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Druid: Difference between revisions
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Revision as of 11:46, 5 January 2024
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druid is a character Class in Baldur's Gate 3. Druids are closely attuned with nature and the animals that live in it. They utilize the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.
The Druid Subclasses are:
, ,The Druid Class Progression | Spell Slots per Spell Level | ||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | Spellcasting | 2 | 2 | - | - | - | - | - |
2nd | Choose a subclass | ,3 | - | - | - | - | - | ||
3rd | - | 4 | 2 | - | - | - | - | ||
4th | , | 3 | 4 | 3 | - | - | - | - | |
5th | +3 | 4 | 3 | 2 | - | - | - | ||
6th | Subclass Feature | 4 | 3 | 3 | - | - | - | ||
7th | - | 4 | 3 | 3 | 1 | - | - | ||
8th | , | 4 | 3 | 3 | 2 | - | - | ||
9th | +4 | - | 4 | 3 | 3 | 3 | 1 | - | |
10th | Subclass Feature | 4 | 4 | 3 | 3 | 3 | 2 | - | |
11th | - | 4 | 3 | 3 | 3 | 2 | 1 | ||
12th | 4 | 3 | 3 | 3 | 2 | 1 |
Class Information
- Hit points
- At level 1: 8 + modifier
- On level up: 5 + modifier
- Key Ability Scores
- for Spells
- for Hit Points and Concentration Checks
- for Armour Class
- Saving throw proficiencies
- ,
- Equipment Proficiencies
- , , ,
- , , ,
- Light armour, Medium armour
- Shields
- Skills with Proficiency (Choose 2)
- , , , , , , ,
You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
Spellcasting
- Spellcasting Ability
- Prepared Spells
- You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Number of Prepared Spells = Druid Level + Modifier (Minimum of 1 spell.)
Level Progression
Through experience, you acquire new power. You gain the following traits.
- Spellcasting
-
- Level 1 Spell Slots Unlocked: 2
- You gain two Level 1 Spell Slots.
- Cantrips Known: 2
- Choose 2 Cantrips from the Druid Spell List.
- Prepared Spells
- Choose a number of Spells = 1 (Druid Level) + Modifier (Minimum of 1 spell)
- New Cantrips available
- New 1st Level Spells
- Spellcasting
- New Wild Shape forms:
- Take the shape of a giant Badger that can burrow into the ground.
- Take the shape of a ragdoll Cat that can avoid attention and meow to distract your enemies.
- Take the shape of a giant Spider that can shoot webs to entangle enemies.
- Take the shape of a Wolf that can leave enemies open to Critical Hits and increase allies' Movement Speed.
- Wild Shape Charges: 2
- The number of times you can use your Wild Shape. Replenished by Short or Long Rest.
Select a subclass
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
|
- Spellcasting
- New 2nd Level Spells
Subclass features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
- Choose a Feat.
- New Wild Shape
-
- Take the shape of a Deep Rothé that can charge and impale enemies.
- Spellcasting
-
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Cantrips Known
- Choose 1 additional Cantrip from the Druid Spell List.
- Prepared Spells
- Choose a number of Spells = 4 (Druid Level) + Modifier (Minimum of 1 spell)
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
(none) |
|
(none) |
- Proficiency Bonus: +3
- You gain +1 to your Proficiency Bonus.
- You can make an additional attack after making an unarmed strike while in wildshape.
- Spellcasting
- New 3rd Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
|
*Denotes a spell not otherwise part of the Druid spell list.
- New Wild Shape forms
-
- Take the shape of a Panther that can prowl around invisibly.
- Take the shape of an Owlbear that can rupture the ground and become enraged.
- Spellcasting
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
|
- Spellcasting
- New 4th Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
- Choose a Feat.
- Spellcasting
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
(none) |
|
(none) |
- Proficiency Bonus: +4
- You gain +1 to your Proficiency Bonus.
- Spellcasting
- New 5th Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
- New Wild Shape
-
- Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour class.
- You can make two additional attacks after making an unarmed strike while in Wild Shape.
- Spellcasting
-
- Level 5 Spell Slots Unlocked: 2
- You gain an additional Level 5 Spell Slot.
- Cantrips Known
- Choose 1 additional Cantrip from the Druid Spell List.
- Scaling Cantrips
- Your damaging cantrips gain an additional damage die. For example, 3d12Poison. now deals
- Prepared Spells
- Choose a number of Spells = 10 (Druid Level) + Modifier (Minimum of 1 spell)
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
|
- Spellcasting
- New 6th Level Spells available
- Choose a Feat.
External Links
- Druid on the Forgotten Realms Wiki