Ad placeholder
Sorcerer: Difference between revisions
Jump to navigation
Jump to search
(Contrary to normal 5e rules, BG3 sorcerers gain a 13th spell known upon reaching level 12.) |
|||
Line 182: | Line 182: | ||
| {{Icon|Passive Feature Generic Icon.png|24|link=Feats#Available Feats}} [[Feats#Ability Score Improvement|Ability Score Improvement]] | | {{Icon|Passive Feature Generic Icon.png|24|link=Feats#Available Feats}} [[Feats#Ability Score Improvement|Ability Score Improvement]] | ||
| 6 | | 6 | ||
| | | 13 | ||
| 4 | | 4 | ||
| 3 | | 3 |
Revision as of 23:17, 7 August 2023
Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline. |
Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline.
Sorcerer is a character Class in Baldur's Gate 3. Sorcerers use their innate magical powers to fight enemies and aid allies in combat. Sorcerers use Charisma as their primary ability score.
The Sorcerer Class Progression | Spell Slots per Spell Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Sorcery Points | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | - | Spellcasting, Choose a subclass | 4 | 2 | 2 | - | - | - | - | - |
2nd | +2 | 2 | Metamagic, Create Spell Slot, Create Sorcery Points | 4 | 3 | 3 | - | - | - | - | - |
3rd | +2 | 3 | - | 4 | 4 | 4 | 2 | - | - | - | - |
4th | +2 | 4 | Ability Score Improvement | 5 | 5 | 4 | 3 | - | - | - | - |
5th | +3 | 5 | - | 5 | 6 | 4 | 3 | 2 | - | - | - |
6th | +3 | 6 | Subclass feature | 5 | 7 | 4 | 3 | 3 | - | - | - |
7th | +3 | 7 | - | 5 | 8 | 4 | 3 | 3 | 1 | - | - |
8th | +3 | 8 | Ability Score Improvement | 5 | 9 | 4 | 3 | 3 | 2 | - | - |
9th | +4 | 9 | - | 5 | 10 | 4 | 3 | 3 | 3 | 1 | - |
10th | +4 | 10 | - | 6 | 11 | 4 | 3 | 3 | 3 | 2 | - |
11th | +4 | 11 | - | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 |
12th | +4 | 12 | Ability Score Improvement | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 |
Class Information
- Level 1 Maximum Hit Points: 6 + Modifier
- Hit points at higher levels: 4 + Modifier
- Important Ability Scores: for Spells, for Hit Points and Concentration Checks, and for Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- , ,
- No armour proficiency
- Skills with Proficiency (Choose 2):
- Arcana, Deception, Insight, Intimidation, Persuasion, Religion
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Arcana, Deception, Insight, Intimidation, Persuasion, Religion
Spellcasting
- Spellcasting Ability:
- Known Spells: Sorcerer Spells are Always Prepared. In exchange, Sorcerers know fewer Spells at low levels.
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Cantrips (Choose 4)
- Spells Known (Choose 2)
- New 1st Level Spells Available:
- Choose a subclass:
Wild Magic | Draconic Bloodline | Storm Sorcery |
- Subclass Features:
Wild Magic | Draconic Bloodline | Storm Sorcery |
---|---|---|
Level 2
- Sorcery Points: 2 (Sorcery Points are the innate power of sorcerers. They can use these points to alter Spells or gain Spell Slots. You gain 2 Sorcery Points.)
- Metamagic (Choose 2):
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Spells Known: Choose 1 additional Spell from the Sorcerer Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
- Subclass Features: None at this level
Level 3
- Metamagic (Choose 1 additional Metamagic):
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- Spells Known: Choose 1 additional Spell from the Sorcerer Spell List.
- New 2nd Level Spells available:
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
- Subclass Features: None at this level
Level 4
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
- Sorcery Points: 4 (You gain +1 Sorcery Point.)
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- Cantrips (Choose 1):
- Spells Known: Choose 1 additional Spell from the Sorcerer Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
- Subclass Features: None at this level
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Sorcery Points: 5 (You gain +1 Sorcery Point.)
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- Spells Known: Choose 1 additional Spell from the Sorcerer Spell List
- New 3rd Level Spells available:
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
- Subclass Features: None at this level