Guide:Where To Find

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Guide:Where To Find Weapons

Guide:Where To Find Equipment


Prologue
Item Type From Description
Everburn Blade Greatswords Commander Zhalk +1d4 Weapon Fire damage


Druid Grove
Item Type From Description
Gloves of Power Gloves Za'Krug Melee hit inflict
Bane Bane

Duration: 2 turns

Ring of Flinging Rings Arron +1d4 Throw damage
Hunting Shortbow Shortbows Dammon Hunter's Mark per Long Rest
Corellon's Grace Quarterstaves Auntie Ethel +1 to Unarmed Attack rolls and damage, +2 to Saving throws
The Whispering Promise Rings Volo Healing grant
Bless Bless

Duration: 2 turns

Hellrider's Pride Gloves Reward from Zevlor Healing grant
Blade Ward Blade Ward

Duration: 2 turns


Wilderness
Item Type From Description
Silver Pendant Amulets skeleton (X:160, Y:373) Guidance
Warped Headband of Intellect Headwear Blighted Village (X:13, Y:366) Lump the Enlightened Increases Intelligence to 17
Bracers of Defence Gloves Blighted Village Apothecary's Cellar gilded chest (X: -656 Y: -370) Armour Class Armour Class +2 while not wearing armour or holding a shield
Smuggler's Ring Rings The Risen Road skeleton (X:57, Y:514) Sleight of Hand +2
Titanstring Bow Longbows Zhentarim Hideout Brem + Strength modifier to Weapon damage
Gloves of Thievery Gloves Zhentarim Hideout Brem Advantage Icon.png Advantage on Sleight of Hand Checks


Goblin Camp
Item Type From Description
Gloves of the Growling Underdog Gloves Dror Ragzlin's Treasure Crates Advantage Icon.png Advantage on melee Weapon Attack rolls while surrounded by 2 or more foes
Amulet of Misty Step Amulets gilded chest behind the ogre Polma Misty Step per Short Rest


Rosymorn Monastery
Item Type From Description
Knife of the Undermountain King Shortswords A'jak'nir Jeera Crit on 19, reroll damage <= 2, Advantage Icon.png Advantage on Attack rolls against Lightly or Heavily Obscured targets
Unseen Menace Pikes A'jak'nir Jeera Crit on 19, Advantage Icon.png Advantage on Attack rolls
Gloves of Dexterity Gloves A'jak'nir Jeera Increases Dexterity to 18, +1 to Attack rolls
Periapt of Wound Closure Amulets Lady Esther Max healing received
Winter's Clutches Gloves Lady Esther Cold damage inflict
Encrusted with Frost Encrusted with Frost

Duration: 2 turns

  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
Gloves of Cinder and Sizzle Gloves Lady Esther +1d4 Unarmed Fire damage
The Graceful Cloth Clothing Lady Esther Dexterity +2 (up to 20), gain Enhance Ability: Cat's Grace
Diadem of Arcane Synergy Headwear Inquisitor's Chamber Ardent Jhe'rezath Melee hit gain
Arcane Synergy Arcane Synergy

Duration: 2 turns

Strange Conduit Ring Rings Inquisitor's Chamber chest +1d4 Weapon Psychic damage while Concentrating
Necklace of Elemental Augmentation Amulets Inquisitor's Chamber display case + Spellcasting modifier to Cantrips damage (Acid, Cold, Fire, Lightning, Thunder)


Underdark
Item Type From Description
Luminous Armour Medium Armour Selûnite Outpost Opulent Chest (X: 176 Y: -247) Radiant damage inflict 3m radius
Radiating Orb Radiating Orb
  • Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.
Phalar Aluve Longswords (X:116, Y:-192) Hum for 5 turns per Short Rest
Club of Hill Giant Strength Clubs Arcane Tower Stool of Hill Giant Strength Increases Strength to 19
Mystra's Grace Boots Arcane Tower Chest of the Mundane Feather Fall
Grymskull Helm Heavy Headwear Grym Crit avoidance, Hunter's Mark per Long Rest
Wondrous Gloves Gloves Grymforge (X:-691, Y:374) Armour Class Armour Class +1, Bardic Inspiration Charge +1
Disintegrating Night Walkers Boots Grymforge Nere Misty Step per Short Rest, can't be Enwebbed, Entangled, or Ensnared and can't slip on Grease or Ice
Psychic Spark Amulets Myconid Colony Blurg Shoot an additional dart whenever you cast Magic Missile
Caustic Band Rings Myconid Colony Derryth Bonecloak +2 Weapon Acid damage
Gloves of Uninhibited Kushigo Gloves Myconid Colony Derryth Bonecloak +1d4 Throw/Improvised Weapon damage


