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Drilldown: creatures

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creatures > level: 3-11 & strength: 14-16

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
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strength:
race:
Human (49) · Githyanki (27) · Zombie (17) · Undead (11) · Bugbear (9) · Dwarf (8) · None (7) · Ghost (7) · Half-Elf (7) · Tiefling (7) · Elf (6) · Gnome (6) · Goblin (6) · Vampire spawn (6) · Bear (5) · Halfling (5) · Skeleton (5) · Werewolf (5) · Dark Justiciar (4)
resistances:
None (140) · Poison immunity (37) · Necrotic resistant full (18) · Fire resistant full (17) · Lightning resistant full (15) · Bludgeoning resistant nm (14) · Necrotic immunity (14) · Piercing resistant nm (14) · Slashing resistant nm (14) · Fire resistance full (12) · necrotic resistance full (10) · Thunder resistant full (9) · Acid resistant full (8) · Poison resistant full (8) · Lightning resistance full (7) · Slashing resistance full (6) · Cold immunity (5)
passives:
Opportunity Attack (242) · Darkvision (98) · Extra Attack (67) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Fey Ancestry (13) · Sunlight Sensitivity (13) · Tenacity (passive feature) (11) · Dwarven Resilience (10) · Undead Fortitude (10) · Githyanki War Magic (9) · Superior Darkvision (9) · Brute (8) · Danger Sense (8) · Ethereal (8) · Evasion (8)

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