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Drilldown: creatures

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creatures > ac: 11-18 & strength: 14-16

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name:
Act 2 differences (2) · Ghoul (2)
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strength:
race:
Human (33) · Githyanki (26) · Vampire Spawn (16) · Dwarf (11) · Bugbear (9) · Tiefling (9) · Ghost (7) · Gnome (7) · Undead (7) · Aberration (6) · Elf (6) · Goblin (6) · Half-Elf (6) · None (5) · Bear (5) · Halfling (5) · Skeleton (5) · Werewolf (5) · Dark Justiciar (4) · Worg (4)
resistances:
None (120) · Poison immunity (30) · Necrotic resistant full (27) · Bludgeoning resistant nm (25) · Piercing resistant nm (25) · Slashing resistant nm (25) · fire resistant full (18) · lightning resistant full (16) · Necrotic immunity (11) · fire resistance full (10) · Thunder resistant full (10) · Poison resistant full (9) · Acid resistant full (8) · Necrotic resistance full (7) · Lightning resistance full (5) · poison resistance full (5)
conditions:
None (183) · Eternally Bound (7) · Astral Gravity (3) · Aura of Protection (Aura) (3) · Mage Armour (3) · Sacred Defiance Aura (3) · Sleeping (3) · Drunk (2)
passives:
Opportunity Attack (220) · Darkvision (93) · Extra Attack (45) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (12) · Dwarven Resilience (11) · Sunlight Sensitivity (11) · Tenacity (passive feature) (10) · Danger Sense (9) · Evasion (9) · Githyanki War Magic (9) · Hellish Resistance (9) · Brute (8) · Ethereal (8) · Unarmoured Defence (Barbarian) (8)

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