Last Light Inn
Item Type From Description
Charge-Bound Warhammer Warhammers Dammon Bound only: +1 to Attack rolls and damage, +1d6 Weapon Lightning damage
Harmonium Halberd Halberds Dammon Strength +2 (up to 23)
Flawed Helldusk Gloves Gloves Dammon Infernal Iron +1d4 Weapon Fire damage, +1d4 Unarmed Necrotic damage
Cloak of Cunning Brume Cloaks Mattis 2m radius Fog Cloud on Disengage, useful for thievery and getting Advantage Icon.png Advantage on enemies threatening the user
Potent Robe Clothing Reward from Rescue the Tieflings + Charisma modifier to Cantrips damage
Gloves of the Automaton Gloves Barcus Wroot 10 turns Construct and Advantage Icon.png Advantage on weapon Attack rolls per Short Rest
The Mighty Cloth Clothing Quartermaster Talli Strength +2 (Up to 20), gain Enhance Ability: Bull's Strength
Coruscation Ring Rings Heavy Chest in the cellar (X: 47 Y: -738) When illuminated, spell damage inflict
Radiating Orb Radiating Orb
  • Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.


Shadow-Cursed Lands
Item Type From Description
Shadow-Cloaked Ring Rings Ruined Battlefield Shadow Mastiff Alpha (X: -49 Y: 36) The nearby everburning torches must be destroyed before the Mastiff will appear +1d4 Unarmed/Weapon damage against Lightly or Heavily obscured creatures
Luminous Gloves Gloves Ruined Battlefield Potter's Chest (X: -52 Y: 11) Radiant damage inflict
Radiating Orb Radiating Orb
  • Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.
Ichorous Gloves Gloves The Waning Moon storeroom metal chest (X: -253 Y: 71) Acid damage inflict
Noxious Fumes Noxious Fumes
  • Hostile creatures in a radius of 3 m / 10 ft take 1d4Damage TypesAcid damage.
Boots of Brilliance Boots Gauntlet of Shar Heavy Chest (X: -632 Y: -723) Bardic Inspiration Charge +1
Callous Glow Ring Rings Gauntlet of Shar Opulent Chest in the vault room near Balthazar (X: -821 Y: -752) +2 Radiant damage against illuminated target, Light on thrown weapon can trigger the effect
Boots of Uninhibited Kushigo Boots Prelate Lir'i'c on traveling to Baldur's Gate + Wisdom modifier to Unarmed damage


Moonrise Towers
Item Type From Description
Render of Mind and Body Shortswords Lann Tarv +1d8 Weapon Psychic damage on Advantage Icon.png Advantage attacks
Gauntlets of Surging Accuracy Medium Gloves Lann Tarv +1d4 to Attack rolls for the rest of your turn after you use Action Surge
Ne'er Misser Hand Crossbows Roah Moonglow Level 3 Magic Missile per Short Rest
Gloves of Crushing Gloves Roah Moonglow +1 to Unarmed Attack rolls, +2 to Unarmed Bludgeoning damage
Coldbrim Hat Headwear chest in Balthazar's Chambers hidden room Condition inflict once per turn
Encrusted with Frost Encrusted with Frost

Duration: 2 turns

  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
The Graceful Cloth Clothing Araj Oblodra +1 to Unarmed Attack rolls, +1 to Throw damage, Armour Class Armour Class +1
Risky Ring Rings Araj Oblodra Advantage Icon.png Advantage on Attack rolls, Disadvantage Icon.png Disadvantage on Saving throws
Circlet of Hunting Headwear Araj Oblodra +1d4 to Attack rolls against creatures marked by Hunter's Mark, True Strike, Faerie Fire, Guiding Bolt
Braindrain Gloves Gloves Mind Flayer Colony Necrotic Labratory skeleton (X: 748 Y: -141) Psychic damage inflict
Mental Fatigue Mental Fatigue

Duration: 2 turns

  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Damage TypesPsychic damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration: 7 turns.
Spellcrux Amulet Amulets Moonrise Towers Prison The Warden (X: 569 Y: -650) Restore an expended spell slot of any level per Long Rest


