already down.” | |||
* ''(Walking the bridge that leads to [[Crèche_Y'llek#Inquisitor's_Chamber|Inquisitor’s Chamber]]):'' “This place is spookier than a scarecrow's ghost.” | |||
** ''(Responding remark):'' “Agreed - the sooner we get out of here, the better.” | |||
** ''(Responding remark 2):'' “I don't suppose this Inquisitor will have plain answers for us.” | |||
** ''(Responding remark 3):'' “I don't know. Are these things ever that simple?” | |||
* ''(Try to use an inactive Planecaster, before speaking to [[W'wargaz]]):'' “Not happening.” | |||
'''Searching and obtaining the [[Blood of Lathander]]:''' | |||
* ''(Found empty altar for the fake Blood of Lathander {{coords|74|67}}):'' “If the 'Blood of Lathander' was so important, maybe an altar display wasn't the best storage solution.” | |||
* ''(Read the note in the Dawnmaster’s secret stash):'' “The Blood of Lathander. Sounds precious - it can't be far from here.” | |||
* ''(Picked up the [[Strange Chunk of Amber|fake Blood of Lathander]]):'' “So ''this'' is what passes as a holy relic? I expected a little more drama, honestly.” | |||
* ''(Noticed the statues in Inquisitor’s Chamber, [[Perception]] check successful):'' “Grooves on the floor. I should give these statues a good push.” | |||
** ''(If the party read [[Old Maintenance Records]] at {{coords|102|26}}):'' “These statues should move, if that book's to be believed.” | |||
* ''(Failed to rotate the statue in Inquisitor’s Chamber):'' “Hells - it won't give.” | |||
* ''(Hit the stuck statue weakly):'' “A good hit - but not good enough.” | |||
* ''(Solved the statue puzzle in Inquisitor’s Chamber):'' “A hidden door? Time to poke around a bit.” | |||
* ''(Upon entering the Dawnbreak Gate):'' “Incredible. Do the githyanki know of this place?” | |||
* ''(Took the Blood of Lathander, using [[Dawnmaster's Crest]]):'' “Well. That was quite the security system.” | |||
** ''(Responding remark 1):'' “High risk, high reward. This relic must be something special.” | |||
** ''(Responding remark 2):'' “I'm hardly surprised. That thing looks powerful.” | |||
* ''(Managed to stop the armed Lance):'' “Well - tragedy averted, I suppose.” | |||
** ''(Responding remark 1):'' “I'll say. Being smothered by rubble is not how I'd like to spend my final moments.” | |||
** ''(Responding remark 2):'' “Let's think twice before getting grabby in the future, yeah?” | |||
* ''(Managed to stop the armed Lance, answering to [[Lae'zel]]):'' “And we stopped it. For now, that's all that matters.” | |||
* ''(Near the armed Lance on the roof):'' “Hells - that thing'll blow this place sky high!” | |||
* ''(Took the Blood of Lathander and got trapped):'' “I'm not one to ask favours, but - get me out of here!” | |||
** ''(Responding remark, avatar is trapped (not him)):'' “Traps within traps. There's got to be a way out.” | |||
** ''(Responding remark, a party member is trapped (not him)):'' “Traps within traps. There's got to be a way out.” | |||
** ''(Took the mace after destroying the barrier’s source):'' “Gods, the building's on the verge of collapse!” | |||
** ''(Responding remark):'' “We need to move. Now.” | |||
* ''(Got through the portal on the roof):'' “Holy hells, that was a close one. And I'm not about to stick around.” | |||
* ''(Ran to the right roof):'' “If I don't get off the roof, I'm as good as ash!” | |||
* ''(Ran to the left balcony):'' “Almost in the clear!” | |||
* ''(Jumped to the left roof 1):'' “Better move it - that thing's going to blow!” | |||
* ''(Jumped to the left roof 2):'' “Damn it all. Time to get off this roof.” | |||
* ''(Destroyed the crèche with the Lance):'' “What in the Nine Hells have we done?” | |||
** ''(Responding remark):'' “So much death and destruction - and for what? A mace? A dusty artefact?” | |||
'''In the [[Astral Plane]]:''' | |||
* ''(The avatar returned from the [[Discover_the_Artefact's_Secrets#Facing_the_prism_inhabitant|Beckoning Cave]]):'' “Well. Whatever happened in there, you don't look any worse for wear.” | |||
}} | }} | ||
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** ''(Found animal tracks near Ellie May’s grave):'' “Paw prints? Something's skittered through here. Pretty recently, too.” | ** ''(Found animal tracks near Ellie May’s grave):'' “Paw prints? Something's skittered through here. Pretty recently, too.” | ||
** ''(Found animal’s burrow down the ledge):'' “A bit of bone poking out, there. Do I even want to know?” | ** ''(Found animal’s burrow down the ledge):'' “A bit of bone poking out, there. Do I even want to know?” | ||
* ''(Saw | * ''(Saw a boar killed by the Shadow Curse at {{coords|92|159}}):'' “Poor thing. The place must have teemed with wildlife, once.” | ||
* ''(Saw the dead grove tieflings, [[Investigation]] check):'' | * ''(Saw the dead grove tieflings, [[Investigation]] check):'' | ||
** ''(Successful):'' “Whatever killed them, look like they put up a fight.” | ** ''(Successful):'' “Whatever killed them, look like they put up a fight.” | ||
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* ''(Approaching Tollhouse):'' “I'll be - seems we've found the town tollhouse.” | * ''(Approaching Tollhouse):'' “I'll be - seems we've found the town tollhouse.” | ||
** ''(Responding remark):'' “Enormous, for a tollhouse. Must've teemed with merchants, back in the day.” | ** ''(Responding remark):'' “Enormous, for a tollhouse. Must've teemed with merchants, back in the day.” | ||
* ''(Approaching Tollhouse, saw [[Harpers|Harpers’]] prayers on the wall):'' “Prayers, war cries, and... the Harpers' symbol. They came to fight.” | * ''(Approaching Tollhouse, saw [[Harpers|Harpers’]] prayers on the wall at {{coords|-81|-67}}):'' “Prayers, war cries, and... the Harpers' symbol. They came to fight.” | ||
** ''(Responding remark):'' “The marks will fade soon enough - if not the memories they contain.” | ** ''(Responding remark):'' “The marks will fade soon enough - if not the memories they contain.” | ||
* ''(Opened Cormyte Shipment Box):'' “A shipment from Cormyr. Fancy silks, or Marsember Blush. Mm, mm.” | * ''(Opened Cormyte Shipment Box):'' “A shipment from Cormyr. Fancy silks, or Marsember Blush. Mm, mm.” | ||
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==== [[Moonrise Towers]] ==== | ==== [[Moonrise Towers]] ==== | ||
* ''([[Perception|Noticed]] mucus dripping from the wall in the kitchen {{coords|-129|-174}}):'' "Something's dripping from above. I think the technical term is 'goo'." | |||
* ''(Read Melodia’s [[Letter to Ketheric]]):'' “Ketheric's wife was clearly fond of him. How far he's fallen...” | * ''(Read Melodia’s [[Letter to Ketheric]]):'' “Ketheric's wife was clearly fond of him. How far he's fallen...” | ||
* ''(Feeling a ‘hangover’ upon LR after using [[Araj Oblodra|Araj Oblodra’s]] unique potion):'' “Ugh - that potion's near wrecked my innards.” | * ''(Feeling a ‘hangover’ upon LR after using [[Araj Oblodra|Araj Oblodra’s]] unique potion):'' “Ugh - that potion's near wrecked my innards.” | ||
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* ''(Killed Ketheric Thorm):'' “Ketheric's defeated, but my father is taken. On to The Gate - we must tear him out of the Absolute's grasp.” | * ''(Killed Ketheric Thorm):'' “Ketheric's defeated, but my father is taken. On to The Gate - we must tear him out of the Absolute's grasp.” | ||
* ''(Took Ketheric’s [[Netherstone]] after killing him as [[Apostle of Myrkul]]):'' “Dead for good! Wow, the Chosen of Myrkul... What a fight!” | * ''(Took Ketheric’s [[Netherstone]] after killing him as [[Apostle of Myrkul]]):'' “Dead for good! Wow, the Chosen of Myrkul... What a fight!” | ||
==== The [[Astral Plane]] ==== | |||
* ''(Saw the corpses of the Orpheus’s Royal Guard):'' “I thought they were demons of some sort - not githyanki.” | |||
* ''(Tried to attack [[Orpheus]]):'' “Forget it. We won't make so much as a dent.” | |||
* ''(Observing the rocks that Orpheus is chained to):'' “It would take one special hammer to shatter these rocks.” | |||
* ''(Returned to the camp after meeting the [[Emperor]]):'' “I'm knackered. Tomorrow, we plan. Tonight, we rest.” | |||
}} | }} |
Latest revision as of 18:31, 6 November 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
A collection of Wyll's remarks and overhead conversations with other characters.
