More actions
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Shadowheart likes finding pragmatic and efficient solutions to problems. She appreciates discretion, privacy, and open-mindedness. Shadowheart may respond well to acts of heroism, though she also has occasional cruel tendencies and may look favourably on torture and manipulation.
Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals.
Unlike other Companions, Shadowheart has a secondary approval system, influencing the choices in Find the Nightsong and Find Ketheric Thorm's Relic. For more information, see Nightsong Points.
The actions and choices listed on this page will raise or lower Shadowheart's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Shadowheart may greet the player with:
Negative (<0):
- "What do you want?"
- "What?"
- "What is it?"
Neutral (0 - 29):
- "Something the matter?"
After learning about Sharran worship:
- "May the darkness protect you."
- "Shar's blessing upon you."
- "Lady of Sorrows guide us. Did you want something?"
Medium and up (30+):
- "All's well I hope? Aside from the obvious?"
- "Almost pleasant, travelling with company. If you ignore all the... less pleasant aspects."
- "I wasn't expecting it, but I'm glad to have some company on this journey."
When spoken to by someone other than the player character:
- "I don't answer to you - move along."
Romance
Flirting - 20+ approval:
- "Well, my day just improved. Did you want something?"
- "You know, I've been catching myself smiling more lately. I think that's your fault."
- "I was hoping you'd come to chat. What do you need?"
- "Ah- so that's what people mean when they talk about butterflies in their stomach. Did you want something?"
Flirting - Low approval:
- "Hmm. You wanted something?"
- "In need of attention, I take it?"
- "Oh, you're back."
- "Sometimes I wonder if I should just let the tadpole dictate my love life. Did you want something?"
Partnered
- "Aren't you a sight for sore eyes."
- "Good. I was just starting to miss the sound of your voice."
- "Did you want something? If not, I'm perfectly happy to just gaze upon you a while."
- "Why hello, lover... that sounded more debonaire in my head, I'll admit. Do you need something?"
Partnered - Low approval:
- "I hope this is important."
- "You know what I really love about you? When you play the strong, silent type. Let's keep this short, shall we?"
- "You know, just because I join you at your bedroll from time to time doesn't mean you need to talk to me quite so much. Is this urgent?"
- "Personality isn't everything, I suppose. Plenty of relationships can limp along on physical attraction alone. What do you want?"
- "Yes?"
Broken Up - 40+ approval:
- "You know, I didn't realise it was possible to be so cordial with a former flame. I suppose I'm lucky. Did you want something?"
- "You're a sight for sore eyes, even now. Did you want something?"
- "Careful - keep seeking me out like this and people may think we're rekindling things. Did you want something?"
- "What can I do for you?"
Broken Up - Low approval:
- "You know, I truly do marvel sometimes that I ever had feelings for you. What do you want?"
- "Mmm-hmm? This had better be important."
- "Honestly, I should be grateful that you ended things between us - I dodged a poison tipped arrow there. What do you want?"
- "Spit it out then."
- "I'm listening - though don't ask me why."
Approval
As a Companion character, the interactions listed below will cause Shadowheart to gain approval.
Act One
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- Free her from her pod aboard the Nautiloid, wake her up on the Ravaged Beach and have her join your active group. (If there are too many characters and she cant join, these points will not be acquired.) +10
- Accept Astarion's apologies and say you would have done the same +1
- Use Animal Handling to calm the Scared Boar found near Astarion's pod OR tell it that you won't hurt it via Speak with Animals (any option) +1
- Convince the tieflings holding Lae'zel to shoot her down (using Persuasion option). +1 (Taking this course makes you to ultimately choose between losing a companion and getting disapproval)
- Attack Lae'zel +5
- Ask Lae'zel to say 'please' after rescuing her. +1
- Resolve the encounter with Gimblebock near the Chapel Entrance without violence +1
- In the Dank Crypt, successfully open the Book of Dead Gods (using any regular or class-based option) and pass the DC 10 Religion check +1
- Convince Aradin and Zevlor to stop arguing without punching either of them (using Persuasion or Intimidation) +1
- Refuse to help Zevlor with persuading druids to let the tieflings stay. +1
- Convince Nadira to give you her Soul Coin after saving her from the bugbear +1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
- Tell Rolan, Lia and Cal to leave the grove while they still can +1
- Order Lae'zel to stand down when talking to Zorru +1
- Offer to heal Pandirna for a price +1
