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Drilldown: creatures

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creatures > movement m: 9-18 & strength: 12-16 & wisdom: 10-12

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2)
movement m:
race:
Human (57) · Vampire spawn (16) · Dwarf (13) · Tiefling (10) · None (9) · Bugbear (9) · Ghoul (7) · Elf (6) · Gnoll (6) · Undead (6) · Dark Justiciar (5) · Werewolf (5) · High Half-Elf (4) · Worg (4) · Half-Elf (3) · Wolf (3)
type:
Human (57) · Vampire spawn (16) · Dwarf (13) · Tiefling (10) · None (9) · Bugbear (9) · Ghoul (7) · Elf (6) · Gnoll (6) · Undead (6) · Dark Justiciar (5) · Werewolf (5) · High Half-Elf (4) · Worg (4) · Half-Elf (3) · Wolf (3)
resistances:
None (119) · Necrotic resistant full (26) · Bludgeoning resistant nm (19) · Piercing resistant nm (19) · Slashing resistant nm (19) · Poison immunity (17) · Fire resistance full (11) · fire resistant full (10) · necrotic resistance full (7) · poison resistance nm (7) · Radiant vulnerability (5) · poison resistance full (4) · Bludgeoning Immunity nm (3) · Piercing Immunity nm (3) · Slashing Immunity nm (3)
passives:
 Opportunity Attack (130) · Opportunity Attack (62) · Darkvision (53) ·  Extra Attack (40) ·  Darkvision (22) ·  Fey Ancestry (16) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) ·  Sunlight Sensitivity (15) ·  Hellish Resistance (14) · Extra Attack (14) · Mobile: Evade Difficult Terrain (14) ·  Tenacity (passive feature) (11) ·  Dwarven Resilience (10) ·  Superior Darkvision (10) · Brute (8) · Duergar Resilience (7)

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