Remarks[edit | edit source]
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-11-06. If multiple days have passed since, this template should be removed. |
Selected[edit | edit source]
Out of combat
- Sharp as ever.
- Blade at the ready.
- At the ready.
- A hero at heart.
- Where am I needed?
- Defender of the people.
- The pride of the Gate.
- Let's make it count.
- The Blade will not bend!
- On the victor's path.
- Forever dauntless!
- This is my time!
- Battle favours the fearless.
- No holding back!
- On the prowl.
- Strength in silence.
- Keeping quiet.
- Watching and waiting.
- Eyes open, mouth shut.
- Out of sight, out of mind.
Selection spam[edit | edit source]
Out of combat
- Could do for a brew.
- Where there's a 'Wyll', there's a 'y'.
- Ever get the sense that someone's watching?
- So two halflings walk under a bar...
- Can't hear myself think!
- Wear your scars proudly.
- As my father once told me: 'Can we get on with it?'
- I find moderation is key.
- Bad time for an itch.
- Could do for a brew.
- So two halflings walk under a bar...
- Shush. No, really. Shush.
Moving[edit | edit source]
Out of combat
- Ever onward.
- Checking things out.
- Keeping pace.
- Two steps at a time.
- One move ahead.
- Best foot forward.
- Heading out.
- And I'm off.
- Coming through!
- Finding my way.
- Fleet of foot.
- Two steps at a time!
- Making my move!
- No time to waste.
- Careful...
- Quiet as a moonbeam.
- Every step counts.
- Not a peep.
Attack[edit | edit source]
Out of combat
- Let's get it done.
- Into the fray!
- Attack! Attack!
- Hit 'em hard!
- You will fall by my hand.
- Unleash the legend!
- None can escape me!
In combat
- Taste the Blade!
- Today, you fall!
- Watch and learn!
- For the Sword Coast!
- Might will prevail!
- I've found my mark!
- Let my enemies fall!
Sneaking
- I've found my mark.
- Let's get it done.
- I'm going in.
- Strike from the shadows.
Hiding[edit | edit source]
Out of combat
- They won't see me coming.
- Silence is golden.
- Toning things down.
- Going on the sly.
- Going quiet.
- Under cover.
- Out of sight.
- Laying low.
Utility actions[edit | edit source]
Referred in game devnotes as taking an action like casting Identify, Freedom of Movement, etc.
Out of combat/Sneaking
- Worth a try.
- Here goes nothing.
- Let's give it a go.
- I don't see why not.
- A bright idea.
- Worth a try.
- I know just what to do.
- Here goes nothing.
Helping party member[edit | edit source]
Reactions differ depending not only on current situation (Combat/Out of combat/Sneaking), but also on Wyll's relationship towards character
Helping unconscious[edit | edit source]
Relationship | Out of combat | Sneaking | In combat |
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Negative |
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Neutral |
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Positive |
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Romantic |
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Helping restrained[edit | edit source]
Relationship | Out of combat | Sneaking | In combat |
---|---|---|---|
Negative |
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Neutral |
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Positive |
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Romantic |
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Healing and buffing[edit | edit source]
Relationship | Out of combat | Sneaking | In combat |
---|---|---|---|
Negative |
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Neutral |
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Positive |
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Romantic |
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Relationship | Out of combat | Sneaking | In combat |
---|---|---|---|
Negative |
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Neutral |
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Positive |
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Romantic |
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Talking to another character[edit | edit source]
Relationship | Out of combat | Sneaking |
---|---|---|
Negative |
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Neutral |
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Positive |
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Romantic |
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Refusing to talk[edit | edit source]
Being a player's companion [1]
- Now's not a good time - my hands are full.
- Maybe another time, yeah?
- Busy times. Maybe later.
Being another player's companion [2]
- Sorry - there's only so much of me to go around.
- You've got gusto, but I'm bound to another.devnote
- You seem nice and all, but I've teamed up with someone else.
Health and rest[edit | edit source]
At low health[edit | edit source]
- I could use some healing.
- Hells. My time's running out.
- Ugh. This isn't good.
- I should get these wounds taken care of.
After a short rest[edit | edit source]
- That'll have to do.
- Freshened up and ready to fight.
- Aaaaaand here I go.
- Awake and alert.
Wanting a long rest[edit | edit source]
- What a day. I could really use some shut-eye.
- What I wouldn't give for a good rest about now.
- Whew - I'm spent. I should unwind in camp.
Attacked by party member[edit | edit source]
- Careful. I've only got one good eye left!
- Ouch! Get it together.
- Watch it!
- Direct that elsewhere.
Downed in combat[edit | edit source]
- I'm down!
- Help...
- I need a hand... quickly!
- Healer! Please!
- Mizora... is that... you?
- I can't die here... not now...
- I don't want to die!
- I need help!
On character death[edit | edit source]
- Player: By Balduran's bones, no!
- Player (Dark Urge): Not now, not after all you've been through!
- Astarion: Damn it - Astarion!
- Gale: Gale! This isn't the end!
- Karlach: Karlach… no no no…
- Lae'zel: Hells. Lae'zel…
- Shadowheart: Shadowheart? It can't be…
- Halsin: Halsin… no…
- Minthara: Minthara - no!
- Jaheira: By the gods - Jaheira!
- Minsc: Ah hells, Minsc has fallen…
Interacting with environment[edit | edit source]
- (The globe) So many adventures yet to have. So many monsters yet to kill.
- (The astrolabe):
- Incredible, to think how many worlds exist beyond this tiny speck within a speck I call home.
- So many stars, so many mysteries yet to be discovered.
- So much we don't know, lingering in the furthest reaches of existence.
- (The telescope) Loved these things as a kid. I imagined so many stories in the spaces between stars.
- (Small hole) A big man does not fit in a small hole.
- (Tiny hole) I am way too big for a hole that tiny.
Identified a mimic[edit | edit source]
- A monster masquerading as furniture. Clever.
Surprised by mimic[edit | edit source]
- Fool me once, shame on you. Fool me twice, and - wait, how's it go, again?
- A mimic? Damn - should've seen it coming.
Looking into a mirror[edit | edit source]
(Before transformation/Remained a human)
- That's me, all right.
- Not too worse for the wear.
- A bruise here, a scratch there. Nothing a good night's sleep couldn't cure.
(After transformation into a devil)
- The horns aren't so bad, I guess. Maybe a bit of wax could spruce them up.
- Hm. It's still me, I guess. Sort of.
- A man looks in, a devil looks back. I might never get used to it.
Interacting with an item[edit | edit source]
Referred in game devnotes as using something like a button, a lever or a book. Same for Out of combat, Sneaking and In combat
Out of combat
- Hm.
- What have we here?
- What's this, now?
- Let's see.
In combat
- Hm.
- What have we here?
- Let's see.
- Looks simple enough.
Sneaking
- Checking it out.
- Hm.
- Looks simple enough.
- Curious.
Taking an item[edit | edit source]
Out of combat
- What have we here?
- Finders, keepers.
- There for the taking.
- Could come in handy.
In combat
- I'll take that.
- Mine!
- I'll help myself, shall I?
- Just can't resist.
Sneaking
- Well, well.
- Finders, keepers.
- There for the taking.
- I'll take that.
Opening a container/ Empty crate[edit | edit source]
Out of combat/Sneaking
- Just a peek.
- I love surprises.
- This better be good.
- Easy enough.
In combat
- Let's take a look.
- Open up!
- Do I detect loot?
- Anything useful?
An empty crate
- Nothing there.
- Quite empty.
- Empty. Vacant. Unfilled. And so forth.
Can't use an item[edit | edit source]
Out of combat
- That's getting me nowhere.
- Forget it.
- Something's not right.
- Try later, maybe?
- Is this really the best time?
- That'll have to wait 'til later.
- Little too busy for that.
- No. Just no.
Found a locked item[edit | edit source]
Something that can be unlocked from elsewhere
- Hm. Must be unlocked from elsewhere.
- Nothing doing. I should take a look around, find a way to open this thing.
- Shut tight. There must be some way to open it.
- Doesn't open from here.
Found an inactive item[edit | edit source]
Something that can be activated from elsewhere
- Nothing. It must be activated elsewhere.
- This won't get me anywhere. TIme to try a different approach.
- Inactive. Must be some trick to it - I should look around.
