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Drilldown: creatures

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creatures > strength: 13-16 & charisma: 5-12

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Fist Healer Darbonna (2) · Sahuagin Hunter (2) · Zombie (2)
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race:
Human (42) · Zombie (19) · Vampire spawn (16) · Dwarf (14) · Githyanki (12) · Bugbear (9) · Ghoul (8) · Half-Elf (8) · Tiefling (7) · Undead (7) · None (6) · Aberration (6) · Halfling (6) · Bear (5) · Ghost (5) · Skeleton (5) · Werewolf (5)
resistances:
None (122) · Poison immunity (43) · Necrotic resistant full (27) · Bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · Lightning resistant full (15) · Fire resistant full (14) · Necrotic immunity (12) · Fire resistance full (9) · Psychic resistance full (9) · Acid resistant full (7) · necrotic resistance full (7) · Thunder resistant full (7) · poison resistance full (6) · Poison resistant full (5)
passives:
Opportunity Attack (236) · Darkvision (94) · Extra Attack (39) · Sunlight Hypersensitivity (16) · Sunlight Sensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Dwarven Resilience (13) · Fey Ancestry (12) · Undead Fortitude (12) · Tenacity (passive feature) (11) · Protection (9) · Brute (8) · Superior Darkvision (8) · Danger Sense (7) · Duergar Resilience (7) · Ethereal (7) · Hellish Resistance (7)

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