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Drilldown: creatures

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creatures > dexterity: 8-10 & charisma: 7-16 & conditions: None

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dexterity:
constitution:
intelligence:
race:
Human (197) · Gnome (36) · Elf (32) · Tiefling (31) · Dwarf (30) · Halfling (28) · Half-Elf (18) · None (14) · Half-Orc (13) · Githyanki (8) · Bear (7) · Dragonborn (6) · Drow (6) · Myconid (6) · Deity (4) · Elemental (4) · Goblin (4) · Dark Justiciar (3) · Gold Dwarf (3) · Undead, former Elf (3)
resistances:
None (380) · Fire resistance full (22) · Lightning resistant full (20) · Poison immunity (16) · Fire resistant full (14) · fire magical (12) · Poison full (12) · Necrotic resistant full (10) · Acid resistant full (8) · Piercing resistant full (8) · poison resistant full (8) · Psychic immunity (8) · Bludgeoning resistant full (7) · Cold resistant full (7) · Slashing resistant full (7) · Thunder resistant full (7) · Fire vulnerability (6) · Force resistant full (6) · Necrotic immunity (6) · Radiant resistant full (6)
conditions: (Click arrow to add another value)
passives:
Opportunity Attack (364) · Darkvision (171) · None (106) · Fey Ancestry (50) · Gnome Cunning (34) · Hellish Resistance (34) · Shortened Stride (33) · Dwarven Resilience (31) · Brave (28) · Halfling Luck (28) · Forever Indebted (12) · Superior Darkvision (11) · Extra Attack (10) · Sunlight Sensitivity (10) · Protection (9) · Born into Darkness (8) · Stone Camouflage (8) · Ethereal (7) · Shadow Ambush (6) · Sun Sickness (5)

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