- Hm. There must be an activation mechanism somewhere for this.
Picking a lock[edit | edit source]
Out of combat
- Doing my duty.
- You need all the help you can get.
- Buck up already.
- Putting my talents to use.
- That lock's made for picking.
- I'll take a crack.
- The man for the job.
- I've got an idea...
- I'll take a crack.
- That lock's made for picking.
Pickpocketing[edit | edit source]
Out of combat
- What's yours is mine.
- Let's see what you've got.
- You won't feel a thing.
- My need is greater.
- What's yours is mine.
- Easy does it.
- Steady now.
- You won't feel a thing.
- What could go wrong?
- A calculated risk.
- Caution to the wind!
Successfully picking a pocket[edit | edit source]
Sneaking
- A stroke of fortune.
- What's yours is mine.
- Don't mind if I do.
- I'll take that.
- It's not stealing. It's acquiring.
- It takes talent.
- Fortune favours the bold!
- Done and done!
Dipping Weapon[edit | edit source]
Out of combat
- There we are.
- A good trick.
- A quick dip.
- There we are.
- A good trick.
- A quick dip.
- I need an edge.
- Could be a help.
- In it goes!
Successful rolls[edit | edit source]
Investigation
- Hey now - what's that?
- Spotted something.
- What have we here?
- Check it out.
- What's that there?
- Watch it - trap ahead.
- Trap. Watch your step.
- Slow up - I've spotted a trap.
- Trap! Be careful…
- A trap - watch it!
- A trap? So much for a warm welcome.
- Watch yourself - I spy a trap.
- Careful. There are traps about.
Camp followers[edit | edit source]
Throwing Scratch's ball after he is dismissed[edit | edit source]
- Scratch needs a snooze. The games can wait.
- All tuckered out? Me too, Scratch. Me too.
- No point in that. Good ol' Scratch is snoozing away.
- Poor Scratch is tired. I should let him rest.
Throwing Scratch's ball after his death[edit | edit source]
- I miss you, Scratch.
- Fetch isn't much of a solo game.
- Damn. I miss the furry fellow.
- For old times' sake.
Throwing Boo[edit | edit source]
- What would Minsc say? Ah yes - 'Go for the eyes, Boo!'
At the Epilogue party[edit | edit source]
Greeting
- Ah, there you are. I was hoping you'd make your way over.
- Gods, you always could bring a smile to my face. (If partnered with avatar)
Feeling the player's ghost
- Is it me, or has it gotten a bit nippy?
- Cool breeze blowing through.
- Oh, brr!
- Brr - sudden chill. Cold as Midwinter out here.
Near the bonfire (always the same)
- All my favourite people in one place. Not to mention, all my favourite wines.
- New days, old friends. There's no greater joy.
- A night without care - no worry, no obligation. It's been too long.
- Seems like a century ago that we were all together - but also like no time's passed at all. I don't know how to explain it. Maybe I don't need to.
As the Blade of Avernus
- Ah, cool, fresh air. By living gods, I needed it.
- The whole gang is here. I wish I had time to polish up the horns.
- Good song, good company. And good wine, from the looks of it.
- A beautiful night. I wish it could last forever.
As a Grand Duke
- A night without care - no worry, no obligation. It's been too long.
- Good song, good company, good wine. I wish it could last forever.
- Beautiful fete, grander than any of the patriars' dreary banquets.
- Thanks be to Withers. Even a duke deserves a night off.
Location Remarks[edit | edit source]
Prologue[edit | edit source]
Act One[edit | edit source]
Act Two[edit | edit source]
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-11-06. If multiple days have passed since, this template should be removed. |
Act Three[edit | edit source]
Party Banter[edit | edit source]
Wyll and Astarion [edit | edit source]
- Astarion: A question for our master monster hunter: how would you approach killing a vampire?
(If it is not known that Astarion is a vampire)
- Wyll: To start? Lure it into the sun, drive a stake through its heart. Why?
- Astarion: Just curious.
(If it is known that Astarion is a vampire)
- Wyll: A full-on vamp, you mean? Lure it into the sun, drive a stake through its heart.
- Wyll: And that's not the end of it. The suckers are wily. No offence.
- Astarion: None taken. Wiliness keeps me alive. More or less.
- Astarion: Ever heard of a vampire called Cazador, Wyll?
(If it is known that Astarion is a vampire)
- Wyll: I don't think so. Why? Friend of yours?
(If it is not known that Astarion is a vampire)
- Wyll: Doesn't ring a bell. Why?
- Gale: He's patriarch of the Szarr family. Nasty fellow, if the histories are accurate.
- Astarion: I imagine they are.
(If it is known that Astarion is a vampire)
- Wyll: Killed a few giant bats in my day, Astarion - but never hunted a vampire.
- Astarion: Just to remind you, I'm merely a spawn. It won't count.
- Astarion: But if you want a true vampire, I'm happy to recommend one.
(If it is known that Astarion is a vampire)
- Shadowheart: So. A vampire spawn and a monster hunter in the same group. We're not going to have trouble, are we?
- Astarion: Excuse me? Since this tadpole, I'm barely a monster at all.
- Astarion: I just want to survive, same as you.
- Wyll: I don't see a problem, as long as mister fang there keeps his appetite in check.
(If it is known that Astarion is a vampire)
- Wyll: Astarion, how is the rat diet going?
- Astarion: It may soon come to an end if you don't shut your mouth.
(If it is known that Astarion is a vampire)
- Wyll: I'm feeling a bit parched and peckish.
- Astarion: Me too. Keep an eye out for any passing vagrants.
- Wyll: I'm afraid you'll have to content yourself with vagrant chickens.
(At Forest)
- Astarion: Well, it's no Baldur's Gate, but at least it's some kind of civilisation.
- Wyll: I do miss the Gate, though. The Elfsong Tavern! Sunset over Grey Harbour! Fried fish at the docks!
- Astarion: Drunk young patriars, naked in the fountains! Ah, civilisation...
(At Forest)
- Wyll: As much love as I hold for Baldur's Gate, these frontiers delight me as much as any bustling street.
- Astarion: You can't be serious? This is a howling wasteland!
- Astarion: I haven't even had a bath since the abduction. I must reek of illithid slime.
- Wyll: Sure, but think of the stories you'll be able to tell.
(After encountering Auntie Ethel)
- Wyll: Ethel mentioned Netherese magic. What in blazes does that mean?
- Gale: Magic from the fallen empire of Netheril. Ancient, exceedingly dangerous, and quite unrivalled.
- Astarion: Wonderful! I'd hate to be destroyed by any common old magic.
(In the Underdark)
- Astarion: Spent much time in the Underdark?
(If it is not known that Astarion is a vampire)
- Wyll: I've slayed a death dog or six, crossed a few duergar.
- Wyll: I never was scared of the shadows.
(If it is known that Astarion is a vampire)
- Wyll: Some. And you? Seems a perfect hunting ground for... you know.
- Astarion: Perfect? You try drinking an earth elemental's blood.
(On the road to Shadow-Cursed Lands)
- Astarion: I used to be agog at everything when I first walked in the sun. Perhaps I'm adjusting to this new life.
- Wyll: It's when you use words like 'agog' that I remember you're actually two centuries old.
- Astarion: And it's when you think 'agog' is an impressive word that I remember you're just a child.
(At Shadow-Cursed Lands Fisherman's Hut)
- Wyll: To think how vibrant this place must have once been. Children playing, merchants hawking. Real people living real lives.
- Astarion: I know, can you imagine the noise? This is much more peaceful.
- Wyll: Come, Astarion. I know you're not really as heartless as all that.
- Astarion: Of course not, I'm a pussycat really. Just ask anyone who's seen my claws.
(Approaching Moonrise Towers)
- Wyll: Finally, we're approaching Moonrise Towers.
- Astarion: Nothing escapes the Blade of Frontiers' keen senses, I see.
- Wyll: Mock me all you want, Astarion. We could use a little comic relief.
- Astarion: Yes, that's why I'm mocking you - to keep our spirits up. No other reason...
(At Moonrise Towers Oubliette)
- Astarion: Admittedly, I don't care for most people, but this is a terrible waste.
- Wyll: Because their lives were cut brutally short, you mean.
- Astarion: I - ... yes, that. That's clearly what I was referring to.
(At Wyrm's Rock Fortress)
- Wyll: The city fell under Gortash's charms without him casting nary a spell.
- Astarion: Well, most people are idiots, Wyll. You can lure them into a dragon's maw if you promise a bag of sweets.
- Wyll: The people aren't stupid, Astarion - they're scared. Gortash provoked a damned war, and then promised them safety.
- Astarion: Safety, sweets - it's the same principle.
