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Drilldown: creatures

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creatures > movement m: 9-15 & strength: 14-16 & wisdom: 0-20

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
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movement m:
strength:
race:
Human (42) · Githyanki (27) · Zombie (17) · Vampire spawn (16) · Undead (11) · None (9) · Bugbear (9) · Tiefling (9) · Elf (7) · Half-Elf (7) · Aberration (6) · Goblin (5) · Skeleton (5) · Werewolf (5) · Worg (4) · Dark Justiciar (3) · Dwarf (3) · Ghoul (3) · Ooze (3) · Shadow Mastiff (3)
resistances:
None (132) · Poison immunity (29) · Necrotic resistant full (26) · Bludgeoning resistant nm (19) · Piercing resistant nm (19) · Slashing resistant nm (19) · fire resistance full (14) · Fire resistant full (12) · necrotic resistance full (11) · Lightning resistance full (7) · poison resistant full (7) · Necrotic immunity (6) · Slashing resistance full (6) · thunder resistant full (5) · Acid resistant full (4) · Lightning resistant full (4) · Piercing resistant full (4)
passives:
Opportunity Attack (226) · Darkvision (87) · Extra Attack (58) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (15) · Evasion (11) · Tenacity (passive feature) (10) · Undead Fortitude (10) · Githyanki War Magic (9) · Hellish Resistance (9)

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