- Assist Guex in training (using Athletics, Insight or Detect Thoughts) +1
- Convince Arka to spare Sazza (using Persuasion, Intimidation or Detect Thoughts) +1
- Make Barth pay you for his locket, if you get it back from Meli +1
- Refuse Zevlor to kill the goblin horde's leaders +1
- While dealing with Topaz the bird via Speak with Animals:
- As a Rogue, pick Mirkon's pockets while he is distracted by the harpies +1
- After agreeing to steal the Idol of Silvanus for Mol and obtaining it, tell her you will be keeping it +1
Resolving Arabella's fate
- Persuade Kagha to free Arabella +5
- OR Playing as The Dark Urge, do nothing when Kagha is threatening Arabella +1
- Talk to Kagha after her judging Arabella and say you are protecting/protected your own +5
- If Arabella has died, lie and tell Locke and Komira that Kagha will release her soon +1
- Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals) +1
- Swear to Nettie to take the Wyvern Poison +1
While the Druid Grove is preparing for the goblin attack
- Tell Andrick and Brynna to forget the owlbear and go away +1
- Tell Scratch to follow your scent to the camp, using Speak with Animals. +1
- Playing as a Cleric of Shar, say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there +1(Note:this scene appears only if Aradin has previously left the grove)
- Convince the mother Owlbear to let you go without fighting +1
- Spare the Owlbear Cub after killing the mother Owlbear +1
- Agree with her when she asks not to loot the Selunite chest +5
- When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved or that this has nothing to do with you +1 (either option)
- After entering the Sunlit Wetlands, pass the check to break the illusion, then say 'BAA' at the Redcaps when you speak to them +1 (up to 3 times[Needs Verification])
- Chasing after Auntie Ethel in her lair, speak to Lorin and roar at him.
- Ask the Gnarled Door whether there is another way in, then pass the Intimidation check +1 (Reports of no approval in this instance on PS5 at this time[Needs Verification])
- After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair +5
- OR Tell Ethel that the best solution is a dead hag. +1
- (If Astarion is in your party) Don't turn Astarion in, but further in the dialogue don't allow him kill the hunter.
- Enter the village without violence +1
- Persuade Fezzerk at the windmill to leave peacefully +5
- Untie Barcus Wroot off the windmill wing and demand a compensation from him +1
- Convince Lump the Enlightened to fight alongside you, outbidding goblins +1
- Having summoned Lump the Enlightened to aid and ending your deal afterwards, let him have one lick +1
Goblin Camp
In the outer camp:
- Tell Tracker Grikka that you will get answers from prisoners. +1
- Using Speak with Animals, tell the Dishevelled Chicken to shut up and play. +1
- When Krolla tries to scam you after you won in chicken-chasing, demand your gold back and also all of hers, using illithid powers.
- Pet the Owlbear Cub or send him to your camp.
- Successfully Intimidate Crusher +1
- Tell Eight that you're sorry for his loss. +1
- Convince Booyahg Piddle to give you the book he's reading without using illithid powers +1
- Persuade Klagga to give you the Dwarf's Poem +1
- Tease Klagga about his secret appreciation of poetry (after successful Detect Thoughts check) +1
Inside the Shattered Sanctum:
- Agree to endure Abdirak's teachings on Loviatar's doctrine. +1
- Tell Torturer Spike to let you show him how it's done. +1
- Convince the spiders in the pit that goblins taste better than you +1
- Pick a fight with Priestess Gut in the throne room or in her chambers. +1
- Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location
- OR Tell her that Liam told you everything and pass the Deception check +1
- Tell Minthara that Sazza was too stupid to understand you prior +1
- Pick a fight with Minthara +1
In Worg Pens:
- After freeing Halsin, agree to Defeat the Goblins and tell Halsin to get to safety +1
- Then ask Halsin to help you kill the goblin leaders in a bear form. +1
- Save Rugan, then use Persuasion to convince him to sell his employer's wares +1
- Side with Karlach during Wyll's confrontation with her +2
- Intimidate the bandits into turning off the traps +1
- Intimidate Brem into selling Oskar Fevras to you at a discount rate +1
- When entering the Myconid Colony for the first time, be honest with the guard and tell them about your tadpole
- OR Convince the myconid guards you are a traveler seeking adventure (using Persuasion or Intimidation).
- OR Playing a Deep Gnome or a Drow, tell the myconids that the Underdark is your home and you don't need permission to pass. +1
- Steal the Boots of Speed from Thulla. +1
- Successfully Intimidate Omeluum into giving you the Ring of Mind-Shielding +1
- Successfully Intimidate Derryth Bonecloak into giving you reward for finding the Noblestalk, then take the reward and keep the mushroom.