(At Wyrmway)
- Astarion: I lived two centuries in this city, but it can still surprise me.
- Wyll: Baldur's Gate harbours many a secret. Even the longest-lived explorers have yet to uncover them all.
- Wyll: Speaking of - what were you getting up to all those years?
- Astarion: Let's not get into the details. If Baldur's Gate can have its secrets, so can I.
(At Bloomridge Park)
- Astarion: You know, I've never seen this place in the daylight before.
- Wyll: I always loved this park. Spent a lot of time here as a boy battling imaginary monsters.
- Astarion: Oh, I was going to say it looks wretched. The dark hid all the kitschy details.
(At The Blushing Mermaid)
- Wyll: Ah - the memories. The Blushing Mermaid's where fifteen-year-old Wyll snuck his first kiss.
- Astarion: You didn't kiss anyone until you were fifteen? Gods, what a tragic, sheltered life...
- Wyll: Sheltered? Not at all. I was exposed to all manner of riot and revelry. Hells, my father even urged me on once or twice.
- Wyll: But I've always been a bit old-fashioned on these matters. I find more pleasure in a courtly dance than a loveless fling.
(If the player is romancing Wyll; after act 1 romance scene)
- Astarion: I hardly saw you at the party. Did the honest and true Blade sneak off for a little fun?
- Wyll: No! Nothing like that at all.
- Astarion: Oh, but you protest too much. Now I know you were practicing your swordplay.
(If the player is romancing Wyll; after act 2 romance scene)
- Wyll: I'm surprised I never saw you lurking in the shadows at any Baldurian balls, Astarion.
- Astarion: The city's elite was not my target audience, alas.
- Astarion: People ask questions when members of the nobility disappear, and the last thing Cazador wanted was people asking questions.
(If the player is romancing Wyll; after act 3 romance scene)
- Astarion: Marriage, Wyll? I thought you'd have learned not to get trapped by devious contracts.
- Wyll: I was planning to invite you to the ceremony, but I'm having second thoughts.
- Astarion: I'd love to come! As long as I can sit with someone fun. Mizora, perhaps?
(If the player is romancing Astarion; after act 1 romance scene)
- Wyll: I'd watch yourself, my friend. I don't know if our pale rogue has anything good in his heart, or even a scrap of it left for you.
- Astarion: Excuse me? That's just mean - we're all adults here.
- Wyll: Your heart's cold as ice, Astarion. I'm just making sure no one slips and gets hurt.
(If the player is romancing Astarion; after act 2 romance scene)
- Wyll: Astarion, I just want to say - I judged you wrongly. I'm sorry.
- Astarion: Really? And how - specifically - have you misjudged my fine character?
- Wyll: You aren't actually insufferably randy. You're just insufferable.
(If the player is romancing Astarion, and Astarion stayed a spawn)
- Wyll: Astarion, I was wrong about you. Truly wrong about you.
- Astarion: Let me guess - you thought I'd suck blood, but actually I just suck? Was that your witty jab?
- Wyll: No, I mean it. There's little between us we share. But you've fallen in love and stood by your lover. That is something this dreamer's heart can appreciate.
(If the player is romancing Astarion, and Astarion became an ascendant)
- Wyll: The two of you are the unholiest union I can bloody imagine.
- Astarion: It's funny - I don't recall asking your opinion, Wyll.
- Wyll: You had the most precious thing - someone who would do everything for you - and you damn well took everything. 'Degenerate' doesn't half cut it.
Wyll and Gale [edit | edit source]
- Wyll: Was a time I tussled with hill giants without breaking a sweat.
- Wyll: Now, a mere werebear could swat me halfway to Amn.
- Gale: Strange things are happening to us. What festers in our minds may well impel our bodies.
- Wyll: You're an impressive fighter, Gale. You should consider a new name.
- Gale: I take it you have some suggestions?
- Wyll: 'The Wizard Wonder!' Or how about, 'The Master of the Weave'?
- Gale: Tempting. But I think we might already have the maximum number of theatrical titles.
- Lae'zel: You strike me cleverer than most istiki, Gale. Multiple tutors, I should guess.
- Gale: Many a wise man and woman indeed. Waterdeep is the home of myriad scholars.
- Wyll: Ah, the City of Splendours. Spent a whole Fleetswake there with my father. What a delight.
(If it is known that Gale is imbued with the orb)
- Wyll: I admire your courage, Gale.
- Gale: Thank you. Any particular reason?
- Wyll: Between the orb and the bug, you've got more than your fair share of unwelcome passengers.
- Gale: What can I say? Mother always taught me to be a gracious host.
(After encountering Auntie Ethel)
- Wyll: Ethel mentioned Netherese magic. What in blazes does that mean?
- Gale: Magic from the fallen empire of Netheril. Ancient, exceedingly dangerous, and quite unrivalled.
- Astarion: Wonderful! I'd hate to be destroyed by any common old magic.
(Near Rosymorn Monastery)
- Gale: These cragged hillls make for weary soles. I see why most headed inland prefer the smooth sailing of the Chionthar.
- Wyll: More importantly, the land west of here suffers under a terrible curse.
- Gale: You've seen it for yourself?
- Wyll: I've glimpsed that doom during my travels, but never dared get close.
- Wyll: If we continue this way, we may get too close for comfort.
(At Shadow-Cursed Lands Forest)
- Wyll: What a dismal forest. Monsters could be lurking behind any and every tree.
- Gale: We'd be wise to fear the trees themselves. It feels like the forest itself longs for our destruction.
- Wyll: Frustrating, that.
- Wyll: Monsters, I can fight. But I can no more sever these shadows than I could the wind or the sun.
(At Reithwin Town)
- Wyll: I've known goblin raiders to slaughter entire villages and strip them for loot - but I've never seen one ravaged like this.
- Gale: It's hard to imagine anyone who'd willingly inflict such devastation, be they zealots, marauders, invading armies... A sign of far worse to come, I fear.
(At Reithwin Tollhouse)
- Gale: A tollhouse like this would only be merited in the most prosperous of settlements. This was once a thriving trade route.
- Wyll: Should it be any wonder? The Chionthar's waters carry merchant vessels from as far east as Berdusk.
- Wyll: And they wouldn't have brought just trade goods, but song, dance, and custom. Riches of the mind and the spirit.
- Wyll: So much was lost when the darkness fell.
(At Mason's Guild)
- Gale: The masons here thought they were building something to last. How wrong they were.
- Wyll: Perhaps it's a blessing that none of them survived to see it fall to the shadows.
- Gale: No need for such a grim assumption. Halsin helped many to escape these shadows before the town was consumed.
- Wyll: Then some masons were more blessed still, if they could put their talents to use elsewhere.
- Wyll: Perhaps some of their work even graces Baldur's Gate.
(At House of Healing)
- Wyll: This was a hospital? Feels more like a prison.
- Gale: A common enough interpretation. Sickness has a nasty habit of making you feel trapped, if only within the confines of your own body.
- Gale: I once spent weeks convalescing in the Hospice of St Laupsenn after a nasty bout of ruddy pox. For all their kindness, leaving that place behind felt like freedom to me.
- Wyll: I've always relied on the kindness of the healers and menders of the Coast. Better a cleric's healing touch than a chirurgeon's scalpel.
(Approaching Moonrise Towers)
- Gale: Moonrise Towers lies ahead. We're nearing the Heart of the Absolute, I'm certain of it.
- Wyll: Then let us push forward, heads high, weapons in hand, and turn this tower to rubble.
- Gale: Your confidence is encouraging but a little premature. Let's keep our eyes on the task ahead. Or eye, as the case may be.
(At Moonrise Towers)
- Wyll: This is no aimless horde - the Absolute's forces are organised. What do you make of it, Gale?
- Gale: All enemies have some chink in their armour, no matter how much they like to believe themselves invulnerable. That's what we must find.
- Wyll: And if we don't find any clear weakness?
- Gale: Then we hope our mutual strengths are enough to dominate them. Or, we die nobly in the attempt.
(If you rescued Mizora)
- Wyll: Of course Mizora was Zariel's captured asset. How did I not see it coming?
- Gale: It's in a devil's nature to conceal the truth - you can't fault yourself for that.
- Wyll: I've been pacted for seven years on, Gale. I should be able to read between Mizora's lines by now, no matter how narrow the gap.
(If Mizora isn't there)
- Gale: Not a devil in sight. How disappointing.
- Wyll: I doubt a few iron bars are sufficient to hold one of Zariel's.
- Gale: True enough. But an illithid pod? That would probably do the trick.
- Wyll: I wager you're right. Ah, Gale - what a pleasure to see a genius' mind at work.
