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Drilldown: creatures

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creatures > ac: 13-21 & dexterity: 10-12

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dexterity:
race:
Human (97) · Dwarf (24) · Half-Orc (19) · Githyanki (11) · Half-Elf (8) · Drow (7) · Gnome (7) · Goblin (7) · Skeleton (7) · Halfling (6) · Mind Flayer (6) · Tiefling (6) · None (5) · Elemental (5) · Gold dwarf (5) · Dark Justiciar (4) · Death Knight (4)
resistances:
None (191) · Poison immunity (24) · Lightning resistant full (12) · Poison resistant full (12) · Fire resistant full (9) · poison resistance full (9) · Psychic resistance full (9) · Necrotic immunity (8) · Necrotic resistant full (7) · Acid resistant full (5) · bludgeoning resistant full (5) · Bludgeoning resistant nm (5) · Cold resistant full (5) · Piercing resistant full (5) · piercing resistant nm (5) · Slashing resistant nm (5)
conditions:
None (198) · Aura of Protection (Aura) (30) · Death Ward (8) · Dead (4) · Marshal Undead (4) · Slightly Drunk (4) · Mage Armour (3) · Soul Oath (3) · Astral Conduit (2) · Aura of Courage (Aura) (2) · Aura of Devotion (Aura) (2) · Elixir of Viciousness (2) · Longstrider (2) · Mind Flayer Form (2) · Necrotic Veil (2) · Permanent Mind Sanctuary (2) · Undead Ward Aura (2)
passives:
Opportunity Attack (268) · Extra Attack (132) · Darkvision (96) · Tactical Discipline (44) · Divine Health (33) · Dwarven Resilience (29) · Tenacity (passive feature) (24) · Sunlight Sensitivity (21) · Fey Ancestry (18) · Great Weapon Fighting (18) · Danger Sense (16) · Magic Resistance (16) · Unarmoured Defence (Barbarian) (16) · Infernal Weapon (14) · Charger (11) · Fast Movement (11) · Superior Darkvision (11) · Duergar Resilience (10) · Protection (9)

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