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Drilldown: creatures

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creatures > ac: 13-19 & constitution: 8-13

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race:
Goblin (84) · Human (84) · Dwarf (25) · Halfling (24) · Tiefling (15) · Undead (14) · None (13) · Elf (13) · Gnome (12) · Bugbear (10) · Half-Elf (9) · Spider (8) · Drow (7) · Dark Justiciar (6) · Ghost (6) · Dog (5) · Fiend (5) · Gnoll (5) · Wolf (5)
resistances:
None (292) · Poison Immunity (35) · lightning resistant full (24) · fire resistance full (20) · Fire resistant full (20) · Necrotic immunity (15) · Poison resistant full (15) · Necrotic resistant full (13) · Acid resistant full (10) · necrotic resistance full (10) · Bludgeoning resistant nm (9) · piercing resistant nm (9) · Radiant vulnerability (9) · slashing resistant nm (9) · Thunder resistant full (9) · Cold immunity (8) · Cold resistant full (8) · Fire immunity (8) · Poison resistance full (8)
conditions:
None (346) · Slightly Drunk (26) · Dead (6) · Sacred Defiance Aura (4) · Sleeping (4) · Dominated Will (3) · Drunk (3) · Aura of Murder (Aura) (2) · Charmed (2) · Sanctuary (2)
passives:
Opportunity Attack (397) · Darkvision (235) · Extra Attack (102) · Fey Ancestry (32) · Sunlight Sensitivity (28) · Dwarven Resilience (26) · Brave (24) · Halfling Luck (24) · Land's Stride: Difficult Terrain (15) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Superior Darkvision (15) · Tactical Discipline (15) · Evasion (14) · Hellish Resistance (14) · Duergar Resilience (13)

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