(Else)
- Gale: How long have you been pacted to Mizora, Wyll?
- Wyll: Seven years. Seven years of hunting the monsters of the Sword Coast - and seven years of Mizora's tight leash.
- Wyll: And seven years of wondering if I'd ever rid myself of her - or if I even should.
(While assaulting Moonrise Towers)
- Wyll: This is it, Gale - today, we annihilate the heart of the Absolute's power. The bards will sing of our victory here.
- Gale: Entirely unnecessary. Though if they are so inclined, I might be convinced to share a stanza or two of my own for inspiration.
(At Baldur's Mouth)
- Gale: The history of the city itself is captured in the archives here - a fascinating resource.
- Wyll: I wonder what those archives will reveal about us a hundred years hence.
- Gale: Only the most excellent and complimentary things. With some encouragement from us, of course.
(At Guildhall)
- Wyll: It might seem a bit ramshackle, but this place has a boastworthy bar.
- Gale: A bar is only as good as its cellars. Which vintages can we expect to find on their racks?
- Wyll: Here, a bottle is judged more by its ability to crack heads than the quality of its contents.
- Gale: Ah. If that's the main criteria then I shall reset my expectations accordingly. Water it is.
(At Morphic Pool)
- Gale: Whatever the outcome of what's just ahead, it will be the stuff of legends.
- Wyll: In that case, someone needs to survive to tell the story.
- Gale: My money's on you, Wyll.
- Wyll: I'm betting on all of us.
(If the player is romancing Wyll; after act 1 romance scene)
- Gale: If your natural charm isn't quite up to scratch, Wyll, there are magical means of adding a little flourish of charisma.
- Wyll: A kind offer, but I think I'd rather pursue things the old fashioned way.
(If the player is romancing Wyll; after act 2 romance scene)
- Gale: I knew you were a graceful man, Wyll, but I hear you're quite the dancer too.
- Gale: I've been known to trip the light fantastic myself. Mine was a popular hand at the annual Blackstaff's Ball.
- Wyll: I'd have love to have witnessed it, Gale. I wager you are as elegant on the dance floor as you are on the battlefield.
(If the player is romancing Wyll; after act 3 romance scene)
- Wyll: I'm probably going to regret this, but Gale - if I'm to be wed, would you like to make a speech?
- Gale: You've asked the right wizard. My oratory skills have left many a wedding guest weeping in their seat.
- Wyll: Promise it will last less than half an hour?
- Gale: I can promise it will feel like less than half an hour...
(If the player is romancing Gale; after act 1 romance scene)
- Gale: Have you noticed any attachments of the more, erm, romantic variety flourishing in our camp, Wyll?
- Wyll: I think I'm not the right person to be asking.
- Wyll: I can recognise a troll's silhouette on a far horizon, but I wouldn't know a flirtation if you whacked me alongside the head with it.
(If the player is romancing Gale; after act 2 romance scene)
- Gale: I've heard that in Baldur's Gate, 'wizard' is also a term used for one who eschews their more, ahem, carnal desires. Is that true, Wyll?
- Wyll: Where are we going with this, Gale?
- Gale: Oh, nowhere. I just think it a rather cruel misnomer. Not at all reflective of the glamour wizarding life affords.
(If the player is romancing Gale; after act 3 romance scene)
- Wyll: I used to believe the beauty of first love was unable to be surpassed.
- Wyll: But Gale - you are so much more tolerable now you've found your second.
- Gale: I'll take that comment with the sincerity and good will I assume it was intended.
Wyll and Karlach [edit | edit source]
(At Last Light Inn, if it's protected)
- Karlach: Think the bar is open?
- Wyll: I intend to find out. But we should scout around first, see who's in need of help.
- Karlach: You're good at staying in character, I'll give you that.
(At Grand Mausoleum)
- Karlach: No shadow curse here. Wonder why.
- Wyll: Couldn't say. Maybe because an entirely different curse has befallen the tomb.
- Karlach: Always something, isn't it.
(At Gauntlet of Shar)
- Karlach: You know, even devils like a good joke. Why are Sharrans so... dour?
- Wyll: Their belief is grounded in loss. Hardly a laughing matter.
- Karlach: The loss of all joy. Sad business.
(At Rivington riverbank)
- Karlach: Care for a dip, Wyll?
- Wyll: It would be my pleasure, Karlach - once the Absolute's been crushed for good.
- Karlach: Heroics don't leave half enough time for messing.
(In the North Alleys)
- Karlach: Do I hear... music?
- Wyll: I reckon there wasn't much merry-making in the Hells.
- Karlach: You reckon right. Maybe for the best though. My singing is worse than demonic screeching.
- Wyll: Hm - perhaps your talent lies in dancing, instead?
(At Southern Docks)
- Wyll: Smell that, Karlach?
- Karlach: Uh... fish?
- Wyll: Well, yes. But also trouble.
- Karlach: Your nose is better than mine, pal.
(At The Counting House)
- Karlach: Feel that? Guards are giving us the stink-eye.
- Karlach: Think they recognise you?
- Wyll: Possibly. But I wager there's something deeper at work here.
- Karlach: Then let's go digging.
(If the player is romancing Wyll; after act 1 romance scene)
- Karlach: Couldn't find you for a while at the party. Was hoping we could regale our friends with a nice three-horned duet.
- Wyll: Ah, I just needed a moment of quiet, to think, that's all.
- Karlach: What about?
- Wyll: Wouldn't you like to know?
- Karlach: Well yeah! One thing I'll say for the Hells, the gossip is excellent. Faerûn's a funeral parlour by comparison.
(If the player is romancing Wyll; after act 2 romance scene)
- Karlach: Used to your new look yet, Wyll? I for one think you look smashing.
- Wyll: You know, I think I am. It certainly didn't put off my - er- dance partner.
- Karlach: Ah, dance, the true language of love.
(If the player is romancing Wyll; after act 3 romance scene)
- Karlach: Seeing you happy is pretty wonderful, Wyll.
- Karlach: Two of my real friends, finding real happiness? Together? Beautiful.
- Wyll: Thank you, Karlach.
- Karlach: If you get married, I'm your celebrant. Got it?
- Wyll: As if could ever refuse you.
(If the player is romancing Karlach; after act 1 romance scene)
- Wyll: Did Zariel know you'd be unable to touch anyone when she crammed that awful thing into your chest?
- Karlach: Thing is, I can touch devils and the like, back in Avernus. I never did, cause I'm not a masochist. But I could have.
- Wyll: Gods. I'm glad you got out of there.
- Karlach: With my new best friend on my tail the whole time. Who knew.
(If the player is romancing Karlach; after act 2 romance scene)
- Wyll: Karlach... I know I say this every day, but I'm so glad you're here.
- Karlach: Me too!
- Wyll: And seeing you've got someone to care about now, after ten bloody years, what would you say? 'Good for you, mate.'?
- Karlach: Exactly so, your majesty.
(If the player is romancing Karlach; after act 3 romance scene)
- Wyll: The fact one of your first dates is going to be one of your last... it's just not fair, Karlach.
- Karlach: I don't want to think about that. I just want to enjoy whatever comes my way.
- Wyll: You're worth more respect than every last rogue in this city. I hope you know that.
Wyll and Lae'zel [edit | edit source]
- Lae'zel: Every moment a new danger. I may have underestimated this Faerûn.
- Wyll: You don't know the half of it. With a bit of luck, we'll meet a beholder.
- Wyll: Lae'zel, have you ever done a good deed just for the sake of it?
- Lae'zel: I have performed deeds well and efficiently. Is this what you mean?
- Wyll: Not exactly. But you answered my question.
- Wyll: Mm - Lae'zel, do you believe in love at first sight?
- Lae'zel: I hardly believe in love at all.
- Wyll: Oh.
- Lae'zel: But I do believe in carnal pleasure.
- Wyll: Oh!
- Wyll: I've never met anyone like you, Lae'zel.
- Lae'zel: Yes I've been told I'm quite scintillating.
- Wyll: Have you really?
- Lae'zel: No.
- Wyll: Lae'zel, you've the most exquisite eyes - golden as the sands of the Calim.
- Lae'zel: And you've a soft skull. A ghaik tentacle will have no issues pushing through it.
- Wyll: Is that... a compliment?
- Lae'zel: No, it is a fact. Life in this Faerûn is laughaby weak.
- Lae'zel: The Blade of Frontiers, hm? Do you always need to be the centre of attention?
- Wyll: Anything but. I don't fight to be flattered, Lae'zel. I fight to save lives.
- Lae'zel: I've not heard of these 'Flaming Fist'. Enlighten me, Wyll.
