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Drilldown: creatures

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creatures > hp: 10-76 & strength: 14-16

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Gordis (2) · Zombie (2)
strength:
race:
Human (45) · Githyanki (23) · Zombie (14) · Bugbear (9) · Dwarf (8) · Tiefling (8) · Undead (7) · Elf (6) · Ghost (6) · Goblin (6) · Half-Elf (6) · None (5) · Bear (5) · Skeleton (5) · Werewolf (5) · Halfling (4) · Rock Gnome (4) · Worg (4)
type:
Human (45) · Githyanki (23) · Zombie (14) · Bugbear (9) · Dwarf (8) · Tiefling (8) · Undead (7) · Elf (6) · Ghost (6) · Goblin (6) · Half-Elf (6) · None (5) · Bear (5) · Skeleton (5) · Werewolf (5) · Halfling (4) · Rock Gnome (4) · Worg (4)
resistances:
None (135) · Poison immunity (32) · Fire resistant full (13) · Lightning resistant full (13) · fire resistance full (10) · Necrotic immunity (10) · Necrotic resistant full (8) · Acid resistant full (7) · Necrotic resistance full (7) · Lightning resistance full (6) · Poison resistant full (6) · Thunder resistant full (6) · poison resistance full (5) · Slashing resistance full (5) · bludgeoning vulnerability (4) · Cold immunity (4)
passives:
 Opportunity Attack (150) · Opportunity Attack (62) · Darkvision (58) ·  Extra Attack (46) ·  Darkvision (29) · Extra Attack (17) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) ·  Fey Ancestry (11) ·  Tenacity (passive feature) (10) ·  Undead Fortitude (10) ·  Sunlight Sensitivity (9) ·  Gnome Cunning (8) ·  Hellish Resistance (8) ·  Shortened Stride (8) ·  Unarmoured Defence (Barbarian) (8) · Brute (8)

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