- In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power +1
- When talking to Ward Magmar about travelling to Moonrise Towers, say that Moonrise holds the answers you need. +1
- Convince the Deep Rothé to breathe, focus and excavate for Skarjall
- OR Convince the Deep Rothé to give in to their rage and attack the duergar +1
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere +1
- Give Shadowheart the Idol of Shar and tell her that you'll try to find anything else +5
- Playing as a Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down. +1
- When speaking with the githyanki patrol and Kith'rak Voss, successfully pass the Deception check +5
- Vandalise the portrait of Vlaakith +1
In the infirmary:
- If Lae'zel is chosen to use the zaith'isk, either
- Save her from the device during the first phase (to do this, succeed a passive DC 14 Performance check, then succeed a DC 30 Wisdom check or DC 30 Persuasion check.).
- Let her proceed to the second phase, then stop the purification (succeed a DC 21 Wisdom check or DC 21 Persuasion check or DC 30 Deception check) This choice will permanently lower Lae'zel's INT by 2.
- Let her endure until the third phase, then get her out of the zaith'isk (succeed a DC 21 Constitution check or DC 21 Persuasion check or DC 30 Deception check) This choice will permanently lower Lae'zel's INT and WIS by 2.
Endure all?[Needs Verification] In the classroom:
- Persuade Sa'varsh Kethk to let Youth Varrl go from training.
- OR Offer to fight Youth Varrl youself and make a successful Dexterity check check to stab Varrl non-fatally.
At the hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
- That you'll take it to a better crèche +1
- OR that you'll raise it yourself +1
- OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer +1.
In captain's quarters and Inquisitor's chamber:
- Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it. +1 (provokes a fight with Therezzyn)
- Successfully persuade Lae'zel to stand by your side when deciding to give the Mysterious Artefact to Ch'r'ai W'wargaz
- Refuse Vlaakith's demand to enter the Mysterious Artefact +1
Camp/Conversation
- In camp on the first night tell her you agree with her about finding a healer as soon as possible +8
- Say you won't pry when she rebuffs your attempts to know each other better +1
- Agree with Shadowheart that illithid powers cannot be trusted despite the power they grant. +1 (This dialogue is available only after using them for the first time in a conversation).
- When Mizora first appears in the camp, tell her not to lay a finger on Karlach +1
- When Shadowheart fails her Wisdom Saving Throw near wolves and become Frightened, assure her you will try to avoid wolves in the future if possible ) (works when she comes close to wolves for the first time - either in the Druid Cave, in Zhentarim Hideout or in the Creche Y'llek) +5
- Pet Scratch when he first comes to the camp
- Feed the Owlbear Cub when it first comes to the camp
- Pet the Owlbear Cub when it stays at the camp
- During her romance scene, succeed the insight check and then select "kiss her' or "You know, if you want something… I think you should take it"
- When you catch her looking at Mysterious Artefact chose (mind power) than say (there's a cure in there isn't their)
- When talking to Halsin on the morning after the camp celebration, say that you prefer to take the route through Underdark. +1
- Use Persuasion to successfully convince her to explore the illithid powers
- OR Tell her that perhaps resist the temptation of tadpole powers is right
- Do nothing when Shadowheart tries to kill Lae'zel +5 (Lae'zel permanently dies)
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, choose lines:
- After first encounter with Raphael talk to her and choose dialogue option about distrusting Raphael twice +5
- Tell her that you don't care who she worships and do not push her further +1
- After she agrees to discuss Shar wih you:
- Tell her that you have no problems with her worship +5
- OR Persuade her that she should trust you since you are in the same boat. +5
- When Shadowheart asks whether you've heard of Shar, choose lines "Remind me" or "She doesn't sound very appealing". Then continue the dilogue until you can say "You should tell me more sometime." +5
- Talk about her missing memories, and make her promise to point out Night Orchids +1
- After her wound manifests itself, ask her if there's anything you can do to help her +1
- When she has odd magical flare-up, choose to turn the blind eye and leave +5 (Gains approval on any stage of conversation)
▶ Note: This dialogue is available only if you haven't ever seen her wound manifesting itself prior
- When Shadowheart wants to speak with you about Sharran worship herself, tell her to continue +1.
- Then, when she tells you about her dream of becoming a Dark Justiciar, ask if Mother Superior would ever relent +1
Any Area
- Playing as Astarion, confess to her that you are a vampire +10
Act Two
Act Three
Disapproval
As a Companion character, the interactions listed below will cause Shadowheart to lose approval. This list is most likely incomplete.