- Wyll: The Coast's chief militia, led by none other than Grand Duke Ulder Ravengard himself.
(If it is known that Wyll is the son of Ulder Ravengard)
- Lae'zel: Your father, you mean?
- Wyll: The very same.
(If it is known that Wyll has a contract with Mizora)
- Lae'zel: If you wish to be rid of your devil, Wyll, we should just kill her and be done with it.
- Wyll: And incur the wrath of the Hells? I might as well just leap straight into the fires.
- Wyll: Can an illithid go solo, Lae'zel? You know - break free of their master?
(If you have met Omeluum)
- Lae'zel: Renegades are rare, but not unheard of.
(If you have not met Omeluum)
- Lae'zel: Renegades are rare, but not unheard of. Omeluum is one such creature.
- Lae'zel: A ghaik gone astray is no less dangerous for it - and its head no less valuable.
- Wyll: Who's in charge of the mind flayers, Lae'zel? Is there a squid king or something?
- Lae'zel: No. Each ghaik is servant to an elder brain. No king unites elders - only their collective tyranny.
- Gale: A mind flayer monarch, imagine that. Such a thing could shatter worlds.
(Near Rosymorn Monastery)
- Wyll: Lae'zel, are you sure of the greeting we'll find at this crèche of yours?
- Lae'zel: Of course I'll be welcomed. And if you behave, you may keep your head too.
- Wyll: I can count on you to vouch for me, I hope.
- Lae'zel: Don't worry. You're more useful to me alive.
(At Crèche Y'llek)
- Lae'zel: How I have longed for these familiar sounds and sights.
- Wyll: Well I'll be. So even the ferocious Lae'zel has a soft side.
- Lae'zel: A possessive side. What is a warrior without something precious to protect?
(At Mind Flayer Colony)
- Wyll: Lae'zel - did you ever fight illithid creatures in your training days?
- Lae'zel: Never. The ghaik aboard the nautiloid was the first I ever witnessed in flesh.
- Wyll: Really? I figured you would have joined your fellow gith in a colony raid.
- Lae'zel: A young warrior is expected to fight their first ghaik with their cousins - kin hatched from the same clutch.
- Lae'zel: The ones who triumph earn a place in githyanki society. The one's who don't, perish.
(At Rivington)
- Wyll: When I was a child, father sent me to Sharess' Caress to deliver messages.
- Wyll: How was I to know what went on behind its closed doors?
- Lae'zel: Eating, sleeping, and sex acts of all manner, of course.
- Wyll: Hm. What's plain to you wasn't so plain to mini-Wyll.
- Lae'zel: 'Mini-Lae'zel' wasn't so sheltered. On Crèche K'liir, very little is hidden behind doors.
(At Eastern Docks)
- Lae'zel: I smell danger on the wind. Keep your weapons ready.
- Wyll: The only thing the wind's carrying is the smell of trout. Lae'zel. We're near the fish market.
- Lae'zel: Discount my warning at your peril.
- Wyll: I get it, Lae'zel - peril, danger, and so forth. All I can think of now is a nice fish dinner.
(At Lower City Sewers)
- Lae'zel: Baldur's Gate's sewer system could use a few... improvements.
- Wyll: The smell getting to you, Lae'zel?
- Lae'zel: It isn't the smell that bothers me - it's the inefficiency. An entire underground wasted on waste that could simply be teleported to Wildspace.
- Wyll: Hm. Once the Absolute's finished, I'll be sure to propose your idea to the Council.
(At Steel Watch Foundry)
- Wyll: Labour is the lifeblood of every city. Baldur's Gate would perish without its workers.
- Lae'zel: So it is with the githyanki. Without the mlar's swords and ships, and the gardens of our g'lathk, the empire couldn't thrive.
- Wyll: Maybe githyanki and humans aren't so different after all.
- Lae'zel: Let's not carried away, Wyll.
(If the player is romancing Wyll; after act 1 romance scene)
- Lae'zel: Wyll, you are a man of great vigour. Why have you not sought a mate any of these nights we have camped?
- Wyll: Ah, well, I admit I've had thoughts about it. In my own way.
- Lae'zel: Do not think, Wyll. Act.
(If the player is romancing Wyll; after act 2 romance scene)
- Lae'zel: Does your species release airborne pheromones upon beginning the courtship dance, Wyll?
- Lae'zel: I've heard thus is the way with certain birds of paradise and prey. The chemical induces lowered inhibitions between the pair.
- Wyll: No. I mean, I don't think so. Would you count a light spritz from a vial of jasmine dust as a pheromone?
- Lae'zel: Indubitably.
(If the player is romancing Lae'zel; after act 1 romance scene)
- Lae'zel: To bind oneself to another forever seems a fool's vow.
- Wyll: Then by all means, call me a fool.
- Wyll: In the Gate especially, it's uncommon to marry your first love nowadays.
- Wyll: But losing that early love is still the regret foremost of forgotten sorrows.
(If the player is romancing Lae'zel; after act 2 romance scene)
- Wyll: I really didn't expect the affair to last between the two of you, Lae'zel. Is it getting to be something more?
- Lae'zel: We have spilled one another's blood. We have spent blows until utter exhaustion.
- Wyll: Congratulations - I think.
(If the player is romancing Lae'zel; after act 3 romance scene)
- Wyll: I hope my home can be yours, if you don't go back to the skies.
- Lae'zel: Chk. I have no intention of allowing myself to grow a third stomach and a withered arm in a ducal seat.
- Wyll: I meant the Gate! But you're always welcome for tea.
Wyll and Shadowheart [edit | edit source]
- Shadowheart: So. Wyll with a 'y' - why?
- Wyll: 'Y', that's right.
- Shadowheart: But why?
- Wyll: Why 'y'? A great-uncle's name, my father said. But I just figured he couldn't spell.
- Shadowheart: I saw you training those children. You were so gentle! That's... not how I was taught.
- Wyll: Cruel words strengthen neither heads nor hearts, Shadowheart.
- Shadowheart: I wouldn't quite say that - I learned the lesson, after all.
- Wyll: And came to resent your tutor, I bet. I taught them to fight - not to hate.
- Shadowheart: So Wyll, what was the Blade of Frontiers' toughest kill?
- Wyll: Ah - it was a great scrap. A hungry minotaur with a hankering for human flesh.
- Wyll: An axe-bearing mountain of fur, she was. Gave me a nasty scar.
- Shadowheart: I hope you don't mind if I don't ask to see it.
(If it is known that Shadowheart is a follower of Shar)
- Wyll: What's your gripe with Selûne anyway, Shadowheart?
- Shadowheart: She betrayed her sister and ruined the balance of things.
- Shadowheart: Imagine turning on those who love you for you own glory...
(If it is known that Astarion is a vampire)
- Shadowheart: So. A vampire spawn and a monster hunter in the same group. We're not going to have trouble, are we?
- Astarion: Excuse me? Since this tadpole, I'm barely a monster at all.
- Astarion: I just want to survive, same as you.
- Wyll: I don't see a problem, as long as mister fang there keeps his appetite in check.
(If Mizora turned Wyll into a devil)
- Shadowheart: Have you wondered what people will say, Wyll? When they find out the monster hunter is becoming a monster.
- Wyll: I've faced countless perils and conquered them all. This will be no different.
- Shadowheart: I've always had a soft spot for the confident ones...
- Shadowheart: They always disappoint though.
- Shadowheart: Fiend worship... I'm not trying to pick a fight, Wyll. But it really seems like a blatantly ill-advised idea.
- Wyll: It's the furthest thing from my mind. Besides, Shadowheart - not all fiends are cut from the same scorched cloth.
- Shadowheart: How do they differ, then? The number of horns? The exact timbre of their evil laugh?
- Wyll: Could be most anything. Their willingness to torment their travel partners with wisecracks, for example.
- Wyll: Ah, Shadowheart - how blessed I am to be so near.
- Shadowheart: I heard you with Lae'zel - don't think I'll play second fiddle to the likes of her.
- Shadowheart: Go try your charms on someone who's out of earshot.
(At Rosymorn Monastery)
- Wyll: 'The Mysteries of the Monastery'. 'The Secret of the Crags'.
- Shadowheart: What was that? I really can't abide mumbling, Wyll.
- Wyll: I'm trying to decide on a title for this chapter of the Blade's adventures.
- Shadowheart: Haven't you ever heard 'don't catch your chickens before they hatch'?
- Shadowheart: Or perhaps 'Don't count your adventurers before they survive a arduous, danger-filled journey'?
(At Last Light Inn Graveyard)
- Wyll: Tombstones. I'd half-expect to get a glimpse of Withers here.
