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Drilldown: creatures

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creatures > hp: 20-200 & wisdom: 3-10 & conditions: None

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name:
Spiritual Weapon (6) · Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Lady Durinbold's Attendant (2) · Zombie (2)
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race:
Human (37) · Gnome (23) · None (18) · Undead (14) · Half-orc (13) · Elemental (11) · Githyanki (11) · Half-Elf (10) · Tiefling (9) · Vampire spawn (9) · Elf (8) · Ghoul (8) · Halfling (8) · Ogre (8) · Dwarf (7) · Goblin (7) · Drow (4) · Skeleton (4)
resistances:
None (149) · Poison Immunity (47) · Bludgeoning resistant nm (24) · Piercing resistant nm (24) · Slashing resistant nm (24) · Necrotic resistant full (22) · Fire resistant full (20) · Acid resistant full (14) · Lightning resistant full (14) · fire resistance full (13) · Thunder resistant full (13) · Necrotic immunity (12) · necrotic resistance full (11) · Psychic immunity (10) · Cold resistant full (9) · Bludgeoning resistant full (8) · Piercing resistant full (8) · Poison resistant full (8) · Slashing resistant full (8)
conditions: (Click arrow to add another value)
passives:
Opportunity Attack (231) · Darkvision (112) · Extra Attack (60) · Gnome Cunning (23) · Shortened Stride (22) · Ethereal (17) · Fey Ancestry (17) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Superior Darkvision (14) · Tenacity (passive feature) (14) · Danger Sense (11) · Sunlight Sensitivity (11) · Unarmoured Defence (Barbarian) (11) · Stone Camouflage (10) · Sunlight Hypersensitivity (9) · Vampire Regeneration (9)

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