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Drilldown: creatures

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creatures > ac: 10-20 & movement m: 9 & strength: 14-18

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movement m:
race:
Human (90) · Githyanki (19) · Elf (16) · Vampire spawn (16) · Dwarf (13) · Tiefling (12) · Bugbear (11) · Drow (8) · Half-Elf (8) · Redcap (8) · Undead (8) · None (7) · Elemental (7) · Aberration (6) · Skeleton (6) · Half-Orc (5)
resistances:
None (203) · Piercing resistant nm (30) · bludgeoning resistant nm (29) · Necrotic resistant full (29) · Slashing resistant nm (29) · poison immunity (28) · Fire resistant full (16) · Fire resistance full (12) · poison resistant full (11) · Cold resistant full (7) · Lightning resistant full (7) · necrotic resistance full (7) · Lightning resistance full (6) · poison resistance full (6) · thunder resistant full (6) · Acid resistant full (5) · piercing resistant full (5) · Radiant vulnerability (5)
conditions:
None (231) · Aura of Protection (Aura) (27) · Eternally Bound (7) · Sacred Defiance Aura (4) · Dead (3) · Drunk (3) · Sleeping (3) · Ready to Parry (2) · Sanctuary (2) · Stench of Death (2) · Undead Fortitude (2)
passives:
Opportunity Attack (310) · Extra Attack (135) · Darkvision (109) · Divine Health (29) · Tenacity (passive feature) (29) · Fey Ancestry (26) · Sunlight Sensitivity (21) · Great Weapon Fighting (20) · Sunlight Hypersensitivity (17) · Vampire Regeneration (17) · Born into Darkness (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Shadow Ambush (14) · Dwarven Resilience (13) · Danger Sense (12) · Hellish Resistance (12) · Tactical Discipline (12) · Unarmoured Defence (Barbarian) (11)

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