- Shadowheart: Don't even joke about it. Bad enough that he's haunting our camp, with his cryptic asides and his... overall mustiness...
- Wyll: He's useful, as the not-so-alive, not-quite-dead go.
- Shadowheart: 'Death is the Blade's companion' - isn't that what they say? I think I preferred it as a metaphor.
(At Mason's Guild)
- Shadowheart: All this stonework has me thinking - would you ever want a statue of yourself, Wyll?
- Wyll: It seems a rather... vain notion to me. But I can't say I haven't thought about it. How about you?
- Shadowheart: I suppose it might be nice to be remembered - though I'd be less keen on having birds perching on my head for evermore.
- Wyll: Think of the... er... mess they'd make. Well - better your statue's head than your own.
(At Moonrise Towers Docks)
- Wyll: We're not taking a boat to Baldur's Gate, surely.
- Shadowheart: A nice, leisurely voyage? The idea seems pleasant enough... but knowing our luck, we'd probably end up as easy targets the whole away.
- Wyll: Exactly. Not that I'm one to refuse the scenic route, but I think we need to hike it.
(After defeating Ketheric Thorm)
- Shadowheart: Sobering, to think that we've got even tougher battles yet to come.
- Wyll: We've chipped away a piece of the Absolute. It will take all our might, all our will, to fully shatter it.
- Shadowheart: I'm not despairing. Far from it. I just hope we're afforded a little breathing room before the next onslaught.
(While south of Wyrm's Crossing)
- Shadowheart: You know, I'm starting to remember that Wyrm's Crossing has a bit of a reputation, doesn't it? A tad mercenary, a tad sordid. Anything and anyone for a price...
- Wyll: Ah, but to little harm. Shouldn't we all be allowed to stoke a few fires from time to time?
- Shadowheart: You sound like you're speaking from experience, Wyll. Perhaps you'll have to give me a tour - refresh my memory.
- Wyll: Heh - I'm afraid you'd find my own stories rather tight-laced, Shadowheart. I was never one to sow my wild oats.
(At Basilisk Gate)
- Shadowheart: A gallows? Nooses are for amateurs - that's what I was taught in the Grotto. Do you know how badly those things can go wrong?
- Wyll: I'd rather not think of it, Shadowheart...
- Shadowheart: You could strangle them by accident, use too much rope and break their legs... and if it goes really badly, you could wrench their heads right off.
- Wyll: What a picture you pain. Quite detailed, quite colourful. Quite unnecessary.
(At Abandoned Cistern in the Lower City Sewers)
- Shadowheart: You know what would be nice, just for a change? Venturing through a sun-dappled vineyard, or a gleaming palace.
- Shadowheart: You know what would be nice, just for a change? Venturing through a mysterious bazaar, or a lush, dark wood, scented with lavender.
- Wyll: Not so fond of the sewers, then?
- Shadowheart: They have their purpose. I'd just rather we didn't have to wade through their purpose.
(At Flymm Cargo)
- Wyll: I'm reminded of a book father kept hidden in a drawer. 'The Salty Mermaid'. Do you know of it, Shadowheart?
- Shadowheart: 'Fabian ran his calloused fingers along Allura's scales. Her tail quivered in response...'
- Wyll: ' 'Taste me', Allura pleaded. Fabian smashed his lips against hers and their tongues twisted together like two eels in the Sword Sea.'
(If Ulder Ravengard died)
- Shadowheart: The pinnacle of good trash - even I can't forget that one too easily. Your father was a man of fine taste.
(If Ulder Ravengard is still alive)
- Shadowheart: The pinnacle of good trash - even I can't forget that one too easily. Your father is man of fine taste.
(At Bloomridge Park)
- Wyll: Spent a lot of time in this park as a boy battling imaginary monsters.
- Shadowheart: So before you were Blade of the Frontiers, you were Pointy Stick of the Park? How did the imaginary monsters compare with the real thing?
- Wyll: The monsters of my play-fights were strong, vicious. Trolls with hulking muscles, werewolves with sharpened fangs.
- Wyll: But the greatest villains I've faced as the Blade? They look more like you and me than they do the beasts of my fantasies.
(At Harborview Park)
- Shadowheart: Amazing how the city can seem almost peaceful at times, knowing all that goes on out there.
- Wyll: 'All that goes on'?
(If Shadowheart is still loyal to Shar)
- Shadowheart: Consider the numbers. Someone out there must be having the worst day of their life. Being robbed, evicted, widowed, who knows? Then, easy prey for Lady Shar.
(If Shadowheart no longer loyal to Shar)
- Shadowheart: Consider the numbers. Someone out there must be having the worst day of their life. Robbed, evicted, widowed, who knows? No wonder Shar thrives, with such misery...
- Wyll: If that's true, then so must be the opposite: there are people out there celebrating their lives' best moment.
- Wyll: A wedding to their betrothed, a new baby, a windfall... the taste of an exquisite pudding...
(At Water Queen's House)
- Shadowheart: Umberlee - a brutal goddess, from what I understand. Without even the slightest touch of subtlety to her.
- Wyll: Subtlety isn't exactly your forte, given how you've strolled about wearing a circlet inset with Shar's symbol.
(If Shadowheart is still loyal to Shar)
- Shadowheart: That's different. You'd be surprised how easily Lady Shar can hide in plain sight. People go around blinkered, caught up in their own lives.
- Shadowheart: Besides... it suits me.
(If Shadowheart no longer loyal to Shar)
- Shadowheart: You'd be surprised how people can miss what's in plain sight. I missed the fact that Shar was deceiving me. Besides, I have a new look now. Suits me, I think.
- Wyll: On that matter, you'll hear no argument from me.
(If the player is romancing Wyll; after act 1 romance scene)
- Shadowheart: Someone of your... social stature, Wyll. Are they typically allowed to pursue their heart's whims as they like?
- Wyll: I don't have to ask for permission, if that's what you mean.
- Shadowheart: Really? I'm surprised. I thought dowries, alliances and old blueblood feuds might have to be balanced against your desires.
- Wyll: I'm my own man, Shadowheart... in this sense, at least.
(If the player is romancing Shadowheart; after act 1 romance scene)
- Wyll: Shadowheart - the way you paint around your eyes, they look permanently cloaked in shadow.
(If it is known that Shadowheart is a follower of Shar)
- Shadowheart: It brings me closer to Lady Shar. One day, all of our eyes will feast on her endless darkness.
(If it is not known that Shadowheart is a follower of Shar)
- Shadowheart: No harm in a little mystery...
- Shadowheart: Besides, I think it suits my bone structure.
- Wyll: And yet your bed-pillow bears barely a smudge. You are a woman of many talents.
(If the player is romancing Shadowheart; after act 2 romance scene)
- Wyll: I saw you pressing a bunch of flowers the other day in a book.
- Wyll: Not like you to keep something forever.
- Shadowheart: They'll crumble away in time... but no harm in appreciating their beauty until then.
(If the player is romancing Shadowheart, and Shadowheart chose Selune)
- Wyll: Even if you and our friend ended up having werewolf cubs, they'd be so adorable.
- Shadowheart: Ahem. I've shown no signs of lycanthropy, thank you very much... but should that change, I'll take it you're volunteering to be child-minder.
- Wyll: Hm. Buy me some protective gloves, and I'm all for it.
(If the player is romancing Shadowheart, and Shadowheart chose Shar)
- Wyll: I think it's a true shame, that your goddess doesn't allow for love.
- Wyll: Do you regret it?
- Shadowheart: I could never regret fulfilling my life's purpose. Besides, Lady Shar may afford me a little... wiggle room.
Wyll and Halsin [edit | edit source]
(At Ruined Battlefield)
- Wyll: My boyhood texts claimed bodies from this battle drifted downriver for a week.
- Halsin: Many who deserved an honourable burial had to be abandoned. The shadow curse inspired great haste.
- Wyll: That's right - you were there, weren't you?
- Halsin: I was. Part of my spirit was shorn away from me here, and never left.
(At Last Light Inn - Cellar Shrine)
- Halsin: A shrine of Selûne, tucked away like an unsprouted seed.
- Wyll: Another nature metaphor? I admire your consistency, Halsin.
- Halsin: When you care about something deeply enough, it consumes every thought and word.
(At The Waning Moon)
- Halsin: The scent of hops and barley is most persistent here, even after all this time.
- Wyll: Enough to make me thirsty, even. I've always preferred wine to whiskey and ale, but I certainly wouldn't turn away a full flagon right about now.
- Halsin: After the shadow curse, I became overly fond of honey mead and melancholy evenings by myself. Now I rarely imbibe - only on the most special of occasions.