Rivington
Item Type From Description
Dwarven Thrower Warhammers Ferg Drogher Dwarf only: +1d8 Throw damage, +2d8 Throw damage instead against Large, Huge or Gargantuan creature, Disguise Self as Dwarf apply
Robe of Supreme Defences Clothing Ferg Drogher + Spellcasting modifier to Saving throws, Armour Class Armour Class +1
Nyrulna Tridents Jungle Painted Chest (X: -1511, Y: -1522) 6m radius 3d4 Thunder damage on Throw
Band of the Mystic Scoundrel Rings Jungle backpack (X: -1566, Y: -1522) Cast illusion or enchantment spells as bonus action
Spellmight Gloves Gloves Lucretious +1d8 spell damage, -5 to spell Attack rolls
Shapeshifter's Boon Ring Rings Strange Ox +1d4 to all checks while shapeshifting or disguising yourself
Nimblefinger Gloves Gloves Angleiron's Cellar (X: 29 Y: 27) Bumpnagel Dexterity +2 (Gnomes), Dexterity +1 (Haflings, Dwarves)
Thunderpalm Strikers Gloves Angleiron's Cellar (X: 29 Y: 27) Bumpnagel +1d4 Unarmed Thunder damage
Scabby Pugilist Circlet Headwear Mattis +2 Unarmed/Weapon damage while surrounded by 2 or more foes
Seraphic Pugilist Gloves Gloves chest in the Open Hand Temple +1d4 Unarmed Radiant damage


Wyrm's Crossing
Item Type From Description
Harmonic Dueller Rapiers Entharl Danthelon + Charisma modifier to melee Weapon damage for 10 turns per Short Rest
Cloak of Displacement Cloaks Entharl Danthelon Disadvantage Icon.png Disadvantage on Attack rolls against wearer until taking damage
Snow-Dusted Monastery Gloves Gloves Entharl Danthelon +1d4 Unarmed Cold damage
Helldusk Boots Boots Gilded Chest ( X: -32 Y: 219 ) on the top floor of Wyrm's Rock Fortress Ignore Difficult Terrain, can't be moved, succeed Saving throw with reaction, Hellcrawler per Short Rest


Lower City
Item Type From Description
Legacy of the Masters Medium Gloves Dammon +2 to Weapon Attack rolls and damage
The Dead Shot Longbows Fytz the Firecracker -1 Crit range, double Proficiency on ranged Weapon attacks
Staff of Cherished Necromancy Quarterstaves Mystic Carrion Disadvantage Icon.png Disadvantage on saving throws against your Necromancy spells, free cast Necromancy spells per kill by spell
Duke Ravengard's Longsword Longswords Grand Duke Ravengard Charisma +2
Rhapsody Daggers Cazador +1 to Attack rolls, damage and Spell Save DC per kill up to +3, buff persist if unequipped
Sarevok's Horned Helmet Medium Headwear Sarevok -1 Crit range
Bonespike Gloves Gloves Undercity Ruins Strangler Luke during trial Attacks ignore Slashing, Piercing, Bludgeoning Resistance
Bloodthirst Daggers Orin -1 Crit range, hit inflict Vulnerability to Piercing damage
Crimson Mischief Shortswords Orin + Ability modifier to offhand Weapon damage
Gauntlets of Hill Giant Strength Gloves House of Hope Archive Increases Strength to 23
Amulet of Greater Health Amulets House of Hope Archive Increases Constitution to 23, Advantage Icon.png Advantage on Constitution Saving throws
Helldusk Helmet Headwear House of Hope (X: -6482 Y: 2939) 12m vision in magical darkness, cannot be blinded, Crit avoidance
Helldusk Gloves Gloves House of Hope Haarlep +1d6 Weapon Fire damage, +1d6 Unarmed Necrotic damage, Rays of Fire (Strength) per Short Rest
Gloves of Soul Catching Gloves Reward for Save Hope +1d10 Unarmed Force damage
Shade-Slayer Cloak Cloaks Guildhall Sticky Dondo -1 Crit range while hiding
Mask of Soul Perception Headwear Gilded Chest (X: -33 Y: 20) in Helsik's Room upstairs at the Devil's Fee +2 to Attack rolls, Initiative Rolls and Perception Checks, Detect Thoughts per Short Rest
Shapeshifter Hat Headwear Devil's Fee Helsik Wild Shape Charge +1
Hat of the Sharp Caster Headwear Devil's Fee Roof Tara Reroll spell damage die(s) <= 2
Khalid's Gift Amulets Jaheira's Basement Wisdom +1 (up to 21)
Birthright Headwear Sorcerous Sundries Projection of Lorroakan Charisma +2 (up to 22)