Ad placeholder

Yafeu

From bg3.wiki
Revision as of 17:30, 22 July 2024 by NtCarlson (talk | contribs) (Moved quote)
Jump to navigation Jump to search

Yafeu is a djinni in Baldur's Gate 3, found trapped within a Djinni Lamp in the Sorcerous Vault.


Portrait Yafeu.png
A rescuer?! Oh, you've arrived in the nick of time, saintly adventurer - I've been trapped for so long, I daresay I'm half mad, ho-ho!
Yafeu

Involvement

Within a room hidden behind an illusory wall in the Sorcerous Vault X: 374 Y: 1039, the party will come across a peculiar lamp. A party member who touches or interacts with the lamp in any way will be transported inside the lamp, where they will meet Yafeu.

Yafeu will be ecstatic to meet his rescuer, explaining that someone must be inside the lamp at all times, and any new occupant will take the place of the previous one. Yafeu will be released back into the world, and the party member trapped within the lamp.

Back outside in the vault, Yafeu will greet anyone who remained in the room, addressing them as servants. [note 1] If the party member responds indignantly that they are not servants, or tell Yafeu that it is "time to die", he will attack the party.

Otherwise, Yafeu can be asked to give a little gold as compensation for the loss of the trapped party member, or be allowed to leave.

Escaping the lamp

There are a few options for escaping the lamp, if a party member becomes trapped inside. Clicking, holding and dragging to move the lamp is sometimes required instead of "Use".

  • Summoning any creature, and letting them interact with the lamp to swap places with the trapped party member.
  • Summoning any creature from within the lamp will free the summoner, and trap the summoned creature. Within the lamp, there is sometimes a Scroll of Summon Quasit in one of the gilded chests X: -1602 Y: 113.
  • A trapped party member can cast Banishment on themself to escape.

If the lamp is left unoccupied, for example through dismissing a summon or banishing oneself, the lamp will be destroyed.

Interactions

Inside the lamp

  • There are four possible responses, including Attack. All of these options have the same result, causing Yafeu to give one response, before he ends the conversation and leaves the lamp.
  • Wizards have an additional option: "High level magic is afoot here, but what?", prompting a DC 10 Arcana check that is rolled with advantage. If passed, the narrator responds with a few lines of dialogue, but this does not change the outcome of the scene.

Outside the lamp

There are initially four possible responses. Some choices cause approval changes, but only with party members who are standing inside the same room as the conversation.

  • "Who are you?" allows to select a second response, but has no further impacts.
  • Asking for gold will provide the party with 1000gp, but will cause small approval changes. It is not possible to pickpocket this gold from Yafeu, even if other party members attack him, and it does not appear on his corpse if he is killed.
  • Asking him to release the trapped party member will cause approval changes, giving the talking party member three more options afterward. Wizards replace this option with "I know what magic prisons do to a person - that won't happen to my friend."
    • If asking Yafeu to release the trapped party member, he will misinterpret and believe that talking party member is a sex worker, and the trapped party member is their client.
  • "How dare you - I have no master!" will cause Yafeu to attack.

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Scimitar
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)
Drunken Inhale.webp
Drunken Inhale Drunken Inhale ()
D8 Poison.png 4d8 (4~32) Damage TypesPoison

Compel foes toward you with an intoxicating wind that makes them Drunk Drunk.

CON Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Shifting Winds.webp
Shifting Winds Shifting Winds ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Related literature

Notes

  1. Dialogue with Yafeu outside the lamp will trigger with all those party members standing within the same room as the lamp. Any party members who attempt to enter the room after the conversation is started will immediately be pulled into the conversation, even if they are in stealth.