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Drilldown: creatures

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creatures > hp: 20-80 & strength: 14-16

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
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strength:
race:
Human (45) · Githyanki (24) · Zombie (14) · Dwarf (9) · Bugbear (8) · Tiefling (8) · Undead (8) · Gnome (7) · Elf (6) · Ghost (6) · Half-Elf (6) · None (5) · Werewolf (5) · Goblin (4) · Halfling (4) · Worg (4) · Ghoul (3) · Ooze (3) · Skeleton (3)
resistances:
None (125) · Poison immunity (31) · Lightning resistant full (13) · fire resistant full (12) · fire resistance full (11) · Necrotic immunity (11) · Necrotic resistant full (8) · Acid resistant full (7) · Lightning resistance full (7) · necrotic resistance full (7) · Thunder resistant full (6) · Cold immunity (5) · poison resistance full (5) · Poison resistant full (5) · Slashing resistance full (5) · Acid resistance full (4) · poison resistance nm (4)
passives:
Opportunity Attack (201) · Darkvision (85) · Extra Attack (61) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Fey Ancestry (11) · Sunlight Sensitivity (10) · Tenacity (passive feature) (10) · Undead Fortitude (10) · Danger Sense (9) · Dwarven Resilience (8) · Gnome Cunning (8) · Hellish Resistance (8) · Shortened Stride (8) · Superior Darkvision (8) · Unarmoured Defence (Barbarian) (8)

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