- Wyll: I say we put an end to your dry spell. Once Ketheric falls, the first round's on me.
(At Grand Mausoleum)
- Wyll: No signs of life - but the spirits of the past still linger here.
- Halsin: Do I note some trepidation? Spirits are but echoes of nature's cycle. Most give no cause to elicit fear... most, but not all.
- Wyll: When I was very young, father told me the dear ones we lose are quiet - but ever watchful.
- Wyll: I think he meant to comfort me. But I shivered for weeks, thinking I was being hounded by wide-eyed spirits.
(At Gauntlet of Shar)
- Wyll: The statuary in here is so triumphal. Even the worst of us can see ourselves as heroes.
- Halsin: That is a truth that can evade minds far older than yours, Wyll. You are wise beyond your years.
- Wyll: Not wise enough to avoid Sharran sanctums, apparently.
- Halsin: I am loathe to see anyone behind bars. It reminds me of my time as a guest of the goblins.
- Wyll: That reminds me - how in the Nine Hells could goblins capture a chap as well-muscled as you?
- Halsin: Poor choice of companions, for one thing - gladly rectified, since then.
- Halsin: Besides, a large-enough pack of scavengers can take down even the strongest of bears.
(At Mind Flayer Colony Tadpoling Centre)
- Halsin: So many unfortunates must have been infected in this place. Imagine the horrors...
- Wyll: I don't need to imagine. I've got the souvenir in my skull to prove it.
- Halsin: Of couse, thoughtless of me, my apologies. But at least you cannot be infected twice... or at least, I hope not.
(At Philgrave's Mansion)
- Wyll: Father always shooed me away from this place. 'More rats than a Waterdeep dungeon.'
- Halsin: It is most unfair to pour such scorn on rats - they have their place in nature, same as you or I.
- Wyll: And I don't get the sense that my father was being literal.
(If the player is romancing Haslin in act 3)
- Wyll: Halsin, tell me about the man behind the hulking wall of muscle.
- Wyll: Do you actually do anything besides meditate, counsel, fight, train, and make love?
- Halsin: Is such an existence lacking?
- Wyll: Hm. Good question.
(If the player is romancing Wyll; after act 3 romance scene)
- Halsin: Very quick to say 'forever' to your newly betrothed, weren't you, Blade?
- Wyll: Forever could be tomorrow. Better to promise to do your utmost, as long as you have the moments left to share.
- Halsin: Scant few times I've seen youthful partnerships end well, but if anyone was formed to thrive in one, I think it may be you.
Wyll and Minthara [edit | edit source]
(If the player is romancing Minthara; after act 2 romance scene)
- Wyll: I really hope you're being careful with our friend, Minthara. I wouldn't want you to break each other.
- Minthara: If I break them, it will be in the pursuit of pleasure, and they will die smiling.
(If the player is romancing Minthara; after act 3 romance scene)
- Wyll: Amorous passions usually make people more considerate, Minthara. Kinder. Sympathetic. Better at cooperating.
- Minthara: They can also make people more protective, guarded, paranoid, and jealous.
- Wyll: Never mind.
(If the player is romancing Wyll, and Wyll broke the contract)
- Minthara: You confound me, Wyll. You have all the illustrious iniquities of a warlock, and you choose to impress your partner with dancing?
- Wyll: Well I'm hardly going to say 'oh come here, have a hug in the arms of Hadar'.
(If the player is romancing Wyll, and Wyll is agreed to the new contract)
- Minthara: Your devilish patron is a delight, Wyll. Have you ever lain with her?
- Wyll: I'm really not that kind of man.
- Minthara: She will see her failure to seduce you as a stain on her honour. I know I would.
Wyll and Jaheira [edit | edit source]
(At Basilisk Gate)
- Wyll: Mercenary they may be, but father always demanded discipline from the Flaming Fist. Seems some grew unruly in his absence.
- Jaheira: Your father made a fine job of polishing them up some - but a sellsword is still a sellsword. They are just following their nature.
- Wyll: And you think the Harpers are more dutiful?
- Jaheira: I should hope so - they certainly don't get paid half so well.
(At the entrance to the Guildhall)
- Wyll: Odd - I'd expect a Flaming Fist or four to be stationed nearby.
- Jaheira: They stick to sunnier streets. Heavens forbid they disrupt any of that Guild business they're so well-paid to ignore, hm?
- Wyll: The Fist aren't what they used to be.
- Jaheira: I grieve to tell you, Wyll, they never were.
(At Undercity Ruins)
- Wyll: My first visit to the undercity. A haven for undead, or so my tutors said.
- Jaheira: Shadow people roaming shadow streets. There's little more to learn down here but some depressing ways to die.
(At The Counting House)
- Wyll: I was barely eight years of age when I heard the Counting House held mythical treasure.
- Wyll: So curious little Wyll tried to slip in. The guard spotted me straight away and dragged me by the collar back to my father.
- Jaheira: A talking-to from the Grand Marshal himself. Quite the introduction to a life of crime - what did he say?
- Wyll: Oh, he pretended to be cross. But there was no hiding the sly grin that crept on his face.
(If the player is romancing Wyll; after act 3 romance scene)
- Jaheira: So, Wyll - you have your mind set on marriage.
- Wyll: Why not? If this adventure has taught me anything, it's that life is fragile, and we should seize joy when we can. You think I'm being rash?
- Jaheira: Not at all. The world does not wait around for us, so take your moment while you may. Damn what anyone else thinks.
- Jaheira: So long as you serve a proper meal at the wedding. None of this finger-picking nonsense, yes?
Wyll and Minsc [edit | edit source]
- Minsc: Danthelon's Dancing Axe...? Minsc would sooner fight with a sword - even an annoying one, which talks out of turn.
- Wyll: I'm surprised you're so fond of swords. A battleaxe would seem more suitable for a man of your... stature.
- Minsc: The sword is simpler - only one point, so you know which end the evil goes on! But I suppose a warrior must wield whatever weapon he can.
- Minsc: Sword, axe, boot... Minsc once choked an ogre with its own loincloth. The smell might be the closest I have come to tasting of death myself.
(At The Lodge)
- Minsc: Who is this large man of sternness and stone? Boo mislikes his look - as if he is knowing things that Minsc is not.
(If our guardian's true identity is known)
- Wyll: It's Balduran. Our city's valorant founder - and now, the illithid we carry in that gods-forsaken prism.
- Minsc: Ah. Then Minsc and Boo prefer him this way. Better stern than smug.
(If our guardian's true identity is not known)
- Wyll: Relax, the both of you - it's Balduran, our city's valorant founder.
- Minsc: Ahh, this makes more sense! Some relation to the Baldur who owns the gate perhaps, Boo?
(At Bonecloak's Basement)
- Minsc: Who adorned these walls? Better to have hung a mirror, and taken a good long look at themselves.
- Wyll: A bloody display of murderous power. Bhaal means to stoke fear, make us cower.
- Minsc: All it does is make Minsc wonder if Boo has already eaten this villain's eyes.
(At Morphic Pool)
- Wyll: Our great adventure nears its climax. If I should fall, I want you all to know it's been an honour to fight beside you.
- Minsc: You will not fall, warlock. And if you do, Minsc shall simply pick you up again. What - do you doubt us in this final hour?
- Wyll: Yeah, but you... you're Minsc.
- Minsc: And you are Wyll of the Pale Eye. Now hush, and turn your mind towards our many, many many enemies.
(If the player is romancing Wyll; after act 3 romance scene)
- Minsc: Minsc has felt Boo's heart is fluttering faster than usual... for our friend the Blade is betrothed.
- Wyll: Ah, my thanks. Perhaps we might even marry, if fate wills it.
- Minsc: If you cannot find a bear to be the bearer of your ring, Boo would like you to know that he is available.
Notes[edit | edit source]
- ↑ These banter lines appear in certain episodes while the party is in non-teleportable areas. In other similar cases, an attempt to speak with Wyll prompts a single-line cinematic dialogue
- ↑ These lines appear if Wyll is another avatar's companion
- ↑ The githyanki Losiir appears only in case when one of the players has chosen Lae'zel as a character origin
- ↑ Flumphs are a sentient race that inhabits the Underdark. They are known to reproduce themselves through a budding process, hence the bemusement of party members. More on these creatures can be found at Flumph on the Forgotten Realms Wiki
- ↑ An illusion spell that allows to transfer a voice message to anyone who activates a certain trigger. It is not available to cast or learn within the game. Apart from the monastery, active spells can also be found in the Thorm Mausoleum and in the Undercity Ruins, on the path to the Bhaal Temple. More on it at Magic mouth on the Forgotten Realms Wiki