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Drilldown: creatures

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creatures > hp: 29-300 & strength: 14-16

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2)
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strength:
race:
Human (45) · Githyanki (16) · Vampire spawn (16) · Zombie (10) · Aberration (9) · Dwarf (8) · Undead (8) · Elf (7) · Ghost (7) · Gnome (5) · Werewolf (5) · None (4) · Dark Justiciar (4) · Mummy (3) · Ooze (3) · Tiefling (3)
resistances:
None (96) · Poison immunity (33) · Necrotic resistant full (29) · Bludgeoning resistant nm (25) · Piercing resistant nm (25) · Slashing resistant nm (25) · Lightning resistant full (16) · Necrotic immunity (16) · Fire resistant full (13) · Thunder resistant full (10) · Acid resistant full (9) · fire resistance full (9) · Lightning resistance full (8) · necrotic resistance full (6) · poison resistant full (6) · Slashing resistance full (6) · Cold immunity (5)
conditions:
None (149) · Undead Fortitude (9) · Eternally Bound (7) · Astral Gravity (4) · Aura of Protection (Aura) (3) · Mage Armour (3) · Sacred Defiance Aura (3) · Sanctuary (2) · Stench of Death (2)
passives:
Opportunity Attack (200) · Darkvision (73) · Extra Attack (62) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Sunlight Sensitivity (13) · Fey Ancestry (12) · Evasion (11) · Dwarven Resilience (9) · Ethereal (9) · Githyanki War Magic (9)

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