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Drilldown: creatures

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creatures > hp: 30-110 & strength: 14-16

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Gordis (2)
strength:
race:
Human (43) · Vampire Spawn (16) · Githyanki (15) · Zombie (10) · Aberration (8) · Dwarf (8) · Ghost (7) · Undead (7) · Elf (6) · Werewolf (5) · None (4) · Mummy (3) · Ooze (3) · Rock Gnome (3)
type:
Human (43) · Vampire Spawn (16) · Githyanki (15) · Zombie (10) · Aberration (8) · Dwarf (8) · Ghost (7) · Undead (7) · Elf (6) · Werewolf (5) · None (4) · Mummy (3) · Ooze (3) · Rock Gnome (3)
resistances:
None (91) · Poison immunity (29) · necrotic resistant full (27) · Bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · lightning resistant full (16) · Necrotic immunity (14) · Fire resistant full (12) · Acid resistant full (9) · Thunder resistant full (9) · fire resistance full (8) · Lightning resistance full (6) · necrotic resistance full (6) · Poison resistant full (6) · Slashing resistance full (5) · Cold immunity (4) · Cold resistant full (4) · Fire vulnerability (4) · poison resistance nm (4)
passives:
 Opportunity Attack (137) · Opportunity Attack (48) ·  Extra Attack (46) · Darkvision (42) ·  Darkvision (21) ·  Mobile (16) ·  Mobile: Evade Opportunity Attack (16) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) · Extra Attack (14) · Mobile: Evade Difficult Terrain (14) ·  Fey Ancestry (11) ·  Sunlight Sensitivity (11) ·  Dwarven Resilience (9) ·  Evasion (8)

Showing below up to 186 results in range #1 to #186.

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