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Drilldown: creatures

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creatures > ac: 8-17 & strength: 14-16

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name:
Act 2 differences (2) · Ghoul (2) · Zombie (2)
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strength:
race:
Human (36) · Githyanki (26) · Zombie (17) · Dwarf (11) · Bugbear (9) · Tiefling (9) · None (8) · Undead (8) · Elf (7) · Ghost (7) · Gnome (7) · Half-Elf (7) · Goblin (6) · Halfling (6) · Bear (5) · Skeleton (5) · Werewolf (5) · Dark Justiciar (4) · Worg (4)
resistances:
None (138) · Poison immunity (38) · fire resistant full (17) · Lightning resistant full (15) · Necrotic immunity (15) · Fire resistance full (11) · Necrotic resistant full (11) · lightning resistance full (9) · Poison resistant full (9) · Thunder resistant full (9) · Acid resistant full (7) · Bludgeoning resistant nm (7) · necrotic resistance full (7) · Piercing resistant nm (7) · Slashing resistance full (7) · Slashing resistant nm (7) · Cold immunity (6) · poison resistance full (6)
conditions:
None (187) · Undead Fortitude (12) · Astral Gravity (3) · Aura of Protection (Aura) (3) · Dead (3) · Sacred Defiance Aura (3) · Sleeping (3) · Drunk (2) · Mage Armour (2) · Reconfigured: Undead (2) · Stench of Death (2)
passives:
Opportunity Attack (231) · Darkvision (107) · Extra Attack (45) · Fey Ancestry (14) · Dwarven Resilience (12) · Sunlight Sensitivity (11) · Tenacity (passive feature) (11) · Undead Fortitude (10) · Danger Sense (9) · Ethereal (9) · Githyanki War Magic (9) · Hellish Resistance (9) · Superior Darkvision (9) · Brute (8) · Incorporeal Movement (8) · Unarmoured Defence (Barbarian) (8) · Evasion (7) · Gnome Cunning (7) · Shortened Stride (7)

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