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Drilldown: creatures

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creatures > hp: 60-400 & movement m: 0-30 & dexterity: 10-16

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movement m:
race:
Human (145) · Dwarf (32) · Gnome (17) · Vampire spawn (16) · Elf (14) · Half-orc (13) · Aberration (9) · Redcap (9) · Elemental (8) · Half-Elf (8) · Drow (6) · Githyanki (6) · Tiefling (6) · None (5) · Death Knight (4) · Gold Dwarf (4)
resistances:
None (265) · Necrotic resistant full (26) · Bludgeoning resistant nm (24) · Piercing resistant nm (24) · Slashing resistant nm (24) · Poison immunity (22) · Poison resistant full (15) · Necrotic immunity (9) · Fire resistant full (8) · Poison resistance full (8) · Acid resistant full (7) · Lightning resistant full (7) · poison full (6) · Cold resistant full (5) · Fire Resistance full (5) · lightning resistance full (5) · Radiant vulnerability (5) · Thunder resistant full (5)
conditions:
None (269) · Aura of Protection (Aura) (31) · Eternally Bound (7) · Mage Armour (5) · Marshal Undead (4) · Aura of Courage (Aura) (3) · Charmed (3) · Dead (3) · Freedom of Movement (3) · Soul Oath (3) · Aura of Devotion (Aura) (2) · Elixir of Viciousness (2) · Ephemeral Whispers (2) · Longstrider (2)
passives:
Opportunity Attack (354) · Extra Attack (216) · Darkvision (121) · Great Weapon Fighting (54) · Tactical Discipline (44) · Protection (39) · Dwarven Resilience (35) · Phalanx Formation (35) · Riposte (33) · Divine Health (31) · Tenacity (passive feature) (30) · Fey Ancestry (27) · Danger Sense (18) · Sunlight Sensitivity (18) · Unarmoured Defence (Barbarian) (18) · Gnome Cunning (17) · Shortened Stride (17) · Fast Movement (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16)

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